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The Dresden Files => DFRPG => Topic started by: KOFFEYKID on August 15, 2012, 11:26:41 PM
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Any ideas for a catch on a Dhampir's Toughness/Recovery powers that would work at +3? I'm trying to create a template with 7 refresh to spend and its tough to fit it all in there.
The problem is I dont want to stray far from general vampire or dhampir lore so it needs to make sense. So far I'm just using the Ghoul's catch at +2 (Holy Stuff).
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The general paths to a RAW +3 Catch amount to 'not immediately obvious but researchable, reasonably available to almost anyone' or 'common knowledge to anyone meaningfully inducted into the supernatural world, available only to a small portion of possible opponents'.
The specifics, of course, would depend on the mythology that you're drawing from for the origin of this dhampir.
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Wood or being stabbed in the heart.
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For those who are curious, here is the template I've come up with:
-1 Blood Drinker
-1 Claws/Fangs
+1 Human Form
+1 -Involuntary Change (Strong Negative Emotions: Anguish, Rage Etc)
-2 --Upgrades Inhuman Strength to Supernatural Strength
-1 --Berserker (Fists) (Completely Involuntary, Activates on Shift)
+1 Feeding Dependency
-2 -Inhuman Strength
-2 -Inhuman Speed
+3 --The Catch (Holy Stuff, Sunlight)
-2 ---Inhuman Toughness
-2 ---Inhuman Recovery
For those of you who have read the Dorina Basarab books, you'll see how I modeled this off of her abilities.
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It doesn't seem to fit the mythos you are using but I could see fire working for the character.