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Messages - Chrono

Pages: 1 ... 7 8 [9]
121
DFRPG / Re: Introduction Session Ideas
« on: July 12, 2012, 03:30:13 AM »
You think it is better to finish than leave something out?

122
DFRPG / Re: Holy Ninja
« on: July 09, 2012, 02:11:48 AM »
How a Ninja would use Rune Magic.



Can't argue with that.

123
DFRPG / Re: Introduction Session Ideas
« on: July 09, 2012, 12:17:19 AM »
Thanks. I was kinda hoping.

124
DFRPG / Introduction Session Ideas
« on: July 08, 2012, 04:56:17 PM »
I am planning a one-shot intro for a Dresden Files RPG. We only have 4-6 hours to play, but I am really hoping to start a campaign based on interest so I want to really show off the system. Here are some thoughts I had, and I would love feedback and suggestions.

1. Use pregenerated characters. I figured the Kids from Night Terrors would work well. I wish we had time for full character creation, but hopefully filling in skills and aspects will give them a taste.

2. Create an island. We don't have time for full city creation, so instead each player picks one thing they expect to find on the island they all shipwrecked on ( it was only supposed to be a 3 hour tour) and we turn those choices into locations.

3. Offer some power options. I know at least one player wants to sling spells, so instead of tweaking characters I want to have a face or more offer items of power or better yet sponsored magic. I am hoping this will inspire some good roleplaying as well.

4. Hilight the unique strengths of the system. I want the climax scene to be less about physical combat and more mental/social. Maybe resisting a demon offering power or a way home. I also want to get the players used to tagging aspects and being tagged.

5. Make some handouts. Besides printing the character sheets I figure I will need a few index cards for any spells or items the sponsors offer and perhaps a quick sheet on combat basics (common skills, Using maneuvers, consequences, etc).

6. Keep the plot simple. I love complicated plot twists, but for a one-shot that just won't do. So the kids are shipwrecked and need to get home. They explore the island until they find someone that offers to send them home if they get rid of a demon. The demon is bound to an idol, so all they really have to do is break it or toss it in the ocean while the demon tries to persuade them not to.

7. Use everyones contribution. The demon and the sponser will each fit into one of the locations a player makes for the island, but I don't want to leave anyone's creativity out. Throw in a couple challenges to make sure every location has something interesting (a climb check or a snake to fight) and I hope to have a winner that everyone wants to play again.

125
DFRPG / Re: How would you handle...
« on: July 08, 2012, 04:09:15 PM »
Wouldn't the first one be an evocation maneuver and the second a thaumaturgy ritual maneuver?

126
DFRPG / Re: The Silver Strings (Item of Power help)
« on: July 08, 2012, 04:06:38 PM »
Definitely only a -1 at best with those abilities.

127
DFRPG / Re: “Vol 1: Your Story” falling apart
« on: July 07, 2012, 02:41:34 AM »
They do well about helping!

128
DFRPG / Re: Righteousness and Desperate Hour
« on: July 04, 2012, 04:13:17 PM »
Well if it increases the drama then it's probably the Dresden way to do it!

129
DFRPG / Re: Using Fists, Guns and Weaponry with Evocation
« on: July 04, 2012, 04:11:47 PM »
I suppose nerfing wizards is necessary for combat from a DnD point of view, but I have always found in the Dresden Files that a few extra fate points and some creative storytelling go a long way to keep characters on equal ground.

130
DFRPG / Re: Practical Application of (a specific) Death Curse
« on: July 04, 2012, 02:09:37 AM »
Either way it is a great story bit.

131
DFRPG / Re: Righteousness and Desperate Hour
« on: July 04, 2012, 02:05:21 AM »
My understanding was always that this should be an action for a regular turn.

132
DFRPG / Re: Rules for Pets and Allies
« on: July 04, 2012, 02:03:42 AM »
Wow. I was just treating my pet foo dog as an aspect. I had no idea we could give them aspects and abilities of their own.

133
DFRPG / Re: Character/City Creation a group activity?
« on: July 04, 2012, 01:44:42 AM »
Definitely. Even if you are running a one-shot, a quick city creation is invaluable!

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