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Topics - Mindflayer94

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DFRPG / Suggestions For My Final Scenario
« on: July 28, 2011, 05:27:31 AM »
So I just finished the write up for my final scenario, you can find it here. My question:
How would you improve it?

Edit: Edited for legibility

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DFRPG Resource Collection / Custom Spell Compilation Thread
« on: November 11, 2010, 12:02:16 PM »
While working on a spell for a warden in my group this morning, I realized that we don't have a cutom spell thread (for either evocations, or thaumatgury), so I figured I'd make one. I'll start us off, with the spell I made for the warden:

Ressurection
Type: Thaumaturgy, Necromancy
Complexity: 60 (the cost of restoring a 4 stress character who's used all their consequences * 2.5 to represent the difficulty to raise the dead)
Duration: Permanent
Effect: The target is brought back to life, although they must change their high concept to something that reflects their time in death.


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DFRPG / Some Help for a GM new to the System
« on: August 20, 2010, 10:44:07 PM »
So, I've been GMing for a while (about 9 years), and a skill I've never seemed to have is spreading adventures over multiple sessions. This hasn't been a problem before, none of the games I've ran have had a mechanic resolving over multiple session run, but with the Fate system's advancement being central to this idea, I've run into a bit of a snag. I had hoped I'd be able to learn the skill by the end of my intro (to the setting/system) arc but with that having just closed about 10 min. ago, it appears I haven't. So any help you can offer?

Bonus Question: I've also been having trouble balancing encounters (often winding up too hard), is there any tips/tricks you can offer in this regard?

Thanks in Advance

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DFRPG / The Future of the Line
« on: July 07, 2010, 12:19:02 AM »
I was wondering if when later books are released, will we get new splatbooks to reflect the added changes to the series?

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DFRPG / Storm Front and the Soul
« on: July 05, 2010, 10:43:45 PM »
I've been re-reading Storm Front recently, and I noticed an interesting passage (Harry speaking of his soul):

Quote
I did't know what they saw when I looked in there-it wasn't a place I poked around much myself (Page 35)

Does that mean that a wizard can see into their own soul? If so how would a spell that does so work in DFRPG.

I would rule that it does work, using a thaumatgury (making the impossible possible), using a complexity 12 divination spell (Due to the multiple facts you can gain ex. how others wizards judge your soul, based on how dark it is).

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DFRPG / A Question regarding Magic and Mental Armor
« on: July 04, 2010, 03:53:00 AM »
I'm new to the FATE system, and have a question regarding magic and mental armor (as you can probably tell by the topic of this thread): If a wizard uses thautaumagry to create an enchanted object that grants mental armor, does that mean he/she no longer takes that much mental stress to cast evocations?

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