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The Dresden Files => DFRPG => Topic started by: KOFFEYKID on August 15, 2012, 11:26:41 PM

Title: Dhampir Catch - A Solid +3?
Post by: KOFFEYKID on August 15, 2012, 11:26:41 PM
Any ideas for a catch on a Dhampir's Toughness/Recovery powers that would work at +3? I'm trying to create a template with 7 refresh to spend and its tough to fit it all in there.

The problem is I dont want to stray far from general vampire or dhampir lore so it needs to make sense. So far I'm just using the Ghoul's catch at +2 (Holy Stuff).
Title: Re: Dhampir Catch - A Solid +3?
Post by: Tedronai on August 15, 2012, 11:43:21 PM
The general paths to a RAW +3 Catch amount to 'not immediately obvious but researchable, reasonably available to almost anyone' or 'common knowledge to anyone meaningfully inducted into the supernatural world, available only to a small portion of possible opponents'.

The specifics, of course, would depend on the mythology that you're drawing from for the origin of this dhampir.
Title: Re: Dhampir Catch - A Solid +3?
Post by: ways and means on August 15, 2012, 11:56:59 PM
Wood or being stabbed in the heart.
Title: Re: Dhampir Catch - A Solid +3?
Post by: KOFFEYKID on August 16, 2012, 03:27:22 AM
For those who are curious, here is the template I've come up with:

-1 Blood Drinker
-1 Claws/Fangs
+1 Human Form
+1 -Involuntary Change (Strong Negative Emotions: Anguish, Rage Etc)
-2 --Upgrades Inhuman Strength to Supernatural Strength
-1 --Berserker (Fists) (Completely Involuntary, Activates on Shift)
+1 Feeding Dependency
-2 -Inhuman Strength
-2 -Inhuman Speed
+3 --The Catch (Holy Stuff, Sunlight)
-2 ---Inhuman Toughness
-2 ---Inhuman Recovery


For those of you who have read the Dorina Basarab books, you'll see how I modeled this off of her abilities.
Title: Re: Dhampir Catch - A Solid +3?
Post by: Silverblaze on August 17, 2012, 01:00:39 AM
It doesn't seem to fit the mythos you are using but I could see fire working for the character.