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The Dresden Files => DFRPG => Topic started by: Runhide on June 29, 2011, 04:47:11 PM

Title: I'm a wizard and I like my tech.
Post by: Runhide on June 29, 2011, 04:47:11 PM
Unlike harry my character is not poor and I like to have my big screen TV and the internet.  So I was thinking about wards, magic and Tech.  I would like to setup my home and the shop I run with the ability to have post 1940 tech.  Since it is always best to start with the basics I will go over some of the elements involved and work my way up to a way for me to coexist with tech.  This will also allow you the reader to either poke holes in my reasoning  or understand how it works.

The first is that I am treating magic like a form of energy with its own special properties but similar to electricity.

Second Wizards are able to manipulate, channel and gather magic around themselves or store it.  These abilities however are not 100% clean so leakage occurs.  This leakage can be mitigated by training, practice, age or in game terms their Conviction and Discipline.  A Wizards magic ability is greatly influenced by their emotions and this can cause leakage also.       

Third Technology of a certain level and type (mostly electronics or things that use electrically based parts) can easily be damaged or destroyed by magic be it leakage or a directed attack.

Given those basic tenants I would like to create a sink or lightening rod type of system in my home and shop.  This would involve placing a grid of rods in walls floors ceilings wherever and linking them to absorb stray magical energy.  Now magic is all around us in some form or another but is at levels that do not mess up tech or nothing would work anywhere.  I would setup my system to dissipate that extra magic by grounding it into the earth or maybe even channeling it into my house/shop wards.  As a Wizard you really don’t want to broadcast where your home or lair is so having a system that hides magical activity is a must.  Linking the system into a ward that mimics the magic level of the surrounding area would also be a good idea.  Because of the complexity of the sink-system I would think it would require a largish area but you may also be able to install one in a car.  Bottom line I would like to setup the system to absorb any magical energy above the normal background level so it does not affect tech where I set it up.  I also think you would be able to accomplish this under a ward rather than as an enchanted item.   

So what do you think oh reader?

As an added incentive if it works movie night at my house.  Sixty inch screen with full room surround sound.  Snacks and soda included bring your own beer ;).       
Title: Re: I'm a wizard and I like my tech.
Post by: tymire on June 29, 2011, 05:48:36 PM
You could just ward the protected areas be done with it as you mentioned.  Just need to remember that the magic comes from you so, I am not too sure how you could be using a computer.  But really you probably need to work this out with your GM. 

Also having a box or two of disposable remotes maynot be a bad idea...   ;D
Title: Re: I'm a wizard and I like my tech.
Post by: Tsunami on June 29, 2011, 05:54:48 PM
Wizards and tech... Here we go again  ::)  ;D

This has been discussed many times, and there's no end in sight.

As far as flavor goes, there are many many ways to describe a hex proof environment. Your's is certainly a viable design. Though i would expect your "magical drainage system" would gobble up any and all magical energies... including those a caster is trying to work with, which would make working spells in that area almost impossible.


From a rules perspective, Involuntary Hexing is a compel. A Compel either gives you fate, or takes fate to avoid.
Therefore i would charge a wizard character who wants to avoid such compels some refresh based on how often one would expect such compels to occur.

For Example:
How often does it occur that a wizard is compelled because technology does not work in his home. My experience is that on average this maybe happens once per seesion.
So if a Player want's total resistance to such compels, he pays 1 refresh up front. Add a colorful description as to why it works. And voila, you're done.
I'd also require this Wizard to have an aspect that incorporates this "love-affair" with technology.

You can then adjust the cost of this "ability" accordingly, if the Hex-Proofing extends to other situations as well.

A totally non-Hexing Wizard would cost at least 3 Refresh, probably more.

that's my take

Then again, i would rather have my rich Wizard have his own big movie room with a vintage projector, an old yet lovingly maintained tube based sound system, and current movies printed on rolls of film specially for his enjoyment.
Wizards fowling up modern tech is an intrinsic part of the Dresden Files setting. So i'd rather see players find amusing ways to do without it, than have them puzzle out ways to circumvent the restriction. but that's just me.
Title: Re: I'm a wizard and I like my tech.
Post by: Taran on June 29, 2011, 06:04:01 PM
I'm kind of on-board with Tsunami that magic is quite powerful and fowling tech is one of the draw-backs. 

To answer your question, though, could you set a ward as a counterspell? Not sure, mechanically, how to do this.  An 8shift ward would counterspell any magic less than 8 shifts of power.  Anything more than that would degrade the ward.  You wouldn't be able to cast any magic (less than 8 shifts) at all while in the warded area.  You'd just ward your A/V room...

I guess it would just be a block against magic.

Title: Re: I'm a wizard and I like my tech.
Post by: InFerrumVeritas on June 29, 2011, 07:39:00 PM
I think a wizard should have a means to suppress their magic temporarily (such as with a potion that places the aspect "Suppressed Magic" with the free tag to avoid hexing, which can also be compelled to prevent their casting) for things like going into hospitals, etc.  However, I don't think a wizard should be able to completely avoid hexing.  It's part of the setting and if you're playing in the Dresden universe, it should be there.  If you don't like it, then work with your GM and group to change the setting. 

This doesn't mean wizards can't have nice things.  Electricity, hot water, etc. are all things which could easily be done with a decent resources roll to have a well built environment.  Older TV sets would be possible.  I really like the idea of an old projector. 

Really, everything comes at a price.  I think the best way to model a wizard having a room where he can interact with tech is to have a ward or something set up that strips away magic.  It could function like a threshold, when you enter you leave your magic at the door. 

Basically, the idea is, if you don't want to hex you have to temporarily give up your magic.

That being said, I don't think computers or cell phones should be allowed.  It's reasonable to assume something like '70s and '80s tech to be possible, especially for a younger wizard.  Current tech and magic shouldn't mix in universe.
Title: Re: I'm a wizard and I like my tech.
Post by: zenten on June 29, 2011, 07:48:40 PM
I think it's OK as long as your solution has other issues that can be compelled instead.
Title: Re: I'm a wizard and I like my tech.
Post by: UmbraLux on June 29, 2011, 08:38:12 PM
...I also think you would be able to accomplish this under a ward rather than as an enchanted item.   
So what do you think oh reader?
First, what works is going to be group dependent.  That said, I can see three possible methods of handling this with wards as the least likely.  :)

Method 1)  An aspect, preferably your high concept.  A Calm, Cool, and Collected Wizard is simply far less likely to hex things unintentionally.  It also allows spending fate points to avoid hexing things.

Method 2)  One or more enchanted items / potion slots.  You're paying for it as a power so it should have a positive result.  Personally I think one potion slot per day devoted to grounding excess power should take care of anything short of magical combat.  That is group dependent of course.

Method 3) Wards.  This is least likely simply because power and data lines crossing a ward circle are likely to count as breaking it.  Unless you have a very generous group.  :)  However, a wizard with the resources to buy or build custom electronics and the engineering knowledge to figure it out could design an induction break in the lines* and set it precisely on the ward circle.  So it is possible, just neither easy nor cheap.

*Works for power and analog data.  Digital data is...more difficult.  ;)

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As an added incentive if it works movie night at my house.  Sixty inch screen with full room surround sound.  Snacks and soda included bring your own beer ;).       
When's the party?   ;D
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on June 29, 2011, 09:06:19 PM
Power Lines shouldn't break a circle.  There's no meaningful intent to the electrons crossing it anymore than air molecules cross a circle from breathing would cause a break.  There's an argument, perhaps, for data lines, though I'd lean against this since you can talk to people on the other side of a circle without breaking.

I'd think a Tech Wizard could have a setup like this:
A room totally sealed off with a ward to block out magic from leaking into it.  Shouldn't even have to be that powerful to block random magic discharges.  All computer equipment is setup in here.  A projector or large TV would be used for a computer screen.  Now, input is tricky here, since you can't just use a regular mouse or keyboard.  I'd suggest a mirror above the mouse, which is used on a finely dotted grid.  A camera sees the reflection, and figures out the mouse movements from this -- it would need to be a fairly powerful camera.  Mouse buttons would be mechanical in nature and just show a color or other visual cue for the camera to pick up.  The keyboard would perhaps best be done as a mechanical device that when a key is pressed down a sign of what key was used is shown (perhaps a combination of colors).  Another camera sees this and interprets keystrokes.

This would allow the easiest access to a computer system without the user needing to suppress their magic.  A potion that places a maneuver on the person "Sealed Magic" would be used when working in the Tech Room.  It would be invoked for effect to disable ALL magic of the user for as long as the maneuver would last.  Another potion would be used to cancel this effect early.  Before more advanced digital cameras, this would be the setup used to access the system as well.

A more generous GM might let you get away with a magical "grounding wire" that you attach to your wrist or something and it would suck out all extraneous magical energy before it did damage.  This would take up an enchanted item slot.  It would probably place a "Magically Grounded" maneuver on you which is invoked for effect to stop hexing for the duration.  Hmm, you might even have another magical item that uses the collected magical energies from this one to power itself.  (This is basically what Runhide said, but you might as well have an enchanted item instead of a potion if you plan on using your computer to any significant degree).

In any case, you MUST have a warded room to stop accidental damage to your machines.
Title: Re: I'm a wizard and I like my tech.
Post by: UmbraLux on June 29, 2011, 09:16:39 PM
Power Lines shouldn't break a circle.  There's no meaningful intent to the electrons crossing it anymore than air molecules cross a circle from breathing would cause a break.  There's an argument, perhaps, for data lines, though I'd lean against this since you can talk to people on the other side of a circle without breaking.
Not worried about the electrons...you have a line of copper & plastic obscuring a portion of your circle.  A physical break.  

I differentiated between analog and digital because induction only transfers alternating current.  However it is an easy way to create a physical break in a power line.  Match that physical break up with your circle's edge and you no longer have anything creating a line across it.
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on June 29, 2011, 09:21:07 PM
Not worried about the electrons...you have a line of copper & plastic obscuring a portion of your circle.  A physical break.  

I differentiated between analog and digital because induction only transfers alternating current.  However it is an easy way to create a physical break in a power line.  Match that physical break up with your circle's edge and you no longer have anything creating a line across it.

And the ground isn't a physical break for the circle because?  Also, note, a dust bunny blown by the wind over a circle doesn't break it.  Pipes for water mains don't break it either.  It has to be an object moved by an act of will while the circle is up to break it.  In any case, a ward wouldn't make as big a deal about a break, so it is less of an issue if you go that route.
Title: Re: I'm a wizard and I like my tech.
Post by: UmbraLux on June 29, 2011, 09:21:59 PM
Now, input is tricky here, since you can't just use a regular mouse or keyboard.  I'd suggest a mirror above the mouse, which is used on a finely dotted grid.  A camera sees the reflection, and figures out the mouse movements from this -- it would need to be a fairly powerful camera.  Mouse buttons would be mechanical in nature and just show a color or other visual cue for the camera to pick up.  The keyboard would perhaps best be done as a mechanical device that when a key is pressed down a sign of what key was used is shown (perhaps a combination of colors).  Another camera sees this and interprets keystrokes.
Or you could check out all the things a Wii mote can do (http://johnnylee.net/projects/wii/)...  :)  A virtual mouse & keyboard setup with a projected screen would work great - assuming you've solved all the other issues. :)
Title: Re: I'm a wizard and I like my tech.
Post by: UmbraLux on June 29, 2011, 09:30:10 PM
And the ground isn't a physical break for the circle because?  
Any variety of reasons...probably starting with the ground being the medium the circle is drawn on.  That does bring up another possibility...you might be able to design a circle where at least part of it is a conductor.

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Also, note, a dust bunny blown by the wind over a circle doesn't break it.  Pipes for water mains don't break it either.  It has to be an object moved by an act of will while the circle is up to break it.  In any case, a ward wouldn't make as big a deal about a break, so it is less of an issue if you go that route.
Can't agree but, as I mentioned earlier, this is going to be group dependent.

My take is, the circle can be broken by anything (or anyone) it is trying to protect or prevent.  Draw a circle around yourself to keep the bad guys out and you'd better not let a finger cross the line.  Draw a circle to keep a demon in and you'd better not let anything it can use or become cross the line.  Draw a circle to keep electronics safe and you'd better not let any electronics cross the line...
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on June 29, 2011, 09:45:31 PM
My take is, the circle can be broken by anything (or anyone) it is trying to protect or prevent.  Draw a circle around yourself to keep the bad guys out and you'd better not let a finger cross the line.  Draw a circle to keep a demon in and you'd better not let anything it can use or become cross the line.  Draw a circle to keep electronics safe and you'd better not let any electronics cross the line...

By that reasoning you are also making a ward to protect kids, since it BLOCKS MAGIC.  The ward isn't focused on electronics in its design, it is focused on stopping magical energies.  A ward to protect a house similarly protects your bathroom, but that doesn't mean the plumbing cancels it out.

I think that's sufficient, though I'd also note there's a difference between electrons moving a little bit and electronic devices maintaining their physical status.  The two are very different, if related.
Title: Re: I'm a wizard and I like my tech.
Post by: SunlessNick on June 29, 2011, 11:29:18 PM
Wizard goes out for a day, and gets someone like Butters to set up a computer with sophisticated voice recognition software - both audio output and a large screen.  Afterwards, the Butters-alike circles around the whole set, screen and all.  The wizard never touches the computer, and never crosses the line holding out magical energies.  They can however speak their input, because their voices are just sound.  They can't use drives and things, but the computer itself is theoretically doable.

On the other hand, most wizards aren't going to know someone tech-savvy enough to set up such a system for them.  That, or the lightning rods mentioned in the OP, are the kinds of things I'd expect to see thought up by Paranet rather than the White Council.

On the gripping hand:
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It's part of the setting and if you're playing in the Dresden universe, it should be there... Basically, the idea is, if you don't want to hex you have to temporarily give up your magic.  -  InFerrumVeritas
I agree.  What I'd go with of the approaches in this thread:

Harry's hexing is described as unusually strong.  So I'd allow a power to make it unusually weak - it happens accidentally less often, but is also harder to do deliberately.

A grounding system is ingenious, but I'd have it impossible to cast in the grounded area either.  If I made it a self-ward, I'd have it suppress any ability to cast, Soulgaze, or use the Sight - or exert enough magical control to cancel it - the only way to end the effect would be a penetrating injury worth at one stress box.
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on June 29, 2011, 11:38:26 PM
Hmm, this makes me wonder what magical versions of Moties would be like in the Dresdenverse.  Obviously engineers would become thaumaturgists.  Bit OT though.
Title: Re: I'm a wizard and I like my tech.
Post by: Arcane on June 30, 2011, 01:15:16 AM
Wizard goes out for a day, and gets someone like Butters to set up a computer with sophisticated voice recognition software - both audio output and a large screen.  Afterwards, the Butters-alike circles around the whole set, screen and all.  The wizard never touches the computer, and never crosses the line holding out magical energies.  They can however speak their input, because their voices are just sound.  They can't use drives and things, but the computer itself is theoretically doable.
If a wizard has enough money, no need to even do that  Just pay a live-in clued-in mundane assistant whose to sit at a computer and control it and any media systems linked to it for the wizard.  All the electronic equipment would inside a circle, so insulated from stray magical energies.  As long as one has a big screen everything is golden.  The only hassle would be lowering and raising the circle everytime the live-in tech goes to take a break or his shift is over.

A similar solution works for a wizard who wants some of the convenience of a cellphone.  He can simply have a clued-in mundane personal assistant (or friendly non-hexing supernatural) follow him around with a cellphone that's turned off.  When he wants to make a call, check his voicemail, or text someone, he simply draws a circle around his personal assistant, who then could safely turn on the phone and do it for him.  The personal assistatant could even put a call on speakerphone so the wizard could directly participate in a phone call without breaking the circle.

And as an added bonus, Wizard's Personal Tech Assistant makes for a great concept or aspect for a fellow PC.  :)
Title: Re: I'm a wizard and I like my tech.
Post by: Becq on June 30, 2011, 03:30:44 AM
Putting electrical devices into a magic circle seems to be a common strategy ... however, doing so would at the very least cut off power to those devices.  Battery-powered devices might still work, but internet would not (including wireless).

Regardless, the bottom line to me is that a Wizard opens themselves to tech-based compels by being a Wizard and having a Wizard-related High Concept.  Anything you do to circumvent that gives you a convenient excuse to buy off the compel with a Fate point, but no more.  If you choose not to buy off the compel, then somehow your magic-proof tech scheme didn't work -- magical energy leaked through the circle, or perhaps the energy of the circle itself caused a problem, or the power cable broke the circle, or ... something.
Title: Re: I'm a wizard and I like my tech.
Post by: TheMouse on June 30, 2011, 03:36:26 AM
I tend to agree with the people who are doubtful of this. Remember: Older, more powerful, more controlled wizards have even worse problems with tech than young wizards.

Now, could you set it up so that electronics are safe near and unconnected to you? Sure. That wouldn't be you using them, but you could put up a circle around yourself and dictate.

Wizards are just sort of doomed to live low tech lives. This doesn't mean that they need to live drab lives, just ones where you don't use computers directly. You can live an elegant life in a mansion... cooking your food on a wood stove, lighting the place with candles, and cooling your food with delivered blocks of ice. You can even have hot running water if you use a simple water heater on a higher floor and use gravity to deliver it (although it'd be super hot with only the hot water on).
Title: Re: I'm a wizard and I like my tech.
Post by: Arcane on June 30, 2011, 03:46:42 AM
Putting electrical devices into a magic circle seems to be a common strategy ... however, doing so would at the very least cut off power to those devices.  Battery-powered devices might still work, but internet would not (including wireless).
This assertion is directly contradicted by canon, in which Butters was able to use a GPS device inside a circle without Harry's magic interfering or the circle cutting off any signals. 

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Regardless, the bottom line to me is that a Wizard opens themselves to tech-based compels by being a Wizard and having a Wizard-related High Concept.  Anything you do to circumvent that gives you a convenient excuse to buy off the compel with a Fate point, but no more.  If you choose not to buy off the compel, then somehow your magic-proof tech scheme didn't work -- magical energy leaked through the circle, or perhaps the energy of the circle itself caused a problem, or the power cable broke the circle, or ... something.
Now it seems you're just trying to make things harder on players than in the actual books.  Even using circles as a mean to protect tech (a means which has been demonstrated to work in canon) being a Wizard still has its inconveniences related to tech.  For one thing, you can't go around protecting all tech everywhere with circles.  For one thing, I doubt people will just blithely accept you drawing chalk circles on their floors when out in public.  For another thing, the actual methods mentioned on this thread require a bit of effort, resources, and/or inconvenience.

Saying they won't work regardless when both canon and logic say they should seems to me to be a little unfair.
Title: Re: I'm a wizard and I like my tech.
Post by: dger on June 30, 2011, 06:37:34 AM
About breaking circles:  I would say that anything there when the circle was created is taken into account (like cracks in a sidewalk).  A break would occur if a new variable were introduced across the line.  Also, its suggested (I think) in the novels that some skilled wizards have enough focus to "imagine" a circle without actually drawing it.

About the tech thing: Ultimately its up to how ever your group wants to play things.  Play Dresden Rifts if'n ya want.  Just keep in mind that anything available to PCs is available to NPCs.  You could open yourself up to a cyborg wizard (extreme example obviously).  I totally agree with everything about the theme of the game.  One of which is free will vs nature.  Wizards are powerful people, and they give up the free will to choose a techie life, just like a faerie gives up the free will to ignore oaths and bargains. 

Good job on the idea tho, very creative-sexy-cool.
Title: Re: I'm a wizard and I like my tech.
Post by: toturi on June 30, 2011, 06:40:35 AM
Having a wizardly High Concept means that the character is subject to hexing compels. But how these Compels are dealt with may be well different.

Some players may play their characters like Harry. They take the FPs and are tech-unfriendly.

Some players may buy off those compels. Other players could be like the OP, play a wizard but want to have tech. For them, I would advise that their characters should have an Aspect showing their tech affinity - perhaps they can be Compelled not to hex.
Title: Re: I'm a wizard and I like my tech.
Post by: Tedronai on June 30, 2011, 07:52:12 AM
I seem to recall a sidebar somewhere about seemingly contradictory aspects, and the great fun that they are capable of generating.  But it's almost 5am, here, and I haven't slept.  So I can't find it.


This would seem like a great opportunity for using that principle.  A 'tech-friendly' aspect seemingly at odds with the character's High Concept of 'something-or-other-Wizard'.
Title: Re: I'm a wizard and I like my tech.
Post by: toturi on June 30, 2011, 09:13:14 AM
I seem to recall a sidebar somewhere about seemingly contradictory aspects, and the great fun that they are capable of generating.  But it's almost 5am, here, and I haven't slept.  So I can't find it.


This would seem like a great opportunity for using that principle.  A 'tech-friendly' aspect seemingly at odds with the character's High Concept of 'something-or-other-Wizard'.
It is in Our World - near the write up for Murphy's ex husband.
Title: Re: I'm a wizard and I like my tech.
Post by: Dembarie on June 30, 2011, 12:44:24 PM
First off Hi all, I am new here.

Just looking at this from the Books perspective, as a game master I do not think I would allow this to happen, it seems to be very much against the spirit of the rules. Wizards are super powerful, but they have a down side, allowing them to be tech savvy would be like saying sure you can play a red court vamp and live by eating rare steak, it goes against what the character is.

That being said if I did the “rods” would have to be strong enough to drain all the magic in the area, and that would mean no magic use in the area.  The reason for this is in Dead Beat
(click to show/hide)
. If the Tech was inside a circle, inside a warded room without a draining device of some sort, then whenever the circle went down there would be a very good chance of blowing out the tech.

Also on the subject of magic circles, in the books Harry makes it quite clear that dust can break a circle. When doing a summoning he makes sure to sweep the area and clean it vary well, making sure that no dusts or stray dirt  accidentally breaks the circle.

Again this is based on the Books not the rules (at work without the rulebooks here), but when I run a game I will keep as close to the spirit of the books as I can.
Title: Re: I'm a wizard and I like my tech.
Post by: toturi on June 30, 2011, 01:40:28 PM
Wizards are super powerful, but they have a down side, allowing them to be tech savvy would be like saying sure you can play a red court vamp and live by eating rare steak, it goes against what the character is.
Can you play a Red Court Vamp in the first place?
Title: Re: I'm a wizard and I like my tech.
Post by: InFerrumVeritas on June 30, 2011, 01:58:04 PM
Can you play a Red Court Vamp in the first place?

Of course.  YS72:
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Regardless, while the choices listed here are hardly the only ones available in the Dresdenverse, they represent what we think are the best options for the would-be heroes of your game world. Enjoy!
Title: Re: I'm a wizard and I like my tech.
Post by: Dembarie on June 30, 2011, 02:06:05 PM
Can you play a Red Court Vamp in the first place?
you would also either have to start as an infected play for a while then become a full fledge vamp, and have a GM allow you to stay a PC. Or start the game past the submerged level, as they are base 11 refresh if I remember right.
Title: Re: I'm a wizard and I like my tech.
Post by: Becq on June 30, 2011, 08:19:50 PM
Note that playing a Red Court Vampires are one of only a few character concepts specifically not allowed by the RAW:

(YS80) "If at any point the character kills another human and drinks its blood, he must immediately “upgrade” to a full Red Court Vampire (OW87). This invariably results in turning the character into an NPC, and an evil one at that."

I added the bolding, but the word 'invariably' seems to be a clear hint as to the expectations of the game designers on this point.  Note that is not to say you can't change this for your game; I'm only commenting on what the rules as written state.
Title: Re: I'm a wizard and I like my tech.
Post by: Tedronai on June 30, 2011, 10:05:15 PM
Note that playing a Red Court Vampires are one of only a few character concepts specifically not allowed by the RAW:

(YS80) "If at any point the character kills another human and drinks its blood, he must immediately “upgrade” to a full Red Court Vampire (OW87). This invariably results in turning the character into an NPC, and an evil one at that."

I added the bolding, but the word 'invariably' seems to be a clear hint as to the expectations of the game designers on this point.  Note that is not to say you can't change this for your game; I'm only commenting on what the rules as written state.

Ask yourself a few questions when reading that passage:
1) By what means are PCs forcibly rendered into NPCs in the RAW? (this is a very short list)
2) What game mechanic is referenced by the ' "upgrade" ', which 'invariably results in turning the character into an NPC'?
3) Given the above, and the game designers' expectations expressed in that passage, what can we deduce about their expectations for the game environment on a more general scale?
4) If a game has already defied the game designers' expectations for the game environment on that general scale, why would their specific expectations based on that environment still hold true?
Title: Re: I'm a wizard and I like my tech.
Post by: funnybonzo on June 30, 2011, 11:09:55 PM
This is something similar to a conversation my GM and I had.  I have a wizard from Hawaii.  My GM wanted to know how he got to the mainland since our city setting is in Dallas.  I remembered a few things from the series which seemed pertinent to the problem, and the original question.

First, this applies to the original poster's question about a room.  Mac's pub has an odd, but very specific arrangement of pillars and other items scattered throughout his bar used to unravel errant magical energies.  And Mac's is frequented by all manner of folks from the magical community with varying degrees of strength throughout the day, and it wasn't until the Dark Hallow that Mac's was without power - so unless your wizard is on par with Cowl, I don't think you'd have much to worry about if you were going to have a similar specific arrangement of 'lightning rods' in your wizard's house.

Second, Harry used a suppression spell in order to shut off his abilities (at least temporarily) in Death Masks. (Yes, it didn't work very well, but I feel that this is because shutting power off, or turning it aside is a much more delicate complex sort of magic than what Harry normally does.  He's said that he is no good with subtle magics several times)

Third, we know that running water shorts out magical abilities, also from Death Masks.

So what I came up with was a bracelet carved with runes/pictographs translating to "running water" which when empowered create a magical dampening field around my wizard.  He can't use magic at all until/unless he pulls off the bracelet.

The bracelet has yet to be approved by my GM, but it seemed as though he liked the idea.
Title: Re: I'm a wizard and I like my tech.
Post by: TheMouse on July 01, 2011, 01:17:07 AM
First, this applies to the original poster's question about a room.  Mac's pub has an odd, but very specific arrangement of pillars and other items scattered throughout his bar used to unravel errant magical energies.  And Mac's is frequented by all manner of folks from the magical community with varying degrees of strength throughout the day, and it wasn't until the Dark Hallow that Mac's was without power - so unless your wizard is on par with Cowl, I don't think you'd have much to worry about if you were going to have a similar specific arrangement of 'lightning rods' in your wizard's house.

I think you're drawing the wrong conclusion from this.

Cowl did some specific stuff that resulted in what happened. It was really powerful, yes. However, look at the scale of what went on there.

Now take a look at what tends to happen inside Mac's. People mostly sit down, grab a drink, and maybe grab a sandwich. People aren't tossing around fireballs inside; it's Accorded neutral territory.

Basically, it's off to suggest that because it took a massive spell of incredible power to do a crap load of stuff which happens to have knocked Mac's joint out of kilter that it's the only thing that could have done so.

Let's draw a little analogy.

Let's liken what Cowl did to setting off a massive EMP. Just because that's the first thing that turned the lights off doesn't mean that a kid with a tack hammer couldn't have done the same thing. It also doesn't mean that a tall guy couldn't accidentally break a bulb with his head or that someone couldn't accidentally set off a breaker. It just means that the EMP is the first thing we've seen turn the lights off.
Title: Re: I'm a wizard and I like my tech.
Post by: funnybonzo on July 01, 2011, 02:08:03 AM
Good point.
Title: Re: I'm a wizard and I like my tech.
Post by: Sanctaphrax on July 01, 2011, 02:10:39 AM
On a setting level, this is not the best idea.

But I don't think that there should be any mechanical issues.

Compels are not bad things, and opening yourself up to compels is not a drawback.

So I don't think that hexing can be considered a meaningful balancing factor for wizards.

Anyway, a rich wizard could skip all this nonsense about wards and circles. They'd just have to own 3-4 televisions/computers/whatevers. Then they could just use another machine whenever hexing becomes a problem, while contractors replace the broken device.

PS: I regard the statement about RCVs being invariably NPCs as a writer error.
Title: Re: I'm a wizard and I like my tech.
Post by: Shecky on July 01, 2011, 02:56:26 AM
PS: I regard the statement about RCVs being invariably NPCs as a writer error.

How do you figure? They had a whole team working on it AND Jim signed off on it.
Title: Re: I'm a wizard and I like my tech.
Post by: Tedronai on July 01, 2011, 03:08:38 AM
See my post above
Title: Re: I'm a wizard and I like my tech.
Post by: Sanctaphrax on July 01, 2011, 03:10:08 AM
I don't mean it's a typo. I just mean that I think it would have been better if it had been written differently.

(If the above is based on a poor reading of your post, Shecky, I apologize. I had some trouble working out your meaning.)
Title: Re: I'm a wizard and I like my tech.
Post by: devonapple on July 01, 2011, 03:32:30 AM
Note that playing a Red Court Vampires are one of only a few character concepts specifically not allowed by the RAW:

PS: I regard the statement about RCVs being invariably NPCs as a writer error.

In the fullness of the canon, and in the context of the basic premises of the game setting, the comment about RCV's becoming unplayable NPCs is an accurate (or at least a very defensible) statement. It gives poignancy to the danger of fighting RCVs, the possibility that one could become one of them, and in so doing, turn bad. They have done their best to set it up as a problem, and a serious threat for Red Court Infected.

In the fullness of what gamers would want to do, however, the writers could perhaps have opted to say "almost invariably," but that could (would) have opened up more questions, possibly inspired a thread about who the "good RCV" is that Jim Butcher is hiding behind the GM screen. Certainly a subculture which has been exposed to "Buffy," "Angel," "Vampire Hunter D" (and any number of other fictional depictions of vampires) would posit the option of playing a "good" RCV. And there are plenty of others who would try a Group Template which could accommodate an evil RCV.

So I take this statement as the "rule 0" answer:
YS72: "Regardless, while the choices listed here are hardly the only ones available in the Dresdenverse, they represent what we think are the best options for the would-be heroes of your game world. Enjoy! "

Basically, there are setting components which are fairly cut and dry, no mater how much someone wants to circumvent it or create the special snowflake character who is the exception to the rule:
Wizards hex tech and must thereby go without many modern conveniences.
Red Court Vampires are irredeemably evil and can't be "saved."

But each table gets to play its own game. People are encouraged to hold to the canon, but are free to make changes, for the sake of fun. Because if it's not fun, why do it? So long as everyone empathizes with those who *do* care how canonical their game is, it will be easier for those defenders of the canon to relax, empathize with and support those who do otherwise.

And I close with this:
Playing a Game in Canon with the books
Real Men:  Respect the GM's wishes, but don't let it interfere with gameplay.
Real Roleplayers:  THIS GAME MUST BE IN SEAMLESS CONTINUITY OF THE DRESDEN FILES AS PRESENTED BY THE ALL-FATHER, HIS HOLINESS JIM BUTCHER AND HIS PROPHETESS PRISCELLIE.
Real Loonies:  Will take every opportunity to break the canon... whilst using cheese.
Real Munchkins:  Will twist the GM's arm by keeping canon... only if they are the one that killed Simon Pietrovich.... or Kemmler.





Title: Re: I'm a wizard and I like my tech.
Post by: Sanctaphrax on July 01, 2011, 03:44:18 AM
That would be a valid point to make.

But they don't really make a point, they just drop in that one line. It causes silly arguments like this one for no good reason. Hence my calling it a mistake.

PS: A sidebar on what can and can't be a PC would have solved the whole problem. Plus, it would have been fun to read.
Title: Re: I'm a wizard and I like my tech.
Post by: toturi on July 01, 2011, 07:46:46 AM
Basically, there are setting components which are fairly cut and dry, no mater how much someone wants to circumvent it or create the special snowflake character who is the exception to the rule:
Wizards hex tech and must thereby go without many modern conveniences.
Red Court Vampires are irredeemably evil and can't be "saved."
Outsiders are supposed to be highly resistant to "mortal" magic.
Title: Re: I'm a wizard and I like my tech.
Post by: Shecky on July 01, 2011, 10:42:37 AM
I don't mean it's a typo. I just mean that I think it would have been better if it had been written differently.

(If the above is based on a poor reading of your post, Shecky, I apologize. I had some trouble working out your meaning.)

I'm failing to see the "better". I wasn't referring to any potential typos, as I took it that you meant the content was "wrong", and that's what seems counter to every bit of information in TDF and DFRPG regarding the Reds.
Title: Re: I'm a wizard and I like my tech.
Post by: Arcane on July 01, 2011, 03:59:18 PM
So I take this statement as the "rule 0" answer:
Basically, there are setting components which are fairly cut and dry, no mater how much someone wants to circumvent it or create the special snowflake character who is the exception to the rule:
Wizards hex tech and must thereby go without many modern conveniences.
The first part of this statement is true, but I do not think the second part inevitably follows from the first as far as canon is concerned.  We've seen at least two means in the books by which wizards can, while not eliminate hexing from their lives entirely, mitigate its impact at least temporarily.  The first is seen in Death Masks, in which Harry uses a spell to suppress his hexing.  It doesn't work as well as he hoped but there are mitigating circumstances in the situation, and Harry has admitted he's not as great at control as other wizards.  The second means was seen in Dead Beat, in which we saw Butters use an advanced GPS device within close proximity of Harry, which was able to operate normally thanks to being insulated from any stray magic via a circle.

Both of these examples show that while technology hexing is a problem wizards have to cope with, it is not necessarily a totally insurrmountable problem.  Now, to be sure, wizards are always going to be hampered somewhat dealing with high tech and won't be able to enjoy its benefits as well as vanilla mortals or less powerful practioners.  But there are methods available so that they might be able to utilize technology under some some circumstances if they are willing to expend the time, effort and resources to do so.
Title: Re: I'm a wizard and I like my tech.
Post by: devonapple on July 01, 2011, 04:38:03 PM
The first part of this statement is true, but I do not think the second part inevitably follows from the first as far as canon is concerned.  We've seen at least two means in the books by which wizards can, while not eliminate hexing from their lives entirely, mitigate its impact at least temporarily... Both of these examples show that while technology hexing is a problem wizards have to cope with, it is not necessarily a totally insurrmountable problem... here are methods available so that they might be able to utilize technology under some some circumstances if they are willing to expend the time, effort and resources to do so.

All of this is, of course, true and in the books.

So getting down to brass tacks. A player playing a spellcaster can sidestep this setting element (and while one can find exceptions, I don't imagine anyone can reasonably conclude that such exceptions somehow nullify hexing as a pervasive or compelling setting element) by a variety of means:

1) If it works, persuade the GM and the other players into allowing it.
2) Spend in-game time making Declarations (Lore or Resources make sense) to set up Aspects reflecting one's control and/or precautions relating to inhibiting the Hexing endemic to mortal spellcasters.
3) Hoard Fate Points to buy off Hexing-related Compels.
4) Buy a Stunt which increases Discipline rolls specifically to resist Hexing.
5) Buy a Stunt which lets the caster use Craftsmanship or Resources - instead of Discipline - to resist Hexing.
6) Have an incredibly high Discipline.
7) Use Enchanted Item slots to produce an effect, of varying precision, as best determined by the table.
Examples include:
a Block against Hexing (or Hexing Armor);
a Block against all magic;
a substitute Discipline roll to use against Hexing;
Maneuvers to place Aspects reflecting one's control and/or precautions relating to inhibiting Hexing
Title: Re: I'm a wizard and I like my tech.
Post by: mygamingid on July 01, 2011, 05:31:34 PM
So what do you think oh reader?

I see this and come up with two questions: why and what's it worth to you?

When someone wants to excuse themselves from a fixture in the game, the first thing I want to know is "why?"  Why do you need this and what do you hope to get from it?  How and when do you plan to use your special ability?  If it's just a cosmetic thing, then I'll be correspondingly lenient on the consequences.  If it's a powergaming thing, then I'm far less likely to approve it.  If I do approve it, then it'll cost, likely more than the potential gains.  If you want to deviate from the expressed use of the powers in a meaningful way, then the cost may go up and unplanned costs are always higher...

The next bit asks what it's worth.  Accidental hexes occur as a result of compels, right?  Normally, it would cost a Fate point to prevent the compel, so you're looking for something that can substitute for that expenditure.  Assuming we're looking for balance, that "something" has to cost you.  The hex effect comes as part of the character's high concept, which makes it a bit more difficult to explain away, too.  You don't just get whatever it is for free or by throwing a few words down on paper.  What's it worth to make your character an exception to the rule?

Maybe he's so attuned to and used to the lightning rod system in his home that he's more hex-prone outside of it (e.g. can't spend a Fate point to avoid, occurs more frequently).  Maybe he takes stress or cannot recover from stress if he is inside the lightning rod system.  Maybe he has to sit with his feet in one of those hydrotherapy foot spa devices so the running water grounds out his magic.  Maybe all of that, maybe even more.
Title: Re: I'm a wizard and I like my tech.
Post by: devonapple on July 01, 2011, 06:25:40 PM
Am I the only one parsing the title of this thread to the tune of the "Lumberjack" song?

I'm a wizard and I like my tech:
I ward my phone so it does not wreck.
I drive nice cars, play GTA,
Watch flicks on DVD,
I now have Netflix streaming
Hooked to my LCD.

/He's a wizard, and he likes his tech:
He wards his phone so it does not wreck/

I'm a wizard and I like my tech:
I ward my phone so it does not wreck.
When things go down, I send a text
To my communities.
We flash-mob roving bad guys
And Tweet their SOPs.

/He's a wizard, and he likes his tech:
He wards his phone so it does not wreck/
Title: Re: I'm a wizard and I like my tech.
Post by: Becq on July 01, 2011, 07:14:52 PM
Am I the only one parsing the title of this thread to the tune of the "Lumberjack" song?
+1 Awesome Point to you for that song!
Title: Re: I'm a wizard and I like my tech.
Post by: Shecky on July 01, 2011, 07:17:23 PM
+1 Awesome Point to you for that song!


I was thinking more Sir Mixalot: "I like my tech and I cannot lie!"
Title: Re: I'm a wizard and I like my tech.
Post by: Haru on July 01, 2011, 09:53:12 PM
As mygamingid said, it all depends on the why.

If you want to play a wizard that is doing everything to get the new technology working for him, then that is at least going to be his high concept, and every bit of magic he uses should be dedicated to that, enchanted items, potion slots, rote spells, everything. He would be a research wizard more than anything else. If it would be easier, Harry would probably know about it, especially given Luccios interests on the subject.

A different approach (that I have been working on) would be: "Any sufficiently advanced technology magic is indistinguishable from magic technology.". I also think this would be the way for a wizard to go, because it seems much simpler to research this than the magic described above. I would still require him to devote most of his concept to the research of this magical construct.
The problem is not the internet itself. Those machines are far away and have nothing to fear from the murphionic field. The only problem would be accessing the internet.

First there is the need to build a magical computer. You should probably start with a basic operating system. It should be able to interpret your input and display it at the same time. And it should be adaptable, so you wouldn't have to start from scratch if you want to change something. I would take a mirror as a starting point. A mirror in a frame, the frame has lots of wholes that can later be filled with magiced (programmed) gemstones to add functions. You can use the mirror as a touchscreen, and you can use a magic marker (which would actually be magic) to write on the mirror, and it absorbs the text so you can send it or safe it or whatever you want to do.

With the basics set like this, you can add more functions. To access the internet, you need magic that understands the internet. So you need to create a magical program for your mirror, that takes over the job a browser would do. Once that is set up, you need an internet connection, a magical device that can connect to the internet, a magical modem if you will. I would set this up to be an optic fibre connection, because I assume the murphionic field won't interfere with light, and magic would probably have an easier time to create a distinct pattern of light than electronic patterns.

This should be the basics to get started with an internet ready mirror. Input and display methods could certainly vary, depending on your style, but that would be the basics, I think. The biggest problem would be, that you have to be a master thaumaturgy crafter as well as a master in computer science, because you would have to create every program yourself (including such things as flash, java, everything).

You could add other things as well. Levitating quills as a printer for example. Or a large map that can be made interactive with a google maps gem. Any kind of different programs.

Although I have to admit, it just wouldn't seem Dresdeny. On the other hand, there was the starwars-informationball-thing Morgan used in SK. I think if there was a reason to do this, there is a way.

But I have to say, that would be a concept that is cancelling itself out. You are creating problems with one aspect that you are trying to solve with the rest of the characters concept. So the whole strength of the character would be in cancelling out the inconveniences his other strength carries with it, and in the end he wouldn't be good at anything. Unless you can think of an adventure that would require this particular set of skills. I could see a character like that as an npc, though.
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on July 01, 2011, 11:40:01 PM
If you go the magic computer route, then I think that's a little Archive Magic plus some AI.  Obviously it would have to be much, much, much weaker than the actual Archive.  However, something that can remember any book you show it or even potentially search the internet should be possible.  It seems like creations with a bit of intelligence are possible in the Dresdenverse -- there are constructs of various sorts that show rudimentary intelligence and that's a lot more than what computers can do.

So I think you could certainly talk to a GM and come up with a good idea for a Magi-"tech" library that can search through any book you have or potentially remember any book you show it.  That's maybe even just a few power to do, since 10 shifts would be enough to store a lot of information (if you consider it a type of knowledge or lore check).  If you wanted to go with overkill, then 20-30 shifts would easily hold all the information on anything -- though you might still have to go out and find that information to feed into the system.  After that you just need duration.  I think interface is largely flavor, but you could always add a few more shifts to speed up searches and the like.  A really Great Library might be 50 shifts (maybe 60 or 70 for a really, really long duration unless your GM makes extending the duration at a later date easier), which IS a lot, but also something that could be fun roleplaying out over many sessions as you slowly put all the pieces together.  Or you could start smaller with a more limited library and just do like 15 shifts for a narrow focus.  This would still have limited access to information, of course, since you'd be lacking all the symbolic links, but I think that would be more than enough to justify letting it automatically add in any book you come across.

AI is a bit more difficult to figure out how much it should cost.  I suppose one method they've recommended is acting like it is a creature you were killing and look at the total refresh, double that number, and maybe add a bit extra.  So 20-30 more shifts should be pretty good for that before duration considerations.

All said, to make a Bob we're probably talking about spell that requires 100-150 shifts.

Edit:  Regarding the tech-based solution.  I think it is safe to be pretty lenient if a player wants to do something like this.  There's really not that much powergaming that could potentially be done in the Dresdenverse with a computer.  It isn't like you can hack into a Denarian and control them.  Really you are just getting games, the internet, email, etc.  Heck, even if a Wizard never hexed anything, it isn't really a significant power shift.  Guns?  They can use plenty already since there are tons of very effective old guns from WW2 (and others of similar complexity that are more modern).  A better car isn't going to change anything.  About the biggest difference is a cell-phone, and that won't change all that much.  In the end, accidental hexing is a lot more like flavor than anything else (and occasionally a source for fate points).
Title: Re: I'm a wizard and I like my tech.
Post by: Haru on July 02, 2011, 12:02:14 AM
If you go the magic computer route, then I think that's a little Archive Magic plus some AI.
You won't need AI at all. You just need to implement the way a computer works with the information it is given. That has nothing to do with intelligence, artificial or otherwise. And I would put an archive up only in the sense of a regular computer, so you can safe whatever you are doing, but it won't automatically collect information.

Quote
All said, to make a Bob we're probably talking about spell that requires 100-150 shifts.
Nope, I have to disagree again. You have to bind a similar entity to an object (let's highball at 10 refresh resisted by discipline), and then add some shifts for duration, about 20 would do. And he might even be persuaded to forfeit the discipline roll if (as in Bobs case) they really do not want to return to the nevernever. In that case you would only need to create an aspect on the skull (3 shifts) plus duration.

Quote
There's really not that much powergaming that could potentially be done in the Dresdenverse with a computer.
On the contrary. Remember FM. What would have been a quick google search cost Harry one of his true names, and who knows when that is going to bite him in the ass again.
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on July 02, 2011, 01:09:57 AM
Nope, I have to disagree again. You have to bind a similar entity to an object (let's highball at 10 refresh resisted by discipline), and then add some shifts for duration, about 20 would do. And he might even be persuaded to forfeit the discipline roll if (as in Bobs case) they really do not want to return to the nevernever. In that case you would only need to create an aspect on the skull (3 shifts) plus duration.

Bob serves whomever owns the skull.  So basically this is a spell that totally remakes the spirit within.  Hence you're talking about enough shifts to completely destroy such an entity -- which is about 2 shifts per refresh, give or take...hmm, I'll have to look up what Iato/Fred Hicks (sp?) said again.  He might have said that it is enough to destroy plus 2 shifts per refresh (though that initially seems high, though admittedly you don't need a duration on a permanent transformation...I don't think).  In any case, we're talking about a something in the 30s or higher MINIMUM.

On the contrary. Remember FM. What would have been a quick google search cost Harry one of his true names, and who knows when that is going to bite him in the ass again.

I don't remember what the question was that would just be a google search.  If such a thing was true then he's an idiot.  Even in Fool Moon he could easily manage getting someone to make a google search for him (most people that go to the bar doesn't short out tech for instance).  In a game with other players it would be even easier.
Title: Re: I'm a wizard and I like my tech.
Post by: Sanctaphrax on July 02, 2011, 02:56:21 AM
Nice song.

You know, the thread title would make a good aspect.

Anyway, this RCV vampire thing should probably go to a new thread. But since I like getting the last word, I'll say that I honestly don't mind the idea that RCVs are unplayable. But dropping a statement that implies that strongly without actually saying it and then never explaining the subject fully is a mistake that causes trouble of the sort that you see here.
Title: Re: I'm a wizard and I like my tech.
Post by: Michael Sandy on July 03, 2011, 09:03:51 PM
I have a wizard who wants to use tech.  He has a high discipline score, an enchanted item that will absorb one hex per session, an aspect relating to his self control and an aspect relating to his love of gadgets.

Plus, he has resources 3, and spent some time researching the most durable computers.  Plus, he READS the manual on any electronic device before installing it.  He has a small library of manuals of items he would really love to have, but even with all those precautions would still blow them to bits.

So if he Really needs the tech to work, it will usually work, but we still have the occasional check. "Oops, looks like you need to replace and reinstall from backups."  "That is fine, that is why I have off-site backups."
Title: Re: I'm a wizard and I like my tech.
Post by: Sanctaphrax on July 05, 2011, 02:56:35 AM
I'd be interested to know how that enchanted item works.
Title: Re: I'm a wizard and I like my tech.
Post by: Drachasor on July 05, 2011, 03:39:54 AM
I'd be interested to know how that enchanted item works.

It probably works under the theory that a invoke for effect will the right compel.  So a maneuver that is called "I cannot Hex" can then be spent to cancel a hex compel.

That's my guess, anyhow.
Title: Re: I'm a wizard and I like my tech.
Post by: Tedronai on July 05, 2011, 09:43:14 PM
That's how I'd run it, using the contradictory-aspects sidebar
Title: Re: I'm a wizard and I like my tech.
Post by: Sanctaphrax on July 06, 2011, 05:11:18 AM
I guess that'd work.

But it seems to cheapen the compel.
Title: Re: I'm a wizard and I like my tech.
Post by: Tedronai on July 06, 2011, 06:32:10 AM
then escalate
Title: Re: I'm a wizard and I like my tech.
Post by: Michael Sandy on July 07, 2011, 02:09:55 AM
The wizard learned how to make the item from a Mysterious Book (tm) about Nicola Tesla, who, in the game universe, was actually a wizard.  "Principles of Transmatic bioelectrical grounding".  That is, principles regarding the grounding of magic.  So he has something like a Tesla coil on his wrist that absorbs stray magical discharges.

He can also discharge the absorbed energy to get a +2 to hexing.  One of his aspects is "my very own Tesla Coil".  It is possible he may upgrade it into an Item of Power someday.

One of the players is the assistant librarian in a Mysterious Library (tm) where strange books about magic and the history of the Seelie/Unseelie conflict and other topics appear and vanish.  One of these days the player is going to have to track down an overdue library book, when it is my turn to GM.  Muahaha!
Title: Re: I'm a wizard and I like my tech.
Post by: Smith on July 07, 2011, 08:07:35 AM
How I would go about this...

1. Rent a small apartment away from my home/base of operations.
2. Fill it with all the tech I desired (Computer/HDTV/so on).
3. Have Magic Circles erected around all tech components.
4. Place permanent scrying spells around the apartment to relay sight/sound back to my actual place of residence.
5. Bribe dedicated army of pixies, with pizza, to live in the apartment and act as my "Remote Controls." Using the two-way TV scrying spell, I'd hold up "Channel 39," a pixie would change the channel and I'd be enjoying Cartoon Network. In the case of the computer, I'd have two ages old type-writers, linked through hours of thaumaturgical work so that when one types up an (email/URL/flame/etc.) the paper is ejected from the other machine, which is then transcribed by pixie onto the computer. Mouse duty (meaning the human interface device and not a rodent or large dog [as you have to be very straightforward with the Wee-Folk]) would earn the assigned pixie a double ration of pizza for that week.

Pros & Cons of this approach:
Pros:
You get to watch all the TV you want and no-one could ever change the channel on you because the pixie's would fear the loss of their pizza supply.
Internet Porn (provided you have no compunctions about the little people seeing what turns your crank. Although, in their defense, they're pretty damned open-minded about such things, you naughty wizard).
Geek/Wizard Cred - Your mortal friends (and those close enough to count to use tech without all this work) will be extremely impressed at the lengths you go to to acclimatize to the modern technological society. The wizards will be impressed because in all your dealings with the Fae Courts you are addressed by your new title...

Cons:
Your new title - "The 'Za Nerd"
Expense - Hell's Bells! Not only are you paying for a second apartment, cable television and a broadband connection... but you have to pay to feed all these pixies!
Security Deposit (you're never gonna see that money again) - Pixies are not the cleanliest of the fae on the best days, you involve pizza and your new apartment looks like the aftermath at the Battle of Helms Deep... in miniature.
Title: Re: I'm a wizard and I like my tech.
Post by: Set Abominae on July 07, 2011, 05:12:44 PM
Nice song.

You know, the thread title would make a good aspect.

Anyway, this RCV vampire thing should probably go to a new thread. But since I like getting the last word, I'll say that I honestly don't mind the idea that RCVs are unplayable. But dropping a statement that implies that strongly without actually saying it and then never explaining the subject fully is a mistake that causes trouble of the sort that you see here.

That's pretty much how I read it before I even stuck my head in here.
Title: Re: I'm a wizard and I like my tech.
Post by: dyreno on July 09, 2011, 09:03:08 PM
This has the markings of a great story line.

You are called to investigate the murder of a wizard-in-training. There are the usual signs and smell of *Insert McNasty Here* all over the place. The girl is lying on the floor with a broken neck and bloody stump where her left hand used to be. But why attack a wizard-in-training? Neither her nor her master have any connection to *Insert McNasty Here*. So you do some digging.
Turns out the girl was super smart and at the head of her class. Had a bright future at M.I.T. where she would introduce the world to the next future computing master piece. The Wham!, big league magic power starts waking up inside of her and every computer crashing around her. She hated her new life of retro/basic belongings. Every night she dreamed of silicon chips and overclocked hardware. She would do anything to get her old life back.
Two weeks ago while moping around her Master’s dusty bookstore; she came across a not-so-old book along a back row of shelves. After reading only a few pages she began to light up again and begged her master to allow her to take the book home. Her master is just happy to see a smile on her face and lets her take the book. After all, there was nothing in Mr. Tesla’s book that she could hurt herself with.
That was last time her master saw her alive. After missing two lessons the old man had tried dowsing for her with no luck. It was only after hiring a private investigator (Or one of the PC’s) that he was able to find her hiding spot, and by then she was already dead. A look around the place and you can find a copy of Mr. Nikola Tesla’s “A Guide to Staying Current” (pun intended) lying on a work bench. It’s opened to a chapter describing how one would go about making a “Magical Lightning Rod” capable of suppressing all mortal magic within an area.  After talking with a few of her techie friends you can learn that she has begun going back to school and pulling her computer equipment back out of storage. They also note that she never takes her new, weird steampunk watch off.  
So there you have it. Girl builds a magical lightning rod. Word gets around. Bad guy finds out. Bad guys kills girl. Bad guy takes a device designed to nullify all mortal magic, no matter the source. Bad things happen….