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The Dresden Files => DFRPG => Topic started by: Wyntonian on December 25, 2012, 10:19:33 PM

Title: Interesting Focus Items
Post by: Wyntonian on December 25, 2012, 10:19:33 PM
Hey folks,

I'm going to be making a character with evocation, specializing in fire and spirit, and I was wondering what sort of neat focus items you've made in the past. I'd like to break away from the traditional Staff and Rod, but keep things reasonable for combat. So, anything awesome you've done?
Title: Re: Interesting Focus Items
Post by: narphoenix on December 25, 2012, 10:20:53 PM
One of my characters has a wooden bracelet focus for biomantic magic.
Title: Re: Interesting Focus Items
Post by: Haru on December 26, 2012, 01:02:00 AM
From the top of my head:
- a whip
Great as a focus for sonic based evocation, since a whip actually does a supersonic boom when used right.

- gloves
Depending on the kind of gloves, they might even offer some protection or weaponry. There are some out there filled with quartz sand over the back of your hand, which would be perfect for this sort of thing. You can fill it with enchanted sand or just cover it in runes or whatever narrative might fit your practitioner.

-gloves 2.0
Do you remember Pyro from X-men? He could only control fire, not create it, so he build a glove that would pull the lever on a lighter if he moved his arm the right way, so he could create and control the fire with one move. You could do something similar as a fire focus, a glove that creates a tiny flame with a tiny effort of will. Now that doesn't actually cost you an action, it's just the narrative, that you can do more powerful fire evocations, since you only have to control the fire, not call it up, when using the glove.

- brass knuckles
Like rings but 20% more ouch on mundane fighting. Kind of boring though, I think.

- A frisbee
Can be great as a kinetic attack focus. You make a movement as if you throw the frisbee, but instead of releasing it, you release a disc of kinetic energy instead that flies at your target. Could do the same with a ball or boomerang or similar things.

- glasses
A focus for cyclops style laser beams would be the first choice, but a lot of spirit evocations would fit as well. A science-magic character of mine even has a single lens as a focus for optical evocation.

- A pouch with a pulverized mixture of sulfur and ashes (and maybe some other stuff)
You can use the powder for multiple things. First, you prepare it like you would any focus item, that takes a good amount of time, more than just grinding up the ingredients and mixing them up. You need to get the ashes from coal you burned on the full moon or something like that. Regardless, for all intents and purposes, the pouch with the powder is your focus item. But of course you could use the powder itself to make mundane maneuvers, throwing a hand full of the powder at your foes and then igniting it, using the tag to increase your attack. After that you could say you have enough powder in your car or in your lab to refill, or you selfcompel to remove your focus item.

- a phoenix feather
Nothing much to say. Acquiring one might be tricky, but it should be one of THE best fire focus items around. If your wizard has one, there should definitely be a story behind it.

- replaced bodyparts
This might not be for the squeamish, but it is definitely an option. Depending on the wizards state of mind, he might have removed the bodypart in question himself (warlock?!), or it might have been an accident or wounds from various battles. A glass eye would be an example. Another one would be from a friend of mine. He is missing the front two segments of his right index finger. I could see a focus item like a wooden replacement that is attached with strips of leather around the wrist. For attack spells, it is literally point and shoot.

- branding iron
It symbolizes fire fairly well I think. Though it might be too close to the staff and rod you are trying to avoid. On the plus side, it doubles as cold iron in an already weaponized way. And throwing a branding through the air is all kinds of cool. Hmm, I think I need to create a new character just for this.  :P

- a cape
Kind of like Bianca's dress of fire in GP. A red cape that transforms when you draw upon it's power, engulfing you in cold flames.

- bottle of water
That's right, simple as that. Well, maybe not. It should be a pretty sturdy bottle. Thick plexiglas for example. Then you'd need some special water, which would be the actual focus. Water from a special well. Or from one of those geysers somewhere. Maybe you get some special water in a bargain with a water elemental. (ok, maybe better for water than for yours, but while we're at it ;) )
Would work for fire if you filled it with some kind of flammable liquid and have an atomizer on top. In that case, the bottle is enchanted and transfers its properties to the liquid when it is sprayed out.


Of course you'll always have to think about the size restrictions if you want to put a lot of focus item slots on one item. If those above aren't to your liking, you should tell us a bit more about your character, so we can better see what might fit his style.




Title: Re: Interesting Focus Items
Post by: Deadmanwalking on December 26, 2012, 02:33:49 AM
Jewelry is my usual go-to. Rings, necklaces, earrings, amulets, bracelets and such. Easy to carry, easy to personalize, easy to conceal. Pick your materials based on your Element and style and away you go.

Weapons are also good, if you need a lot of slots in one item, as are articles of clothing (like some of those mentioned above).
Title: Re: Interesting Focus Items
Post by: LordDraqo on December 26, 2012, 02:40:18 AM
One of my players went with tattoos as his focus item used for shield/armor in combat.
Title: Re: Interesting Focus Items
Post by: Wyntonian on December 26, 2012, 03:28:32 AM
My planned character is a domovoi, a Russian hearth spirit that is more or less permanently stuck in the real world and assigned to a single family line to protect them. Recently, the last surviving member of his bonded family died of old age, but not before instructing my character (name pending) to take on all of humanity as his "family" and protect them. So, as a hearth spirit, he has fire evocation, and as a consummate bodyguard, he has spirit to throw up decent shields, veils and blind attackers.

I'm also considering ritual (wards) or (divination), but I don't know how much use they'll actually see. He'll also have immunity to fire, some toughness abilities and other cool stuff.
Title: Re: Interesting Focus Items
Post by: Viatos on December 26, 2012, 05:39:53 AM
A dagger made of obsidian and dipped in a small jar of human ash. A soot-blackened hearth brick inlaid with gold runes. A Russian mob's submachine gun, fully functional, modified with charred wood from an arson in the handle and the trigger is a sliver of glowing ruby, once jewelry from the heart of the same fire.

A river-smoothed orb of quartz. An iron gauntlet set with stained glass from a cathedral along the knuckles (might also count as a holy weapon for Fists attacks). The will of the dead man you serve, sealed with wax heated in your hearthfire. The same will, but kept inside a hollow silver-handled cane.
Title: Re: Interesting Focus Items
Post by: MijRai on December 26, 2012, 06:41:34 AM
The barrel or slide of an older weapon.  Take one of those gorgeous 1911s with all the scrollwork... And use that.  Some 1897 shotgun that survived the Great War has some fun ideas, things like that.
Title: Re: Interesting Focus Items
Post by: Sanctaphrax on December 26, 2012, 07:31:57 AM
Relevant link (http://dfrpg-resources.wikispaces.com/Focus+Items).
Title: Re: Interesting Focus Items
Post by: Kasharin Manichea on December 26, 2012, 08:44:11 PM
How about an old fashioned plumed pen. You could draw magical runes in the air.
Title: Re: Interesting Focus Items
Post by: Wyntonian on December 26, 2012, 09:40:34 PM
Thanks for the link, Sanctaphrax.

I like the last one, Viatos. I might make that a Spirit attack one.

What's your personal favorites for shields? That's going to be a major focus for my character, and I can't think of anything terribly creative. Maybe the family's signet ring?
Title: Re: Interesting Focus Items
Post by: Richard_Chilton on December 27, 2012, 02:42:51 PM
Here's the worst focus item I've ever heard suggested: a bellybutton stud.

Reasoning for and against: there's virtually no way anyone can take it from you - especially if you keep your clothes on.  Which not only seems to be a legal perversion of the rules but also gives new meaning to the term "navel gazing".

Richard
Title: Re: Interesting Focus Items
Post by: Haru on December 27, 2012, 03:07:30 PM
Here's the worst focus item I've ever heard suggested: a bellybutton stud.

Reasoning for and against: there's virtually no way anyone can take it from you - especially if you keep your clothes on.  Which not only seems to be a legal perversion of the rules but also gives new meaning to the term "navel gazing".

Richard
I don't think it's a perversion of the rules. It's basically a ring in a different form, maybe even smaller than a ring, so 1 or 2 focus item slots tops, that's far from game breaking.

Additionally, think about what a supernatural thug might do, if he learns about the focus item. I do not think he would bother removing it with care, when it is only attached through a thin stretch of skin...
Title: Re: Interesting Focus Items
Post by: UmbraLux on December 27, 2012, 03:16:59 PM
I'd hate to imagine the results of it being overloaded like Harry's shield bracelet...   :o
Title: Re: Interesting Focus Items
Post by: Richard_Chilton on December 28, 2012, 12:53:46 AM
I don't think it's a perversion of the rules. It's basically a ring in a different form, maybe even smaller than a ring, so 1 or 2 focus item slots tops, that's far from game breaking.

The reason I feel it is a perversion of the rules is that it's practically impossible to lose.

Harry can (and often does) drop his blasting rod.  The bellybutton stud is just this side of using a tattoo as a focus item.

Richard
Title: Re: Interesting Focus Items
Post by: Tedronai on December 28, 2012, 05:38:02 AM
The only mechanical cause of the absence of a focus item that I can determine is a Compel.  All Compels being equal, and none being inherently 'bad', I see no wrong in arranging a character narratively such that a certain type of Compel to which they would otherwise be subject is difficult to induce, or even impossible.  Yes, the character will in this way ensure that their bonuses are available when they need them, but they will also be simultaneously and inextricably denying themselves the accompanying Fate Points from those never-were Compels.
Title: Re: Interesting Focus Items
Post by: Sanctaphrax on December 28, 2012, 08:45:03 AM
The only mechanical cause of the absence of a focus item that I can determine is a Compel.

I dunno about that.

Maneuver + tag for effect can disarm someone. Whether that counts as a Compel on the victim is up to the GM.

Hard to justify maneuvering away a focus ring or a pair of focus underpants, though. At least a belly button stud can be pulled out with minor tissue damage. Getting a tight ring off someone in a fight would require cutting off the finger, and pantsing away somebody's undies is pretty tricky.
Title: Re: Interesting Focus Items
Post by: Mr. Death on December 28, 2012, 04:19:51 PM
I dunno about that.

Maneuver + tag for effect can disarm someone. Whether that counts as a Compel on the victim is up to the GM.
The way I've usually played it is like this--maneuver and tag to disarm for the duration of a scene (or until the player goes and picks it back up) without a fate point, while a compel would mean they lose the item for an extended length of time.

Quote
pantsing away somebody's undies is pretty tricky.
And that's why you always keep a White Court Vampire on the team.
Title: Re: Interesting Focus Items
Post by: Ulfgeir on December 30, 2012, 11:21:16 PM
Well in the campaign I play in, there are two characters with focus items. My character (focused practitioner) and a changeling with sponsored magic.

My character has a pendant of crystal, set in silver and hung on a silver chain. This gives her +2 complexity on divinations

The changeling uses magix related to summer. He has one plastic waterpistol as well as some valve for a waterpipe for focuses. I believe his focuses are to gain more power for his evocation-magic.

Title: Re: Interesting Focus Items
Post by: Lavecki121 on December 31, 2012, 07:51:50 PM
The reason I feel it is a perversion of the rules is that it's practically impossible to lose.

Harry can (and often does) drop his blasting rod.  The bellybutton stud is just this side of using a tattoo as a focus item.

Richard

I feel like a Tattoo would be really easy to break. Any scars and cuts would immediatly cause the focus to be scattered and thus needing realignment.
Title: Re: Interesting Focus Items
Post by: Taran on January 01, 2013, 12:24:26 AM
I feel like a Tattoo would be really easy to break. Any scars and cuts would immediatly cause the focus to be scattered and thus needing realignment.

Hard to justify maneuvering away a focus ring or a pair of focus underpants, though. At least a belly button stud can be pulled out with minor tissue damage. Getting a tight ring off someone in a fight would require cutting off the finger, and pantsing away somebody's undies is pretty tricky.

The right physical consequences could be compelled for stuff like that.  You have a "severe burn" on your arm?  Compel to say he loses his tattoo foci...same with trying to cut someone's finger off
Title: Re: Interesting Focus Items
Post by: Haru on January 01, 2013, 01:17:18 AM
I feel like a Tattoo would be really easy to break. Any scars and cuts would immediatly cause the focus to be scattered and thus needing realignment.
Spray paint, or a paint bomb if you want it a bit more drastic, should also work rather nicely.

One dirty little trick to find a good way to disarm somebody  of something undisarmable (that word looks like it's in pain :-\ ), is to put it in front of the players. If the players got a wizard with a tattoo focus, send them a sorcerer with a tattoo focus and see what they do. Whatever they come up with that works will be fair game for you to use against them later on.
Title: Re: Interesting Focus Items
Post by: jberger990 on March 07, 2013, 02:30:04 AM
An old bolt action rifle, one of those with lots of wood to carve runes into. As an upside, it is simple enough that it could last a couple or rounds in a fight, or even a whole fight if very little magic is involved, without losing it's ability to shoot. Makes it easy to get around the "no kill with magic rule"

99.999% pure water, frozen as part of jewelry, kept in a container, whatever. The important part is just how difficult this is to make, as water disolves a little bit of whatever container it is in. The high difficulty of purifying water should lend it significant magical weight.

Henna tattoos, gets rid of the hole "permanently destroyed if you get hit" aspect. Would be good for spells that apply only to the body, such as a shield, that shields only you. Could even be an excuse for why you wizard has inhuman speed or the like, the tattoos increasing his reaction time. Also works well as an enchanted item

Winged sandals, especially for speed.

A vial containing the last breath of a dying relative, a newborn's first tears, the ashes of a hero, grave dirt from a mob boss, that sort of thing.

A ceramic statue of a flying pig

A bell.

A rope made up of a cat's footfalls, the beard of a women, the roots of a mountain, the sinews of a bear, the breath of a fish, and a bird's spittle.
Title: Re: Interesting Focus Items
Post by: DMS on March 22, 2013, 12:37:51 AM
I really, really want to make a focused practitioner with a brace of dueling pistols packed with Forzare level force.  You wouldn't get a ton of uses out of them, but they would pack the punch of several jackhammers in each shot. 

Now that I think of it, Harry sort of uses something like this in Ghost Story, but I've kind of blocked most of that book from my memory.
Title: Re: Interesting Focus Items
Post by: Dr.FunLove on March 22, 2013, 01:29:04 AM
@DMS
Like the Force hand-cannons idea though I have to ask...not a fan of Ghost Story?
Title: Re: Interesting Focus Items
Post by: DMS on March 22, 2013, 03:58:22 PM
not a fan of Ghost Story?

No, it's easily my least favorite of the novels.  I thought that it could have used another judicious editing before publication.  Jim's usually really good at including a lot of pop culture references without making them seem like obvious fan service, but he was less successful on that front with Ghost Story.  Granted, this is all my opinion, and I love the series like I will love my first-born child (assuming he/she isn't somehow prenatally mortgaged in a deal with a Faerie Court in the next few years), but I felt like Ghost Story was a huge sidetrack from the over-plot of the series.  I know that I'm not aware of where the series will go from here, so it could (and likely will) tie into the plot in future installments, but it seemed to deviate so drastically from where the series had been heading til that point.  It's the only one that I haven't been able to reread more than once.

(click to show/hide)

Also: my first reading of it was on audiobook, and James Marsters didn't read that one.  The temp guy drove me nuts (he said "potatuhs" instead of "potatoes").  It lent to the overall feeling of that book not fitting in sequence.

/endrant
Title: Re: Interesting Focus Items
Post by: Dr.FunLove on March 22, 2013, 04:35:28 PM
@DMS
Firstly, great breakdown DMS.

Secondly, I think the core of the story was Harry dealing with the fact that well...he's Harry (and has a lot of...issues) and, secondly, the Molly-arc. I think, for me, where it falls most flat is that Ghost Story seems to be on an island of its own (as you indicated by saying that it feels segergated from the main plot). I don't feel Harry grew as a result of his experiences, I don't feel Molly has been handled well at all post-Ghost Story (minus the one bit at the end of Cold Days).

Harry is still Harry and everyone is still pretty much themselves (granted, you can say there has been attempts to move the characters forward but...). Everything feels pretty much the same in Cold Days as it did before Changes/Ghost Story. That I feel is the biggest let down for me because I felt that maybe things where changing as a result of Changes and Ghost Story (which isn't a problem if you like the characters as they were prior to those books...I personally wouldn't mind seeing some development).

The one thing I disagree with is...I thought the mind-battle in Molly's head was awesome. I felt it was consitent-ish with the character. How else would she portray all of that do you think?
Title: Re: Interesting Focus Items
Post by: DMS on March 22, 2013, 05:03:07 PM
The one thing I disagree with is...I thought the mind-battle in Molly's head was awesome. I felt it was consitent-ish with the character. How else would she portray all of that do you think?

Sure, I agree it's consistent with her character.  I took issue with it being consistent with the mood of the story at the moment. 
(click to show/hide)

So, them's my thoughts on that.  If you had a different reading, that makes me happy because the more enjoyment folks get from these books, the better place the world is.
Title: Re: Interesting Focus Items
Post by: Dr.FunLove on March 22, 2013, 05:23:30 PM
I totally agree with you that the impact wasn't in the right places and that Butcher missed the ball a bit with the character arc's and their progression here. Like I said, it falls down even more when you consider the lack of follow-up with it in Cold Days.

All of this though, of course, is just a matter of opinion. I also agree with you on your last statement and will add that in everything, we gotta bring the fun!
Title: Re: Interesting Focus Items
Post by: Lavecki121 on March 23, 2013, 08:27:11 AM
First off, DMS that filler guy was no marsters and I had issue with that as well, constituency is key.

However your conversation has gotten dangerously close to(if not already breached into) spoiler territory so you should probably put up spoiler edits
Title: Re: Interesting Focus Items
Post by: DMS on March 23, 2013, 01:28:03 PM
First off, DMS that filler guy was no marsters and I had issue with that as well, constituency is key.

However your conversation has gotten dangerously close to(if not already breached into) spoiler territory so you should probably put up spoiler edits

Fixed ;)
Title: Re: Interesting Focus Items
Post by: jberger990 on October 20, 2014, 02:46:09 AM
Having recently read Poe's dreamlands, I thought a staff carved from a tree there would make a cool foci. It would probably help with illusion and you could probably come up with a way to make it appear and disappear at will. You know, fading in and out like a dream.
Title: Re: Interesting Focus Items
Post by: kurtpotts on October 20, 2014, 11:52:24 PM
I'll be playing an old Irish wizard with a sail éille and a celtic knot pendant.