one thing I havent seen is, make a Low Level Character, like 1 or 2 stress boxesEvocations can sweep large numbers of weak targets very easily.
now throw a 100 at them, I mean it. 100 NPCs. Make them Zombie Children or something. I've seen too many games which just turn into, Everyone pile on Godzilla.
Whats more fun is if you make a little Graph or something, bring a 100 Lego Men, and show your characters how &#*$% they are.
Evocations can sweep large numbers of weak targets very easily.That's why you start off with 1 or 2 of them, then start doubling. When the Wizards are down to 1 mental stress before consequences, they better start thinking and stop zapping at-will.
Here's my take on a zombie horde, for whatever it's worth.
Zombie Horde (Chest Deep)
High Concept: Horde Of Zombies
Other Aspects: All We Want Is To Eat Your Brains, "For Each Of Us You Cut Down...," Here It Comes, the Sound of Drums
Skills:
Superb: Fists, Might
Great: Weapons, Alertness
Good: Endurance, Athletics
Fair: Intimidation, Investigation
Average: Survival, Presence
Stunts:
No Pain No Gain (Endurance): One additional mild consequence.
Powers:
Mindless [-1]
Living Dead [-1]
Titanic Size [-4]
Mythic Strength [-6]
Inhuman Speed [-2]
Supernatural Toughness [-4]
The Catch (Unknown) [+0]
Swarm Body [-3]
Extra Appendages (Excellent Coordination x2) [-4]
Total Refresh Cost:
-26
Refresh Total:
-18
Here's my take on a zombie horde, for whatever it's worth.
Zombie Horde (Chest Deep)
High Concept: Horde Of Zombies
Other Aspects: All We Want Is To Eat Your Brains, "For Each Of Us You Cut Down...," Here It Comes, the Sound of Drums
Skills:
Superb: Fists, Might
Great: Weapons, Alertness
Good: Endurance, Athletics
Fair: Intimidation, Investigation
Average: Survival, Presence
Stunts:
No Pain No Gain (Endurance): One additional mild consequence.
Powers:
Mindless [-1]
Living Dead [-1]
Titanic Size [-4]
Mythic Strength [-6]
Inhuman Speed [-2]
Supernatural Toughness [-4]
The Catch (Unknown) [+0]
Swarm Body [-3]
Extra Appendages (Excellent Coordination x2) [-4]
Total Refresh Cost:
-26
Refresh Total:
-18
Works ok for mid to high level groups...what about low level groups. This pretty much eats them no?Running away is always an option
Running away is always an option
So why use it? The PC's can't fight it. They get to fail at protecting people or all die.Facing an opponent that is unstoppable by direct force is supposed to result in the players thinking up another solution. Just because Sancta came up with stats for it doesn't mean that every level of characters will be able to defeat it. "If it has stats, we can kill it" doesn't apply here. If you're aiming for more of a horror angle, the characters freaking out over the innocents that they had to leave behind is perfectly in line with the theme.
That plot has fail written all over it. PC's losing is fine, assumign they had some chance in the first place or if the opposition had some awesome plot related reason they interacted with it.
"Zombies? Yeah we lost to a horde of zombies. I shot them in the head a million times but I couldn't hurt them. Oh yeah and they were throwing cars around...."
That a story you want your players telling later?
I think not.
"Zombies? Yeah we lost to a horde of zombies. I shot them in the head a million times but I couldn't hurt them. Oh yeah and they were throwing cars around...."
"...And then we managed to lure them into that lake, by the power plant. Almost lost Bill in that raft, but he managed to get to the other side before we let the power lines fall in..."Or something similar. The book does mention that some adversaries are better gotten around than gone through.
Works ok for mid to high level groups...what about low level groups. This pretty much eats them no?
one thing I havent seen is, make a Low Level Character, like 1 or 2 stress boxes
now throw a 100 at them, I mean it. 100 NPCs. Make them Zombie Children or something. I've seen too many games which just turn into, Everyone pile on Godzilla.
Whats more fun is if you make a little Graph or something, bring a 100 Lego Men, and show your characters how &#*$% they are.
Well, even with 1000 zombies, you're not going to be fighting or fought by 1000 zombies at any one time. There's only so many that are going to be able to reach you at once, after all.unless they form a zombie ultron
Only if the GM is extremely uncreative.
You'd run out of cars eventually, and there's nothing stopping Dresdenverse zombies from picking up objects and throwing them at the flier. Plus the flier has to go back down to the ground to drop rocks; plenty of opportunity to have his wings clipped.
*Clued In Police
Sees man flying over zombie horde*
That guy must be the leader, get 'em! *shotguns