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Messages - narphoenix

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16
DF Books / Re: Peace Talks Update
« on: October 09, 2019, 02:35:26 AM »
This is like waiting for the minute the sun sets in Ramadan so I can drink. Or like waiting for the minute the oven timer dings so I can sneak some cake before my sister came :D
If you watch the clock it will never happen.

Speaking from (probably shared) experience, the last fifteen minutes are spent staring at the clock, yelling at it for not going faster. I am also doing this to the calendar. You say it’s a bad idea, I say that I don’t care, I’m doing it anyway.

17
DF Spoilers / Re: Did Kemmler start the Black Council?
« on: September 20, 2019, 10:05:09 PM »
I wouldn't conclude the circle are all infected. We don't even know if humans CAN be infected.

In Cold Days, Maeve implies strongly that she intended to Nfect Justine.

18
DF Spoilers / Historical Swords of the Cross
« on: September 16, 2019, 11:01:48 PM »
According to Jim, George Washington’s saber was Esperacchius: what other swords do you think were actually Swords?

For my part, I posit that Zulfiqar, wielded by Ali ibn Ali Talib, was Fidelacchius.

19
DF Spoilers / Re: Candidates for future Nemfection?
« on: August 29, 2019, 11:35:26 PM »
Maeve implies in cold days that she intended to Nfect Justine.

20
DFRPG / Re: More Items of Power
« on: August 13, 2019, 05:33:36 PM »
Yeah, I wasn't sure how to limit that, exactly. Suggestions are welcome.

The trick is probably to limit frequency of switching. Something like:

[-1] “Justice is Coming”: Both men and supernatural creatures learned to fear the vengeance of Wyatt Earp. You can declare one creature as the object of your vengeance, until either you take out that creature, or that creature somehow proves worthy of mercy. Guns attacks with Earp’s Colt against that creature are Weapon:5. You may choose one new creature as the target of this afterward.

21
DFRPG / Re: More Items of Power
« on: August 13, 2019, 01:32:20 PM »
How's this for wording?
[-1] “Justice is Coming”: Both men and supernatural creatures learned to fear the vengeance of Wyatt Earp. You can declare one creature as the object of your vengeance, until either you take out that creature, or you declare vengeance on something else. Guns attacks with Earp’s Colt against that creature are Weapon:5.

This runs the chance of being overly broad. A player could declare vengeance on any character that is convenient and switch whenever they feel like it by this wording.

22
DF Spoilers / Re: Small Favor Reread: Who Has Thorned Namshiel?
« on: August 02, 2019, 06:59:09 PM »
I don't think anything the Church does protects the coin from being summoned.

We actually know this statement to be false. WoJ is that Cassius tried resummoning Saluriel’s coin, but the church successfully contained the Coin against it.

23
DFRPG / Re: What's happening
« on: July 31, 2019, 05:32:02 PM »
pst, your pms are full, sancta

24
DF Spoilers / Re: Small Favor Reread: Who Has Thorned Namshiel?
« on: July 29, 2019, 11:14:56 PM »
My bet is on option number 2. Marcone is too canny to break his word, and Gard is the most obvious leak. Option 3 was discussed as unlikely, and Jim is too lazy to waste foreshadowing. Options 4 and 5 are possible, and I hadn’t considered them: I don’t think they’re the case, but they’re really awesome. Option 6 has the same problem as Option 3, that the coin was discussed as unlikely to have fallen into the water.

25
DF Spoilers / Re: Who dies in Peace Talks
« on: July 29, 2019, 03:44:48 PM »
   

  We haven't had a major character of consequences die in some time..  Especially anyone on "Team Harry," who's death sends out serious repercussions for the rest of the series...

Winter Court... 

     1]  Mab, a big one, if she dies, Molly becomes Queen... Big ripples..
      2]  Mother Winter, Mab becomes Mother, Molly becomes Queen, bigger ripples..
      3] Lea, might hurt, but in my opinion not that big a deal.

We know Mab and Molly are for sure off the table: they appear in Christmas eve as Winter Queen and Lady, and that's set after Peace Talks. By extension, since they've kept their positions, Mother Winter is still Mother Winter.

Lea is an interesting option.

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The White Council..
     1] Eb,  yeah it would hurt, but ripples not huge
      2] Listens to Wind, again like Eb, ripples not huge that goes for the rest of the Senior
      Council with the exception of two.. 
       3] Rashid, huge impact because he is the Gatekeeper, often the swing vote on the Council, also   
       he appears to be a major general in the fight to keep out Nemesis etc at the Gates, we have
        no clue about just what he does, his death would be major...
          4]  The Merlin, mainly because of the power vacuum his death would create and the power struggle that would follow..

I think that LtW, Eb, Rashid, and Langtry each have 60-40 odds of surviving: any individual one is less likely to die, but I'm betting on a Senior Council level death curse, and we haven't seen Martha Liberty or Ancient Mai really go all out yet. Any one of the SC dying is going to have huge ripple effects, especially since Rashid implied in Turn Coat that Harry is going to confront the White Council at some point in the future.

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     The White Court..

        1]  Thomas, for all the obvious reasons.. But he'd mainly matter to Harry, but ripples beyond that?  Doubtful...
        2] Lara, now her death would really stink up things.. 

Speaking from a storycraft perspective, Thomas is the main person with a target on his back from where I'm standing. Remember, we're not reading the books from the perspective of "what is the thing that is most significant in the world", we're reading them from Harry's perspective. Lara might die, but I'm going to give her 70-30 odds of surviving: she's pretty slick, and not inclined to slug things out if, say, Mab decides it's time to stop being nice and start raining unholy terror on everything.

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     Murphy,  her death would cause a lot of personal pain for Harry, but her place in the universe is small...

Much to your chagrin, I think Murphy is the one person most likely to survive this mess other than people who have already been confirmed. She's almost certainly going to be involved, but in more of a coordinator of the Paranet role than a kicking ass role: I don't think JB is the type of person who's going to completely sideline a character with as imposing a presence as Murphy just because she's physically injured: he's made clear that he does NOT think that physical power is the be all end all of influence.

26
DF Spoilers / Re: Who dies in Peace Talks
« on: July 27, 2019, 10:03:17 PM »
Back on topic, I think that I'm gonna have put a bet against Thomas surviving to the end of the book. I love the guy, but he's the closest person to Harry whom Jim can reasonably kill off.

27
DFRPG / Re: Assorted questions
« on: July 17, 2019, 11:50:31 PM »
The issue I have is twofold: first, that supernatural beings like Thomas and Kincaid are supposed to be able to aim without trying particularly hard--Harry identifies Kincaid as supernatural because he doesn't miss, and Thomas is specifically called out as never having to practice in order to shoot well; second, that physics says that swinging a weapon faster should make it do more damage if it hits, and should also make it harder to dodge. Neither of these things appears to be represented in the game.

It probably is just represented as giving them a high Guns score, maybe with some invoking occasionally when a shot is important. If it’s really important, a stunt might be called for, but not a separate power. I actually have a concept for a character who is a telekinetic (as the telekinesis power on the wiki) and took a stunt to apply strength bonuses to their weapon shooting.

28
DF Spoilers / Re: Who dies in Peace Talks
« on: July 17, 2019, 07:46:59 PM »
I'd argue that the White Court vamps' effect would be in such strong agreement with the Mantle's core drives that it wouldn't even notice it working. It's all Lizard Brain stuff. Lara broadcasts her sex waves, and the Mantle responds with, "This is a GREAT idea!"

I doubt that the Mantle would have any specific defenses against White Court vamps. No idea how that would even work based on what we know about it, or magic in general. And it doesn't make sense to me that there'd be an If White Court Vampire, Then Shut This Thing Down line in the Mantle's code. It's not like it's got any other specifically-designed defenses that I can think of, just specifically-designed weaknesses (Iron and Winter itself).

Not saying Harry wouldn't (or, more likely, won't) be able to resist, just that he'd wind up fighting two influences rather than one.

Given that the Winter Queens most of the time can just boss their Knight around, I suspect they may not necessarily care about the White Court. If you're dumb enough to get eaten, well, you're dumb enough to get eaten.

29
DFRPG / Re: Social Combat Armor and Weapons
« on: July 17, 2019, 01:07:07 PM »
There's no reason DFRPG can't have negative weapon / armour ratings. It never has, but they would work fine.

You could also change weapon and armour from deal and relationship to favourable and unfavourable conditions in general, but I'd prefer negative ratings.

This seems workable.

I kind of feel like the negative version of weapon 4: ( destruction of all you hold dear) should be a separate intimidate roll, a maneuver, or something else.  Also if a character is automatically believed to be able to do this...perhaps roleplaying without need for social combat is likely best.  Or when dealing with someone like Mab or other plot devices rolls are not needed...they have 8-12 + in skills and a weapon rating serves no purpose.

I don’t think that role playing is bad by any means, but social combat tends to be treated as less important than physical combat in some ways, even though in real life it is the other way around. Having solid numbers is helpful. And plot devices in magical and physical powers are frequently not plot devices in social combat: Joe Schmoe can convince Mab to do something if he’s slick enough.

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I assumed that is what maneuvers were for in social combat anyhow. 

OTOH I see no reason these can't exist... they just need tweaking.  And of course testing.

Maneuvers definitely need to exist with these rules. But they represent more “this is a factor more likely to make you take a deal”, just like maneuvers in physical combat are more “this is a factor more likely to make you take damage”

How will it deal with these situations:

1. A social conflict designed to ruin or bolster a reputation.  Ie: it has nothing to do with a deal.

This ends up being more a consequence of social combat than an actual aim (literally). In real life scenarios, it’s rare that you simply set out to ruin someone for the sake of it: you’re usually trying to get something out of it. “Deal” is something that should be applied very broadly. “Give me this or your reputation will suffer” is a valid deal.

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2. The deception skill whose use is designed to make ‘disadvantageous’ requests seem advantageous.  It seems the whole point of deception is to circumvent high armour ratings and make high weapon values seem innocuous.

Make a deceit maneuver and tag it for effect to increase the weapon rating of your deal making. The DM will have to watch to make sure you don’t break this, but it should be fine.

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3.  Intimidation seems to have the opposite problem.

Intimidation is another way to make social attacks (just a less pleasant one). You can get greater weapon ratings with deals you make with it if you’re in a position of some power (“I have your son”), but in a world of people (which is what your RPG should be), it’s going to make it more likely that someone is going to take offense to you threatening their son, and the deal falls apart the second you cannot harm their son anymore.

30
DFRPG / Re: Request A Character
« on: July 15, 2019, 05:42:16 PM »
Whenever she gets called on for help (like, literally: in one case she was fending off a dybuk possessing a woman but didn't have access to her Guardian magic until one of the possessed's friends said "...help her!") she has access to like Blackstaff level magic. It can only be used to help someone or take out the Threat Against the Innocents (another example: in the book "Burning Water" she fought an angry Aztec deity for an innocent woman, and won).
In game terms, I'm thinking, she has thaumaturgy "on her own" but Guardian Magic is evocation but she only can access that if someone literally asks her for help. I just don't know how that would work. Make it a Catch? But then what cost would it be?

Sanctaphrax wrote up a custom rebate power called Limitation which covers exactly this sort of thing (it’s on the wiki in his signature). I suspect that this constitutes a mild to moderate limitation.

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