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Messages - Mindflayer94

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61
DFRPG / Re: Taking Social Consequences as Backlash?
« on: July 06, 2010, 06:07:41 PM »
I think it has to do with how much social conflicts appear in your game. I think the developers said mental and physical, because they assumed a wizard would be in combat frequently, and therefore slinging evocations a lot, but if your game deals with social conflict frequently, I would allow a wizard to take social consequences.

62
DFRPG / Storm Front and the Soul
« on: July 05, 2010, 10:43:45 PM »
I've been re-reading Storm Front recently, and I noticed an interesting passage (Harry speaking of his soul):

Quote
I did't know what they saw when I looked in there-it wasn't a place I poked around much myself (Page 35)

Does that mean that a wizard can see into their own soul? If so how would a spell that does so work in DFRPG.

I would rule that it does work, using a thaumatgury (making the impossible possible), using a complexity 12 divination spell (Due to the multiple facts you can gain ex. how others wizards judge your soul, based on how dark it is).

63
DFRPG / A Question regarding Magic and Mental Armor
« on: July 04, 2010, 03:53:00 AM »
I'm new to the FATE system, and have a question regarding magic and mental armor (as you can probably tell by the topic of this thread): If a wizard uses thautaumagry to create an enchanted object that grants mental armor, does that mean he/she no longer takes that much mental stress to cast evocations?

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