ParanetOnline
The Dresden Files => DFRPG => Topic started by: ways and means on June 06, 2012, 01:28:49 AM
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I am trying to build a power to go alongside Outsider Powered Magic to represent the warping of reality caused by drawing power from beyond reality. I was thinking something along the lines you have an opposed discipline roll vs the power of the outsider magic you used and the difference between the roll and the power is treated like fallout which caused random bad things to happen (was thinking along the lines of bubbles of corruption in Wheel of Time series or Final Destination style randomness). Any one got any ideas?
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Er ... isn't this how magic works by default?
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Sponsored Magic doesn't have hexing and the effect would still take place on a controlled roll.
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Any magic cast by mortals has hexing, and I'm not sure what you meant by the later half of your sentence. Are you saying you want a power that causes fallout *all* the time, even when controlled? Or that causes more bad things, the better the control roll? Not trying to be argumentative here, I just don't understand your premise.
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Sponsored Magic cast by a mortal may or may not hex. If you think you know whether it does, you are wrong.
At least, that's the conclusion I drew from seeing the issue argued before.
That being said, I'm not sure why you couldn't just use Sponsored Magic with a fallout-based extra benefit for this.
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The hexing section sure seems to say (in many more words than this) that
mortal spellcaster (nature conflicting with free will) + magic = hexing
Nevernever being (unconflicted, lacking free will) + magic = no (accidental) hexing
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By definition, "sponsored" magic isn't mortal. Unless a mortal is the sponsor somehow.
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By definition, "sponsored" magic isn't mortal. Unless a mortal is the sponsor somehow.
Yes, but it doesn't talk about 'mortal magic' in the hexing section, as (if I recall correctly) it did in the Laws section. In the hexing section, it consistantly refers to 'mortal spellcasters' as contrasted with 'creatures of the Nevernever'. It never differentiates based on type of magic, only based on the individual tossing the spell. Unless I missed something -- in which feel free to point me toward the part I missed.
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Can we please not have this argument again?
If it wasn't resolved last time, it probably won't be this time.