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DFRPG / Need help balancing an enemy group (Players stay out)
« on: October 29, 2012, 12:34:20 PM »
Hello so for my first story arch in a game I'm planning on having the group deal with a pack of Lycanthropes causing problems in Boston. The Leader and his lieutenants are going to be smarter than most so it's not going to be a pure combat plot. The PCs are at chest deep and here are the basics of them:
A champion of God ex supernatural killer for the yakuza
A Kinetomancer Apprentice Ex-con artist
A troll Changeling
An emissary of the Archive, essentially a hereditary kincad that reawakened a rejected family power and responsibility.
A Master Mechanic Mortal
A black sheep White Court Vampire of house skavis that breaks up human trafficking rings and eats the victims despair to try and help them heal.
I'm thinking the Lycanthrope Gang is Run by a one armed gent who calls himself Garm. He's brighter and more methodical than most of his ilk and will be stated as submerged.
I'm thinking 3 Chest deep Lieutenants running varies operations, Protection, Chop chop, Smuggling, etc.
Maybe a dozen generic punching bags and one or two feet in the waters with potential.
Does this sound decent? This isn't something I want wrapped up in one or two sessions and even after the main trouble is solved if they prove effective foils I'll keep them around. The party will probably never meet all of these guys at once either. Just need some input. Maybe some good ideas for the LTs.
A champion of God ex supernatural killer for the yakuza
A Kinetomancer Apprentice Ex-con artist
A troll Changeling
An emissary of the Archive, essentially a hereditary kincad that reawakened a rejected family power and responsibility.
A Master Mechanic Mortal
A black sheep White Court Vampire of house skavis that breaks up human trafficking rings and eats the victims despair to try and help them heal.
I'm thinking the Lycanthrope Gang is Run by a one armed gent who calls himself Garm. He's brighter and more methodical than most of his ilk and will be stated as submerged.
I'm thinking 3 Chest deep Lieutenants running varies operations, Protection, Chop chop, Smuggling, etc.
Maybe a dozen generic punching bags and one or two feet in the waters with potential.
Does this sound decent? This isn't something I want wrapped up in one or two sessions and even after the main trouble is solved if they prove effective foils I'll keep them around. The party will probably never meet all of these guys at once either. Just need some input. Maybe some good ideas for the LTs.