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Calendar Event Discussion / Re: Jim at New York Comic Con - Oct 8-10, 2010
« on: September 26, 2010, 12:24:20 PM »
So is Jim going to be there on Sunday at all?
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And a tangent, how do you like the Flip? My b/f is thinking about getting something like that.
Peter V. Brett broke the news, so I guess it's okay to tell everyone now: Jim will take part in NYCC's Epic Fantasy Panel at 7:30pm-8:30pm on Friday, October 8th. It will include Joe Abercrombie, Peter V. Brett, Jim Butcher, Naomi Novik (and possibly Brandon Sanderson).
http://www.petervbrett.com/2010/09/16/new-york-comiccon-is-coming/
Jim's signings are still being negotiated. We should have details before the middle of next week.
Ha ha, I really like your take on "chronomancy" rather than a very broad look its really narrow and in the here and now (ironic). I find the ball player thing hilarious since my buddy is doing something similar. A minor league ball player, an "aeromance" he uses wind to propel his landing hits clear out of the park. he decided to keep the player a minor league player by giving him a horrible batting average (and making him older and thus less likely to be upped to the majors)
Great character btw.. id say great minds think a like but i dont want to insult you (knowing my friend )
I've noted it as a point to bring up to the players to see how they want it handled; our group has picked London and it has one of the most extensive CCTV networks on the planet, so to not address it would be careless. I'll bring up some of the points raised here and see what they dream up themselves...
Wow. That is a good question...and a tough one. Does the same person getting called that multiple times count as one or multiple?
Weapon Focus: +1 skill rolls with your chosen weapon or gun.
Lethal Shot: +2 damage to unarmored and +1 damage to armor 1 targets with guns.
Precise Shot: If you have applied the "in my sights" aspect, you may place your shot to vulnerable areas, reducing the target's armor by 2.
Trick Shot: +2 to maneuver rolls with guns.
Rapid Aim: once per exchange, you may apply a guns "aiming" maneuer as a supplemental action, taking the usual -1 penalty
Dual Shot: once per exchange, if you shoot a target and your attack deals a consequence, you may sacrifice your next action to shoot again at a target at the same zone with the same attack bonus as your previous shot.
Assume Kinkaid has the above stunts, +5, maybe +6 guns skill and his Sniper Rifle has .50 cal APDH rounds (weapon 3, armor piercing 1).
One round he applies "In My Sights" as a supplemental and "Right in My Sights" as a normal action.
The next round he applies "perfect angle" as a supplemental, tags all 3 aspects and shoots with a -1 due to the supplemental.
A +6 guns skill from ambush means he has, on average, 5 shifts over the opponents' defense (due to the supplemental).
Tagging 3 aspects gives him another 6 shifts over the opponents' defense.
His weapon is weapon 3 and reduces armor by 1.
His "Precise Shot" stunt reduces armor by another 2, making most armor 0.
Due to armor being effectively 0, his Lethal Shot kicks in, dealing another 2 stress.
His "Dual Shot" stunt kicks in, enabling him to do a second attack at the same zone at the same bonus.
So, on an average roll, with one exchange of aiming, without fate points, without special bullets and satisfying catches, he does 16 stress per hit - and he does two hits . Anything short of Mythic Toughness is toast and even those guys would need to take almost all their consequences.
One thing you might want to consider, which would simplify most of the above issues: make the character an Emissary of Power, rather than a mortal wizard with outsider connections. To my understanding, the Laws of Magic (both in terms of Warden enforcement and metaphysically-enforced Lawbreaker stunts) only apply to practicioners of mortal magic, not to Emissaries who have spellcasting abilities of different types (or Changelings, or Vampires, etc). Of course, killing Wardens might still piss them off, but that's a different issue.
Actually, I like that there's only one baseball stunt. This shows that he isn't the world's best player when it comes to talent or skill and that he used magic to be good. Take away his magical ability and he wouldn't make it as pro player.
Richard