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The Dresden Files => DFRPG => Topic started by: devonapple on April 17, 2012, 05:28:49 PM

Title: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 17, 2012, 05:28:49 PM
Powers like "All Are Equal Before God" can imply that the DresdenVerse defaults to what I would call an "Ultimate Good," meaning that whatever else happens, that God is kinda there as the ultimate power, subject of course to His provisions regarding faith and direct intervention. The inviolability of Thresholds - fortified as they are by the occupancy of happy, loving families - could indicate that something about the way the world works might be intended to protect good people. Also, Angels.

Not that God is going to step in and directly intervene if Outsiders start spilling into the world (or maybe He will?), but that in this universe, there is a Good, following it is Good, working against it is Bad, and there is an Afterlife.

Others have suggested a few powers which I feel challenge this default Ultimate Good, and it makes me wonder if this *is* just an assumption, or if I'm not alone. I am not sure exactly what the Powers were called, and in any case, I'm not intending to call out the contributors as wrong, but I will mention the Powers here.

One was a Power called something like "You Are Alone," which allows a possessor to ignore the "All Are Equal Before God" Power from the Sword of the Cross. Another was the opposite of "Bless This House," which allows the possessor to break down a Threshold from the inside. I find powers like this problematic because I feel, based on my understanding of the setting, that they subvert what should be inviolable tenets of the DresdenVerse: that once you have God on your side, He is going to trump the lesser powers of evil; that once you are in your comfy and well-loved family home, you are relatively safe.

When these things are subverted, I wonder where the line will be drawn - a question of escalation, a supernatural arms race. Does the DresdenVerse default to Ultimate Good or Ultimate Evil (or Ultimate Chaos)? Is God, Himself, eventually to be trumped by Those from Outside? Will someone eventually design a power modifier for "All Are Equal Before God" called "No, Really, God is With Me" which trumps "You Are Alone"? Or are the rare subversions like this an entertaining way to break up the status quo?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on April 17, 2012, 06:37:26 PM
Does the DresdenVerse default to Ultimate Good or Ultimate Evil (or Ultimate Chaos)? Is God, Himself, eventually to be trumped by Those from Outside?
My interpretation of DF convention is there are many gods (several are mentioned in the books) who (may) derive some measure of power from believers but aren't constrained by those beliefs.  The "God" isn't a Christian god or even an Abrahamic god - his function / goal is primarily about preserving Choice. 

So, unless Choice is "ultimate good" neither it nor "ultimate evil" exist in the setting.  I think it's more along the lines of balancing between maximum entropy and complete chaos.

Quote
...they subvert what should be inviolable tenets of the DresdenVerse...
To be honest, the Dresdenverse is one man's vision.  I suspect we subvert that in some way every time we play.  ;)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 17, 2012, 06:49:29 PM
So, unless Choice is "ultimate good" neither it nor "ultimate evil" exist in the setting.  I think it's more along the lines of balancing between maximum entropy and complete chaos.

I'm happy to shift to that paradigm, but my question of escalation remains. All things being equal, if we affirm the existence of the established terrestrial gods, and place them on a fairly even level, is there any level of agency which goes above that level? Should there be anything so powerful in this plane or another that it trumps that agency which has been set up in the DresdenVerse as "God" for which "All Creatures Are Equal Before"?

To be honest, the Dresdenverse is one man's vision.  I suspect we subvert that in some way every time we play.  ;)

Well, yes. :)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on April 17, 2012, 07:47:27 PM
I'm happy to shift to that paradigm, but my question of escalation remains. All things being equal, if we affirm the existence of the established terrestrial gods, and place them on a fairly even level, is there any level of agency which goes above that level?
If you accept my paradigm, it implies at least two powers are at least equal to the God(s) - entropy and chaos.  Not sure either has been completely personified in the setting but you can make a case for Outsiders representing chaos...possibly entropy as well if Outside is more than one 'place'.  (Not sure "place" is the right term for beyond the outer gates.)

Quote
Should there be anything so powerful in this plane or another that it trumps that agency which has been set up in the DresdenVerse as "God" for which "All Creatures Are Equal Before"?
I think that's going to depend on individual groups' views of the setting.  Is there one God or many gods?  Is said God Abrahamic?  Do gods exist outside of belief?  Are they constrained by belief?  Are they constrained by anything?  Or are they the constraints on 'lesser' individuals populating the setting?

I don't think every group will answer those the same way.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 17, 2012, 08:48:47 PM
Every table is gonna differ on this.

I will say however, that there is a Heavy Hitter side bar placing "The Almighty" at the top.  I should assume he will have very few analogues in most games/tables.  I'm not saying there are no powers of equal strength (though in some groups taht may be hte case)...just that there should be few if cannon means much to that table/group.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 17, 2012, 09:18:41 PM
We know that in the DV there are Fallen and they are led by Lucifer.  We know that various angels exist.  We know that the Angels claim not to have Freewill, so someone is directing them.  We know that the same someone once sent Uriel to do the plague of the First Born in Egypt.  We know that there is a force that guides Knights of the Cross to where they are needed.

In short, there is a Being that Mab refers to as "The White God" and that Micheal, Uriel, etc call "Boss".

However, we also know that Odin and the other "old gods" exist - but we don't know if they are ascended beings or if any of their "myths" are historic truth.  When Dionysus was reveal to exist (or had existed) and Bob mentioned the Sidhe Wars, I started to wonder if the Sidhe Wars were a more historic version of the Titanomachy...

But the creation stories in the Bible and those of the Greeks were completely different - and what do you do when religions collide?

There's someone on the spoiler forum (Ms. Duck) who always points out that Jim has never categorically stated that there a capital G God, Creator of Heaven and Earth.  Instead the Sidhe call him the White God but do not act afraid of him (or his power).

From a game point of view - does it really matter? We are talking about setting and plot devices.  Personally I'd use the Heavy Hitter chart and go with "as far as you know, He can take both Mothers with his hands tied behind his back".  Another option (used in some games) is to make the creator deity an Outsider who made the inside - putting Him at the level of the Great Ones that exist outside reality.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 17, 2012, 09:41:06 PM
The reason I ask the question is one of Power escalation, specifically as it relates to subverting certain mechanisms like All Are Equal Before God.

Are the White God and any potential coevals at the tippy top? And if they are the tippy top, can anything really be made to subvert the Gifts they bestow upon mortals?

Or is there always going to be a bigger fish? Should there be things in the world or Outside so dark and chaotic and anathema to Creation that the White God Himself must avert His eyes, if even for a moment?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 17, 2012, 09:44:47 PM
Personally, given that God is put right at the top of the powerful things list, I think the intent is that "All Creatures Are Equal Before God" is the end-all, be-all power. And even then, it only balances the scales in conflict, and only on one set of powers--it plows through Toughness, but not Strength or Speed, or even Recovery. Certainly not Evocation or a number of other powers.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: atavistic on April 17, 2012, 11:45:14 PM
There is a surprisingly elegant solution to this question that can be extrapolated by some of the things we find out about in the short story 'Sidekick'.
(click to show/hide)
  A being's ability to influence the physical world is limited and dependent on its connection to the world, a connection which is entirely based on MORTAL knowledge and belief.  Thanks to the fact that the white god and his angels have become a major part of virtually every culture on earth for the last few thousand years, that makes him the defacto top of the totem in terms of power on earth.
So in terms of is the universe good or evil, the great truth is that the physical universe is as good or evil as mankind believes it to be.

That being said, even heaven and hell seem to have rules of conduct, checks and balances and limits, so its entirely possible that there may be things out there that can out class ACAEBG, by some loop hole or another.  (personal pet theory: the creation of the swords out of the crucifixion nails and Judas's payment of 30 denari creating the nickleheads have a causal link like the chicken and the egg.
(click to show/hide)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: vultur on April 18, 2012, 04:27:35 AM
Well, in the big offscreen battle in PG, Michael chops up Outsiders with his Sword, without him even noticing they were anything other than "just regular demons". So Outsiders probably don't get a blanket immunity to "All Creatures Are Equal" (OTOH, maybe their Catch is "only against mortal magic", for all we know ... so nothing's conclusive).

As for the belief thing; I'm not so sure it's that straightforward. "Backup" never suggests mortal belief = power; it suggests a *total* lack of knowledge (not belief, it seems, given that the Brothers Grimm helped link the faeries to our world) might make NN beings lose their connection to the mortal world. That doesn't really imply more worshipers = more power, or that God is the strongest god due to having the most worship.

I really don't think there's any evidence that DV gods get power via belief as such; sacrifices, sure, we know they are a source of power - but even there I'm not sure the mechanism needs to be any different from the one where sacrifices can power a big spell. Odin doesn't mention lack of worship at all when he talks about his own power loss; he talks about the loss of his pantheon's cohesion without the Jotuns there to oppose. Also, god-type beings seem to be tied to places for their power - the naagloshii, Odin, the Lords of Outer Night... .but then, ordinary wizards can do sanctum invocations. Given the Lords of Outer Night being 'mostly retired gods' and Red Court Vampires, I'm not sure "god" is really a distinct class of being with its own rules in the DV the way fae are.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 18, 2012, 05:36:19 AM
I don't care much about the deeper metaphysics of the setting. They're rarely relevant to anything that I care about.

But All Creatures Are Equal Before God is mechanically problematic, and Powers that negate it might be a good way to make it less so.

If anybody's wondering, the problem with ACAEBG is that once it's introduced into high-level combat things get a bit rocket-tag-like. Pretty sure it's not much of a problem at normal power levels though.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tsunami on April 18, 2012, 06:54:45 AM
The problems with ACAEBG arise when you grant the power to those who already have other powers at their disposal.

A Human with a Sword (Weapon:3), decent to masterful skill and ACAEBG is a challange to most supernatural creatures.

A being with enhanced strength, speed and toughness wielding such a blade is totally off the scale.

The intent of the power is to make it possible for a non-powered human to stand up to the powered creatures.
That's why it doesn't balance well when used by powered characters.

Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Praxidicae on April 18, 2012, 09:14:57 AM
There is a surprisingly elegant solution to this question that can be extrapolated by some of the things we find out about in the short story 'Sidekick'.
(click to show/hide)
  A being's ability to influence the physical world is limited and dependent on its connection to the world, a connection which is entirely based on MORTAL knowledge and belief.  Thanks to the fact that the white god and his angels have become a major part of virtually every culture on earth for the last few thousand years, that makes him the defacto top of the totem in terms of power on earth.
My interpretation of the setting is heavily based upon the truthes revealed by Sidekick mentioned above.
The only reason that the 'White God' is seen as the almighty creator is that his creed has spread so far as to make him considerably more powerful than his former peers. This isn't a position he was always in, nor one that he can necessarily maintain indefinately, it's just the current state of play. As atavistic said, the world itself is neither ultimately good nor bad, it just is, its the combined Akashic subconscious of mankind that determines the nature of the status quo.
Edited for spelling
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 18, 2012, 01:14:52 PM
I don't care much about the deeper metaphysics of the setting. They're rarely relevant to anything that I care about.

But All Creatures Are Equal Before God is mechanically problematic, and Powers that negate it might be a good way to make it less so.

If anybody's wondering, the problem with ACAEBG is that once it's introduced into high-level combat things get a bit rocket-tag-like. Pretty sure it's not much of a problem at normal power levels though.

Define high level/refresh. 

I am inclined to disagree until further data is provided.

I can tell you right now my GM made super zombies a challenge for my knight even using ACAEBG.  Extra consquences from a stunt (1 mild) 2 milds from endurance (5 and 7 respectively). 

Tsunami brings up a valid point.

The problems with ACAEBG arise when you grant the power to those who already have other powers at their disposal.

A Human with a Sword (Weapon:3), decent to masterful skill and ACAEBG is a challange to most supernatural creatures.

A being with enhanced strength, speed and toughness wielding such a blade is totally off the scale.

The intent of the power is to make it possible for a non-powered human to stand up to the powered creatures.
That's why it doesn't balance well when used by powered characters.



Even then at high levels the knight can/should still be in trouble.  He/she has no toughness or recovery.  The bad guys can and will wear him down.  I should know from experience.

Sure, you start munchkining sacred guardian(+1-4 damage), strength powers(+ 2-6 damage), true aim(+1 accuracy), ACAEBG (bypass catch), weapon stunts (+1 accuracy or +2 stress, maybe both with multiple stunts?), and high skills... yeah, you got a monster on your hands.

A monster your table allowed and thus deserves (at least in my opinion)

(damage output bypassing all catches could equal up to: 15 + accuracy which includes the weapon skill, true aim, up to +4 for the roll and maybe a +1 accuracy stunt. : lets assume an even roll by both parties and an even skill rating...you could still add 1 or 2 damage from accuracy; yielding 17 damage without utilizing aspects, maneuvers, or consequences.)

lets see - 17 damage: 4 stress, 1 mild, 1 moderate, 1 severe. (or more milds if the target has them)  lots of damage eh?

Weapon : 3 ACAEBG nowhere near as bad, even with a +2 stress stunt.

lets see 3 damage: 3 stress.  Maybe 3 stress and a mild consequence if the +2 stress is added.

EDIT: a PC with mythic strength a weapon 3 mele weapon (though cars are viable as a weapon at that rating) could be dealing 11 stress.

even against a mythic tough hulking size foe - that is an 11 stress hit. minimum.  (take away the size and it is a 9 stress hit and a mild consequence) - very similar to the Knight who was using a sword of the cross and maybe a fate point.  Think about this though.  If the creature being hit is a Fae...and the mythicly strong character had iron... that fae would be in a world more hurt than even the Knight could dish out.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 18, 2012, 02:39:30 PM
Yeah, the power is explicitly written to say that it provides a balance for mortals who would otherwise have no chance. It becomes "problematic" if you ignore that and define it just as a -3 refresh power costing a fate point to use.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 18, 2012, 05:15:02 PM
I think I'm satisfied that my interpretation is in relative alignment with most of the community (which is not to say that I'm right/someone else is wrong - just that my own concerns have been settled), while acknowledging that there can be niche cases in which subverting the occasional absolute can be justified, and certainly if the table wants to place a darker, more Lovecraftian filter on the DresdenVerse.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 18, 2012, 07:02:53 PM
At one point, Bob says that the Swords of the Cross are focus items - focusing the faith of all who believe.

There are more believers living now than in the 12th century.  Or 15th century.  Or 19th century.  Just as there are more virgins and more everything else - the world population is just that much larger now.  Which, if Bob's "it focuses faith" theory is correct, means that the Swords are stronger now than every before.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 18, 2012, 08:59:16 PM
Yep, you guys get the problems with ACaEBG pretty well.

In order to balance it, you either need to add some prerequisites to the power or provide some method of countering it.

I favour the latter method, partly because I think that a Changeling Knight Of The Cross is a good concept for a character and I'd rather it be possible.

Also because I think that gods and upper-level Outsiders and Angels ought to have something along the lines of ACaEBG.

Ideally, Mab and Titania would both have an ACaEBG-equivalent and a defence against the same. That way, their power can be modelled without making them unable to fight each other.

PS: Taking Sacred Guardian and Weapons stunts with a Sword Of The Cross doesn't make you a munchkin. That's exactly what you'd expect a Knight to have, narratively speaking. And all Knights have True Aim. Making that combo broken causes non-powergamers to make broken characters by accident.
PPS: I'd expect the problems with ACaEBG to set in around 13 Refresh, as a ballpark figure. Since Knights need to waste some Refresh to qualify for ACaEBG, the problems can be disguised for a while.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 18, 2012, 09:03:22 PM
Personally, I'm fine with ACaEBG being limited to the Swords of The Cross.  Three items in all the world that have that power - that seems about right.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 18, 2012, 09:08:51 PM
But surely Uriel and Mab can put out that kind of power too. I doubt an archangel would have much trouble with a Loup-Garou.

Incidentally, something similar goes for some characters from other cosmologies. The Saint Of Killers, for instance.

PS: Since nothing is ever more special than the PCs, using narrative specialness as a balancing factor will always fail. Plus is warps concepts. Making a Sword overpowered means that all powergamers will want Swords. And that's bad, for quite a few reasons.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 18, 2012, 09:22:21 PM
But surely Uriel and Mab can put out that kind of power too. I doubt an archangel would have much trouble with a Loup-Garou.

I see being at that level as plot devices - but I'm not sure that the Loup-Garou we saw could be killed by an Archangel.  At least not without archangel falling.

If a Saint decreed the curse then I don't see an agent of God ending it.  I can see Uriel sending the Loup-Garou far away or not being there when the Loup-Garou was raging, but I can't see him killing the Loup-Garou.

Which brings my thoughts back to the original topic, with a slight twist - that McFinn couldn't be killed unless he had a child to pass the curse onto (which leads into Terra being pregnant at the end of Fool Moon and Fritz maybe being her son).  That since it was decreed that the curse run until the end of days an all powerful God will shape events so that the line survives...

Unless (of course) a demon was misleading Harry with the whole "a Saint is at the root of this" bit - which is possible.  If you look at the exact wording the demon used he doesn't say "a Saint channeled the Power of God to..." but something along the lines of "the legends say..." - making it possible that the demon truthfully related a false legend.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 18, 2012, 09:30:44 PM
I agree with Richard's recent posts.

I don't think ACAEBG is appropriate for Queens.  They can just chuck spells with shifts so high they can causes ice ages.  Imagine that put into a block spell.  ("You're never gonna hit me!")  They also have each other's catch.  Archangels have soulfire.  Problem solved.

I also do not think all Knights should have sacred guardian. Foo Dogs have that.

I sort of see the Swords as making Paladins in D&D.  They are no the end all.  They are not he best.  They are simply a very good weapon against the darkness.  They suffer sacrifice and in many strict games are only of certain races.  (DFRPG claims they are all mortal [ or mostly mortal]).  I don't think the game is set up to have that sort of superpowered being satisfying catches.  It is in my opinion a matter of game balance.  One I am usually in the minority on.  I am stubbornly decided on this matter.

I provided the math for why I feel it works and why/when it doesn't.


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In regards to the OP I sincerely feel that opposing powers may well be equal to and opposite to The Almighty and his Knights/Swords.  i also feel they should be as rare or rarer, unless your game is even darker than teh normal Dresdenverse.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 18, 2012, 10:24:10 PM
Easy fix for ACAEBG being too powerful.

High endurance - extra consequence at 5,7,9,11, etc.

Size powers.

Stunt/s allowing an additional or more consequences.

Combine as needed.

No toughness, no recovery, no immunity - no problem.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 19, 2012, 01:14:28 AM
You do realize that minor consequences don't actually give you any net extra protection the +2 soak also gives your enemies +2 to damage you next hit. So filling multiple minor consequence slots is a good way to get a character taken out in the next attack.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 19, 2012, 01:26:27 AM
You do realize that minor consequences don't actually give you any net extra protection the +2 soak also gives your enemies +2 to damage you next hit. So filling multiple minor consequence slots is a good way to get a character taken out in the next attack.

Sure in the next attack.  Meanwhile it (super zombie I mentioned earlier) had time to kill hostages, or attack my other party members.   And whilst we're being kinda rude... You do realize that having more endurance and stunts that grant you more mild consequences are designed to help you stay in the fight longer?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 19, 2012, 01:37:44 AM
Sure in the next attack.  Meanwhile it (super zombie I mentioned earlier) had time to kill hostages, or attack my other party members.   And whilst we're being kinda rude... You do realize that having more endurance and stunts that grant you more mild consequences are designed to help you stay in the fight longer?

I do realize that is what they are meant to do, but extra minor consequences are much better at helping you survive a single round than actually helping you survive a combat. What I meant was that minor consequences are 1 round advantage followed by a 1 round disadvantage and certainly no replacement for extra stress boxes which are superior in every way. Sorry didn't mean to offend you Silver.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 19, 2012, 01:43:06 AM
I see being at that level as plot devices - but I'm not sure that the Loup-Garou we saw could be killed by an Archangel.  At least not without archangel falling.

If a Saint decreed the curse then I don't see an agent of God ending it.  I can see Uriel sending the Loup-Garou far away or not being there when the Loup-Garou was raging, but I can't see him killing the Loup-Garou.

Which brings my thoughts back to the original topic, with a slight twist - that McFinn couldn't be killed unless he had a child to pass the curse onto (which leads into Terra being pregnant at the end of Fool Moon and Fritz maybe being her son).  That since it was decreed that the curse run until the end of days an all powerful God will shape events so that the line survives...

Unless (of course) a demon was misleading Harry with the whole "a Saint is at the root of this" bit - which is possible.  If you look at the exact wording the demon used he doesn't say "a Saint channeled the Power of God to..." but something along the lines of "the legends say..." - making it possible that the demon truthfully related a false legend.

Richard

I generally assume just because someone is a Saint it doesn't make them an agent of "The White God" it is just as likely that the Saint who cursed the Finn line was just a powerful wizard who could provide miracles on demand (got to love magic) and took a dislike to the family.   
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: vultur on April 19, 2012, 01:53:53 AM
I doubt beings get an All Creatures Are Equal power just from being on the higher heavyweight levels (Faerie Queens etc.), just doesn't seem appropriate to me. They might possibly have something that allows them to treat Physical Immunity as really high Toughness, though.

On the other hand, maybe they don't even have that. I don't think "everything except one rare Catch" Physical Immunity (though limited 'to mortal magic' immunity seems to show up fairly regularly) is common in the Dresdenverse. We've only seen it twice IIRC*.  Loup-garou only actually have it a small minority of the time, and they're not immune to magic in general (Harry blinded one) - a really powerful being could just bind it down immobile until the full moon passed. Nicodemus relies on an irreproducible item of power created from a colossally significant one-of-a-kind event. I don't think "immunity to pretty much everything all the time" is really a power that is going to be around barring things as rare as Nicodemus' circumstances, so it's perfectly plausible to me that even most of the major powers get along without the ability to get through that sort of immunity.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 19, 2012, 04:01:27 AM
I generally assume just because someone is a Saint it doesn't make them an agent of "The White God" it is just as likely that the Saint who cursed the Finn line was just a powerful wizard who could provide miracles on demand (got to love magic) and took a dislike to the family.

You could be right - which is another way the demon could have deceived Harry by mentioning a Saint.

As far as this part of the discuss goes, Dogma is a cute film that examines what happens when mutually exclusive religious statements happen.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Vargo Teras on April 19, 2012, 04:56:46 PM
I see no reason why a Faerie Queen should have, or need, anything like ACAEBG.  As Silverblaze says, their power is sufficient to deal with lesser creatures that have Catches they don't automatically meet, whether through raw force (with Legendary+ Convictions and focus items, it should be casually easy to deal enough damage to inflict severe consequences past armor and extra health boxes) or through tremendous versatility (I guarantee that Mab's servants have, over the aeons, bequeathed upon her any number of silver weapons and items, which a simple invocation of a Vast Resources aspect could provide for loup-garou killing).
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 21, 2012, 12:15:12 AM
Meh, whether or not you give gods ACaEBG is not that important right now. I have decent reasons for wanting to do so, but that can wait for another thread.

What's important is that ACaEBG is just too strong in a number of different scenarios.

This should be fixed.

Which can be done easily enough, either by changing ACaEBG so that it's not usable with the things that break it or by creating countermeasures.

Giving Mab and Titania one another's Catch is just as bad as giving them both uncountered ACeEBG. Any fight between them will end in one turn, in favour of whoever got initiative.

Now, you could just say that the game isn't supposed to be interesting or fun at such a high power level. But I don't know why you'd want to do that. The game should be fun in as wide a variety of circumstances as possible.

Not all Knights should have Sacred Guardian, but if we take an imaginary player with no mechanical knowledge and have him look for powers and stunts to customize his Knight with, he's likely to take Sacred Guardian. It's totally thematic.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 21, 2012, 12:24:55 AM
Maybe just have Sacred Guardian confined to Temple Dogs, since it's not listed among the regular powers in Your Story, and the justification for the power is that it's a result of the dog's Foo Dog parentage.

Unless a Temple Dog somehow became a Knight of the Cross. Which is just awesome enough for me to allow.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 21, 2012, 12:33:03 AM
Limiting a broken power to a certain character concept is never, ever, a good idea.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 21, 2012, 12:39:16 AM
So the problem is that Power A combines badly with Power B. Power B is only listed in one place, with one creature, as one of its unique powers, and not with the other canon mix-and-match powers, implying that it is, in fact, a power only available to that type of creature.

And the solution is to say that Power A should be changed?

Not to harp on about it, but it seems like the problem here is directly caused by boiling Sacred Guardian down to its bare mechanics and ignoring the in-game justifications for it.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on April 21, 2012, 12:40:19 AM
It seems to me that ACAEBG is only extraordinarly powerful if you regularly fight opponents with Physical Immunity and an unknowable/impossible Catch.  Short of that, how would a monster-hunter with modest Lore (enough to recognize what he's fighting) who regularly carries around an assortment of weapons (silver, holy, iron, etc) perform any less well?  In fact, such a character with an underperforming stunt that grants +1 stress to his chosen attack style will outperform a character with ACAEBG against most creatures (except for the rare cases noted above).

Add to this the fact that the only RAW characters that can access this power are Knights of the Sword and Champion of God who have the power with significant limiting factors (Divine Purpose).  If any other custom template is allowed the power without similar restrictions, what results is the fault of the table that accepted it, not the fault of the power.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 21, 2012, 12:47:15 AM
Sacred Guardian is pretty much always broken, in my opinion. The Sword isn't necessary.

ACaEBG is extraordinarily powerful if you regularly fight opponents with Toughness above Inhuman and non-easy Catches.

And Mr. Death, Becq, you really need to let go of this narrative power balance idea. It will seriously cripple your understanding of this game.

PS: The rules don't say that ACaEBG is limited to Knights. RAW, anyone can use it.
PPS: Divine Purpose isn't a limiting factor.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 21, 2012, 12:55:27 AM
ACaEBG is extraordinarily powerful if you regularly fight opponents with Toughness above Inhuman and non-easy Catches.
It's supposed to be powerful. As written, the power is supposed to even the odds between a Knight and -anything- with a toughness power.

Quote
And Mr. Death, Becq, you really need to let go of this narrative power balance idea. It will seriously cripple your understanding of this game.
I think I understand the game as written pretty well. Narrative is as important to the game as mechanics.

Quote
PS: The rules don't say that ACaEBG is limited to Knights. RAW, anyone can use it.
The only place the power shows up on the Swords of the Cross. So you have to have one of those Swords to use it--implying you're a Knight, or at least close enough to one.
Quote
PPS: Divine Purpose isn't a limiting factor.
It certainly was when Harry tried to use it against Lea.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on April 21, 2012, 12:57:38 AM
And Mr. Death, Becq, you really need to let go of this narrative power balance idea. It will seriously cripple your understanding of this game.
Can we skip the "one true way-isms"?  Seriously, there are probably more ways to interpret and play than there are groups.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on April 21, 2012, 01:14:15 AM
And Mr. Death, Becq, you really need to let go of this narrative power balance idea. It will seriously cripple your understanding of this game.
I'm not entirely sure I understand what you're saying here in the context of my recent comment on this thread...?
Quote
PS: The rules don't say that ACaEBG is limited to Knights. RAW, anyone can use it.
PPS: Divine Purpose isn't a limiting factor.
Not really.  Per RAW, it isn't a power.  It's a feature of a sample weapon, and that sample weapon is packaged with Divine Purpose.  When I've seen refresh breakdowns of the Sword of the Cross before, I think I've seen ACAEBG priced at -3, but Divine Purpose is generally not accounted for at all.  Given the significant limitations it imposes, I would argue that you are really paying -3 for "All Creatures Are Equal Before God's Divine Purpose", and a customized version of the power with less restricts would be priced higher.

But set that aside, for now, and assume that ACAEBG can be used as a drop-in power at -3 refresh.  How many creatures can you find in YS such that a character with an ACAEBG IoP (-1 refresh) will perform sigificantly differently against them than a character without the ACAEBG but who carries an assortment of special weapons for every occasion.

For example:
The foe is a Giant Scarecrow, with a net of -8 refresh worth of toughness powers.  An iron sword outperforms an ACAEBG sword because its wielder has two extra Fate to spend during the fight.

In effect, ACAEBG sums up to granting the ability to declare -- at the cost of a Fate point -- that you have a weapon handy that satisfies a particular Catch.  Which is overpowered as a basic declarations, but as a declaration backed by -3 refresh (or more, depending on how you price it) worth of powers whos single purpose is making that declaration, is it really that bad?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 21, 2012, 01:39:11 AM
There's no wrong way to play.

But there are many, many, wrong ways to design rules.

This is one of them. I've seen rules written from the perspective Mr. Death and Becq are proposing, and they're pretty much always bad. Adopting the opposite view will more-or-less instantly make you a better writer.

If a power breaks when used outside of its planned context, put that context in the Power's musts. Otherwise you create a balance landmine.

Incidentally...I really dislike it when people say that "it's the table's fault" if some issue with the rules arises. Basically, that's the same as saying that a group deserves to have their game damaged because of their lack of skill. Plus it's a step away from the Rule 0 fallacy, so that's not great either.

Most balance problems don't arise because people munchkin out intentionally. Most of them come from people who don't know how to avoid the flaws in their games.

PS: Divine Purpose should be handled through compels, as I've said before. It's unbalanced to provide a rebate for it and making it work without compels screws over whoever takes it. Really, this kind of stuff is what aspects are for. People should be free to add whatever weird narrative limits they want without hurting their characters. And if that doesn't convince you, reread the description of Divine Purpose and pay special attention to the second paragraph's first sentence.
PPS: YS specifically says that you don't need the Knight template to use a Sword. High Concept or template, it says. An appropriate HC is justification enough.
PPPS: I generally rate the badness of a rules problem by the amount of work that avoiding it requires. This is a fairly minor problem since you can just restrict the availability of ACaEBG. But the fact that you have to do so means that it is a problem.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 21, 2012, 03:36:01 AM
Maybe just have Sacred Guardian confined to Temple Dogs, since it's not listed among the regular powers in Your Story, and the justification for the power is that it's a result of the dog's Foo Dog parentage.

Unless a Temple Dog somehow became a Knight of the Cross. Which is just awesome enough for me to allow.

Funny story in our game.  I'll Pm you the details if you like.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 21, 2012, 03:44:26 AM
A quick:
If people want look at a discussion on the OT (does Uriel's boss run things) there's a thread raging in the spoiler section (where you find spoilers for everything up to and including Ghost Story).  Starting around http://www.jimbutcheronline.com/bb/index.php/topic,31930.msg1386131.html#msg1386131 (http://www.jimbutcheronline.com/bb/index.php/topic,31930.msg1386131.html#msg1386131) it has discussed the role of Dragons and compared various gods.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: McConaughey1984 on April 21, 2012, 12:57:12 PM
In the Books I would say that the answer is somewhat up for debate but for whatever reason the White God seems to have the Largest metaphysical/supernatural stones and no single other source we have yet met can go one on one. In game terms though we do have the  Supernatural Heavyweights listed on Our World page 28 and the White God is at the top of that list, and his/its form of sponsored magic is the most powerful. So it seems to me that the game would usually default to Ultimate Good as it was put at the beginning of the post. I also feel that this system is incredibly versatile and if in a particular group they want it to not be so and have powers equal to or greater the game would be able to accommodate that easily. But that is just my two cents.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 21, 2012, 01:47:49 PM
Bold parts are responses.

Meh, whether or not you give gods ACaEBG is not that important right now. I have decent reasons for wanting to do so, but that can wait for another thread.

What's important is that ACaEBG is just too strong in a number of different scenarios.

Not on a mortal knight.

This should be fixed.

Which can be done easily enough, either by changing ACaEBG so that it's not usable with the things that break it or by creating countermeasures.

Mortal knights only...?

Giving Mab and Titania one another's Catch is just as bad as giving them both uncountered ACeEBG. Any fight between them will end in one turn, in favour of whoever got initiative.

They already do... it's called trappings of summer and winter

Now, you could just say that the game isn't supposed to be interesting or fun at such a high power level. But I don't know why you'd want to do that. The game should be fun in as wide a variety of circumstances as possible.

Not all Knights should have Sacred Guardian, but if we take an imaginary player with no mechanical knowledge and have him look for powers and stunts to customize his Knight with, he's likely to take Sacred Guardian. It's totally thematic.

A) Only if they are part temple dog.
B) only if you let the player see Our World and give that player the idea they can take powers a dog has



It's supposed to be powerful. As written, the power is supposed to even the odds between a Knight and -anything- with a toughness power.
I think I understand the game as written pretty well. Narrative is as important to the game as mechanics.
The only place the power shows up on the Swords of the Cross. So you have to have one of those Swords to use it--implying you're a Knight, or at least close enough to one.It certainly was when Harry tried to use it against Lea.

Yeah pretty much this.

Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 21, 2012, 02:07:24 PM
There's no wrong way to play.

But there are many, many, wrong ways to design rules.

This is one of them. I've seen rules written from the perspective Mr. Death and Becq are proposing, and they're pretty much always bad. Adopting the opposite view will more-or-less instantly make you a better writer.

I'm sorry; that comes off as unbelievably arrogant.  I've helped design currently published MMO's (as beta tester and employee both) and the powers within and aided in at leat one homebrew system that was published with limited release.  Yes, you need to ignore narrative in many situtations, but you see this as far too black and white.  Ignoring the narrative is just as bad as using it too much. Of taht i can assure  you.  In fact, taking a nice median route will always make you a better writer/designer.  I understand game balance just fine.  If anything I am too strict with it, to avoid OP situations

If a power breaks when used outside of its planned context, put that context in the Power's musts. Otherwise you create a balance landmine. 

Agreed.  Both sacred guardian and ACAEBG needed to say they have certain requirements.  Hopefully errata will exist in the new supplement to be published.

Incidentally...I really dislike it when people say that "it's the table's fault" if some issue with the rules arises. Basically, that's the same as saying that a group deserves to have their game damaged because of their lack of skill. Plus it's a step away from the Rule 0 fallacy, so that's not great either.

Most balance problems don't arise because people munchkin out intentionally. Most of them come from people who don't know how to avoid the flaws in their games.

Have you played "One World By Night" - an organization of LARP players almost world wide for White Wolf publishing?  (Sorry, that is mostly a jest, but...) Most of the games I've played in over many states in the US - I found more purposeful munchkin players there than anywhere.  It is why my notions of game balance came from.  I saw what could be done with seemingly innocent powers. The combinations people came up with were actually staggering.

PS: Divine Purpose should be handled through compels, as I've said before. It's unbalanced to provide a rebate for it and making it work without compels screws over whoever takes it. Really, this kind of stuff is what aspects are for. People should be free to add whatever weird narrative limits they want without hurting their characters. And if that doesn't convince you, reread the description of Divine Purpose and pay special attention to the second paragraph's first sentence.
PPS: YS specifically says that you don't need the Knight template to use a Sword. High Concept or template, it says. An appropriate HC is justification enough.
PPPS: I generally rate the badness of a rules problem by the amount of work that avoiding it requires. This is a fairly minor problem since you can just restrict the availability of ACaEBG. But the fact that you have to do so means that it is a problem.

PS: I agree...mostly. Some compels added would be nice.  It also could very well be the built in way to destroy the weapon (you know all IoP have those, that is the Sword's)  which could mean ACAEBG must come with a way for it to disappear.

PPPS: The simplest solution has already been mentioned really.  Also, it was likely a mistake/oversight from a creation standpoint on behalf od Evil Hat.  There is also a chance, that they assumed people would jump to the conclusion only certain beings should have the power listed.  Example: Super Potent Emotion, Sacred Guardian, The Bark, Myrk, ACAEBG.

Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 21, 2012, 03:09:39 PM
Just gonna say I agree with Silverblaze in lieu of typing mostly the same stuff out.

But yeah, my take on it was that the powers in Your Story were the ones available for players, while the ones only put in one spot (like on a particular creature or NPC) were meant to be for those types of characters--you wouldn't have a PC with myrk unless they had some Hob ancestry, for instance.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on April 22, 2012, 01:51:06 AM
But there are many, many, wrong ways to design rules.
If that's even remotely true, why are there so many different systems?  Don't you think they'd evolve towards that one perfect system you seem to be postulating? 

Instead we have fragmentation - people seeking different things from games.  From some Indie games focusing on a single philosophy to games which try to be everything to everyone...and a whole bunch in between those extremes.

To be honest, the narrow view leaves me at a bit of a loss.  It's a big world out there.  Lots of differing cultures, philosophies, viewpoints, perceptions...as well as games, methods of gaming, types of games, and even reasons for gaming.  I tend to think this is a good thing.  Not only does it give me lots of choices but it also allows me to challenge myself with new things and broaden my personal experience set.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 22, 2012, 05:28:09 AM
There are many right ways to write rules and many wrong ones. The existence of multiple correct approaches does not make the existence of wrong approaches impossible.

And introducing narrative balance to powers is a wrong approach.

(At least if you do it the way everyone seems to want to do it. You might be able to pull it off if you used the sort of narrative restrictions that stunts have. The key, I think, is that the narrative balance of stunts is basically mechanical balance dressed up as narrative. But that's another topic.)

This is an arrogant thing to say, but it's true and someone should say it.

Never played One World By Night, it's possible that outside of my circles there are oodles of munchkinny game-ruiners. But when I play, I find that powergamers generally have a better grasp of game balance than other players. It's the clueless people that you need to watch out for.

What I've heard of other people's games backs up this viewpoint, but I admit I'm not 100% confident in it. Only 90%.

Limiting ACaEBG to non-magical attacks sounds like a good solution to me. Not a perfect one, though.

Sacred Guardian should probably be rewritten completely. It's just too good. Most of the powers and stunts in OW are sloppily balanced.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 22, 2012, 06:00:12 AM
As an aside, I have experience with a different LARP group - one that has found ways to clamp on various "I win powers" and "snowflake" aspects of the game.  We do this through hundreds of pages of house rules and a multilayer bureaucracy.  Ask "Can I play a X" and you might just have to ask the person running the game OR you might have to ask the person running the game, the person overseeing all the games in the city, the person overseeing all the games in the region, the person overseeing all the games in the country AND maybe even the one in charge of keeping the global game on track - with global covering USA, Canada, Australia, Ireland, parts of the UK,  several non-English speaking European countries, and some places in South America.

With that system in place we have powergamers exploiting loopholes to min/max their PCs so that they can kill other PCs.  Or not exploiting rules loopholes but pressuring the local STs to overlook character holes.  Things like "I've got a world class shooting skill (5 in that skill - the highest humanly possible) because I'm a former captain in the Navy Seals (or other special forces).  No, I don't have any skill points in athletics, survival, stealth, hand to hand combat, driving, know how to use a computer, or have any education higher than high school - but I was special forces captain.  I can shoot and all my other skills points went into the skills that my supernatural powers are based off of."

Maybe it's just a subclass of people who are drawn to LARPs, but there are a lot of power gamers out there who want to "win" at the expense of others.

Oh, and we also have a system in place to deal with cheating - and we need it.  I've seen character sheets where the player had twice the possible amount of XP he could have earned IF he had been a member a year earlier (i.e. joined when the current chronicle started) and attended every possible game.  Then there are the members we've had to kick out... The first two that spring to mind is one guy  who used his position in the storyteller hierarchy to view other player's sheets in the database and plan ambushing accordingly.  Then there's the former member who had one character sheet for his home game (where his ST knew what powers he could have bought with XP he had earned) and one for when he traveled (with a fake XP log to go with it) with more powers on it.

I also know people who munchkin out without trying to ruin things for others, but the memories of the "I WIN YOU LOSER!!!" types tend to crowd out the memories of the good munchkins.

Richard

Edited to add: I couldn't help feeling a little sympathy for the villainess of "It's My Birthday Too".  Virtually anyone who goes to vampires LARPs knows (or encountered) someone like her.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 24, 2012, 01:54:42 AM
Sounds like a combination of poorly-written mechanics and jerk players, to me.

The mechanically optimal behaviours of a game are the behaviours encouraged by that game. So if the preposterous character you just described is mechanically optimal, then the game is at fault for encouraging that nonsense.

And of course some people are jerks. Best solution is to not play with them, but that's not always practical.

So to deal with said jerks, you should have limits. Mechanical ones, because narrative ones encourage the sort of nonsense you describe.

If we say that you need God's favour to have ACaEBG, then those jerks will try to describe their character as God's chosen regardless of whether it fits. But if we say that you need Guide My Hand, Righteousness, and Holy Touch to have ACaEBG, then we avoid all that.

Those limits have the side benefit of letting people like me play different characters without feeling stupid.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 24, 2012, 03:54:22 AM
Sounds like a combination of poorly-written mechanics and jerk players, to me.

The White Wolf systems for Vampire the Masquerade (1st ed, 2nd ed, V:tDA, 2nd ed revised, DA:V, Victorian Vampire, and V20) have all been style over substance when it came to rules.  The LARP rules had fewer versions, but when rock-paper-scissors replaces the dice you know you're dealing with a rules light system.

And of course some people are jerks. Best solution is to not play with them, but that's not always practical.

Alas, most large LARP groups accept anyone - and have policies about not discriminating against anyone.  Of the people I can remember being kicked out in Canada:
one guy stole the local group's treasury - and it was in four figures,
one had a substance abuse problem and was a mean drunk,
one had serious mental health issues, and
the last one used his position as one of the people running the game to view other player's sheets so he could set up death traps for his in game enemies.

Or to put it another way, it takes a lot to be kicked out.  The mean drunk was suspended maybe half a dozen times, always getting sober long enough to come back with promises of "this time I'm staying sober and I mean it" before we finally took the step of kicking him out.

If we say that you need God's favour to have ACaEBG, then those jerks will try to describe their character as God's chosen regardless of whether it fits. But if we say that you need Guide My Hand, Righteousness, and Holy Touch to have ACaEBG, then we avoid all that.

Stacking stunts like that does have precedent in another FATE game - Spirit of the Century does it that.  A house rule like could easily be the best way to go.  Personally I like the idea of limiting to the Swords and only to the Sword, but requiring a pyramid for that stunt works too.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 24, 2012, 05:19:04 AM
Yeah, White Wolf mechanics tend towards the awful.

As an Exalted fan, I've seen some of their worst work up close.

PS: Giving strict prereqs to ACaEBG is really just a band-aid. It makes it harder to use the power with the things that break it, but it doesn't really solve the issue. To do that, you need to make it incompatible with a number of other things.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 24, 2012, 10:50:46 AM
I'd personally put the White God on equal footing with whatever makes up the top of the Outsider pyramid, above their Walkers. They probably outnumber Him, so keeping them on the other side of the Gate is really, really important. This is my personal canon, but it makes sense to me - putting the White God above even the Outsiders is too close to omnipotence. Once the players start asking why the White God doesn't step in and fix X, he becomes Elminster and it breaks versimilitude.

As for the tangential arguments: arguing for narrative balance is a functional argument in a system that supports it. DFRPG, which specifically encourages players to build their own Stunts and Powers and spell rotes and such from existing mechanics, is not such a system. Narrative balance is 0-weight because you are straight-up told "mess with it and make it yours", and so an argument that All Creatures are Equal is limited by narrative is absolutely nonfunctional.

What it is ACTUALLY limited by is "one Fate Point". What a Sword is limited by is "a context approximately as restrictive as a Sword's agenda" but that's already an inherent trait of IoPs and doesn't cross over to All Creatures are Equal. If there is a balance problem here, it needs to be addressed, because Dresden is not a locked setting where only Knights can have such a power, it is an open toolkit by design. It goes against the grain of DFRPG to assume that anything is limited to its original context. It goes against the RPG itself, which is 100% sufficient, but also against the Dresdenverse setting, which is a narrative kitchen sink with very few absolutes in the first place.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 24, 2012, 12:18:07 PM
Yeah, White Wolf mechanics tend towards the awful.

As an Exalted fan, I've seen some of their worst work up close.

PS: Giving strict prereqs to ACaEBG is really just a band-aid. It makes it harder to use the power with the things that break it, but it doesn't really solve the issue. To do that, you need to make it incompatible with a number of other things.

I almost worked for them as an intern in Georgia.  Then they announced they were ending their universe at Gen Con.

i opted out a that point.

Point is I own most of their books.  Yeah lots of their stuff needed some mechanics work.


I'd personally put the White God on equal footing with whatever makes up the top of the Outsider pyramid, above their Walkers. They probably outnumber Him, so keeping them on the other side of the Gate is really, really important. This is my personal canon, but it makes sense to me - putting the White God above even the Outsiders is too close to omnipotence. Once the players start asking why the White God doesn't step in and fix X, he becomes Elminster and it breaks versimilitude.

As for the tangential arguments: arguing for narrative balance is a functional argument in a system that supports it. DFRPG, which specifically encourages players to build their own Stunts and Powers and spell rotes and such from existing mechanics, is not such a system. Narrative balance is 0-weight because you are straight-up told "mess with it and make it yours", and so an argument that All Creatures are Equal is limited by narrative is absolutely nonfunctional.

What it is ACTUALLY limited by is "one Fate Point". What a Sword is limited by is "a context approximately as restrictive as a Sword's agenda" but that's already an inherent trait of IoPs and doesn't cross over to All Creatures are Equal. If there is a balance problem here, it needs to be addressed, because Dresden is not a locked setting where only Knights can have such a power, it is an open toolkit by design. It goes against the grain of DFRPG to assume that anything is limited to its original context. It goes against the RPG itself, which is 100% sufficient, but also against the Dresdenverse setting, which is a narrative kitchen sink with very few absolutes in the first place.

Well, you guys win.  Perhaps win is the wrong word.  I already said that by system all powers can be reskinned.  I knew that.  I just disagree with it and don't care for it.  I'll just have to shut my trap and live in my safe, secure, balanced, house ruled setting.  I accept this.  Think I'll hide in my bunker now :P

EDIT: One thing to point out first:

I know Sanctaphrax and I agree that ACAEBG should not be stacked on Evocation.

However, this is allowed by cannon rules when any power can be reskinned and ported to anything else.

-6 to 8 (cost is immaterial at this point -12) Sponsored Reaping Magic
Like Death Himself, Fourth Horseman of the Apocalypse, you would reap God were it His time. (Supernatural referrence)  With this power you surely could.  By spending a Fate Point or the equivalent thereof, you may satisfy any or all Catches with your evocations or Thaumaturgy spells.  This effect functions the same as ACAEBG and TCATWEGMD.


Now of course, you can still get your discounts for Evocation or Thaumaturgy.  Coming up with a concept to use this is pretty easy. It is totally legal by RAW, save a bit of nitpicking and adding some fluff; it is even ready for our Custom Sponsored Magic thread.

This just leads to infinite escalation.  -3 power "The Catch and Nothing but the Catch" has already been created here to ignore ACAEBG.

Well I want a power called:

-??? "There Comes a Time When Even Gods Must Die" - that is a Lex Luthor quote btw. I have your catch even if you have that paltry, silly power known as "The Catch and Nothing but hte Catch."  Also mine has a cooler and longer name so it trumps yours... :P

My heart is all twitterpated just thinking about it!
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 24, 2012, 03:22:41 PM
I almost worked for them as an intern in Georgia.  Then they announced they were ending their universe at Gen Con.

i opted out a that point.

Point is I own most of their books.  Yeah lots of their stuff needed some mechanics work.


Well, you guys win.  Perhaps win is the wrong word.  I already said that by system all powers can be reskinned.  I knew that.  I just disagree with it and don't care for it.  I'll just have to shut my trap and live in my safe, secure, balanced, house ruled setting.  I accept this.  Think I'll hide in my bunker now :P

EDIT: One thing to point out first:

I know Sanctaphrax and I agree that ACAEBG should not be stacked on Evocation.

However, this is allowed by cannon rules when any power can be reskinned and ported to anything else.

-6 to 8 (cost is immaterial at this point -12) Sponsored Reaping Magic
Like Death Himself, Fourth Horseman of the Apocalypse, you would reap God were it His time. (Supernatural referrence)  With this power you surely could.  By spending a Fate Point or the equivalent thereof, you may satisfy any or all Catches with your evocations or Thaumaturgy spells.  This effect functions the same as ACAEBG and TCATWEGMD.


Now of course, you can still get your discounts for Evocation or Thaumaturgy.  Coming up with a concept to use this is pretty easy. It is totally legal by RAW, save a bit of nitpicking and adding some fluff; it is even ready for our Custom Sponsored Magic thread.

This just leads to infinite escalation.  -3 power "The Catch and Nothing but the Catch" has already been created here to ignore ACAEBG.

Well I want a power called:

-??? "There Comes a Time When Even Gods Must Die" - that is a Lex Luthor quote btw. I have your catch even if you have that paltry, silly power known as "The Catch and Nothing but hte Catch."  Also mine has a cooler and longer name so it trumps yours... :P

My heart is all twitterpated just thinking about it!

As a gm you can always say no, you get to approve character sheets if balance really concerns you then just be a more dictatorial gm and crack down on character concepts you don't like, your table your rules there is no right answer etc.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 24, 2012, 05:12:37 PM
There's that sidebar that says not all the powers listed on pages 160-161 are appropriate for PCs.  I agree with that.

When it comes to the powers from OW - those ones were looked at less than the main powers.  Someone tried to model a creature and invented a power on the fly, not necessarily taking the time to ensure that it meshed with the existing powers.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 24, 2012, 07:28:59 PM
Well, you guys win.  Perhaps win is the wrong word.  I already said that by system all powers can be reskinned.  I knew that.  I just disagree with it and don't care for it.  I'll just have to shut my trap and live in my safe, secure, balanced, house ruled setting.  I accept this.  Think I'll hide in my bunker now :P

I think win is the right word. I'm happy with it, anyway. I agree with YOU 100% that things need to be houseruled and home-balanced; the system is not perfect. Although as far as Evocation and All Creatures are Equal goes, that's really a problem with Evocation being too powerful in the first place rather then All Creatures are Equal.

Quote from: Silveblaze
However, this is allowed by cannon rules when any power can be reskinned and ported to anything else.

I believe cannon rules are more appropriately the domain of settings like 7th Sea.

There's that sidebar that says not all the powers listed on pages 160-161 are appropriate for PCs.  I agree with that.

When it comes to the powers from OW - those ones were looked at less than the main powers.  Someone tried to model a creature and invented a power on the fly, not necessarily taking the time to ensure that it meshed with the existing powers.

Richard

Right, which is bad design. Blatantly overpowered combinations made by rules finagling I understand are hard to screen for, but a -1 Power should not be a gamebreaker because someone wasn't paying much attention to it.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 24, 2012, 08:56:27 PM
@Viatos: I agree with you about everything.

@Silverblaze: Hm, maybe we're not as opposed as I thought.

I have no problem with the idea of disallowing powers for concept reasons, as long as it's not part of the rules. I'm just religiously opposed to rules that dictate narrative, with very few exceptions.

@Richard_Chilton: I got the opposite impression from that sidebar. I took it as a nod to practicality and player preference. My reading was, "you can take Spirit Form, but you probably don't want to".

Which is more or less exactly the way I like to see NPC powers handled.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 24, 2012, 10:02:17 PM
Right, which is bad design. Blatantly overpowered combinations made by rules finagling I understand are hard to screen for, but a -1 Power should not be a gamebreaker because someone wasn't paying much attention to it.

My take was that they weighed listing PC powers and NPC powers separately and decided to list them all in one place.  In my mind that was a mistake - that listing them all together blurred the lines between the two categories.   Then again, they seem okay with people mixing and matching if the table wants to.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 12:00:31 AM
My take was that they weighed listing PC powers and NPC powers separately and decided to list them all in one place.  In my mind that was a mistake - that listing them all together blurred the lines between the two categories.   Then again, they seem okay with people mixing and matching if the table wants to.
 
Richard

If they'd wanted NPC powers to exist, they should have made such a distinction. As it stands, there's no such thing as an NPC power, just powers.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 25, 2012, 12:23:11 AM
If they'd wanted NPC powers to exist, they should have made such a distinction. As it stands, there's no such thing as an NPC power, just powers.

That is a matter of willfulling ignoring intent in my opinion.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 12:27:31 AM
That is a matter of willfulling ignoring intent in my opinion.

Could you provide any citation that suggests intent for such a thing as an "NPC Power" to exist?

I can cite half the book suggesting that such intent is completely the opposite of what the authors wanted. If powers were not meant to be accessible to players, they would not be tagged with Refresh costs, placed in the player section, and noted as examples to be used for building your own powers at the beginning of that section.

I believe author intent is fairly obviously "no such thing as NPC powers". It's possible someone didn't get the memo when they wrote Sacred Guardian, but that's an abnormality, not a default. The sections that actually talk about powers are a little more relevant then one random power in OW being terribly balanced. How does that suggest an NPC power, anyway? It's bad design even if it's only given to Foo Dogs, I think it's more likely that the writer just didn't think too much about the implications. There's nothing in there that states "this should be an NPC power".
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 25, 2012, 12:34:06 AM
I didn't seem them listed under the powers section in Your Story.  That is where the inference came from. 
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 12:39:31 AM
I didn't seem them listed under the powers section in Your Story.  That is where the inference came from.

The powers section in YS is a toolkit that encourages you to make your own. In OW, powers exist that ARE fairly balanced, and you could certainly have made them up yourself, like Myrk and Zone of Silence (which work well together, by the way). All powers are built according to the same guidelines.

One power is built badly - it's not a huge oversight, but it is a significant one, to not have mapped out the mechanical significance of Sacred Guardian. This is a power worth much more then 1 Refresh, and frankly opens design space that should really remain sealed. I'd much rather go with "that power is bad" then "Our World, despite following the same mechanical guidelines introduced in Your Story, including the cost of powers which the player could have invented on their own, is NPC only".

My copy of both books contains nothing to support such a claim.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 02:18:25 AM
Why do I think that there are NPC powers? To quote from YS 159:
Look but don’t touch?
A number of the powers presented in this chapter aren’t really player character focused. It’s unlikely you’ll see any PC show up with the powers of a ghost, or able to eat someone’s soul and impersonate them and their powers, or living inside a dead body like a zombie or Black Court vampire.
At least, that’s our take on it. But we could be wrong! At the least, the GM will be looking at this chapter when building creatures and foes to oppose the PCs—and in some games, she might even see a few “typically NPC” powers she’d be entirely happy to let the players get access to. Everyone’s game is different, so we decided it would be best to put all the powers in one place.

True, I added the bold, but I'm not sure they could have spelled it out any clearer.  Not everything in the Powers section were meant for PCs to use.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 02:34:38 AM
Looks like everything in the Powers section was meant for PCs to be able to use to me. Otherwise, there'd be a line like "this power is not for PC use, PCs cannot have this power". Their internal designations are meaningless; in fact, they point out in that quoted section that they are meaningless.

I don't see your argument here. That's text explaining that there's no such thing as an NPC power. "Powers that we think are typically NPC but will allow players to have anyway if they want to" are not NPC powers. They're not restricted in any way, and author intent is not to bar them from PCs, they just feel that those powers are unlikely (their word) to show up in a PC.

A power tagged by UNAVAILABLE FOR PCS is an NPC power. Anything that a PC can have is a PC power.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 25, 2012, 03:36:24 AM
Looks like everything in the Powers section was meant for PCs to be able to use to me. Otherwise, there'd be a line like "this power is not for PC use, PCs cannot have this power". Their internal designations are meaningless; in fact, they point out in that quoted section that they are meaningless.

I don't see your argument here. That's text explaining that there's no such thing as an NPC power. "Powers that we think are typically NPC but will allow players to have anyway if they want to" are not NPC powers. They're not restricted in any way, and author intent is not to bar them from PCs, they just feel that those powers are unlikely (their word) to show up in a PC.

A power tagged by UNAVAILABLE FOR PCS is an NPC power. Anything that a PC can have is a PC power.

So just true glamours and Myruk (actually not even Myruk if you allow hob changelings) then.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 03:50:57 AM
Looks like everything in the Powers section was meant for PCs to be able to use to me. Otherwise, there'd be a line like "this power is not for PC use, PCs cannot have this power". Their internal designations are meaningless; in fact, they point out in that quoted section that they are meaningless.

No, they don't say that it is meaningless.  They say that if you want to break the rules, then that's fine with them, but that some of these powers aren't meant for PCs.  If they didn't want to say that then they wouldn't have wasted word count on sidebar saying that.

Domination - any mortal with this power is going lawbreaker his Aspects into negative ones.  That looks like NPC to me.
Greater Glamours - since full Fae lack freewill and thus are not PC types, the description is basically saying NPC only.

In short:
PCs weren't meant to have the powers of a ghost, or be able to eat someone’s soul and impersonate them and their powers, or be living inside a dead body, but if that's what the table want then the people who made the game aren't going to send stormtroopers to your house to make you play the one true way.

This is another way that playing without Templates can break the game.  Without Templates, there are no limits on the mix and match powers - even those that were never meant to be mixed and matched.  And no, I don't see the line that says YOU MUST MAKE CUSTOM TEMPLATES OR WE SEND IN THE STORMTROOPERS - but maybe my copy of the game is defective that way.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 25, 2012, 04:34:06 AM
The powers having refresh costs isn't evidence that they're meant to be used on PCs. Refresh cost isn't just to determine how many powers a PC can have, it's also the way the book advises you scale opposition to the PCs, and to give a sense of how strong the various supernatural creatures are.

The books are written in such a way that they don't really flat out say "no" to anything, this is true. But you have to ignore a lot to say there wasn't certain intentions they had in mind, like the bit Richard quoted, or another part where Billy describes something as an "evil people eater power" and advises GMs to be very careful about letting PCs use it.

It says right at the start of the section that some of the powers just aren't going to be used by PCs, but they put them all in one place for convenience's sake.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Locnil on April 25, 2012, 06:11:51 AM
It still does not say that those are explicitly PC only. It's just a recommendation (Taking this power probably wouldn't give you a fun game, so maybe something else.) There's no way the developer could figure out what would work in every game, so they just made these powers and noted that they are not suited to all games.

But the fact that these powers were written out - and given a price - seems to me that these powers can be taken by PCs.

But by this point I think we've strayed  waaayyyy too far into YTMV territory for there to be any meaningful discussion. Ah well. The sidebar in YS seems to be doing its job perfectly, then.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 06:18:43 AM
No, they don't say that it is meaningless.  They say that if you want to break the rules, then that's fine with them, but that some of these powers aren't meant for PCs.  If they didn't want to say that then they wouldn't have wasted word count on sidebar saying that.

Er, no, there's nothing in there about breaking rules or powers not being meant for PCs. As you...quoted directly...they just note that they find it unlikely. 0 rules implementation. It's just a friendly sidebar. Doesn't even present "optional rule: this list of powers is off-limits to PCs", all it is is developer commentary.

Quote
Domination - any mortal with this power is going lawbreaker his Aspects into negative ones.  That looks like NPC to me.
Greater Glamours - since full Fae lack freewill and thus are not PC types, the description is basically saying NPC only.

Your reading is off. Let's talk about that.

1) Domination does not cause Lawbreaker. It is not a Spellcasting Power. The Wardens might cite and behead you, but the universe doesn't care.
2) You may have characters which are not mortals, who do not receive the benefits or drawbacks of Lawbreaker ever.
3) You may play a Lawbreaker.

That's every angle covered on Domination, I think. No points there.

Now, Greater Glamours. Only true fae may take the power, yes. True fae don't usually have free will, ehhh...putting aside an Aspect like "Cursed With A Soul" or whatever, which is totally valid, not having free will doesn't make you "not a PC". Not having REFRESH does. A CHARACTER with no free will is not the same as a PLAYER with no free will, who may spend Fate Points (it's not a character decision, after all - you can't decide to have a fortuitous arrival or ask the universe to collapse a staircase at a dramatic moment) as usual. The PLAYER doesn't lose agency just because the CHARACTER does. For an easy example, see Harry Dresden - he's a supposedly free-willed mortal who never resists Compels or otherwise exercises his power of choice. In nearly every situation, his reaction is predictable: he will do "the right thing" or make a grab for power to get himself closer to doing "the right thing". He never deviates. Playing a true fae is no different.

Is Greater Glamours balanced? No. Is Evocation balanced? No. Is DFRPG still awesome? Yes, so I forgive the designers their foibles.

In short: as Richard has quoted and the Powers section confirms, nothing is barred from PC use in the rules or by implication, and author intent is clear both from the supportive text for taking whatever you feel fits your character or that you want to play with, and from the total and irrefutable lack of powers that say "PCs may not have this" or even "PCs should not have this".

The strongest language in the whole book about it is "it's unlikely that PCs will have this". Where are you guys getting all this stuff about Domination breaks the rules or you're not supposed to make new templates even though there's a sidebar that says "if you want to, make new templates"? You have to ignore everything to say NPC powers exist, or that the authors advocated some kind of selective one-true-wayism in the template builds. DFRPG is a permissive, open toolkit by design and by intent.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 25, 2012, 07:01:29 AM
see Harry Dresden - he's a supposedly free-willed mortal who never resists Compels or otherwise exercises his power of choice. In nearly every situation, his reaction is predictable: he will do "the right thing" or make a grab for power to get himself closer to doing "the right thing". He never deviates. Playing a true fae is no different.

As much as I agree with your conclusion, I must object to this line of argument.

Refusing and buying off a compel does not necessarily mean that the relevant aspect does not describe a Truth of your character in that scenario, only that that Truth does not impede the character.

A Black Court Vampire can just as easily buy off a compel triggered by the dawn, or the Sidhe one triggered by an iron cage, as a mortal man one triggered by his Flaring Temper.
That is, if any of the above characters has a FP available to spend, their relevant aspect does not impede their goals in whatever manner was described by the compel (the vampire completes his immediate task with just enough time to find safe shelter for the day, or has representatives not similarly vulnerable to continue the task on his behalf while he rests; the Sidhe manages to wrap her hands in rags and bend the bars as if they were instead made of mere aluminum, enough for her to squeeze through with only moderate discomfort rather than substantial harm; the mortal man is prevented from committing a crime of passion by the intervention of a close friend, who knows how to defuse his anger).

Thus, the fact that Harry is never seen defying his nature in a substantial manner is not evidence that he accepts all compels that come his way.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 25, 2012, 07:18:44 AM
This is another way that playing without Templates can break the game.  Without Templates, there are no limits on the mix and match powers - even those that were never meant to be mixed and matched.

Bollocks.

Good writing means anticipating mixing and matching. DFRPG actually does this rather well.

Characters that go outside the canon templates are going to exist. There are loads of them in OW. The game has to be able to support their existence.

Evocation isn't really unbalanced. It's probably the strongest attack option, but only probably.

The sidebar is fairly clear. There are powers that are intended for NPCs, but you can take them if you want. If the powers are properly written, this will not present a problem. And most of them are properly written.

You'll notice that I say things like "assuming good writing" a lot when discussing this topic. The fact is, when you introduce narrative into mechanics you can paper over the flaws in your writing more easily. This is a bad thing, it encourages the sort of sloppy writing that White Wolf is famous for. And using Templates strictly is introducing narrative into mechanics.

Tedronai is right about compels, as usual.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 25, 2012, 07:28:00 AM
Tedronai is right about compels, as usual.

It helps when you're just addressing the same misconception whenever it rears its head.  Though I did manage to use different examples this time...mostly.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 25, 2012, 07:44:38 AM
Yep.

You know, this ties pretty closely into my standard tirade about narrative and mechanics and the difference between the two.

Not accepting their separation is probably the biggest cause of that persistent misconception about compels.

(This is the sort of thing I'm talking about when I mention the pernicious effects of believing in narrative-mechanical integration, in case it's not obvious.)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 08:29:32 AM
Er, no, there's nothing in there about breaking rules or powers not being meant for PCs. As you...quoted directly...they just note that they find it unlikely. 0 rules implementation. It's just a friendly sidebar. Doesn't even present "optional rule: this list of powers is off-limits to PCs", all it is is developer commentary.

Did we read the same text?
They talk about powers that aren't player focused.  That in their opinion, players shouldn't have these powers.  They directly refer to “typically NPC” power. 

Powers the game designers looked at and said "those are for NPCs".

Your reading is off. Let's talk about that.

1) Domination does not cause Lawbreaker. It is not a Spellcasting Power. The Wardens might cite and behead you, but the universe doesn't care.

You get the Lawbreaker stunt for breaking the laws of magic.  YS 172 "which break the hell out of the Laws of Magic (Domination being a good example)."

Please explain to me how you can make a Renfield without "Fourth: You’ve enthralled or otherwise laid a compulsion upon another being with magic, likely causing long-term psychological trauma to your victim."

Now, Greater Glamours. Only true fae may take the power, yes. True fae don't usually have free will, ehhh...putting aside an Aspect like "Cursed With A Soul" or whatever, which is totally valid, not having free will doesn't make you "not a PC".

Yes it does.  Not having Free Will makes you a monster, not a person.  It eliminates your ability to choose  to do anything except follow your nature.  It is why Mab wasn't a suspect in Summer Knight - Harry saw her nature and knew that she couldn't have acted contrary to it.

And to quote some sources:
YS Page 10: Monsters have Nature, Mortals have Choice - that explains it.

YS Page 14: Monsters are expanded on under the heading "Monsters".

YS: page 20:
PCs are not allowed to let their refresh level drop below one; when a character’s refresh hits zero or less, he crosses over that crucial, invisible line that separates a mortal’s free will from a monster’s compulsion of nature.

YS Page 59: Character Creation
Even a supernatural character has some strong ties to the mortal idea of free will.

YS Page 66:
Important: PCs may not reduce their refresh rate below one. This is the line dividing a mortal’s free will from a monster’s unnatural compulsions. (Even non-supernatural characters cannot cross this line, lest they become the kind of “human monster” that haunts the worst events of our history.)

YS pg 78: Why there are Knights of a Fairy Court:
they have mortal free will—in this, they are able to take action that is flatly impossible for faeriekind, for the fae cannot act in any way other than in accordance with their natures.
----
Notice how it says that "the fae cannot act in any way other than in accordance with their natures" - as in lack freewill?

YS Pg 146: The entire The Philosophy of Limits boxed section which hammers home "monsters have nature, mortals have choice."

In short: as Richard has quoted and the Powers section confirms, nothing is barred from PC use in the rules or by implication,

If you don't see:
"A number of the powers presented in this chapter aren’t really player character focused."
"she might even see a few “typically NPC” powers she’d be entirely happy to let the players get access to."
implying that some powers aren't PC focused or that some powers aren't typically NPC (unless a GM decides otherwise) then we really have nothing to talk about.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 09:56:30 AM
Did we read the same text?
They talk about powers that aren't player focused.  That in their opinion, players shouldn't have these powers.  They directly refer to “typically NPC” power. 

Powers the game designers looked at and said "those are for NPCs".</quote>

Your line break here is very appropriate because it involves skipping from one thing straight to another. A power typically granted to NPCs is not the same as the developers saying the following two things, for which there is no support other then your own conjuring:

1) Some powers SHOULD NOT be had by PCs.
2) Some powers ARE ONLY MEANT for NPCs.

What they state, instead, is that some of the powers they made, they find (one more time, class) unlikely to be of use to PCs. There are no shoulds or should nots. In fact, what exactly is that entire sidebar about? It's ABOUT "we are not imposing any shoulds or should nots". So there's no hardset rule, AND no author intent. Neither exist in DFRPG.

Quote
You get the Lawbreaker stunt for breaking the laws of magic.  YS 172 "which break the hell out of the Laws of Magic (Domination being a good example)."

Please explain to me how you can make a Renfield without "Fourth: You’ve enthralled or otherwise laid a compulsion upon another being with magic, likely causing long-term psychological trauma to your victim."

Super-easily, by not using magic. Domination is not a Spellcasting Power. Domination does not, and cannot, cause Lawbreaker. Or do you think Claws inflicts First Law violation? Does Living Dead mean you're a Fifth Lawbreaker? These are rhetorical, of course. Lawbreaker results from magic caused by mortals. Magic is defined by Spellcasting Powers.

And mortality is optional, which you're conveniently skipping over. You can play a non-mortal, which has its own benefits and drawbacks just as mortality does.

Quote
Yes it does.  Not having Free Will makes you a monster, not a person.  It eliminates your ability to choose  to do anything except follow your nature.  It is why Mab wasn't a suspect in Summer Knight - Harry saw her nature and knew that she couldn't have acted contrary to it.

Wow, that's racist! But seriously, it's not a helpful distinction. PCs tend to follow their nature anyway. Since you, as a player, define that nature - and how it expresses itself - all you have to do is play the character like any other. If you can play a Paladin in DnD, you can manage a true fae in DFRPG. It just involves less IC deliberation - your character knows their path, even before you've decided whether they go through door A or door B.

Your quotes are just echoing me, which seems like a pattern now. You lose your PC status when your Refresh drops to 0 or below. Not because your PC does or doesn't have free will. If it bothers you so much, take it as an Aspect: "So You're, Like, That Guy From Buffy?" on a Black Court Vampire, for instance.

Quote
"A number of the powers presented in this chapter aren’t really player character focused."
"she might even see a few “typically NPC” powers she’d be entirely happy to let the players get access to."
implying that some powers aren't PC focused or that some powers aren't typically NPC (unless a GM decides otherwise) then we really have nothing to talk about.

Okay, then we have nothing to talk about? You're making up nonsense about the authors wanting to control the powers they explicitly do not put any restrictions on, and you're basing it off the sidebar where the authors talk about how you're free to play as you like. It's like me saying Dresden is a book series about Harry Potter, and then referencing a Jim Butcher quote that Dresden is nothing like Harry Potter.

You're unsupported. Quoting my side of the argument and then extrapolating new ideas from it is not impressing me that you have a view worth considering. In fact, prior to this, I would have said "it's up for debate" in regards to players taking some of the weirder powers, but upon reading that sidebar and re-examining the system I can say with utter confidence "there is no debate; you are intended by the designers to play freely and without restriction on template or power selection. I know this, because they say so."
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 04:14:36 PM
It's ABOUT "we are not imposing any shoulds or should nots".

You still do not see that they implying that there are "shoulds".  Ones that they are not imposing, but ones that they have pointed out,

Super-easily, by not using magic. Domination is not a Spellcasting Power. Domination does not, and cannot, cause Lawbreaker.
The text of the book says that it breaks the law.

Where (for that law) does it say that magic must be used?

Or do you think Claws inflicts First Law violation? Does Living Dead mean you're a Fifth Lawbreaker? These are rhetorical, of course. Lawbreaker results from magic caused by mortals. Magic is defined by Spellcasting Powers.

Wow, that's racist!

Maybe, but it's the setting.

In the world that Jim has made there are those who have free will and those who don't.  Those who don't follow their natures and are monsters.  Creatures like Mab.  Creatures like Uriel.  Yes, Uriel - I didn't say that all monsters are bad and since Uriel lacks free will he qualifies.

But seriously, it's not a helpful distinction. PCs tend to follow their nature anyway. Since you, as a player, define that nature - and how it expresses itself - all you have to do is play the character like any other. If you can play a Paladin in DnD, you can manage a true fae in DFRPG. It just involves less IC deliberation - your character knows their path, even before you've decided whether they go through door A or door B.

You miss the point - a monster MUST follow his nature.  A Paladin could decide to go on a murder spree, killing countless innocents and becoming a Blackguard, but a True Fae cannot do anything except follow its nature.

For example, there are times that Lea wants to help Harry but she can't unless he bargains for her help OR Mab gives her an order to help him.  Why? Because she lacks freewill and thus must follow her nature.  As a True Fae she could no more help Harry for free than she can lie.


Your quotes are just echoing me, which seems like a pattern now. You lose your PC status when your Refresh drops to 0 or below. Not because your PC does or doesn't have free will.

You are ignoring the link to Freewill. 

Okay, then we have nothing to talk about?

Apparently - since you maintain that there is no implication there while ignoring everything that isn't a hard rule mechanic.

The core of the DFRPG is that it apes the setting.  Ignore the setting and you're playing Urban Fantasy FATE 2.0 - which is fine, but I prefer the DFRPG.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 25, 2012, 04:36:54 PM
Your Story Page 241

Quote

Non-Spellcasting Enthrallment
As enforced, the Laws of Magic are applied
where human victims are involved, but similarly,
they’re primarily applied where human
spellcasters are the ones doing the deeds. This
means that a White Court vampire laying her
sex mojo on a tasty little morsel is not technically
breaking the Fourth Law. This doesn’t mean that
the White Council has to like it, but usually this
is a case where the Accords trump the Laws, at
least as far as the politics and legal maneuverings
are involved.
For the purposes of game rules, such powers
are already assumed to have assessed the costs
for holding such sway over another’s mind. No
Red Court vampire is going to get slapped with
a Lawbreaker stunt for addicting someone to his
narcotic saliva.


Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 25, 2012, 05:39:20 PM
Hrm. An editing oversight it appears. We've got a passing comment in "Your Story" about how Domination is Lawbreaking, and a full paragraph in "Our World" about how it is not.

We have a few ways to resolve this:
1) Oops. Editing error. Ummm, go with "Our World." It's a whole paragraph.
2) Oops. Editing error. Ummm, go with "Your Story." It's the primary rulesbook.
3) Well, go with "Your Story" for player characters and "Our World" for NPCs. That's what "Our World" is: a compendium of NPCs.

I'm inclined to choose 1, albeit with the provision that I'm not inclined to let a PC have the Domination power.


Folks, it seems sometimes people want to pick and choose which parts of the book to hold up as "the rules" and which parts to dismiss as "noise."

All things being equal (that is, barring an editing oversight or other actual error), this game isn't a list of combat rules attached to a bunch of noise that you can safely ignore (except insofar as "Your Table, Your Rules" applies). It is a deliberate attempt to marry a game system (FATE) with a setting (Dresden Files), and I feel that the recommendations, guidelines, marginal comments, and suggestions are all placed there with care and intent, to inform how you play the game.

If the book explains that some powers aren't appropriate for PCs, trust that there *is* a line, and while they didn't explicitly draw one in the sand, they did put that there so that player and GM both know that there should be one, and that the GM is going to exercise some control over what characters a player can make.

People are going to make custom powers.
People are going to make custom templates.
The DFRPG setting has a whole suite of playable templates which can, on their own, provide a variety of fun roleplaying opportunities.
And the DFRPG setting implies a whole secret world of unknown perils that lurk just beyond sight, waiting until the PCs start poking into the shadows to find out what happened to some poor innocent human.

Embrace the power of "and". But don't pretend that there isn't a line.

Because if you take nothing else from the Dresden Files, you should take this: it is about looking good and hard at that line, blood dripping into your eyes, as you stand up one more time against the darkness, knowing that just one step over that line - so simple to do: just a breath, a promise, a whispered name, a quiet surrender to an inhuman agency, or answering the call of the blood - would be to escape all your present troubles, provide succor for your friends or loved ones, or deliver on that promise you made, but in so doing, bringing a heap of new troubles on your head. What kind of a person are you going to be?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 25, 2012, 07:01:30 PM
Hrm. An editing oversight it appears. We've got a passing comment in "Your Story" about how Domination is Lawbreaking, and a full paragraph in "Our World" about how it is not.

We have a few ways to resolve this:
1) Oops. Editing error. Ummm, go with "Our World." It's a whole paragraph.
2) Oops. Editing error. Ummm, go with "Your Story." It's the primary rulesbook.
3) Well, go with "Your Story" for player characters and "Our World" for NPCs. That's what "Our World" is: a compendium of NPCs.

I'm inclined to choose 1, albeit with the provision that I'm not inclined to let a PC have the Domination power.

Folks, it seems sometimes people want to pick and choose which parts of the book to hold up as "the rules" and which parts to dismiss as "noise."

All things being equal (that is, barring an editing oversight or other actual error), this game isn't a list of combat rules attached to a bunch of noise that you can safely ignore (except insofar as "Your Table, Your Rules" applies). It is a deliberate attempt to marry a game system (FATE) with a setting (Dresden Files), and I feel that the recommendations, guidelines, marginal comments, and suggestions are all placed there with care and intent, to inform how you play the game.

If the book explains that some powers aren't appropriate for PCs, trust that there *is* a line, and while they didn't explicitly draw one in the sand, they did put that there so that player and GM both know that there should be one, and that the GM is going to exercise some control over what characters a player can make.

People are going to make custom powers.
People are going to make custom templates.
The DFRPG setting has a whole suite of playable templates which can, on their own, provide a variety of fun roleplaying opportunities.
And the DFRPG setting implies a whole secret world of unknown perils that lurk just beyond sight, waiting until the PCs start poking into the shadows to find out what happened to some poor innocent human.

Embrace the power of "and". But don't pretend that there isn't a line.

Because if you take nothing else from the Dresden Files, you should take this: it is about looking good and hard at that line, blood dripping into your eyes, as you stand up one more time against the darkness, knowing that just one step over that line - so simple to do: just a breath, a promise, a whispered name, a quiet surrender to an inhuman agency, or answering the call of the blood - would be to escape all your present troubles, provide succor for your friends or loved ones, or deliver on that promise you made, but in so doing, bringing a heap of new troubles on your head. What kind of a person are you going to be?

Actually its a miss quote from me the section was in "your story" in the Lawbreaker section sorry all.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 08:23:00 PM
You still do not see that they implying that there are "shoulds".  Ones that they are not imposing, but ones that they have pointed out,

There is no text anywhere in the books supportive of your conjured "shoulds". You're taking what was said, and then running off with it to invent reasons why you're right. But your points are not dependent on the game text, they're dependent on your opinions. I respect your opinions! But they have no place being presented as fact in a discussion about the nature of DFRPG, RAW and RAI.

You think there are shoulds. The developers do not; they reference only likelihood.

Quote
The text of the book says that it breaks the law.

Where (for that law) does it say that magic must be used?

Well, seems that's been handled for me. I notice you also skipped "is Living Dead necromancy / are Claws First Law violations waiting to happen". Anyway, aside from the text in Your Story...

Where in the LAWS OF MAGIC does it say that magic must be used? Really, dude?


Quote
You miss the point - a monster MUST follow his nature.  A Paladin could decide to go on a murder spree, killing countless innocents and becoming a Blackguard, but a True Fae cannot do anything except follow its nature.

Yes, a Paladin could. Many don't. If you're okay with not running wildly contrary to your character concept, there's no problem. It's just doing what you would have done anyway. If the lack of choice bothers you, as I said, either take an Aspect to enable free will or don't play a monster. If it doesn't, have at it!

Quote
The core of the DFRPG is that it apes the setting.  Ignore the setting and you're playing Urban Fantasy FATE 2.0 - which is fine, but I prefer the DFRPG.*

*The DFRPG altered by your houseruled setting elements, to be precise. Didn't you just start a poll about this?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 09:21:48 PM
3) Well, go with "Your Story" for player characters and "Our World" for NPCs. That's what "Our World" is: a compendium of NPCs.

Well agreeing with the rest of your post - I see option 3 working best.  Something along the lines of "No, you don't have to worry about giving lawbreaker to these NPCs".

And I think that if the game had undergone one last revising then someone would have picked up on  the conflict - spelling it out more clearly.  I also think that since the game had been under development for years that some of the developers would have had to make SAN rolls if it was delayed any further.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 25, 2012, 09:51:28 PM
Well agreeing with the rest of your post - I see option 3 working best.  Something along the lines of "No, you don't have to worry about giving lawbreaker to these NPCs".

Please see above, re: the relevant quote being mis-attributed to OW and actually being found in YS, specifically on page 241, in the section addressing the Laws of Magic and the Lawbreaker power.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 10:13:24 PM
Yes, a Paladin could. Many don't.

While a Paladin could make that decision, Mab can't.  Lea can't.  The Erlking can't.

Because they lack freewill and follow their nature as opposed to choosing their paths.

Below is a quote from someone who chose his path.  He accepts that in many ways he is more evil than the monsters because he had a choice.

(click to show/hide)

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 10:26:26 PM
Yes, a Paladin could. Many don't.
While a Paladin could make that decision, Mab can't.  Lea can't.  The Erlking can't.

Because they lack freewill and follow their nature as opposed to choosing their paths.

Didn't I answer this? Like, in the same paragraph you're quoting from? Like, immediately after the text you quote?

(click to show/hide)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 25, 2012, 10:28:41 PM
Here is where we disagree: in the DV setting, True Fae have no freewill.

Ergo, if something is flagged as "True Fae only" then it is flagged as NPC only.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 25, 2012, 11:07:18 PM
Here is where we disagree: in the DV setting, True Fae have no freewill.

Ergo, if something is flagged as "True Fae only" then it is flagged as NPC only.

Richard

You're not making sense now. First of all: I have never disagreed that True Fae have no free will by default, so...I have to ask, are you even reading my posts? I'm not accusing, I just don't understand how you keep missing this stuff, and it's a little grating, like you're having a conversation with yourself but wearing a Viatos-mask to conduct one side of it. I am here and stating my ideas and opinions, please don't cut out the first line and then argue it while ignoring that the rest of the paragraph answers your assertion.

True Fae have no free will, yup, check. Not sure how that translates into NPC status. You can

A) play a character without free will and still have a rich, rewarding roleplaying experience. Is not the Leanansidhe an interesting character? Doesn't she achieve her goals, even when they're at odds with her Court, because Faerie is tricksy? Can you play a character without, to use your example, deciding to go on homicidal rampages in total defiance of your established personality and agenda every now and then? If you can play a mortal who always Does The Right Thing, you can play a true fae. Heck, it's not even that restrictive. A Paladin's personal code is way more defined then a fae agenda. All you have to do is not lie and not break promises. You can, as noted, even resist compels - the spent Fate Point ensures you find another way to conceal the truth without actually going against your nature.

B) play a true fae or other monster with an Aspect granting them free will, if it really bothers you.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 25, 2012, 11:30:02 PM
Because the DFRPG equates 0-Refresh with "no free will":
YS 20: "PCs are not allowed to let their refresh level drop below one; when a character’s refresh hits zero or less, he crosses over that crucial, invisible line that separates a mortal’s free will from a monster’s compulsion of nature."
YS 66: "Important: PCs may not reduce their refresh rate below one. This is the line dividing a mortal’s free will from a monster’s unnatural compulsions. (Even non-supernatural characters cannot cross this line, lest they become the kind of “human monster” that haunts the worst events of our history.)"

Where the dispute arises is because not everyone agrees that:
If [0-Refresh = no free will], then [no free will = 0-Refresh].
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 26, 2012, 01:03:51 AM
I'm about to find myself with no agreeing with me at all.

Ah well what else is new?

 I think dropping below the refresh line is a game balance feature to keep players within a number of points to spend on a character.  People can tell me all day long that this has nothing to do with Free-Will and it plays no part in the narrative.  I wholeheartedly stubbornly ignore their assertations.

However, if a True Fae manages to get positive refresh...I say it has Free-Will.  It is playable so long as it does not disrupt game balance and the group finds it enjoyable.  That said, they should suffer from their aspects a lot since Fae are slaves to their natures.  I should know, we have one in our group.  It is a very mixed blessing and I'm not sure I like them as PC's but it happened and it isn't ruining the game.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Locnil on April 26, 2012, 04:09:43 AM
NPC does not automatically equate to "boring character that no one in their right mind should ever one to play."

Yes, Lea is a pretty cool character. At the end of the day, she is still a NPC.

Of course, your table, your rules. But it always seemed to me that the fluff reason for Refresh was free will. And while there is also a mechanical reason (game balance), both narrative and rules are important in the DFRPG.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 04:38:00 AM
True Fae have no free will, yup, check. Not sure how that translates into NPC status. You can

A) play a character without free will and still have a rich, rewarding roleplaying experience.

Not under the RAW.  That's why I keep repeating myself.

No freewill = not available as a PC.


Is not the Leanansidhe an interesting character? Doesn't she achieve her goals, even when they're at odds with her Court, because Faerie is tricksy?

She cannot do anything that is outside of her nature.  Example: Harry is dying.  Lea wants to save him BUT cannot do so unless he enters into a bargain with her.  If he won't, then she has no choice but to stand back and watch him die.

I could copy and paste, but I've done that several times and it hasn't gotten us anywhere.

Let me just say that Freewill is the core of the DV.
http://www.jimbutcheronline.com/bb/index.php/topic,28481.msg1220859.html#msg1220859 (http://www.jimbutcheronline.com/bb/index.php/topic,28481.msg1220859.html#msg1220859)

Included in Jim's statements is:
There is a rather long discussion as to what constitutes free will as an element in the back end of this book (Ghost Story).  Is what is presented and discussed as a concept, your own philosophy?  How did that come about, the idea that free will is making your choices based upon truth.

Right, and in the Dresden Files universe it's a vital component.  It's what devides mortals, human beings, from everybody else.  Is that we're the ones that have elements of both good and evil inside us, we're the ones who get to chose what to do.  And because that's who we are, we make the world around us through those choices.  The forces of the universe, these cosmic forces are always ballanced against one another, and we're the ones who can tilt that see-saw one way or another with our actions.  I think that is largely true in real life, but it is certainly a very fun, dramatic use of the concept of free will for writing with.  It's very important in general, and that's why Harry, as he's gotten more mature, he's striven so much harder to make sure that other people have a choice, you know, he's not trying to make choices for people any more, he's trying to make sure that they know what's going on, and can make an informed choice.
(from his discussion on if God is the Ultimate Good - back to the OT of this thread.  Listen to the panel at http://www.youtube.com/watch?v=dx8lOYZme1Y (http://www.youtube.com/watch?v=dx8lOYZme1Y))

No freewill = no ability to "tilt that see-saw one way or another with our actions".

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 26, 2012, 05:18:35 AM
since Fae are slaves to their natures.

As I keep finding myself pointing out, that's a matter of how you narrate the compel mechanics, including refusals of compels.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 05:23:45 AM
Not under the RAW.  That's why I keep repeating myself.

No freewill = not available as a PC.

You keep repeating yourself, yes. But so far every point you've brought up has been shot down by the game text, and guess what? So is this one. RAW is, when your refresh hits 0, you lose your free will and cannot be played. There is no RAW on playing characters who don't have free will in the first place, due to their inherent nature or some variety of curse. It's not covered, because it's a nebulous metaconcept with no place or purpose in game mechanics.

Quote
No freewill = no ability to "tilt that see-saw one way or another with our actions".

Sure. So? Think about the context - the sum total of power in the universe, minus human influence, comes out to 0. That...doesn't invalidate individuals. Mab is still powerful. Just because she's balanced by Titania doesn't mean she never does anything. She kills people, executes schemes, performs rituals, and gets to win if she can convince more of the universe to work with her then Titania, human influence or no. Because neither Court is 50% of the universe by itself. And a player character is much less; at the average level of play, there is no discernible difference between a free-willed PC and a monstrous one.

And, for like the third time, if it's really an issue for you personally, just give yourself free will. Again, it's a metaconcept. You can define things like that with an Aspect.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 05:33:56 AM
There is no RAW on playing characters who don't have free will in the first place, due to their inherent nature or some variety of curse. It's not covered, because it's a nebulous metaconcept with no place or purpose in game mechanics.

Did you read devonapple's post where he quoted the RAW? Freewill is in the mechanics.

It is also in the setting that Jim Butcher defined (for this world).  Look through any of Jim's writing, his interviews, his post to this board and you will see that freewill is a defining concept of the DV.  The game mechanics are an attempt to bend FATE to the point where it can simulate the world - so why would they need to underline in red something so crucial to the setting?

There are several places where they explicitly talk about "invisible line that separates a mortal’s free will from a monster’s compulsion of nature" - if that is not proof enough for you then nothing will be.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 07:39:57 AM
Once more:

1) There is no extant rule text barring playing a character without free will.
2) You can play a non-mortal character with free will.

No, vague allusions and the rules for dropping below 0 Refresh are not "enough proof". They're not "proof" of any kind.  Butcher feels that free will is very important, and I agree. That means you can tell awesome stories about its prevalence, and also squeeze extra gravitas out of its absence. You're spiralling farther and farther outside the core of things, searching for ever-more nebulous suggestions to extrapolate from rules you seem to believe set in stone, even though they don't actually exist.

This is the issue: I believe, and am supported by the game text, the developer commentary, and the author commentary upon whose work this game is based, that Dresdenverse is an urban fantasy kitchen sink setting and that DFRPG is an open, permissive toolkit.

You don't like that, for reasons you've outlined clearly. Balance, cohesion, et cetera. That's fine. Houserule the game as you like, lock templates, segregate powers, whatever. Alter the setting and rules however much you need to for your home game. But presenting your opinion as rules text in an online discussion isn't a great way to further that discussion. An extrapolated guess about developer intent is not the same as sidebar text, sidebar text is not the same as RAW, and RAW is mostly about enabling the player - the restrictions you're championing just aren't in there.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 26, 2012, 08:37:31 AM
I've lost track of this conversation.

But I guess that's okay.

I agree with what Silverblaze just said, for the record. I'd expect any fae PC to get hit with a lot of compels.

Which, I'd like to point out, is not some kind of crazy punishment for playing a faerie. It's just a restrictive concept, and compels come with that.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Locnil on April 26, 2012, 09:35:40 AM
Except, like you pointed out, that would mean the fae could buy out of their compels. meaning that they actually have a choice, thus, free will. Meaning that then they would be no difference between a fae PC and any other kind of PC.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 26, 2012, 11:09:46 AM
There are a few problems with what you just said.

1. You apparently didn't read or chose to disregard the sixth sentence of Silverblaze's post.
2. Negative refresh characters can still refuse compels if they get FP somehow.
3. Compels don't work that way. See Tedronai's posting history for an explanation.
4. Refresh is an out-of-game thing and free will is an in-game thing. The way they connect is malleable.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on April 26, 2012, 12:12:11 PM
Ooh boy, I step away for a little while and y'all add a whole page of discussion.

You're not alone, Silverblaze. I still agree with pretty much all you're saying.

Fae can certainly be PCs. I have to agree with Sanctaphrax, while Refresh is analogous to Free Will, buying out of a compel doesn't mean the Fae suddenly has the choice to defy its nature. It means that its nature isn't getting in the way. It doesn't mean that Mab has suddenly chosen to be nice and kind and fluffy, it means that Mab's nature as a cold, calculating, scheming Faerie Queen isn't hampering her.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 26, 2012, 02:40:08 PM
The book does say dropping to ZERO or less refresh makes your chracter unplayable.  It is now an NPC.

Viatos?  Do you just ignore this rule?  How do you limit refresh in your game? I'm genuinely curious.  Also, just genuinely cuirous.  Are you the type of person who likes to argue for the sake of it?  I'm also fine with that.  Just curious.

You don't have to believe 0 refresh means 0 Free-Will.  I can't make you.  No one can.  I do think that it is implied in the text.  That is all the proof anyone can attempt to give you.  It doesn't change the fact that zero refresh is no longer playable.  (like a Vampire in WW with zero humanity or path rating)  it is a balance factor or a game rule.  You can give it any narrative in game reason you like.

If this rule is ignored; it is no different than - not using fate points - not using social combat- not having wizards exist.  A house rule of your choosing, likely not a common one.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 02:55:23 PM
The book does say dropping to ZERO or less refresh makes your chracter unplayable.  It is now an NPC.

I'm getting a little sick of repeating myself, and then someone circles back around to a point that's been dealt with. I've answered this several times now.

TL;DR Yes, having 0 Refresh makes a character unplayable. However, you can play a character without free will without instantly dropping to 0 Refresh. Say, a mortal whose soul has been stolen, or a golem who has been commanded to live freely, or a young sidhe, or a half-BCV (Reds have Infected, Whites have Virgins, let's say Blacks have Brides).
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 26, 2012, 03:36:22 PM
We can possibly agree on that fact that not having Free-Will may not = Zero Refresh.

Prety sure halfs; "half-BCV (Reds have Infected, Whites have Virgins, let's say Blacks have Brides)." have Free-Will anyway.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Locnil on April 26, 2012, 04:21:50 PM
There are a few problems with what you just said.

1. You apparently didn't read or chose to disregard the sixth sentence of Silverblaze's post.
2. Negative refresh characters can still refuse compels if they get FP somehow.
3. Compels don't work that way. See Tedronai's posting history for an explanation.
4. Refresh is an out-of-game thing and free will is an in-game thing. The way they connect is malleable.

Ah. Well, my bad, then.

Hmm. Come to think of it, has these boards come to a conclusion on how negative refresh characters can get FP? Compels, yes, but then there is the matter of negative refresh..
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 26, 2012, 04:28:37 PM
Ah. Well, my bad, then.

Hmm. Come to think of it, has these boards come to a conclusion on how negative refresh characters can get FP? Compels, yes, but then there is the matter of negative refresh..

I'd say on an event that allows you to refresh fate points they would lose fate points equal to their negative rating.  They could still gain them due to compels yes.

This board hasn't reached a consensus ever ( forums arely do), howver we used to come far closer than what we do lately.  We as a community rarely agree on much lately.  As can be evidenced by the latest threads and posts over the last month.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 26, 2012, 05:59:50 PM
I disagree about that. We always disagreed this much.

But seriously, NPC Fate Points are mostly handwavium. They get them when their Aspects are invoked against them, when they're compelled, and when the GM says so.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 26, 2012, 06:22:27 PM
I disagree about that. We always disagreed this much.

But we've been much more civil about it.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 26, 2012, 06:29:30 PM
I don't think we've been too uncivil lately.

Then again, I tend to be pretty tone-deaf when it comes to this stuff.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 07:15:24 PM
Once more:

1) There is no extant rule text barring playing a character without free will.
To quote OW:
Does that -4 refresh mean that I could play a spectre with free will or something?
Not really. These things are low refresh-cost, but don’ t take that as an indication that they have free will. They’re tools, wielded by a binding necromancer.

---
Which seems clear - no freewill = not something you can play.

2) You can play a non-mortal character with free will.

With homebrew, yes.  Show me the template that allows non-mortals other than WCV.

The fact that WCV need their own template demonstrates the need of a custom template for non-humans.

An extrapolated guess about developer intent is not the same as sidebar text, sidebar text is not the same as RAW, and RAW is mostly about enabling the player - the restrictions you're championing just aren't in there.

Since the sidebar is in the rules it is part of the RAW.  No, it isn't something that covers hard mechanics, but it is the RAW.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 07:47:03 PM
To quote OW:
Does that -4 refresh mean that I could play a spectre with free will or something?
Not really. These things are low refresh-cost, but don’ t take that as an indication that they have free will. They’re tools, wielded by a binding necromancer.

---
Which seems clear - no freewill = not something you can play.

Once again, conclusions drawn from no evidence. Spectres do not gain free will from positive refresh. The question is not "can I play a spectre" and the answer is not "no, you cannot play a spectre". The question is "can I play a spectre that gains free will from positive refresh" and the answer is "no, they don't gain free will just because of their power level".

You can still play one without free will, and you can still take an Aspect for free will. Free will remains a metaconcept. Gangsters can lose it and fallen angels can gain it.

Quote
With homebrew, yes.  Show me the template that allows non-mortals other than WCV.

Why would I need a template other then WCV to show you? "Show me an example, but don't use the example in the book". I asked before if you were reading my posts when I noticed you were ignoring large sections of them and posting questions answered BY those sections. Now I have to ask if you are proofing your own. This makes no sense.

WCVs are the obvious example.

Quote
The fact that WCV need their own template demonstrates the need of a custom template for non-humans.

Okay, no problem. So make one. You can do that.

Quote
Since the sidebar is in the rules it is part of the RAW.  No, it isn't something that covers hard mechanics, but it is the RAW.

That's not what RAW is. Sidebars are never RAW. Actually, the entire point of sidebars is to have conversations with the product-user outside of RAW, including providing optional rules or exploring alternatives to a printed setting or clarifying issues that might arise in actual play.

It doesn't matter in this case since despite your relentless distortion that sidebar supports an argument which is not yours, but knowing what the RAW is is probably important. RAW is rules-as-written. Not rules-as-written-plus-interviews-plus-commentaries-plus-homebrew. It's just the hard mechanical rules (and any "soft" mechanics used to talk about those rules, like the guidelines to creating a stunt).
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 08:29:32 PM
You can still play one without free will, and you can still take an Aspect for free will. Free will remains a metaconcept. Gangsters can lose it and fallen angels can gain it.

This is where we disagree.  I've quoted several places where it says that freewill is key, that without it you are a "monster" (perhaps a human monster) that is a slave to your nature.

As to taking an Aspect to gain freewill, I see that as rules breaking as taking an aspect to fly.  "I have freewill" is just as alien to Fae as "I can flap my wings and fly" is to a Pure Mortal.


Why would I need a template other then WCV to show you?
Because I asked you to show me a template in the RAW that allows you to play a True Fae.  To connect the dots:
There is no Template in the RAW that allows you to play a True Fae.
There is a power that is restricted to True Fae.
Therefore there are powers designed for NPCs only.



Okay, no problem. So make one. You can do that.

Again, we are at the point where there in a power in the RAW that no PC can take in the RAW.

That's not what RAW is. Sidebars are never RAW.

We strongly disagree on this point.

Especially in this game where larges chunks of marginal writing is used.

It doesn't matter in this case since despite your relentless distortion that sidebar supports an argument which is not yours, but knowing what the RAW is is probably important. RAW is rules-as-written. Not rules-as-written-plus-interviews-plus-commentaries-plus-homebrew. It's just the hard mechanical rules (and any "soft" mechanics used to talk about those rules, like the guidelines to creating a stunt).

RAW = what is in the rule book.

But I now understand where you are coming from.  You feel that if it isn't a mechanic then it is not part of the RAW.  And I'll explain where I'm coming from: I feel that if it's in the rule book it's part of the RAW.

The fact that we have been using two different definitions for RAW explains why we can't agree on things.  I'll point to page 10 of the RAW and say "See? No freewill = not a PC" while you look at page 10 and conclude "No mechanics on that page so it isn't part the RAW".

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 08:43:45 PM
As to taking an Aspect to gain freewill, I see that as rules breaking as taking an aspect to fly.  "I have freewill" is just as alien to Fae as "I can flap my wings and fly" is to a Pure Mortal.

Well, you're entitled to your opinion and your suggested houserules.

Quote
Because I asked you to show me a template in the RAW that allows you to play a True Fae.  To connect the dots:
There is no Template in the RAW that allows you to play a True Fae.
There is a power that is restricted to True Fae.
Therefore there are powers designed for NPCs only.

Oh, come on. Now you're just insulting yourself and me at the same time. No, that's not what you asked. No, those dots don't even connect ANYWAY. Let's not play those reindeer games. I can look at your previous post.

Quote
Again, we are at the point where there in a power in the RAW that no PC can take in the RAW.

Saying it more assertively won't make it true. Look, you have no legs to stand on here, why keep circling back to already-disproven claims?

Quote
But I now understand where you are coming from.  You feel that if it isn't a mechanic then it is not part of the RAW.  And I'll explain where I'm coming from: I feel that if it's in the rule book it's part of the RAW.

Where you're coming from is not a definition of RAW. It doesn't even make sense. RAW literally stands for rules as written, not "whatever text is in the corebook". A rule doesn't have to be a mechanic, but it does need to be a rule. Sidebar commentary supporting my argument is, sadly, not a rule (nor does it propose to be a rule), or I would just point to it and end the conversation. It's just sidebar commentary supporting my argument with RAI, which is rules as intended. And while it makes a strong case for me, I can't say that it's absolute RAW.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 09:02:54 PM
Well, you're entitled to your opinion and your suggested houserules.

Can we agree that an aspect is not a power? That an aspect cannot allow you to do things that are impossible - such as flying by flapping your arms?

If we can, then what I am saying that it is impossible to grant a non-freewilled creature freewill with an aspect.

Oh, come on. Now you're just insulting yourself and me at the same time. No, that's not what you asked. No, those dots don't even connect ANYWAY. Let's not play those reindeer games. I can look at your previous post.
Let me save you the time:
Show me the template that allows non-mortals other than WCV.

Can we agree that there are no templates in the RAW that allow you to play True Fae.  You could make one, but currently none exist?

Where you're coming from is not a definition of RAW. It doesn't even make sense. RAW literally stands for rules as written, not "whatever text is in the corebook". A rule doesn't have to be a mechanic, but it does need to be a rule. Sidebar commentary supporting my argument is, sadly, not a rule (nor does it propose to be a rule), or I would just point to it and end the conversation. It's just sidebar commentary supporting my argument with RAI, which is rules as intended. And while it makes a strong case for me, I can't say that it's absolute RAW.

We are talking about a rule book - and what is in that book? Rules.  There's a rule on page 10 that says monsters are those without freewill.  Freewill is mentioned in several other areas of the rule book.  Some of those discussions don't fit well with  the narrative so rather than reword them in a way that would increase page count they are put in sidebars.  Sometimes they are put in sidebars to emphasise those rules - as in "these are so important we put them in a special section".

Since you refuse to accept my definition of RAW, would you be more comfortable if I used "The rulebook clearly says..."?

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 09:13:14 PM
Can we agree that an aspect is not a power? That an aspect cannot allow you to do things that are impossible - such as flying by flapping your arms?

If we can, then what I am saying that it is impossible to grant a non-freewilled creature freewill with an aspect.

Yes, and your equivalence of having free will to flight is your opinion. I'd put its equivalence more on the scale of being able to disrupt technology by proximity, which is an Aspect for wizards and sorcerers.

Let me save you the time:
Quote
Can we agree that there are no templates in the RAW that allow you to play True Fae.  You could make one, but currently none exist?

That's still not what you asked, is it? You asked for an example of a template that let you play a non-mortal other then a WCV. You realized halfway into asking that there was already a core example of a non-mortal, but rather then discard your flawed point, you forged ahead and tried to label it as a special exception, which it isn't.

That's disingenuous, dude.

Quote
We are talking about a rule book - and what is in that book? Rules.
 

There's also names, page numbers, funny jokes by Bob and Harry, casual suggestions, "it's up to you" disclaimers, and an index in the back. Oh yeah, and sidebar commentary.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 09:30:10 PM
That's still not what you asked, is it? You asked for an example of a template that let you play a non-mortal other then a WCV. You realized halfway into asking that there was already a core example of a non-mortal, but rather then discard your flawed point, you forged ahead and tried to label it as a special exception, which it isn't.

That's disingenuous, dude.

I thought my reasoning was clear - but if you think I was trying to trap you then I'm sorry.

And having the WCV there show that non-humans get their own templates.  And not just those who are completely non-human.  Those who are only partway human - White Court Virgins, RCI, etc - have to take a specific template.

But the question remains - point to the Template that ...

Oh, I need to ask - do you see Templates as part of the RAW?

If so, please show me what Template in the RAW that you can pick that allows you to take Greater Glamor.  And allow me to be explicit with my reason here: If you can't then there is a power in the RAW (provided you accept Templates as part of the RAW) that PCs cannot take without making a custom template (i.e. going beyond the RAW by adding custom content).

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 26, 2012, 09:37:20 PM
Characters with free will who aren't mortal, Kincaid, possibly Gard, WCV's, Changeling with Recovery (allows you live indefinitely).
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 26, 2012, 09:41:23 PM
You can just...make Templates. That's in the RAW. And...you don't have to use a Template at all. That's also in the RAW. It is, in fact, the very first sentence of chapter 5.

This ain't DND. You don't have to pick a class at level 1.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 26, 2012, 09:59:48 PM
You can just...make Templates. That's in the RAW. And...you don't have to use a Template at all. That's also in the RAW. It is, in fact, the very first sentence of chapter 5.

While you and your GM can work together to devise new and strange character types for your own campaign if you wish, the actual Dresdenverse has many already-established peoples (mortal and semi-mortal) to draw from.

Yes to custom templates (character types), no to "templates being optional.

To quote:
YS 63: Choose a Template
First, you’ll need to choose a template from Types & Templates (page 72). There, you’ll find packages that tell you what things you’ll have to do in the rest of these steps in order to build a character that matches your concept. Most templates (in fact, all but the Pure Mortal template) require a certain high concept (page 54) and some supernatural powers (page 158), as well as suggesting some skills to take. Thus, the initial template decision will impact everything else down the line. The template is crucial to creating your character; even with Quick Character Creation (page 68), this step is necessary.

Ergo, templates are not optional.

This ain't DND. You don't have to pick a class at level 1.

No, but you have to pick a template.  If you and your GM want to work something out you can, but it's not optional under the RAW.

Which brings me back to:
What template in the RAW can you take and then take Greater Glamor?
(the reasoning behind that question hasn't changed.)

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 27, 2012, 12:06:46 AM
templates

If you're doing quick character creation, yes. The actual section you go to to look at templates notes that you don't need one.

Quote
Which brings me back to:
What template in the RAW can you take and then take Greater Glamor?
(the reasoning behind that question hasn't changed.)

Richard

Any RAW-designed custom template. Also, any extant template applied to a true fae such as Emissary of Power.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on April 27, 2012, 02:03:42 AM
If you're doing quick character creation, yes. The actual section you go to to look at templates notes that you don't need one.
Not that it really matters, but ... read that section again, please.  It says that you need not restrict yourself to one of the sample templates.  But if you know of a place where it discusses templates being optional, I'd be interested to see it.  I can point you to several places where it says that you do need a template of some form, starting with this one, which seems rather unambiguous:
Quote from: YS53
The template is crucial to creating your character; even with Quick Character Creation (page 68), this step is necessary.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on April 27, 2012, 02:04:46 AM
To that, I'll hasten to add that if your table opts to skip this step, that's perfectly fine.  As a house rule.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 27, 2012, 03:59:14 AM
To which I'll add that the distinction between requiring a template but allowing custom templates as approved by the GM (ie. RAW) vs not requiring a template but requiring a High Concept as approved by the GM and only allowing powers, etc. that mesh with that concept (again, adjudicated by the GM) is little more than a matter of filing paperwork.  The end result is the same.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 27, 2012, 06:07:48 AM
If you're doing quick character creation, yes. The actual section you go to to look at templates notes that you don't need one.

You didn't read those rules.  Here they are again with the last sentence left off:
YS 63: Choose a Template
First, you’ll need to choose a template from Types & Templates (page 72). There, you’ll find packages that tell you what things you’ll have to do in the rest of these steps in order to build a character that matches your concept. Most templates (in fact, all but the Pure Mortal template) require a certain high concept (page 54) and some supernatural powers (page 158), as well as suggesting some skills to take. Thus, the initial template decision will impact everything else down the line.

And the actual sentence says that you can customise your own templates - not abandon them.

Or don't you consider the character creation rules as RAW?

Any RAW-designed custom template. Also, any extant template applied to a true fae such as Emissary of Power.

Custom defined templates are supported by the RAW, but are not included in the RAW.

WCVs need their own template, RCI need their own template, White Court Virgins need their own template - how can you argue that True Fae do not?

Or are you saying that you could make a WVC that was an Emissary of Power, using the musts from the  Emissary of Power template as opposed to the WCV one?

But, since you continue to insist that there is nothing in the rules that even implies that there are NPCs, how about:
"The Mythic level is nearly always reserved for potent NPCs, as is the special Physical Immunity ability."

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 27, 2012, 06:37:05 AM
Interesting - it appears that the Character Creation section referencing templates and the Template section of chapter 5 directly contradict each other. One says you must pick a template, the other says that templates are pre-packaged character designs you don't need to use. Looks like whether or not you need a template will be house rule territory, barring errata. Probably a miscommunication between writers.

EDIT: Specifically, the pre-packaged existing templates are "templates". As there's no word for custom character design and as custom character design is literally the opposite of a "template", which implies something used for more then one character, just calling it a "custom template" doesn't fit very well.

Still, you can ALSO make custom templates that ARE designed (by dint of you saying they are) for more then one character, so even if your GM rules that Character Creation beats Types & Templates, you're fine.

1) There is no distinction between "allowed by RAW" and "within RAW". RAW allows you to build custom templates.
2) Sure, you can build a True Fae template by RAW.
3) Yes, you can be an Emissary of Power and a WCV. And a wizard and a Were-Form on top, if starting Refresh is high enough. No, you do not replace Musts, you combine them.
4) I have never made a statement to the effect that there are no NPCs. NPCs exist. NPC powers do not.
5) Nearly always is, predictably, not an absolute. Mythic Toughness is not an NPC power. PCs may use it.

Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 27, 2012, 05:37:35 PM
One says you must pick a template, the other says that templates are pre-packaged character designs you don't need to use. Looks like whether or not you need a template will be house rule territory, barring errata. Probably a miscommunication between writers.

Please reread that section.  What is says is that you don't have to use these templates - not that you don't have to use templates.

1) There is no distinction between "allowed by RAW" and "within RAW". RAW allows you to build custom templates.
2) Sure, you can build a True Fae template by RAW.

Have you thought about what you are saying?
You've stated that since custom X are allowed by the RAW that all custom X are the RAW.

So all custom stunts are the RAW, all custom powers are the RAW - even though they aren't in the rules and your version of X will be different from my version of X? All the custom stunts and powers on this forum are in the RAW?

I know that you and I disagree over the meaning of RAW, but I didn't know that we were so far apart.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on April 27, 2012, 09:26:55 PM
The "anti-template" crowd seems to continually misrepresent the "pro-template" crowd's attitude with respect to template customization; generally the belief appears to be that you can only have a free-form template-free game, or a game that requires strict adherence to only those templates listed in the book.  For the heck of it, I'm going to summarize my views:

Unlike other RPGs, DFRPG does not use class-based characters.  Even so, it does use template-based characters.  In DFRPG, a templates sort of amounts to highly-customized variant on the idea of a character class -- but one which the player gets to design.  Your Story has a number of sample templates that are 'pre-approved', but these are by no means the only possible templates.  New or modified templates can used -- with GM/table buy-in.  This last bit is key, because it explicitly gives the GM and table a measure of control over the types of characters make sense for the game in question.  This decision can be based on balance (or even sometimes intentional imbalance), or on what fits into the setting (magical flying purple vampire-elephants might not fit into every setting).  Once the template is chosen, it is encapsulated as part of the character's high concept; template and high concept must be mutually consistant.

All characters must have a template; but not only does the template not need to be strictly limited to those listed in YS, it also doesn't need it be entirely static.  Even once in play, templates can be swapped (apprentice template to 'full' template, or pure mortal to RCI), stacked (wizard to wizard+winter knight), modified (adapting the scion meta-template to a particulate scion breed), etc -- again, with the buy-in of the GM/table.  Sometimes these changes are driven by game events (the RCV infection, for example), and other times they will be driven by training (an apprentice wizard or sorceror completes his training and switches to the wizard template).  Such changes, while possible, should not be treated trivially.  Since template and high concept are linked, these changes (at least when voluntary) should generally be made during major milestones (because that's when you can rename your high concept).

When creating or modifying templates, some thought should be given to the the 'template recipe', YS72.  While it's not strictly necessary to formalize every aspect of the template, its important that it be fleshed out enough that the table is on the same page regarding the template's optional powers -- in much the same way that players should flesh out how their aspects can be invoked/compelled.  After all, if the player thinks his dragon scion should be able to eventually grow wings, but the GM disagrees, then now is the time to discuss that, not later in the campaign.  If at some future point the player sees a power and realizes that her character really ought to be able to learn it, its perfectly fine to update the template ... with GM/table buy-in.

TL;DR: Templates are important to provide valuable structure to characters; that they are required does not mean that they may not be customized or that once created they need be static.

Flame if you must, but try not to burn the pie.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 27, 2012, 10:13:28 PM
For those who don't like flexibility and versatility templates are probably preferable though I still believe that agreeing what is appropriate with your gm for powers and stunts rather than following the book to the letter is more optimal. Really the debate on templates comes down to the fact fixed templates curtail choice (that is their role) those who like templates like this those who don't do not.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on April 27, 2012, 10:34:20 PM
For those who don't like flexibility and versatility templates are probably preferable though I still believe that agreeing what is appropriate with your gm for powers and stunts rather than following the book to the letter is more optimal. Really the debate on templates comes down to the fact fixed templates curtail choice (that is their role) those who like templates like this those who don't do not.
The emboldened words lead me to believe you read little if any of my post above.  Ah, well, I tried. 
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 27, 2012, 10:40:41 PM
I did read it I just didn't agree the purpose of a template is to limit a players choice in how they create a character and how it grows even if you allow some flexibility they are always going to be less flexible and versatile than no template. Templates don't support you if you want to create a unique character who can grow in any way.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 27, 2012, 10:47:13 PM
The purpose of the templates was to reflect the sorts of character types found within the DV.

That, and FATE seems to be based on a Template system.  Spirit of the Century has them as well. 

I'm sure that a BCV who uses his Sword of the Cross to aid in the return of the Outsiders so that they can wipe humanity off the Earth would make a fun PC to play - I just don't think that it belongs in the DV..

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on April 27, 2012, 11:06:18 PM
My observation of the critical, fundamental conflicts going the rounds lately boil down to three flashpoints:

1. Are there powers that players (assuming a canonical or canon-aligned game) shouldn't have?
2. Are there character concepts that players (assuming a canonical or canon-aligned game) shouldn't play?
3. What is the value of the canon and precedence in coming up with an answer to the first two questions?

Templates have gotten tangled up in the discussions because templates are tangentially associated with all three issues, but templates aren't the real battleground, and because they can be fluid, they are not, ultimately, a determining factor.

Refresh has also gotten tangled up in the discussion because it has been made part of an equation about free will, but the actual conflict there is whether that relationship is commutative (by which I mean: if 0-Refresh = "no free will", does "no free will" = 0-Refresh?). If you believe that a character type which has no free will in the canonical setting should still be playable, you're going to say "no, it is not a commutative relationship," no matter how much sense it seems to make to the naysayers.

But the crux which has informed all of these disagreements has been about the value one should assign to (and thank you for the subtle satire in the NPCs thread, ways and means) canonical precedence when figuring out what and how to play.

The canon is constraint, it is true. Some rebel against constraint as a habit. But constraint inspires creativity. I see it all the time when playing "Fiasco": how do we make these weird plot elements fit together? That's creativity. And there is no shortage of creativity on these boards.

The canon also ensures that we are all speaking a similar language, and sharing a similar vision when we come together to discuss how we want to play our game. Some have said that ignoring the canon is tantamount to playing "urban fantasy" as opposed to Dresden Files. And maybe that's what some people prefer to do.

But for most of this board, I imagine that the canon is at least somewhat influential on how people play and run their Dresden Files games. And the truth is that a lot of the setting remains unexplored - a matter of guesswork. Which is why established elements of the setting take on a great deal of significance, because we can point to these pillars and say "no matter what else, these things are certain."

I could enumerate the things which are ostensibly canon but are disputed on the grounds that we can't know everything about the setting, or that Harry Dresden is an unreliable narrator, or that there will always be exceptions to what seem like cosmic rules.

But at the end of the day, the point of the game is to have fun.

And for some, part of that fun is cleaving as closely as possible to the setting as it is established. That means a lot of things just won't be valid for a player characters. And they aren't wrong to believe that Angels or Fae, having no free will according to the setting, shouldn't be on the table as a character concept. They'll probably accept an Angelic Scion. They would certainly accept a Changeling. And who knows: maybe in game, that Changeling embraces the Fae side but still has Refresh left over. Boom! Grandfathered in!

And for others, the canon is a nice guideline - a good starting point - but ultimately second to the rule of fun. And they aren't wrong to want to play Angels or Fae who, despite the setting's clear establishment that both lack free will, have as much roleplaying possibility as any of the "preferred" archetypes, even though the free will issue is going to come up a lot.

We need to stop talking across each other and come together in our shared appreciation of this setting/game/whatever reason you happen to be here.

If that means the people who show preference for canonical precedence don't think your idea would be appropriate for a canonical game, that's the way they choose to play, and the feedback they are going to give. And if you don't care about canon or setting constraints, be honest about it, and factor that into your discourse.

Likewise, canon enthusiasts, not everyone cares that Jim Butcher denied the possibility of a gold coin floating around with Lucifer in it. They want to put it in their game. Heck, a bunch of us dealing with Jade Court are presumably also canon enthusiasts, and we're going to get a little heartbroken over how we opted to build them when Jim finally raises the curtain and puts that faction into play, right?

Let's all have some pie.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 27, 2012, 11:10:00 PM
I did read it I just didn't agree the purpose of a template is to limit a players choice in how they create a character and how it grows even if you allow some flexibility they are always going to be less flexible and versatile than no template. Templates don't support you if you want to create a unique character who can grow in any way.

I disagree.
The degree of actual limitation placed on a character by the template system (including custom templates as approved by the GM) is largely indistinguishable from that placed on a character by requiring all such advancement to be made in accordance with the character's High Concept (which must be similarly approved by the GM).


I'm sure that a BCV who uses his Sword of the Cross to aid in the return of the Outsiders so that they can wipe humanity off the Earth would make a fun PC to play - I just don't think that it belongs in the DV..

If you, as GM, would not allow that concept in a High Concept, disavowing the template system will not result in such characters entering your games despite your objections.
(and if anyone would allow that in the absence of the template system, adopting it would not suddenly cause such characters to violate any hard rules)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 27, 2012, 11:20:58 PM
It is actually perfectly possible to role play as an inhuman monster entirely governed by its wants because said creature is intelligent and so still makes choices on how to achieve its aims playing such a character at face value can actually be fun. 


I'm sure that a BCV who uses his Sword of the Cross to aid in the return of the Outsiders so that they can wipe humanity off the Earth would make a fun PC to play - I just don't think that it belongs in the DV..

Richard

Well I agree such a character could well be fun though I certainly wouldn't call his sword with AFEBG a sword of the cross not when it was given to him by Chaos himself the progenitor of the Outsiders and lord of the old one and when it is powered by the inherent wickedness in the hearts of men (for if there is evil in this world...)  ;)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 28, 2012, 05:34:05 AM
My observation of the critical, fundamental conflicts going the rounds lately boil down to three flashpoints:

1. Are there powers that players (assuming a canonical or canon-aligned game) shouldn't have?
2. Are there character concepts that players (assuming a canonical or canon-aligned game) shouldn't play?
3. What is the value of the canon and precedence in coming up with an answer to the first two questions?

Templates have gotten tangled up in the discussions because templates are tangentially associated with all three issues, but templates aren't the real battleground, and because they can be fluid, they are not, ultimately, a determining factor.

Refresh has also gotten tangled up in the discussion because it has been made part of an equation about free will, but the actual conflict there is whether that relationship is commutative (by which I mean: if 0-Refresh = "no free will", does "no free will" = 0-Refresh?). If you believe that a character type which has no free will in the canonical setting should still be playable, you're going to say "no, it is not a commutative relationship," no matter how much sense it seems to make to the naysayers.

But the crux which has informed all of these disagreements has been about the value one should assign to (and thank you for the subtle satire in the NPCs thread, ways and means) canonical precedence when figuring out what and how to play.

The canon is constraint, it is true. Some rebel against constraint as a habit. But constraint inspires creativity. I see it all the time when playing "Fiasco": how do we make these weird plot elements fit together? That's creativity. And there is no shortage of creativity on these boards.

The canon also ensures that we are all speaking a similar language, and sharing a similar vision when we come together to discuss how we want to play our game. Some have said that ignoring the canon is tantamount to playing "urban fantasy" as opposed to Dresden Files. And maybe that's what some people prefer to do.

But for most of this board, I imagine that the canon is at least somewhat influential on how people play and run their Dresden Files games. And the truth is that a lot of the setting remains unexplored - a matter of guesswork. Which is why established elements of the setting take on a great deal of significance, because we can point to these pillars and say "no matter what else, these things are certain."

I could enumerate the things which are ostensibly canon but are disputed on the grounds that we can't know everything about the setting, or that Harry Dresden is an unreliable narrator, or that there will always be exceptions to what seem like cosmic rules.

But at the end of the day, the point of the game is to have fun.

And for some, part of that fun is cleaving as closely as possible to the setting as it is established. That means a lot of things just won't be valid for a player characters. And they aren't wrong to believe that Angels or Fae, having no free will according to the setting, shouldn't be on the table as a character concept. They'll probably accept an Angelic Scion. They would certainly accept a Changeling. And who knows: maybe in game, that Changeling embraces the Fae side but still has Refresh left over. Boom! Grandfathered in!

And for others, the canon is a nice guideline - a good starting point - but ultimately second to the rule of fun. And they aren't wrong to want to play Angels or Fae who, despite the setting's clear establishment that both lack free will, have as much roleplaying possibility as any of the "preferred" archetypes, even though the free will issue is going to come up a lot.

We need to stop talking across each other and come together in our shared appreciation of this setting/game/whatever reason you happen to be here.

If that means the people who show preference for canonical precedence don't think your idea would be appropriate for a canonical game, that's the way they choose to play, and the feedback they are going to give. And if you don't care about canon or setting constraints, be honest about it, and factor that into your discourse.

Likewise, canon enthusiasts, not everyone cares that Jim Butcher denied the possibility of a gold coin floating around with Lucifer in it. They want to put it in their game. Heck, a bunch of us dealing with Jade Court are presumably also canon enthusiasts, and we're going to get a little heartbroken over how we opted to build them when Jim finally raises the curtain and puts that faction into play, right?

Let's all have some pie.

Exactly.

No one is going to change their opinion on this, not really.  Might as well just say to yourself.  'Maybe in your game"  Acknowledge the opinion and take it as the criticism it is.  (Constructive or otherwise).  They aren't wrong or stupid for the answer they gave.  In fact, it may bear some worth to think about, even if you don't like it.  You may (doubtful yeah, but...) even alter your view just enough to make your game better for Gm and player alike.

I'm not saying carebear stare everyione on ehre, but we as a community have fallen from our old glory a little.  Myslef included, don't get me wrong. 

To answer the OP: I think we have our answer.  Tools.

However. (large number of exceptions in various games).

I did read it I just didn't agree the purpose of a template is to limit a players choice in how they create a character and how it grows even if you allow some flexibility they are always going to be less flexible and versatile than no template. Templates don't support you if you want to create a unique character who can grow in any way.

Not meant to antagonize.  I'm tryign to understand your gaming style.

Would you allow a character playing a normal canon Knight of the Cross to randomly up and buy wings or blood drinker?  how about glamours?

No restriction, means no rules (kinda).   This could happen.  I wouldn't like that.  That may just be me though.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 28, 2012, 07:27:20 AM
I honestly cannot tell a difference between using custom templates and not using templates, except that with custom templates you make the decision of what powers fit the concept in advance whereas when not using templates you make the decision when it comes up.

Are there any other differences?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 28, 2012, 11:18:15 AM
Please reread that section.  What is says is that you don't have to use these templates - not that you don't have to use templates.

It's quite specific. A template is defined as something (a pre-packaged design) and you do not need to have it.

Quote
So all custom stunts are the RAW, all custom powers are the RAW - even though they aren't in the rules and your version of X will be different from my version of X? All the custom stunts and powers on this forum are in the RAW?

No, the concept of custom stunts, powers, and templates are RAW. Just like the rulebook doesn't list an Aspect of Dragon's Ex-Girlfriend, but you can have that Aspect. You're given license to write your own Aspects. Also, your own stunts, powers, and templates. That LICENSE is RAW, not any specific result of it. When a player says "I made this custom X, what do you think?" he's acting within the license of the RAW.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 28, 2012, 07:43:34 PM
It's quite specific. A template is defined as something (a pre-packaged design) and you do not need to have it.

A template is a character type.  As in
"While you and your GM can work together to devise new and strange character types for your own campaign if you wish,"

That clearly says that you can design new templates - not abandon the template system.  If the rule was "templates are optional" then it would be started at all the places where RAW says that they are not optional.  Or the wording would be something like "While you and your GM can disregard character types for your own campaign if you wish".

No, the concept of custom stunts, powers, and templates are RAW. Just like the rulebook doesn't list an Aspect of Dragon's Ex-Girlfriend, but you can have that Aspect. You're given license to write your own Aspects. Also, your own stunts, powers, and templates. That LICENSE is RAW, not any specific result of it. When a player says "I made this custom X, what do you think?" he's acting within the license of the RAW.

That opinion is not that same as
1) There is no distinction between "allowed by RAW" and "within RAW".
as you are clearly making a distinction between the two.

Which still leaves us with a power you cannot take without expanding on the RAW with a custom template.  A power that therefore must be intended in the RAW as NPC only.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 28, 2012, 08:14:53 PM
Back to the original topic, while looking through WoJs on freewill, I came across his concept of good.

Anything that allows and promotes freewill is good.  Interfering with freewill is bad.  Reducing freewill is evil.  Oh, and the point of freewill is that you live with the results of your actions.

So by that definition (and applying it only to the DV) a God that allows mankind freewill is good.  One that subtly battles those who interfere with freewill is good.  One that lets mankind wallow in the filth that he has chosen is also good, because if He undid our bad choices then our freewill wouldn't matter.

A bit like how in Grave Peril, when Lea showed up Micheal was all "I'll stand by your side and help you fight this evil creature", then was "Um, did you really make a deal with it? Because if you did then I'll have to sit back and let it drag you away.".

So yes, there is an Ultimate Good, but if someone with freewill invites the Outsiders in then He won't be rushing in to save us from that mistake.  Which is probably why only mortals can open those gates - if the Fae (who lack freewill) tried then the Big Guy could swing them closed an instant later.  Or not allow them open at all.

In a nutshell, the Ultimate Good exists but is based on Jim's custom definition of Ultimate Good.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 28, 2012, 11:45:17 PM
A template is a character type.  As in
"While you and your GM can work together to devise new and strange character types for your own campaign if you wish,"

No, a template is a "pre-packaged" character type. A new and strange character type is not a template, which is a term reserved for the "pre-packaged" ones. As has been pointed out, it's a useless argument anyway: "you don't need a template" and "you can make a custom template" are for this purpose statements of identical consequence. Since we know one to be factually true...

Quote
If the rule was "templates are optional" then it would be started at all the places where RAW says that they are not optional.  Or the wording would be something like "While you and your GM can disregard character types for your own campaign if you wish".

I dunno, I'd put a rule like that in the Templates chapter, which is where it is. Clearly there's a contradiction in the Character Creation section as well, which means that any decision on templates being required or not is a houserule.

Quote
Which still leaves us with a power you cannot take without expanding on the RAW with a custom template.  A power that therefore must be intended in the RAW as NPC only.

 No expansion of the RAW is necessary. Regardless of whether or not you need a template, you can still make a custom one.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on April 28, 2012, 11:49:22 PM
Anything that allows and promotes freewill is good.  Interfering with freewill is bad.  Reducing freewill is evil.  Oh, and the point of freewill is that you live with the results of your actions.

I disagree strongly with this sentiment and the concepts that flow from it. Free will does not enforce consequence, nor ensure happiness - freedom, to me, is a neutral quality, so the White God is a neutral entity, rather then a force for good or evil. I am also not sure that the White God is the be-all and end-all of power in DFRPG. I suspect that the Outsiders could take him out, and that the combined efforts of both Faerie Mothers would be a match for his own. Depending on how cosmic, exactly, dragons are, Ferrovax might have a shot. If not, then maybe the race of dragons entire.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 01:35:06 AM
I disagree strongly with this sentiment and the concepts that flow from it.

Then take it with Jim Butcher.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 01:37:59 AM
No, a template is a "pre-packaged" character type. A new and strange character type is not a template, which is a term reserved for the "pre-packaged" ones. As has been pointed out, it's a useless argument anyway: "you don't need a template" and "you can make a custom template" are for this purpose statements of identical consequence. Since we know one to be factually true...

No, they are not.

Saying that you can expand the RAW by adding custom powers, stunts, and templates does not mean that there exists in the RAW a template that allow someone to take Greater Glamour.

I would urge you to re-read the rules.  Not just the sections you agree with but all of them.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 29, 2012, 02:13:21 AM
I honestly cannot tell a difference between using custom templates and not using templates, except that with custom templates you make the decision of what powers fit the concept in advance whereas when not using templates you make the decision when it comes up.

Are there any other differences?

Really, I'd like an answer to this.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 03:01:28 AM
Really, I'd like an answer to this.

One (a template) maps out a character type and once established other players can use it.  Usually a bit of forethought gets included as it is mapped out - with the musts and options worked out.

The other (no template) all comes down to "let's do this now".  Other players can't really play that type without imitating the first one.

Example: Someone does up a template for Buffy Style Vampires (BSV).  After the template is written out, anyone who wants to can play a BSV.
As opposed to someone taking this power, then that power, and so on until he ends up with a BSV.  Any other player who wants to wants to play it is effectively copying the first player's choices.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 29, 2012, 04:20:41 AM
How about restating that comparison between the person who takes the Changeling template and specifies that their fae parent happens to be a troll, and the person who includes some form of 'child of a Troll' in their High Concept but whose table abstains from the use of templates?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 04:32:02 AM
For starters, at your table, the PC would gain +2 refresh until he took a power.  At another table he probably wouldn't.

Other differences:
Would that character ever have to make the Choice?
Could he buy the entire Troll power set without becoming Fae?
Would he need to be the child (as opposed to the great grand child of the Troll)?

I have no idea how you would handle those issues.  Normally they are defined by the template, but if you're not using the Changeling template maybe one character would have to make the Choice and another wouldn't - depending on how the GM and the table saw things.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 29, 2012, 05:17:41 AM
I take it, by your lack of the restatement that was expressly requested, that your previous objections would not apply in this case? (ie. a second player choosing to play a 'child of a Troll' character would be copying the first no more so than a second player choosing to play a Changeling with a Troll parent)

Once you confirm or correct this, I will address your new objections.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 03:33:11 PM
I take it, by your lack of the restatement that was expressly requested, that your previous objections would not apply in this case? (ie. a second player choosing to play a 'child of a Troll' character would be copying the first no more so than a second player choosing to play a Changeling with a Troll parent)

I'm sorry, but it took me a few minutes to figure out what you are trying to say here.  After checking back on a previous message I believe I know what you are trying to communicate - but I could be wrong.  Completely and utterly wrong.

Next time this happens, could you just say something along the lines of "I think you missed the point of my question, which was...."?

Unless, of course, you enjoy obfuscating your meaning by using debate jargon.

Once you confirm or correct this, I will address your new objections.

Bob says: I want to play a guy who's the son a troll.

Bob then begins taking powers.  Since he isn't using the Changeling template and he has a connection to the Fae he decides that his first power will be Glamours.  Bob then loads up on Deceit and Deceit stunts.

Bob has now defined for that group what it means to be the son of a Troll.  He has done so without much input from the GM or the rest of the table.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 29, 2012, 08:13:53 PM
I'm sorry, but it took me a few minutes to figure out what you are trying to say here.  After checking back on a previous message I believe I know what you are trying to communicate - but I could be wrong.  Completely and utterly wrong.

Next time this happens, could you just say something along the lines of "I think you missed the point of my question, which was...."?

Unless, of course, you enjoy obfuscating your meaning by using debate jargon.

Bob says: I want to play a guy who's the son a troll.

Bob then begins taking powers.  Since he isn't using the Changeling template and he has a connection to the Fae he decides that his first power will be Glamours.  Bob then loads up on Deceit and Deceit stunts.

Bob has now defined for that group what it means to be the son of a Troll.  He has done so without much input from the GM or the rest of the table.

Richard

No he hasn't all he has defined is what being the son of a unusually stealthy troll is, not all trolls are the same and neither are all troll scions, also the gm gets final veto on character sheets so your point about without the gm's input is invalid in my opinion. 
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 08:23:35 PM
Please read what I wrote.

without much input != no input

When someone decides to create a custom template, generally speaking a lot of thought is put into it by the player, the GM, and often the rest of the table.

Someone saying "Hey, can I buy blah" as everyone is applying a milestone is different than "I'm interested in playing X - can we work out a custom template for it?".

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 29, 2012, 08:31:13 PM
Please read what I wrote.

without much input != no input

When someone decides to create a custom template, generally speaking a lot of thought is put into it by the player, the GM, and often the rest of the table.

Someone saying "Hey, can I buy blah" as everyone is applying a milestone is different than "I'm interested in playing X - can we work out a custom template for it?".

Richard

Questions are asked and the concept should be discussed what ever happens, so the only difference is whether you set your limits at the beginning or during play.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 08:41:50 PM
Forethought and planning vs when it comes up we'll deal with it - which is the better design technique?

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 29, 2012, 08:43:28 PM
Adaption to changing circumstances vs per-planing debatable. 
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 29, 2012, 08:45:01 PM
I'm sorry, but it took me a few minutes to figure out what you are trying to say here.  After checking back on a previous message I believe I know what you are trying to communicate - but I could be wrong.  Completely and utterly wrong.

Next time this happens, could you just say something along the lines of "I think you missed the point of my question, which was...."?

Unless, of course, you enjoy obfuscating your meaning by using debate jargon.

I use the language I believe best and most concisely delivers the desired message.  If that language is notably beyond your comfort range, I apologize, and would expand upon at request, however please avoid the confrontational tone used above, as it is not conducive to civil debate.

Bob says: I want to play a guy who's the son a troll.

Bob then begins taking powers.  Since he isn't using the Changeling template and he has a connection to the Fae he decides that his first power will be Glamours.  Bob then loads up on Deceit and Deceit stunts.

Bob has now defined for that group what it means to be the son of a Troll.  He has done so without much input from the GM or the rest of the table.

Richard

This objection, I believe, is sufficiently addressed by w&m.  Character creation and advancement is overseen by the GM and table; if they neglect that role, with or without templates, some players will abuse the vacuum.

Forethought and planning vs when it comes up we'll deal with it - which is the better design technique?
That is a matter of opinion and context.


The objection I had been referring to was the one of 'copying the first player's choices', which is still unaddressed.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on April 29, 2012, 09:09:13 PM
I use the language I believe best and most concisely delivers the desired message.

You may have noticed that this is not a debate.  The lack of a moderator, etc would be the giveaway.  Why do you continue to treat these discussions as debates?

This objection, I believe, is sufficiently addressed by w&m.

We differ on that.
Character creation and advancement is overseen by the GM and table; if they neglect that role, with or without templates, some players will abuse the vacuum.

I'm sorry - but I do not see how this ties into your central theme that templates are too limiting on players.  That templates should be discarded to give the players "freedom".

Are you saying that losing templates means that they are "free" to be watched like hawks, never knowing if the GM will allow or deny a power? That does not seem like freedom to me.

That is a matter of opinion and context.

You seem to disagree - but yet you also say that the GM's role is to oversee character creation and advancement.  That if he is in anyway negligent in his duties "some players will abuse the vacuum".

And I'm surprised that you do not believe in forethought or planning. 

The objection I had been referring to was the one of 'copying the first player's choices', which is still unaddressed.

I did address it, but I will go into greater details since you seemed to have missed it.

Billy decides to play a human scion of a Foo Cat.  There is no Template for it and (because you're the one running the game) no template will be developed for it.  Billy decides that Foo Cats have Supernatural Toughness (catch: Gold - well known, rare, total +3) and buys it.  Over the course of play, Billy picks up supernatural recovery, inhuman speed, Mana Static, Spider Walk, and Claws.  He picks these powers up as needed without giving the issue much thought.  Billy then decides to that on buying claws he had completed the Foo Cat package - in effect becoming a Human Foo Cat.

Sally decides that she is going to play a Foo Cat.  Her options for doing so are "Me too" to the powers that Billy took as needed.  How does Mana Static apply to Foo Cats? Shrug - no one took notes but Billy must have made a good case for it at the time.  Spider Walk before claws? Well, Billy's PC had to find someone way into the death trap and since the ceiling wasn't trapped we all decided that Spider Walk made sense for him to have.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on April 29, 2012, 09:33:01 PM

And I'm surprised that you do not believe in forethought or planning. 

I think character should have forethought but I don't think that is anywhere near the same as tying characters into a rigid structure which as they currently are, are neither particularly very good or balance with each other. 



Billy decides to play a human scion of a Foo Cat.  There is no Template for it and (because you're the one running the game) no template will be developed for it.  Billy decides that Foo Cats have Supernatural Toughness (catch: Gold - well known, rare, total +3) and buys it.  Over the course of play, Billy picks up supernatural recovery, inhuman speed, Mana Static, Spider Walk, and Claws.  He picks these powers up as needed without giving the issue much thought.  Billy then decides to that on buying claws he had completed the Foo Cat package - in effect becoming a Human Foo Cat.

Sally decides that she is going to play a Foo Cat.  Her options for doing so are "Me too" to the powers that Billy took as needed.  How does Mana Static apply to Foo Cats? Shrug - no one took notes but Billy must have made a good case for it at the time.  Spider Walk before claws? Well, Billy's PC had to find someone way into the death trap and since the ceiling wasn't trapped we all decided that Spider Walk made sense for him to have.

Richard

Seriously you put far to much providence on precedent, if two people want to play two different Foo Cats with two different powerset then there is no reason they can't maybe they have a different ancestor or there nature favors different traits from their ancestor.

I have never accepted this uniformity you seem to have adopted as a mantra.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on April 29, 2012, 10:43:00 PM
You may have noticed that this is not a debate.  The lack of a moderator, etc would be the giveaway.  Why do you continue to treat these discussions as debates?
I apologize for the imprecision in my choice of words.  In my experience, the two are used largely synonymously with one having the option to indicate a more formal structure.

We differ on that.
I'm sorry - but I do not see how this ties into your central theme that templates are too limiting on players.  That templates should be discarded to give the players "freedom".
That is not my 'central theme'.  If anything, my 'theme' is that the distinction is superficial and ultimately meaningless in a well-run game with a cooperative group (that is to say, a game that doesn't likely already suffer from greater underlying problems).

Are you saying that losing templates means that they are "free" to be watched like hawks, never knowing if the GM will allow or deny a power? That does not seem like freedom to me.
Again you conflate my position with that of others.
The player in question, in cooperation with the GM, is free to define the meaning of their aspects, which, for the High Concept, includes the general scope of powers to which it could foreseeably grant access.


You seem to disagree - but yet you also say that the GM's role is to oversee character creation and advancement.  That if he is in anyway negligent in his duties "some players will abuse the vacuum".

As you have pointed out in various threads, there are players in this world that will exploit any weakness in a system to further their personal goals at the expense of the shared experience.

And I'm surprised that you do not believe in forethought or planning.
 
See above re: my actual position and not your misrepresentations.

I did address it, but I will go into greater details since you seemed to have missed it.

Billy decides to play a human scion of a Foo Cat.  There is no Template for it and (because you're the one running the game) no template will be developed for it.  Billy decides that Foo Cats have Supernatural Toughness (catch: Gold - well known, rare, total +3) and buys it.  Over the course of play, Billy picks up supernatural recovery, inhuman speed, Mana Static, Spider Walk, and Claws.  He picks these powers up as needed without giving the issue much thought.  Billy then decides to that on buying claws he had completed the Foo Cat package - in effect becoming a Human Foo Cat.

Sally decides that she is going to play a Foo Cat.  Her options for doing so are "Me too" to the powers that Billy took as needed.  How does Mana Static apply to Foo Cats? Shrug - no one took notes but Billy must have made a good case for it at the time.  Spider Walk before claws? Well, Billy's PC had to find someone way into the death trap and since the ceiling wasn't trapped we all decided that Spider Walk made sense for him to have.

Richard
See above re: defining aspects.
That's something that should happen when the aspect is created/acquired, not 'on the fly', and certainly not unilaterally by a single player.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on April 30, 2012, 03:47:31 AM
One (a template) maps out a character type and once established other players can use it.  Usually a bit of forethought gets included as it is mapped out - with the musts and options worked out.

The other (no template) all comes down to "let's do this now".  Other players can't really play that type without imitating the first one.

Example: Someone does up a template for Buffy Style Vampires (BSV).  After the template is written out, anyone who wants to can play a BSV.
As opposed to someone taking this power, then that power, and so on until he ends up with a BSV.  Any other player who wants to wants to play it is effectively copying the first player's choices.

Richard

That's just the difference I mentioned, but explained differently.

With a template, you decide what fits in advance. Without one, you decide when it comes up. That is what is happening in your example.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on April 30, 2012, 06:27:36 PM
Moderation.

All things are generally better in moderation.  Salt, sugar, gaming, exercise, studying, recreational drug use and so on...

I think moderation can be applicable here.

I think structure and preplanning is generally a good idea.  Here's why:  I'll use the Foo Cat example unless Richard would prefer not, in which case I'll alter my post.

If a template or semi rigid high concept binds what powers are appropriate, there is room for character growth as the game goes on into various different "paths" but precludes the Foo Cat from buying addictive saliva and modular abilities.

I'd set up a loose precedent for Foo Cats:

This set of powers must be taken (I'd say claws and decide on up to around 3 more refresh required powers that the group agrees on)

I'd set up a set of powers that any Foo Cat can buy. (supernatural speed)

I'd set up a set of powers that are uncommon or rare for Foo Cats to have but not barred. (Stuff like sponsored magic) EDIT: Improvisation must be used here certain powers must be allowed so not to stifle creativity and keep players happy.  It also allows two similar concepts to differ in ways other than stunts and aspects (personality).

I'd have a set of powers set up that are barred from Foo Cats: addictive saliva or modular abilities (unless something happens in game that allows this deviation : biomancy rituals, learning to turn into a human from Tera West, picking up a denarian coin and so on.)  EDIT: again we have need for improvisation here.  Some of these options will be planned in plot of course, but improvising and creating on the fly is required.

This preparation prevents any chance of one PC setting a precedent.  It prevents the GM from looking wishy washy by allowing one player to do something and not another.  It allows new players from other gaming groups to join a preexisting group (who may exhibit some behaviors the current group does not like).  This player then has a set of limits and may either stay and play or pass.  However, the rules are already in place.  It keeps players from going out of the GM's control with strange power combos and getting unbalanced.  With templates that loose anyone can have nearly unlimited growth, not totally no...but no one should feel horribly restricted in that way.

Please note: power examples are just examples.  If the group decides Foo Cats actually do have addictive saliva and modular abilities the powers in each category would be changed appropriately.  Please don't pick apart the spirit of the post based on examples you don't like. I can clarify if anyone needs me to. 

Also note: I don't expect anyone to agree with this method, but I think the middle ground and moderation works better than pretty much anything in most facets of life.  game design and play included.

EDIT: I think improvising is a very important thing for a GM to be able to do.  Maybe the most important thing... but coming up with things that effect game balance as you go can lead to disaster.  These aren't magic items in D&D I can just take away.  They are the character themselves.  Though some groups may ask you to retire such a character.  ( I likely would not.)

EDIT: Note to those who think narrative needs to be separate from mechanics:  In many of the situations I mentioned above the narrative is where the powers came from.  The setting (not the Dredenverse the setting of the game - which in my games are synonymous but need not be in all games) had an effect on what powers were allowed.  They aren't mutually exclusive and often go hand in hand.

EDIT: the following is also just an example.

Unless you let a  Knight of the Cross spontaneously sprout wings and barbed tongues and breath weapons without any reason at all other than "I wanted to".  If that is indeed the case...we pretty much have little to talk about.  It may be fun in some rare cases to come up with why they gained these powers later, but if no reason ever comes up...no reason for the power at all...ever...that strikes me as simply ridiculous.  My apologies.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on May 01, 2012, 12:16:37 AM
Unless you let a  Knight of the Cross spontaneously sprout wings and barbed tongues and breath weapons without any reason at all other than "I wanted to".  If that is indeed the case...we pretty much have little to talk about.  It may be fun in some rare cases to come up with why they gained these powers later, but if no reason ever comes up...no reason for the power at all...ever...that strikes me as simply ridiculous.  My apologies.

I have not ever come a cross a maximizer who didn't come up with a perfectly decent in game reason why their character has the abilities they have, actually they usually have much better (or at least more interesting) reasons than the average player because they had to think about it more.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on May 01, 2012, 12:39:37 AM
I have not ever come a cross a maximizer who didn't come up with a perfectly decent in game reason why their character has the abilities they have, actually they usually have much better (or at least more interesting) reasons than the average player because they had to think about it more.

This. I have written, upon request, more then five pages of background to explain how a character got from point A to point B. It made so much sense that I ended up expanding it into an entire organized movement to which a considerable percentage of NPCs starting from A would subscribe to. The DM promptly adopted it and got a lot of mileage out of its use. But that doesn't matter.

I had almost no interest in what I'd developed. It was nifty, sure, but I was way more interested in my character's philosophical struggles with the nature of a reality he could partially redesign at the time. Given the choice, I wouldn't have written an explanation at all. All I cared about was being at point B and the cool things it provided me...but as a person of at least average intelligence, creativity, and motivation, I was able to summon from nothing a coherent, externally and internally consistent narrative justifying me getting what I want.

I'm the guy who wants my Knight of the Cross to sprout wings. "I wanted to" is my only reason, but if you need a better one, I can provide it. That's the thing. Just because it looks ridiculous in flat mechanics doesn't mean you can't build a narrative to support it. I mean, Evocation is ridiculous in flat mechanics. "How can normal people do magic? People don't do magic. That's not even possible." The Dresdenverse setting exists to create a structure in which they can.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Silverblaze on May 01, 2012, 12:58:00 AM
Yeah, but you both come up with reasons.  That is important to me.  I'm not saying people can't come up with reasons.  Hell, I've been that guy.  I came up with a good in-game reason to have my Knight learn the werewolf spell the Alphas cast.  In the end though, there was a reason.

It didn't happen simply due to spontaneous evolution of my mutant X gene.  (Which in some systems works fine...i just don't like it in my urban fantasy)

Just taking random powers for no reason doesn;'t sit well with me.  I don't let my players do it.  I look at the GM like he/she grew an additional head when they allow it.  That likely means you wouldn't want to game with me.  That doesn't offend me.  Style and preferrence is important to a group.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 01, 2012, 05:14:47 AM
See above re: my actual position and not your misrepresentations.

I based my view of your position on
Quote
Forethought and planning vs when it comes up we'll deal with it - which is the better design technique?
That is a matter of opinion and context.

If you intended to say "I believe in forethought and planning" then why were you taking aim at the statement?

At this point we seem to be talking almost for the sake of talking.  I have put forth my views on why templates (even custom template) work.  Your "sit down and based on the HC work all the foreseeable powers" option appears to be a "custom template per PC" system.  Where do we disagree on this issue?

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 01, 2012, 05:49:01 AM
It is my opinion that planning is desirable in some contexts, and not in others.
I recognize that others have differing opinions, and do not categorically deny their validity.

'general scope of forseeable powers', not 'all forseeable powers', but yes, as I've said several times, doing so results in a system largely indistinguishable from RAW templates where that allows for the use of custom templates.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 01, 2012, 05:52:30 AM
I shall use red paint on my calendar to make this a red letter day:
We agree.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on May 02, 2012, 01:45:13 AM
I honestly cannot tell a difference between using custom templates and not using templates, except that with custom templates you make the decision of what powers fit the concept in advance whereas when not using templates you make the decision when it comes up.

Are there any other differences?
If everyone at your table always agrees about such decisions when they're made, then perhaps there will be no difference.  Or if your table opts to play in a "canon-lite" sort of a game in which there really are no limits to what powers a given character can aspire to (which is perfectly fine to do, by the way, if that's your bag), then there's really no need for templates.

But if you're playing in a more cononical sort of game (whether the canon in question is Dresden Files, Buffy, World of Darkness, Twilight, or whatever), then templates are important in making sure that everyone is on the same page as far as what it means to have a high concept naming you as a vampire.  Without templates, you are liable to have a situation in which the WoD fan gets pissed off when the GM tells him that his RCI can't learn "Mask of 1000 Faces".

This might count as what Tedronai refers to as a "game that already suffers from greater underlying problems", but in my experience it is an altogether common situation for people to disagree on matters of canon.  I think this entire discussion is convincing evidence of this.

I think devonappon's thesis of a few days ago did a good job of discussing this fundamental philosophical divide.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 02, 2012, 03:57:56 AM
Becq, that's not another difference. It's a part of the difference I mentioned.

See, whether or not you use templates, you're quite likely to require powers to fit concepts. If you make the decision of whether a power fits a given concept in advance, you avoid the problem you mentioned.

Which is nice, but I generally don't find it to be worth the extra work and the reduced flexibility.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on May 03, 2012, 01:59:03 AM
So don't use templates, then.  You're perfectly entitled to change the rules any way you want (assuming your table agrees, of course).  So do so.

Feel free to have werewolves with Wings, or have pixies with Hulking Size, or let your vampires skip taking Feeding Dependency, if that's how your table wants to play.  Of course, if you're finding yourself saying "WTF, werewolves don't have wings!" then I would suggest to you that, like it or not, you are using templates.

In any case, I think that its a great idea for a player and a GM to spend a few minutes going over the character's aspects, discussing what kinds of invokes and compels the player expects to see, so that both are on the same page regarding what the aspects mean.  For the same reason, I think that it's a good idea to go over the player's ideas as to what their particular form of supernatural creature is all about, too.  Your mileage may vary.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 03, 2012, 04:49:53 AM
Not so. Requiring powers to fit concepts is not the same as using templates. If you don't nail down Musts and Options before characters are created, you aren't using templates.

Personally, I'd require some kind of justification for a flying werewolf. But I'd say that justifying a flying werewolf is easy since werewolves don't actually turn into wolves. They turn into mental approximations of wolves, and slapping wings on a mental approximation is hardly implausible.

And here's the important bit: I'd let someone decide to take Wings on their werewolf in the middle of a game. I wouldn't make them spell out the possibility at chargen.

I'd be mildly annoyed if the rules were to make my opinions in this matter canonical. This stuff should not be mandated.

So is there any difference between using templates and not using them beyond the time that you make decisions at?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 03, 2012, 05:32:38 AM
So is there any difference between using templates and not using them beyond the time that you make decisions at?

Those who use templates have (slightly) more of their work done for them in the form of the 'canon' templates, whereas those who do not must use their judgment even for characters whose concept is 'Typical White Council Wizard'.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 03, 2012, 05:38:26 AM
True.

Templates are almost necessary for newbies and lazy people. (Not an insult, by the way. Gaming is supposed to be fun, you're entitled to be lazy about it.)

I kind of forgot about that. Thanks for pointing that out.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on May 03, 2012, 08:44:37 PM
Quote
Personally, I'd require some kind of justification for a flying werewolf. But I'd say that justifying a flying werewolf is easy since werewolves don't actually turn into wolves. They turn into mental approximations of wolves, and slapping wings on a mental approximation is hardly implausible.
And I probably wouldn't, based on how canon treats such things.  Werewolves do is turn into their mental concept of 'wolfness', which is hard enough even with a somewhat instinctual understanding of what 'wolfness' is.  And while slapping wings onto that mental concept is technically possible, forcing yourself into a foreign shape is difficult enough without complicating it further.  Its kind of similar to the reason many forms of shapeshifting are not intended for use by mortals (ex: YS174, YS237).
Quote
I'd be mildly annoyed if the rules were to make my opinions in this matter canonical. This stuff should not be mandated.
I hate to disappoint you, but the rules do take a canon take on this.  They state what powers a great many of the more common templates are allowed to develop, while leaving the option to customize others.  They talk about the practical (canon-based) limits of shapeshifting, and so on.  And ignoring the RAW in these matters is perfectly fine.

Getting back to templates.  So if you tell me, for example, that RAW doesn't mandate using templates, I'll cheerfully tell you you're dead wrong ("The template is crucial to creating your character; even with Quick Character Creation (page 68), this step is necessary." (YS53)).  But if you tell me that your table (or online game) has decided they'd rather play without them, I'll back your right to do so when the RP nazis start kicking your door in -- even while disagreeing with your opinion that they have no value.  So which are we discussing?  What the RAW states, or "what is best in our opinions"?

(Edit: fixed a formatting glitch)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 03, 2012, 11:32:41 PM
The RAW also fully endorses the creation of custom templates, which as has been discussed and demonstrated, is very nearly indistinguishable in its end result from simply requiring that purchased powers are linked to a permanent aspect, the most common of which for this purpose being the High Concept.

In that way, the RAW makes a statement (the one you quoted) which is demonstrably incorrect.  Templates are NOT crucial.  Removing them from your game, while retaining the associated safeguard mentioned above, results in only minute changes.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on May 04, 2012, 01:55:32 AM
The RAW also fully endorses the creation of custom templates, which as has been discussed and demonstrated, is very nearly indistinguishable in its end result from simply requiring that purchased powers are linked to a permanent aspect, the most common of which for this purpose being the High Concept.

In that way, the RAW makes a statement (the one you quoted) which is demonstrably incorrect.  Templates are NOT crucial.  Removing them from your game, while retaining the associated safeguard mentioned above, results in only minute changes.
So you disagree with the RAW, and endorse, but often do not choose to play by house rules with a result you feel is similar to (or even very nearly indistinguishable from) RAW.  Great!  Did you miss the part where I said I absolutely support your right to make such decisions at your table?

Edit: added the italicized phrase to remove a misrepresentation
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 04, 2012, 02:05:20 AM
You misrepresent my position.  Please do not do this.  If it was unintentional, please be more careful.

The RAW states as fact a claim that is demonstrably false.  I disagree with this claim because I embrace rationality and reason.

When I do play, it is generally with templates, because I generally end up in a mixed group including at least one inexperienced player who will benefit from that kind of rigid structure and clarity of options.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 02:48:14 AM
The RAW states as fact a claim that is demonstrably false.

Okay, I'll bit.  What do the RAW state as a fact when it demonstrably false?

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Becq on May 04, 2012, 02:57:26 AM
You misrepresent my position.  Please do not do this.  If it was unintentional, please be more careful.
*blink*

Ok, I've corrected what I understand now to be a misrepresentation (though one that does not really negate the point I had been making).  Am I correctly representing your position now?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 04, 2012, 04:10:23 AM
Okay, I'll bit.  What do the RAW state as a fact when it demonstrably false?
The RAW claim of templates being crucial to character creation, when, as we have discussed, their removal changes character creation in a well run game to a negligible degree.


Am I correctly representing your position now?
Except insofar is disagreeing with what one knows to be a demonstrably false statement is implied to be a decision.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 04:31:36 AM
The RAW claim of templates being crucial to character creation, when, as we have discussed, their removal changes character creation in a well run game to a negligible degree

It is crucial to character creation when playing with the RAW.  Otherwise, why would you spent time creating a custom template for each of your players?

As for how a game works when there are no templates, it really depends on the group.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 04, 2012, 05:36:27 AM
I hate to disappoint you, but the rules do take a canon take on this.  They state what powers a great many of the more common templates are allowed to develop, while leaving the option to customize others.  They talk about the practical (canon-based) limits of shapeshifting, and so on.

Not quite true. By RAW, I can stack another template onto the Werewolf template without issue. So I can make Werewolves fly and shoot lightning from their buttocks without changing the rules at all.

Which is related to what Tedronai is getting at here. Having the rules say that you need a template is like having the rules say that you need to fill out your character sheet on green construction paper.

Sure, technically you'd then need to use green construction paper when playing the RAW. But the situation and the statement is obviously ridiculous, because whether or not you use green construction paper really doesn't affect the game much.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 04, 2012, 05:59:08 AM
It is crucial to character creation when playing with the RAW.
This is so absurdly fallacious that I'm honestly shocked you included it here.

As for how a game works when there are no templates, it really depends on the group.
Assuming the group follows the rest of the RAW (most notably including the requirement that powers be justified in light of the characters' aspects), and cooperates for the good of the story and the fun of everyone involved rather than trying to 'win' or otherwise 'game the system', then the result is more-or-less as I have described: negligibly different.

Then again, if the group DOESN'T follow the rest of the RAW, or work together, and includes players that engage in active acts of sabotage (ie. try to 'win'), then it doesn't really matter whether they're using templates.


Although Sancta's construction paper comparison is rather apt.
Green is a calming colour, after all, and some players would benefit from that influence, just as some players benefit from the list of predefined options for playable supernaturals as represented by templates.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 06:01:34 AM
Not quite true. By RAW, I can stack another template onto the Werewolf template without issue. So I can make Werewolves fly and shoot lightning from their buttocks without changing the rules at all.

Okay, I have to ask:
What template in the RAW can you add to Werewolf so that they can fly and shoot lightning from their buttocks?

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 04, 2012, 06:18:03 AM
A custom one. RAW includes the possibility.

Or maybe just Changeling or Emissary Of Power. Both permit you to take more or less whatever powers seem appropriate.

Failing that, Were-Form. You can turn into any animal, with Were-Form. Magical animals are no exception.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 06:59:01 AM
A custom one. RAW includes the possibility.

But a custom template isn't part of the RAW.  By creating a custom template you are changing the rules.


Or maybe just Changeling or Emissary Of Power. Both permit you to take more or less whatever powers seem appropriate.

How do you go from the Were-Form template to "oh, I was always only half human"? Looking at the game I don't see adding Changeling, Scion, WCV, or WC Virgin onto a character's existing template.  Those are things that you are born and struggle with that heritage, not acquire mid play.

Which is what we were talking about - someone starting with a Were-Form Template and ending up with non-traditional powers.

Failing that, Were-Form. You can turn into any animal, with Were-Form. Magical animals are no exception.

To quote the template:
The animal in question isn’t supercharged or innately magical (other than the fact that it has a human intellect kicking around in its noggin), but with some practice, the shapeshifter can use it as easily as his human form, within the limits of what that animal can do.

So yes, magical animals are an exception.  You could create a custom template that allows weredragons etc but again, we would be departing from the RAW.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Locnil on May 04, 2012, 03:44:23 PM
How do you go from the Were-Form template to "oh, I was always only half human"? Looking at the game I don't see adding Changeling, Scion, WCV, or WC Virgin onto a character's existing template.  Those are things that you are born and struggle with that heritage, not acquire mid play.
You could say you were always such a being but simply didn't know about it until your powers manifested recently. Or just start the game with the template, possibly claiming you can shapeshift becuse of your lineage. Failing that, there's still Emissary of Power, for taking whatever powers you feel like.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 04:15:48 PM
You could say you were always such a being but simply didn't know about it until your powers manifested recently.

This does not work with the setting.  Changelings and Scions start to get their powers during early adolescence (or earlier).  White Court Virgins get their powers during adolescence and become White Court Vampires the first time they have sex.

Billy the werewolf isn't going to wake up one morning, roll over and say to his wife "Guess what? We can't have sex again.  It seems that I'm a White Court Virgin".

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Locnil on May 04, 2012, 04:43:28 PM
Say that you're a late bloomer. ;)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on May 04, 2012, 04:55:11 PM
But a custom template isn't part of the RAW.  By creating a custom template you are changing the rules.

No, this isn't quite true in the spirit of the rules.

I feel that the template component of this debate is a big red herring.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on May 04, 2012, 05:03:51 PM
I don't have a lot of interest in the argument but, some things are being asserted as fact that I'm curious about...
This does not work with the setting.  Changelings and Scions start to get their powers during early adolescence (or earlier). 
Do you have a reference?
Quote
White Court Virgins get their powers during adolescence and become White Court Vampires the first time they have sex.
I thought it was 'first time they killed by feeding' - do you have a reference to sex causing the change?
-----
Regarding whether or not "custom" templates are intended, doesn't the book explicitly state making more / changing existing is expected?  Don't have time to research it myself at the moment.  :/
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on May 04, 2012, 05:53:29 PM
But a custom template isn't part of the RAW.  By creating a custom template you are changing the rules.

It's part of the RAW. By creating a custom template, you remain within the rules and change nothing.

Quote
How do you go from the Were-Form template to "oh, I was always only half human"? Looking at the game I don't see adding Changeling, Scion, WCV, or WC Virgin onto a character's existing template.  Those are things that you are born and struggle with that heritage, not acquire mid play.

Yup, I was born a WCV Changeling Werewolf Emissary of Power. My childhood was complicated, but now it's awesome. Assuming I have the Refresh to pay for it, what's the problem? My mom was a WCV, and my dad was a Changeling who recently became a sidhe. Later, I figured out the spell to turn into a wolf, and signed on to be a servant of the prehistoric god Urrah, Hunting-Beast-King. My partner is a nephilim (Scion) possessed by seven angry voodoo ghosts who grant him Evocation for the elements of Darkness, Wildness, and Metal (music). We fight crime!

Perfectly RAW, and perfectly in the spirit of the Dresdenverse. It  looks funny from the outside, but then again so does Thomas (a sex vampire who pretends to be a gay hairdresser) or Murphy (a tiny kung-fu cheerleader cop hardass) or Harry (a wizard private investigator who can't make any money and is a slave to fairies).

Quote
So yes, magical animals are an exception.  You could create a custom template that allows weredragons etc but again, we would be departing from the RAW.

Nope, they're specifically allowed by RAW. There's a note about it and everything. You are absolutely allowed to make a weredragon. 100% RAW, and it's literally like three lines under the text you quote. What I find helpful is, when I reference a rule, I read the section the rule is in just to be sure of the context. Doesn't take long, and avoids misunderstandings.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 04, 2012, 07:24:13 PM
How do you go from the Were-Form template to "oh, I was always only half human"? Looking at the game I don't see adding Changeling, Scion, WCV, or WC Virgin onto a character's existing template.  Those are things that you are born and struggle with that heritage, not acquire mid play.

Amusingly, there are no actual rules for acquiring templates. (IIRC.) So by the RAW, Harry arguably can't become the Winter Knight.

You could just make your dude a Changeling and buy no fey powers at chargen. It's not like it costs anything.

But that's beside the point. What I'm saying is that given the flexibility of the template system, it restricts nothing at all. It's really just a way to make decisions in advance. And to help out newbies/lazy people.

The animal in question isn’t supercharged or innately magical...

"William, just as a note, there are some were-forms that are supercharged or innately magical."
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 07:32:46 PM
I don't have a lot of interest in the argument but, some things are being asserted as fact that I'm curious about...Do you have a reference?I thought it was 'first time they killed by feeding' - do you have a reference to sex causing the change?

I do have a reference.  For Changelings, please see Summer Knight.  For White Court Virgins, please see Blood Rites.
"Want doesn't matter," Bob said. "They feed on pure reflex. It's what they are."

"Let me guess," I said. "The first feeding is lethal."
"Always," Thomas said.

Yup, I was born a WCV Changeling Werewolf Emissary of Power.

Nice character concept, but it's not what we are talking about.  An assertion was made that a PC could go from "I have the were form Template" to "I now fly and shoot lightning from my butt" using the RAW.

A custom template could do it.  Maybe a Changeling or Scion could develop a were form.  That's fine.  But I still can't see how a PC can go from "I have the were form Template" to "I now fly and shoot lightning from my butt" using the RAW.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: ways and means on May 04, 2012, 07:45:23 PM
I do have a reference.  For Changelings, please see Summer Knight.  For White Court Virgins, please see Blood Rites.
"Want doesn't matter," Bob said. "They feed on pure reflex. It's what they are."

"Let me guess," I said. "The first feeding is lethal."
"Always," Thomas said.

Nice character concept, but it's not what we are talking about.  An assertion was made that a PC could go from "I have the were form Template" to "I now fly and shoot lightning from my butt" using the RAW.

A custom template could do it.  Maybe a Changeling or Scion could develop a were form.  That's fine.  But I still can't see how a PC can go from "I have the were form Template" to "I now fly and shoot lightning from my butt" using the RAW.

Richard

Take the flying lightning shooting item of power, if your gm's ok with it then it is fine by the rules.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 08:01:38 PM
Sorry - was working in two windows and forgot to copy and paste this into the previous message.

It's part of the RAW. By creating a custom template, you remain within the rules and change nothing.

Just because the RAW allows you to make custom <x> does not mean that custom X is part of the RAW.  It means that you can add to the RAW in your way and I can add to the RAW in my way. 

Nope, they're specifically allowed by RAW. There's a note about it and everything. You are absolutely allowed to make a weredragon. 100% RAW, and it's literally like three lines under the text you quote. What I find helpful is, when I reference a rule, I read the section the rule is in just to be sure of the context. Doesn't take long, and avoids misunderstandings.

Here is the line I quoted - with the stuff underneath it.  Please point out the weredragon line:

The Dresdenverse is rife with shapeshifters of all stripes (many nonhuman). Some humans have learned (or were simply born with the capability) to take on the form of a beast; when that beast is a wolf, we call them werewolves, but there are many other were-forms out there. The animal in question isn’t supercharged or innately magical (other than the fact that it has a human intellect kicking around in its noggin), but with some practice, the shapeshifter can use it as easily as his human form, within the limits of what that animal can do. Unlike lycanthropes, loupgaroux, and some other types of shapechangers, most were-form shifters are entirely in control of their change. There’s no full moon business going on with us.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on May 04, 2012, 08:03:46 PM
Take the flying lightning shooting item of power, if your gm's ok with it then it is fine by the rules.

THAT is an actually viable solution, but it sidesteps the whole point of that debate.

Amusingly, there are no actual rules for acquiring templates. (IIRC.) So by the RAW, Harry arguably can't become the Winter Knight.

YS 72: "It may be possible to combine some of these templates, if you can afford each template’s musts. However, it will be rare that those costs work out. We haven’t seen a Wizard-Lycanthrope-Red-Court-Infected-Changelingpotamus in Harry’s casefiles, and you certainly won’t see one as a playable character in this game. For good reason—bring that much mashed-up mojo to bear in one character and you’re on a fast train to negative refreshville."

On White Court Virgins:
YS 85 indicates that Emotional Vampire and Incite Emotion are Musts for a White Court Virgin.

Also, "Unblooded White Court virgins do not have the weaknesses of full White Court vampires, making them difficult to detect. Some vestiges of ability—enough to excite emotion and feed on it—exist prior to that point, and a White Court virgin fully aware of his condition might be able to finesse making use of it in a mostly “safe” way."

So a White Court Virgin must have these powers to be a White Court Virgin in the game. The rules don't indicate how old the character has to be to have manifested this, but it is clear that these powers are Musts.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: eri on May 04, 2012, 08:04:55 PM
Nice character concept, but it's not what we are talking about.  An assertion was made that a PC could go from "I have the were form Template" to "I now fly and shoot lightning from my butt" using the RAW.

A custom template could do it.  Maybe a Changeling or Scion could develop a were form.  That's fine.  But I still can't see how a PC can go from "I have the were form Template" to "I now fly and shoot lightning from my butt" using the RAW.
You'd just have to become an Emissary of the right Power. I don't know what Power that would be, specifically, but I'm sure a sufficiently creative player could think of a story.
Someone's even metioned it before. Let me see. Here:
You could say you were always such a being but simply didn't know about it until your powers manifested recently. Or just start the game with the template, possibly claiming you can shapeshift becuse of your lineage. Failing that, there's still Emissary of Power, for taking whatever powers you feel like.
My emphasis

And you can certainly take that after character creation and have it on top of other templates
Quote from: YS76
"Billy, wouldn't Vittorio Malvora qualify as an Emissary of Power in the WHITE NIGHT casefile?" "Probably but he would already have the White Court Vampire template, so I thought that might be confusing as an example." "Real life doesn't always fit into neat little boxes."
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on May 04, 2012, 08:08:11 PM
Here is the line I quoted - with the stuff underneath it.  Please point out the weredragon line:

The Dresdenverse is rife with shapeshifters of all stripes (many nonhuman). Some humans have learned (or were simply born with the capability) to take on the form of a beast; when that beast is a wolf, we call them werewolves, but there are many other were-forms out there. The animal in question isn’t supercharged or innately magical (other than the fact that it has a human intellect kicking around in its noggin), but with some practice, the shapeshifter can use it as easily as his human form, within the limits of what that animal can do. Unlike lycanthropes, loupgaroux, and some other types of shapechangers, most were-form shifters are entirely in control of their change. There’s no full moon business going on with us.

Ummm, RIGHT below that (on YS 82, for those following at home), there is a note from Bob explaining "William, just as a note, there are some wereforms that are supercharged or innately magical." It's in red.

That said, some folks here dismiss the parenthetical commentary and sidebars as optional rules, and not to be taken seriously as what happens to be in a paragraph with black serif font type. If commentary and sidebars are indeed optional, then that means weredragons are not RAW.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on May 04, 2012, 08:51:50 PM
I do have a reference.  For Changelings, please see Summer Knight. 
Where?
Quote
For White Court Virgins, please see Blood Rites.
"Want doesn't matter," Bob said. "They feed on pure reflex. It's what they are."

"Let me guess," I said. "The first feeding is lethal."
"Always," Thomas said.
Err, this states "feeding" - as I'd thought.  Do you have a reference stating "sex"?  Perhaps it's worth noting, the act of sex isn't what they feed on.  WCVs feed on emotion. 
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 09:06:28 PM
Ummm, RIGHT below that (on YS 82, for those following at home), there is a note from Bob explaining "William, just as a note, there are some wereforms that are supercharged or innately magical." It's in red.

Darn, I just went to the end of the section and stopped.  Sorry, you're right.

Which makes the weredragon PC I'm writing up a bit easier to write up.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on May 04, 2012, 09:08:34 PM
Darn, I just went to the end of the section and stopped.  Sorry, you're right.

Not as bad as me missing an entire OGL page ::blush::
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 09:12:26 PM
Where?

I'm sorry, if you haven't read the book then I can't quote the entire "what changelings are" section for you.  A few lines, sure, but after that copyright kicks in.

Err, this states "feeding" - as I'd thought.  Do you have a reference stating "sex"?  Perhaps it's worth noting, the act of sex isn't what they feed on.  WCVs feed on emotion.

Here's a bit more from that section:
"Killer sex," I said. "Literally."
"To die for," Bob confirmed.
An eerie thought, and one that disturbed me a lot more than I thought it should. "What if the vamp doesn't want to feed on someone?"
"Want doesn't matter," Bob said. "They feed on pure reflex. It's what they are."
...

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on May 04, 2012, 09:24:55 PM
Just because the RAW allows you to make custom <x> does not mean that custom X is part of the RAW.  It means that you can add to the RAW in your way and I can add to the RAW in my way.

Exactly! So it's RAW to develop a custom template in general. That's my point!

On templates: We know when Changelings develop, but not when a Scion's abilities manifest, which could differ dramatically depending on nature. A half-Foo Dog might be very different from a middle-aged mailman named Prince of Djinni by a dying fire elemental, or a young woman who accidentally ingested a Blackened Denarius as an infant, and some unique void in her soul devoured the Fallen and absorbed its powers. You could spend seventy years as a weredragon, and then unexpectedly manifest your heritage as the foretold Sword-of-Typhon, resulting in the growth of tentacles and Thaumaturgy specialized in Monsteromancy or something.

By-the-by, I think "child of Mouse and Terra West" would be pretty awesome for a Next Generation-style DFRPG game.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on May 04, 2012, 09:31:42 PM
I'm sorry, if you haven't read the book then I can't quote the entire "what changelings are" section for you.  A few lines, sure, but after that copyright kicks in.
Could have sworn I'd asked "Where?" - that usually consists of directions on how to find something.  Not wholesale copying.  ;)  Shrug. 

As for the other, sex != feeding - even if there is often a correlation.  (True love comes to mind as an obvious exception - thought not necessarily the only one.)
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on May 04, 2012, 09:34:47 PM
As for the other, sex != feeding - even if there is often a correlation.  (True love comes to mind as an obvious exception - thought not necessarily the only one.)

Notably, Thomas and his sensual haircare.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 04, 2012, 09:45:57 PM
Could have sworn I'd asked "Where?" - that usually consists of directions on how to find something.  Not wholesale copying.  ;)  Shrug.

Where? Summer Knight.  A big chunk of it is when Meryl and the others ambush Harry then offer him a job, but Changelings are mentioned in several places.

As for the other, sex != feeding - even if there is often a correlation.  (True love comes to mind as an obvious exception - thought not necessarily the only one.)

You did read that quote, right? Sex = Feeding.  They can't help themselves.   After the "killer sex" line it's quite clear:
"What if the vamp doesn't want to feed on someone?"
"Want doesn't matter," Bob said. "They feed on pure reflex. It's what they are."

Re-read the bit where Inari returns the then unnamed puppy to Harry.  She is not making a conscious decision to feed, yet feeding begins after a few kisses.

They can feed in other ways but sex = feeding.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 04, 2012, 09:51:41 PM
They can feed in other ways but sex = feeding.

No, (for Raiths) sex therefore feeding.
Note the difference?
The act of sex is not the act of feeding.  The act of sex is (barring exceptions) accompanied by the act of feeding.

And for Houses other than Raith we have essentially no information as to how 'first feeding' generally comes about.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on May 04, 2012, 10:18:15 PM
Where? Summer Knight.  A big chunk of it is when Meryl and the others ambush Harry then offer him a job, but Changelings are mentioned in several places.
It really took a "big chunk" of a book to state changelings and scions always find out / gain powers in puberty?

I'll look but I don't remember any such emphasis.  I suspect I would if the book had really devoted large sections to the subject.

So far, the case for that assertion is even weaker than the second.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 04, 2012, 11:32:22 PM
YS 72: "It may be possible to combine some of these templates, if you can afford each template’s musts. However, it will be rare that those costs work out. We haven’t seen a Wizard-Lycanthrope-Red-Court-Infected-Changelingpotamus in Harry’s casefiles, and you certainly won’t see one as a playable character in this game. For good reason—bring that much mashed-up mojo to bear in one character and you’re on a fast train to negative refreshville."

Not what I meant.

There are rules for starting with multiple templates. But there are no rules for changing templates in game, or for adding on new templates.

So one could argue that by RAW Harry cannot become the Winter Knight. Because his template is Wizard.

You could also argue that he can't have Lawbreaker, because Lawbreaker isn't among the options for the Wizard template.

Which is of course silly. Point is, taking the RAW too seriously is a bad idea.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 05, 2012, 01:54:04 AM
It really took a "big chunk" of a book to state changelings and scions always find out / gain powers in puberty?

I'll look but I don't remember any such emphasis.  I suspect I would if the book had really devoted large sections to the subject.

So far, the case for that assertion is even weaker than the second.

READ THE BOOK.

Then give me all the evidence you find that Changelings discover what they are during their adult life.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on May 05, 2012, 03:02:33 AM
READ THE BOOK.
Read it.  Enjoyed it.  Didn't see support for the absolute assertion you made.

Quote
Then give me all the evidence you find that Changelings discover what they are during their adult life.
I'm not the one making an assertion.  ;)  I simply recognize that seeing green leaves doesn't mean every leaf is green.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 05, 2012, 03:28:57 AM
I'm not the one making an assertion.  ;)  I simply recognize that seeing green leaves doesn't mean every leaf is green.

Continuing that metaphor, can you point to a single non-green leaf in the DV (i.e. anything that suggest that this isn't the case)? Because I can't think of a single thing in any story that suggests otherwise.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: UmbraLux on May 05, 2012, 04:24:34 AM
For gaining things outside a template and / or switching templates late in life?  Sure. 
(click to show/hide)
Why not scions as well?
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 05, 2012, 05:15:54 AM
Because (to quote Lady Gaga) scions are born that way.  If you're born that way then you are that way.  If you aren't born that way you can't become a scion.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: DFJunkie on May 05, 2012, 06:43:08 PM
Because (to quote Lady Gaga) scions are born that way.  If you're born that way then you are that way.  If you aren't born that way you can't become a scion.

Richard

The character could be many generations removed from his or her supernatural progenitor but some mystical whatsit awakens the blood within.  Or something.  The books doesn't go in for "never" much, but nor does it go in for "always."  If the table is comfortable with a character "becoming" a scion later in life and finds the narrative justification reasonable, why not?  If the group isn't okay with it then don't do it.  Pretty simple.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Tedronai on May 05, 2012, 08:09:15 PM
The character could be many generations removed from his or her supernatural progenitor but some mystical whatsit awakens the blood within.  Or something.  The books doesn't go in for "never" much, but nor does it go in for "always."  If the table is comfortable with a character "becoming" a scion later in life and finds the narrative justification reasonable, why not?  If the group isn't okay with it then don't do it.  Pretty simple.

But that's not the One True Way...
/sarcasm
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 05, 2012, 09:07:59 PM
The character could be many generations removed from his or her supernatural progenitor but some mystical whatsit awakens the blood within.  Or something.  The books doesn't go in for "never" much, but nor does it go in for "always."  If the table is comfortable with a character "becoming" a scion later in life and finds the narrative justification reasonable, why not?  If the group isn't okay with it then don't do it.  Pretty simple.

If the table wants to something, then that's fine.  And if they enjoy it, that's great.

And it could be interesting to work in a Bethany Sloane type PC - or her kid (who would be around 17 by now).

But in the above I'm talking about the RAW.  Find me one thing in the DV that talks about multigenerational scions and I'll be on board in a heartbeat.  Who knows? Maybe the forth coming Big Foot trilogy of short stories (set before Changes) will change things.  Maybe Big Foot is a scion, so the short story where Harry is hired by BF to track down his son might have something that shifts things around.

Or maybe the next novel will deal with former changelings who look in on their kids and grandkids.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 06, 2012, 06:14:42 AM
Richard, if it's not a rule then it isn't part of the RAW. And novels are not rulebooks.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 06, 2012, 06:53:24 AM
Richard, if it's not a rule then it isn't part of the RAW. And novels are not rulebooks.

Then you're playing Urban Fantasy FATE 2.0, not the DFRPG.

Richard.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 06, 2012, 06:56:06 AM
Um. No.

Look, dude. Rules are rules. Things that are not rules are not rules. The line is occasionally fuzzy, but the entire usefulness of the concept of RAW is based upon people not doing what you're doing now.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 06, 2012, 07:09:35 AM
So you're saying that a ritual that produces 28 steps of effect will reverse the Domination effect that creates a Renfield? Or is it 30?

Personally, if I was to abandon my stance OR was writing up some homebrew, I'd say a total takeout (like a death spell) then maybe another extreme consequence added on and assigned to rewrite the character's HC (since, when done in certain ways, Thaumaturgy allows the caster to assign the consequence).  Plus enough to deal with any thresholds... Might rule that the "cure" is an ongoing spell that the caster needs to assign a duration to - but probably not.  "Zap, you're cured" seems to fit better.

But if we aren't talking homebrew, I'd say that it was impossible to do.

At least that's my view - what's your take on the question?

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 06, 2012, 07:14:29 AM
In we're talking pure RAW, the question is unanswerable because it is not addressed in the rules.

If we're talking Dresden Files canon, I'd say 70ish. The Merlin probably had 12 or so base complexity, and even for him 70 shifts would have been difficult. He'd likely fail unless he put major effort in.

If we're talking homebrew, whatever feels appropriate at the time
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on May 07, 2012, 02:58:46 AM
So you're saying that a ritual that produces 28 steps of effect will reverse the Domination effect that creates a Renfield? Or is it 30?

Sanctaphrax answered you, but he probably shouldn't have, because this doesn't make any sense. The novels are not RAW and do not apply to the game. Between the front and back covers of YS and OW exists the entirety of DFRPG. Nothing Butcher has written, writes, or will write has any meaning in DFRPG unless and until it is added by either homebrew or official endorsement in the form of errata or a new book. When you need an answer for a question not addressed in the RAW, looking to the Dresdenverse is reasonable, but not necessary.

Are there multigenerational Scions? Why not? There's no reasonable cause to block them. It's a solid fantasy trope, and it's neither proven nor disproven in Dresdenverse.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 07, 2012, 03:37:38 AM
The novels are not RAW and do not apply to the game. Between the front and back covers of YS and OW exists the entirety of DFRPG.

The novels are not RAW and do not apply to the game.

And that is where we differ.  Oddly enough, I seem to saying that a lot recently...

This isn't Urban Fantasy FATE but the Dresden Files RPG.  That is, a game based off of the book.  One that the game designer spent years working on because he wanted to be as close to the books as possible.

That's why the Swords of  the Cross exist in the game.
That's why there aren't retractable Claws.
That's the why behind all of it.

And yes, when I was playing MERP I bought a couple of Tolkien reference books - because I was playing Middle Earth Role Playing.  It didn't matter that the MERP rules were a scaled version of Rolemaster - that game was adapted to the Middle Earth setting, just as FATE was adapted to the Dresden File setting.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Viatos on May 07, 2012, 07:15:13 AM
And that is where we differ.  Oddly enough, I seem to saying that a lot recently...

This isn't Urban Fantasy FATE but the Dresden Files RPG.  That is, a game based off of the book.  One that the game designer spent years working on because he wanted to be as close to the books as possible.

Okay, but you understand there is a difference between having an opinion, such as "I prefer green to blue", and invalidating yourself in a conversation, such as entering a discussion of chess strategy and saying "pawns can actually move four spaces"?

RAW stands for Rules As Written. Nothing in the novels is a rule in DFRPG. DFRPG is a known quantity. When you start saying the novels contain any rules text, what this reads as is "I am done talking about DFRPG. I am off that subject now.", I'm not trying to troll or upset you, but there is literally a product called the Dresden Files Roleplaying Game, which many of this forum's users have purchased, myself included. That product is self-contained; you do not need to buy the novels to play the game. You do not even need to know the novels exist. When you start basing arguments on what's in the novels, you're talking about homebrew, about personal canon specific to you. That's fine if you're arguing that such-and-such SHOULD conform to the novels, but don't claim that it MUST. A person who has never read so much as the introduction to Storm Front can own and play DFRPG.  They have all the RAW there is to have. There is no more RAW beyond that.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: devonapple on May 07, 2012, 10:44:42 PM
A person who has never read so much as the introduction to Storm Front can own and play DFRPG.  They have all the RAW there is to have. There is no more RAW beyond that.

That's a fair cop: it would be a bad precedent to establish that playing DFRPG requires reading the entire series. Reading the series is a great source of inspiration, but also creative constraint, and it wouldn't really be fair to expect everyone to tack it into the price of admission for this game. Fair enough.

If a question comes up which has an answer in canon, but not in the rules, I think it is fair to differentiate between RAW feedback and canon feedback. And, of course, every group reserves the right to do what they want at their own table.

I feel that it is also a good point to distinguish between what the DFRPG rules allow, what the rules forbid, and what the rules are silent on. And, as previously, every group reserves the right to do what they want at their own table.

I would like to add a fourth designation: what the rules recommend. And I would like it to be given some weight, because even when it isn't outright forbidding or allowing a particular thing, it is still in the book and intended to inform how the game is played.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Mr. Death on May 07, 2012, 10:54:26 PM
I would like to add a fourth designation: what the rules recommend. And I would like it to be given some weight, because even when it isn't outright forbidding or allowing a particular thing, it is still in the book and intended to inform how the game is played.
I agree with this. An understanding of the rules shouldn't be only about whether something is explicitly forbidden or explicitly allowed. There are several parts of the rulebook that read along the lines of, "Well, technically you can do that, but..." which should be given attention as well.

Yes, when playing the game, the RAW is what should be followed above what happens in the novels, with the caveat that what's happening is covered by the RAW. I would say that, in the case where a situation that arises which is not covered by the RAW, but is handled in the novels, what happens in the novels should have some weight, even if only as a consideration.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 08, 2012, 12:39:01 AM
I would say that, in the case where a situation that arises which is not covered by the RAW, but is handled in the novels, what happens in the novels should have some weight, even if only as a consideration.

Such as the time when Listens To Winds did his shapeshifting trick in Small Favors.  What he did wasn't allow by the rules, so Fred suggest a workaround of assigning Listens To Winds Greater Shapeshifting and explaining it away as a series of Thaumaturgy rites that he has spent a lifetime doing.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 08, 2012, 03:28:16 AM
What he did was totally allowed by the rules. Look at his stats on the Resources board, they model it excellently.

Anyway, no matter how you spin it, it has to be a rule to be part of the Rules As Written. This is important, dude. I don't want to have to decode your posts because you insist on redefining things at random.
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Richard_Chilton on May 08, 2012, 04:10:05 AM
I don't want to have to decode your posts because you insist on redefining things at random.

I don't redefine things at random.

Richard
Title: Re: Does the DresdenVerse default to Ultimate Good or Ultimate Evil?
Post by: Sanctaphrax on May 08, 2012, 04:17:46 AM
Okay, according to principles not readily apparent. It's just as confusing. Please stop doing it.