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Messages - srl51676

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76
DFRPG / Re: Spokane Game.
« on: March 14, 2010, 10:29:56 PM »
I'm not sure there is a ton of evidence for mac's being "Special" other than it is designed in such a way as to cater to and protect it self from its chosen clientele. He is an interesting character but I think people read way too much into him. (but on this we shall see)

"Mac did something big or pulled  serious political strings to get it" I would think this is because the location itself is small and insignificant to the big picture. Neutral ground is more likely reserved for maintaining a low profile from the mortal community or protecting places of power important to more than one faction. a mortal example would be The Dome of the Rock in Jerusalem which is a holy site to Jews, Christians, Muslims and is controlled by none of them in order to maintain peace.

"It's not something you stumble across at every second block." Well I'm not sure that is true either. In the Las Vegas game run in Beta the entire Las Vegas Strip was Neutral ground. The idea both there and with the hospital is different than Mac's. They are not a haven. They are protected because any supernatural disruption would cause wide spread harm and bring the attention of the Mortal Authorities.

"Holy ground? Why does it have to be the white god's holy ground?"  I was thinking that it might be because Sacred Heart for example was founded and is still run by an order of nuns called the Sisters of Providence and has been on the site for exactly 100 years this year. True Faith I think would tend to rub off on a place so long established and home to so many prayers for the sick and dying. After some research I would limit the neutrality to Sacred Heart only as it is the only one that has both the history and the maintained connection to "The Church"

"Why not have Spokane falls be Indian holy ground." No reason it might not be there are a number of important sites for Native American religion in the area. As far as I can tell all Holy Ground does in the Dresdenverse I give a home field advantage to those that keep it holy and a disadvantage to their enemies. Kind of like a public version of a Threshold created by a family. The mutual reverence and affection for a location give it power. The Native American sites might have waned over time due to the near extermination of their people and the great degree to which they have assimilated. However these places were kept holy for thousands of years before Europeans came in the relatively recent past (1836). "The first humans to live in the Spokane area arrived between twelve to eight thousand years ago" Wikipedia. The falls would also poses other qualities as a place of great natural elemental force with an affinity for water and possibly earth and or a strong connection to the Nevernever.

Useful Links

Spokane Tribe History
http://www.wellpinit.wednet.edu/sal-cos/cos_toc.php
http://en.wikipedia.org/wiki/Spokane_%28tribe%29

Spokane History
http://en.wikipedia.org/wiki/Spokane,_Washington#History


Sacred Hear Hospital
http://www.shmc.org/index.php/page/286

77
DFRPG / Re: Spokane Game.
« on: March 14, 2010, 02:27:18 AM »
I was just thinking about setting up Spokane and realized that this city is the only provider of medical care for much of the inland NW as such I think one or all of the local hospitals should be accorded neutral ground. All were founded by the church as well and thus one or all might be holy ground to some extent. What do you guys think?

78
DFRPG / Re: Sell my group on the using the FATE system
« on: March 13, 2010, 04:40:28 PM »
Is there anywhere we can see or hear an example of play either in written or video/audio form. I would love to see how the game runs for people with FATE experience.

79
DFRPG / Re: Spokane Game.
« on: March 09, 2010, 12:11:46 AM »
This should explain a lot of what goes on in spokane.

http://chawedrosin.wordpress.com/2008/07/23/spokanes-gypsy-curse/

80
DFRPG / Re: Spokane Game.
« on: March 08, 2010, 04:21:10 AM »
I have a Saturday Game already and a 2 year old so not sure what I can work out but I am interested at least in sharing location ideas. 
The Merlyn's idea is interesting it is handy to have a public place where you can talk about vampires and wizards openly with out getting weird looks or a trip to Medical Lake hospital.

A friend and I have been working on a google map for our local game. it was original a D20 modern campaign that we retooled into a Dresden stetting. It includes locations that are considered haunted by local lore and some stuff I created.
-The dragon hill in Manito park is from a story my mom made up for me as a child that a Dragon lived on top of the hill at the NE corner of Manito park
-The Local Hell's Angels club house on Sprague is run by Ursiel  and Opposed by a gang of Werewolves and Lycanthropes called the Wild Hunt Motorcycle club.
-The volcano marks are locations of supernatural power/activity that have not been fleshed out yet.

http://maps.google.com/maps/ms?source=s_q&hl=en&geocode=&ie=UTF8&t=h&msa=0&msid=110877311507005464871.00046a3383944a1a2812f&ll=47.652438,-117.401447&spn=0.086727,0.197239&z=13

If you have a Gmail account you can save the map to "My Maps" and edit it as much as you want. We are continuing to expand it in anticipation of the DFRPG release.

81
DFRPG / Re: Jade Court Vampires
« on: March 07, 2010, 09:04:04 AM »
As far as a Circle goes I would think that it would contain the soul until the circle was broken and allow one to trap it in a more permanent container like a genie in a bottle. You could also trap it until sunrise. A day light vulnerability for an unhosted soul would be reasonable. Also What about drowning with water grounding out magical energy. perhaps they don't swim.

82
DFRPG / Re: Aspect brainstorming thread
« on: March 07, 2010, 08:55:48 AM »
What the hell does everyone else on here live in spokane too!

83
DFRPG / Re: Jade Court Vampires
« on: March 07, 2010, 01:25:27 AM »
This is good work I like the flavor a lot.
powers wise I would consider dream invasion, illusion, & hypnosis to go with the mental aspect and limit their physical capabilities for all but the oldest and most powerful. Also the soul stealing mechanic should be a very involved and delicate process used only as a plot device otherwise you run the risk them being very overpowered.
weaknesses from Wikipedia
-"When grains or rice, seeds, anything small thrown in the path of a jiang shi, the jiang shi will stop and count the grains of rice. Sticky rice is believed to draw the evil spirit of the jiang shi out."
-"Other items used to repel jiang shi in films include chicken's eggs (whereas duck's eggs are ineffective), and the blood of a black dog."

84
DFRPG / Re: Aspect brainstorming thread
« on: February 27, 2010, 07:10:00 AM »
Spirited Away
As a baby or very young child you were snatched away to the Nevernever by one of the Fae and raised there . You abide by the rules and strictures of the Fae court but only by training and habit and have a deeper understanding of court politics than any other mortal. But now you are back in the mortal world.

Invoke: to contact, bargain or communicate with the Fae and Navigate the Nevernever. You may have access to knowledge and resources reserved for the Fae.

Compel: The mortal world and its rules are a mystery to you. You always keep your word (to the letter)and  assume other people will keep theirs. You use strange patterns of speech.  Obligations or entanglements from your past may return.

85
DFRPG / Wierd Character Ideas
« on: February 27, 2010, 06:21:05 AM »
Ok I just had a thought. would it be possible to work a character that had little or no physical being such as a ghost of being of pure spirit like Bob (at much reduced power OFC). This was just a spur of the moment idea thought I would just throw it out there.

86
DFRPG / Re: the Dresden Files in a Government Town
« on: February 24, 2010, 03:35:49 AM »
just read another thread about possible spin off books http://www.jimbutcheronline.com/bb/index.php/topic,15416.msg727864.html#msg727864 in the initial post butcher mentions the "Special Collections Division of the Library of Congress.  (Do NOT screw with the Librarians.  Holy moly.  Just don't.)" this seem to solve our debate at least as far and Jim's version. As has been said in other threads your DF universe may differ.

87
DFRPG / Re: the Dresden Files in a Government Town
« on: February 23, 2010, 07:50:10 PM »
Your point about the X-men is valid but this is because the issues are very similar the only difference is the source of power not it effects, uses, or challenges.
Your game sounds great I love the idea of a historical connection between the Crown and the Fey as well as the White Council.  I can imagine similar pacts in other places Especially Asian rulers and Dragons for example the "divine Wind" that protected Japan from Mongol invasions twice.
http://en.wikipedia.org/wiki/Mongol_invasions_of_Japan

88
DFRPG / Re: the Dresden Files in a Government Town
« on: February 23, 2010, 08:09:11 AM »
-Gov. plans to weaponize magic creatures, casters, routs through the Nevernever etc
-Casters added to secret service details for key gov. officials
-white court controlling political figures with sex or blackmail
-Head of state binds nation to agreement with the fey then tries to back out due to very high cost (think Torchwood Children of Earth)
-Terrorist plot Involving Djinn
-"Night at the Museum"
-janitor at the PM's home is selling locks of hair or nail clippings to "collectors"

Any of these could lead to a major confrontation when the UN discovers that one nation has had contact/made deals with newly discovered supernatural beings to gain advantage. 

89
DFRPG / Re: the Dresden Files in a Government Town
« on: February 23, 2010, 05:14:05 AM »
Judging by the existance of thing like "Project Blue Book" and "The Star Gate project" (not the one from TV) I would think that the Gov. is aware of if not exactly competent to handle the supernatural. I figure when McCoy pulled that satellite out of orbit the guys at NORAD noticed that it came down in one piece on an isolated target at a trajectory not consistent with natural orbital degradation.

http://en.wikipedia.org/wiki/Project_Blue_Book

http://en.wikipedia.org/wiki/Stargate_Project


90
DFRPG / Re: City creation
« on: February 17, 2010, 04:45:40 AM »
I would think that it depends on what you mean by the third world. Such acceptance of the supernatural would have to be inline with the cultural and religious norms of the surrounding area in order for the place not to attract allot of attention both from the press and from the pitchfork and torch crowd. So more than likely you are talking about non-christian majority nations which leaves you with few first world options China, India and Japan come to mind however China's government is not known for their tolerance of diversity, Japan also prizes homogeneity and along with India suffers from such high population density that bleed over of the information would be uncontainable. However a smaller community in an out of the way location would work just about anywhere there is space.

As I wrote this I thought of a great counter example both Doctor Who and Torchwood work on the idea that everyone in Britain knows about aliens but most of them would never admit it because to do so would force a radical change in their world view. It all depends on your players ability to willingly suspend their disbelief.

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