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Messages - Mindflayer94

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16
DFRPG / Re: What Makes A Play-By-Post Game Last?
« on: June 05, 2011, 12:14:20 PM »
I was involved with the MMPbP. It went well until the guy behind it all ended up in the hospital. Then it just died.

That's dark humor

17
DFRPG Resource Collection / Re: Custom Power List
« on: May 16, 2011, 12:26:19 AM »
Minor Magic [-1]

Magical talent is primarily gained through maternal bonds, but what about the paternal bonds? In some people whose fathers have gross magical talent, a faint spark of magic appears.
Minor Rituals: You can use rituals with 5 shifts or less of effect
Minor Evocation: You can create evocations from any element of 1 shift or less

18
DFRPG Resource Collection / Re: Custom Power List
« on: May 12, 2011, 08:47:27 PM »
I attack the darkness

19
DFRPG Resource Collection / Re: Custom Spell Compilation Thread
« on: May 01, 2011, 11:19:45 PM »
A young (by which I mean under 12) sorcerer created these spells, his mind fixated on his favorite children's card game. When his parents don't buy him the latest toys or cards, he conjures these effects. Who knows how far it will go? If no one stops it that is.

Tear Through The Lighting
Type: Fire [Destruction] Evocation; Offensive Attack
Power: varies; 10 shifts is typical (8 for weapon, and 2 for area)
Control: Roll discipline plus appropriate specializations and focus items
Target: All creatures within a zone within sight
Opposed By: Athletics
Effects: Produces a giant arc of lightning (Weapon: 8 ) tearing through the zone.

Dark Hole
Type: Spirit/Force Evocation; Maneuver
Power: 5 (3 for the aspect and 2 for duration)
Control: Roll discipline plus appropriate specializations and focus items
Target: A zone
Effects: Creates the sticky scene aspect: Hole From Which There Is No Return.


20
DFRPG / Re: How many have killed off PCs?
« on: April 24, 2011, 03:35:28 AM »
I killed one, but I have a rule, only kill for story purposes and always allow for a choice (in this case, the woman he loved, or himself), not just due to bad rolls or tactics. The results were a quite emotional funeral scene for the character.

21
DFRPG Resource Collection / Re: List Compiling: Consequences
« on: March 19, 2011, 07:42:11 PM »
Severe Mental: Time In Heaven Taught Me Earth Is Hell
Extreme Mental*:  Lost-My-Soul Sociopath; Locked-In Syndrome

** bonus points for figuring out which TV shows I got two of these from ;)

Oh how I love
(click to show/hide)

22
DFRPG / Re: DFRPG Player's Guide (Rough Draft)
« on: December 30, 2010, 05:15:39 PM »
Q: Are the extra stress boxes from Toughness powers at the beginning of the stress track or the end?
A: I don’t know.

The end (see the stat blocks of any monster with toughness in Our World)

23
DFRPG / Re: DFRPG Player's Guide (Rough Draft)
« on: December 23, 2010, 03:21:21 PM »
Is the player's guide supposed to be community group-think/opinion? Or is it based strictly on the RAW and/or Word of Jim(/Fred)?

With the exception of a WoJ, I would like to see the player's guide as an opinion neutral document. Just as there may be many GMs who think that such and such is unfair/broke/etc, there may be others that think otherwise. Could we leave the opinions out of the guide?

Can you provide examples of the opinions you're referring to, as I've gone through most of it and found nothing that seems to be an opinion to me?

24
DFRPG / Re: DFRPG Player's Guide (Rough Draft)
« on: December 23, 2010, 04:08:58 AM »
A did up a draft in pdf, you can see it here

25
DFRPG Resource Collection / Re: Custom Spell Compilation Thread
« on: December 21, 2010, 05:45:43 PM »
This is a little something I'm cooking up for a blind wizard in my home game:

See Through The Haze
Type: Spirit evocation, defensive maneuver
Power: 4 shifts
Target: Caster
Duration: Two exchanges
Effect: This maneuver counters the aspect "Wizard P.I Without an Eye" for two exchanges

Freeze
Type: Fire evocation, Offensive Block
Power: 6 shifts
Target: 1 creature within the zone
Duration: Three exchanges
Effect: This is a block: 4 vs. movement as the opponent is engulfed in Ice.

Electrify
Type: Fire evocation, Offensive Attack
Power: 6 shifts
Target: One Zone
Duration: One Action
Effect: this spell creates an arc of lightning attacking all creatures within the target zone with an Attack: 4
Notes: This power taps the "Destruction" spiritual connection to fire

More to come


26
DFRPG Resource Collection / Re: Generic NPCs
« on: December 21, 2010, 04:27:28 AM »
For all these zombies, where the catch is unknown, couldn't you just put: holy items and the like? What about salt?

27
DFRPG / Re: DnD powers (templates and monsters to follow)
« on: December 20, 2010, 05:48:28 PM »
These look interesting to say the least, very well adapted

28
DFRPG Resource Collection / Custom Spell Compilation Thread
« on: November 11, 2010, 12:02:16 PM »
While working on a spell for a warden in my group this morning, I realized that we don't have a cutom spell thread (for either evocations, or thaumatgury), so I figured I'd make one. I'll start us off, with the spell I made for the warden:

Ressurection
Type: Thaumaturgy, Necromancy
Complexity: 60 (the cost of restoring a 4 stress character who's used all their consequences * 2.5 to represent the difficulty to raise the dead)
Duration: Permanent
Effect: The target is brought back to life, although they must change their high concept to something that reflects their time in death.


29
DFRPG Resource Collection / Re: Custom Power List
« on: November 07, 2010, 04:45:04 PM »
Edited, how's that?

30
DFRPG Resource Collection / Re: Spare Character Concepts
« on: November 07, 2010, 04:05:53 PM »
Do you mind if I post some?

Preston Chauncy (Forgotten God) – Submerged
High Aspect: You Call yourself "God of War"
Trouble: Who Am I?
Other Aspects: Too Young to Win; You Call That a Knife, This is a Knife; Part time Hero, Part Time Student; We Who Are About to Die, Salute You

Stress:
Physical: OOOO(OO); one additional mild consequence
Social: OO
Mental: OOO

Skills:
• Superb (+5): Weapons, Athletics
• Great (+4): Fists, Guns
• Good (+3): Endurance, Resources
• Fair (+2): Contacts, Discipline, Stealth
• Average (+1): Conviction, Deceit, Discipline, Driving, Scholarship

Supernatural Powers
  • Supernatural Strength [-4]
  • Inhuman Speed [-2]
  • The Catch (Gold) [-2] affecting:
  • Inhuman Regeneration [-2]
  • Inhuman Toughness [-2]

Adjusted Refresh: 1

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