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Messages - Surfmonkey01

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DFRPG / Re: Need 2 epic NPC statted.... HELP
« on: October 29, 2010, 02:29:31 AM »
Badass.  Thank you so much, my good man  ;D

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DFRPG / Re: Need 2 epic NPC statted.... HELP
« on: October 27, 2010, 09:01:52 PM »
Well, Puck I'm kinda running as the few version of the Joker... Not really a combat guy.  More creepy, manipulative, and scary as f**k.  Hes also the one PC's dad.  The dragon, he's more a basic concept... He's already sponsored a bad guy or two behind the scenes, now I want to give him a face.  More combat themed, but not too ridiculous... The PCs are at the 2nd highest refresh level, can't remember the name right now.  The skill and refresh totals you listed sound good to me.  Basically, a few of our plotlines are coming to a head, a major milestone looms, and I need these guys to step out of the shadows and be seen.

Does that help?

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DFRPG / Need 2 epic NPC statted.... HELP
« on: October 27, 2010, 01:50:29 AM »
In my campaign, the guys have made some powerful enemies.  Now that we near a major milestone, I need to stat 2 of them out.  I need some help, though, I'm having a hard time deciding how to do them.  They are Puck - I think we all know him, and Agarash - a middle range dragon with a serious chip on his shoulder.  Anyone got any help they can give me with these guys?

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DFRPG / Statting a Denarian
« on: August 30, 2010, 07:29:20 PM »
So part of my current storyline calls for a Denarian... However, I'm a little fuzzy on actually building one. Anyone already done so?  How's it work?

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 27, 2010, 05:03:00 AM »
I just need my research, and I think I've decided... The nationwide music-related magically-induced weirdness is going to be the work of the Denarians, specifically Tessa's faction.  They're using the dark energies released by all these events to gather power for something... Apocalyptic...

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 27, 2010, 02:48:29 AM »
So we started our game tonight... I kinda upped the seriousness of the "music comes true" thing on the fly, making it a nationwide/possibly global thing.  Of course, the group focused mainly on the local area, and their investigations are still pointing them towards the Raconteurs.  But now, since it's a widespread thing, stopping just this one band won't be enough.  Now they have to figure out how and why it's happening, and try to get the word out so that the other instances can be stopped as well...

I'm still toying with who's pulling the strings and what their end goal is... I have an idea, but I want to do some more reading before I "name" it here... maybe tomorrow...

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 26, 2010, 12:46:31 AM »
Damn, MorningDarkness, that's awesome.  I may need to make a few last minute adjustments before my game tomorrow...

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 23, 2010, 06:17:07 PM »
I think the ideas are settling now... Since this is our first game, I want to leave things open for interpretation and adjustment on the fly.  I'm going to have the detective NPC (somewhat in the supernatural know, aspect of "Cop of tomorrow - today!") first bring a case (probably the mass suicides) to the groups attention, then we can go from there.
For the bands aspect, I'm thinking "third eye not-so blind"

Damn, I'm so pumped for this game.

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 22, 2010, 04:37:29 PM »
See, now you're making me rethink leading the campaign off with this... It almost feels too "big" for Book One.  I dunno.  I need to dwell on this some...

Then again, they can resolve then situation with the bad, but that doesn't mean there won't be others later... Hmm... Maybe it is a good Book One after all, they can have a victory but still leave it open for more to come later....

Anyways, more details I've come up with about the band itself... Their symbol incorporates the Third Eye... They meant it as a tribute to Tool, but of course it means more than that.  The Tool song "Anema" is the trigger for their collective powers... It's a very apocalyptic song, and anything they play after it is supercharged by it, thus making it come to pass.  Since the band varies their setlist, it's always something different...

Damn, this is fun.

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 22, 2010, 01:31:55 AM »
I just came up with the band's name... The Raconteurs of Gibraltar.

Has a ring to it, dontcha think?

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 21, 2010, 05:35:22 PM »
Based on the kinds of music I normally listen to, I'm having a hard time with the "good"... Give me a few :)

Also, as noted above, it leans towards the bad because the source of the power is less than benign, and is amassing dark energy for something not good

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 21, 2010, 05:11:58 PM »
I think we're getting somewhere now... I think I'm going to make it a local band, as suggested.  This makes it mire plausible that they'd be doing multiple shows, so a pattern can more easily start to emerge.  I think I'm going to have the whole band have Cassandra's Tears, and they all trigger at random, which is why it's never the same song it works on twice.  I think they won't even know they have it, but all the effects they cause are amassing power for the big nasty of my campaign (whatever I decide that to be... It's early, I can be vague).  Their songs will be almost entirely covers, which also lends to the random effects.  As for the songs themselves and their effects, I'm working on a list.  So far I've got...

Filter- Hey Man Nice Shot - increased suicides, gun murders
Offspring - Come Out and Play - increased youth crime
Nickelback - Never Again - increased domestic violence
Green Day - Having a Blast - suicide bombers
Metallica - One - soldiers returning from Iraq have lost their arms, legs, sight, hearing... This one is REALLY dark...


I need some more.  Anyone got any for me?

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 21, 2010, 01:24:14 AM »
Hmm... Good ideas, all.  I'm getting closer to figuring out the "why" and "how.". As for the "who," I'm now strongly leaning towards Filter and the song "Hey Man Nice Shot," which could be the cause of increased suicides in the days following the show... Maybe all the deaths are sacrifices to power something big and nasty...

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 20, 2010, 03:24:52 PM »
Jonathon coulton is too much of a running gag amongst us, he'd completely take everyone out of the story.  Good out of the box thinking, though.  I'm trying to think of bands that are originally from the Cleveland area... So far I've come up with Nine inch Nails and Filter.

Hmm... One of those could work...

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DFRPG / That music is evil... Story idea that needs some refinement
« on: August 20, 2010, 12:47:37 PM »
My group is starting our game next week.  We did chargen last night, and we are all pumped to start.  For our first game, I plan on using a plot nugget I saw in another forum a few weeks back... A Rock Band that has somehow developed Oracular abilities.  1 in every 7 of their songs come true.  The problem is this: I'm not sure of the reason why this has happened, but even more importantly than that, I haven't been able to decide on a band.  I want it to be a real one, whose actual songs I can play during the game as their lyrics start coming true.  I just can't decide whose songs and lyrics to use... Anyone got any suggestions?

Oh, our game is set in the Cleveland area, and the supernatural is just beginning to rise to prominence.  Their are representatives of most of the major groups somewhere in the area, but no one has really risen to any great power yet.

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