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Messages - Hoyled

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DFRPG / Re: Statting a Warhammer 40K Space Marine
« on: February 21, 2011, 06:14:30 AM »
Ive actually got a system for converting 40k stats into basic Dresden abilities using certian values as the base line for having powers. Remember this is in- universe and the Dresden system only has three levels of strenght speed toughness and recovery. This means that something as epic as space marines seem to have a rather mediocre set of powers, but thats do to having to have tyranid behemoths and c'tan gods to work into the same power system. So heres a rough 40k space marine

Space Marine
-1 hulking size
-1 Supernatural senses
-2 Inhuman Recovery
IOP Power Armor +2
-2 inhuman strenght
-2 Inhuman Toughness
It is what it is- armor 4
 Basic Gear
bolter weapon4 30 shot clip or bolt pistol weapon 4 10 shot clip and chainsword weapon3
grenades weapon 4 zone wide
Throw in  gun and weapon stunts, apropriate for an extremely trained warrior whos been fighting and training for decades if not centuries. Skills should favor  high weapons, guns, conviction, might , and fists.

So essentially the gear stunts and skills make the hero in 40k. An ork boy has  a similar power set but its lacking the armor and quality weapons and high skill set. Translating this to actual Dresdenverse is a challenge i havent gotten to yet.

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DFRPG / Re: WCV that fed off of glutony
« on: January 28, 2011, 05:10:38 PM »
The WCVs behind all you can eat food chains like Golden Corral. Or better yet make them predominatly Chinese, they own those little chinese buffets you see in every minimall and shopping center. The ones where you eat four plates of food and an hour later your starving agian.

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DFRPG / Re: Can a House satisfy a catch
« on: January 05, 2011, 08:21:57 PM »
Id say yes, as long as the house was built by a man truly in love with the person he built it for then it hits the catch, how exactly is up to the GM. Being in the house is easy enough, a player running into the house ripping up a floor board running back to the fight and smacking the WCV is questionable.

Also Ive always thought of the catch refresh like this
+0- This catch should only come into play during major events in the plot that are personally relevant to the character with the power
+1- Rare enough that only a major npc is going to use the catch
+2- Bosses, subbosses, high end goons.
+3- For Fae level catch rebates expect even random thugs to occasionally hit the catch on accident

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Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: January 03, 2011, 04:45:02 PM »
Columbus Ohio would be great. Findlay ohio would be a miracle wrapped in bacon with cheese.

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DFRPG / Re: White Court Spellcasters
« on: December 14, 2010, 06:09:59 AM »
(click to show/hide)

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DFRPG / Re: Alternate Focus Items
« on: October 22, 2010, 01:11:46 AM »
Another good incognito focus could be a wristwatch with the runes marked on the underside of the watch.

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DFRPG / Re: Character Concept Help
« on: August 30, 2010, 01:25:59 AM »
Just as a side thought if you go with the whole center of his own religion idea, it might be fun to consider the character as being holy and thus a punch from him would meet the catch for some monsters.

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DFRPG / Re: True Name vs. Assumed or Taken Name
« on: August 27, 2010, 02:29:37 AM »
Ive got a character concept whose had a nickname since late childhood. Its become his ring name (hes a boxer). The character is so connected to his nickname thats its part of his True Name, and his True Name can only be correctly given when hes on an adrenaline kick.

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Author Craft / Re: Avoiding Mary Suehood?
« on: April 29, 2010, 11:35:57 PM »
You can always read some Dirk Pitt novels and read how the author self inserts himself. Half the time its harmless and amusing, the other half he saves the main characters from certian doom. Deus ex Cussler

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The rots in the sun bit I havent seen before. The rest Ive seen, some of it alot.

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Author Craft / Re: Chapter Titles yes or no?
« on: June 22, 2009, 07:07:17 PM »
Having just finished the  Warhammer novel Hero of the Imperium, I find that I really like how it was set up. The book is the personal memoir of the hero, being edited for reading by someone he knew. The friend adds in quotes the hero had collected, filled in information gaps, and added in extra sources to fill out the full extent of the situation.

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Author Craft / Re: Prototype Magic system
« on: May 27, 2009, 05:19:01 PM »
Thanks all, been reading your comments and doing some thinking. I agree with more gates. I only have down the ones Ive worked out fairly well and are important to the early portion of the story. The probability changing Hex Gate that was suggested sounds like a good fit, likely with a cost of having the ability trigger uncontrolably sometimes.

As for how common magic is Ive had several thoughts. The first was sort of the hidden second world thing most of the urban fantasy uses. I decided it doesnt fit with how random and chaotic the gates are. The current premise is that once opened Gates and that which goes with them were an uncommon but not unheard of occurence. Then at some point the occurence of Gate openings dropped immensely and became legend. About two generation from the start of the story the occurence of opening Gates has spiked to something near the original level. With a few billion more people that means alot more Gates that might possibly open. This has led to vastly differnt opinions, political attitudes, and actions world wide. For instance Hollywood is currently over romanticizing the Beast and Odd Gates (think vampire romance trend). On the other hand you get groups who advocate the containment of everyone with an open Gate and even more radical and usually more ignored groups that advocate immediate execution(these groups do not believe that Gates are inherant in all humans).

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Author Craft / Re: Prototype Magic system
« on: May 23, 2009, 01:46:53 AM »
Yeah the basic gate principle was kinda influenced by eastern influence.

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Author Craft / Prototype Magic system
« on: May 22, 2009, 06:57:30 PM »

So its looking to be a long boring summer for me and I figure its time to start seriously writing a first novel attempt. Anyway Ive read so much fantasy that I cant remember whats my original concepts and whats leaking in from my reader memory. The point is that Id like some people to look at my concepts and tell me if Im directly or very closely copying anything. Id like to do something at least fairly original. Any way Ill toss em out one concept at a time.

Urban Fantasy magic system concept #1 "Gates"

Magic comes from the other side, few truly know what this place is and the ones who do are usually so crazy you cant get a straight answer from them. Magic flows into the world through the human soul, more specifically through the unique Gates that each person has. These Gates are initially closed and for the vast majority of people will never open. For the lucky and unlucky few it oftens take a powerful life shaking experience, direct exposure to magic in some form or another, or a Gate so powerful that it just opens on its own one day. Their are four Gates in total.                                                                             

Beast Gate aka The Primal Gate or The Were Gate: If a person has a Gate that is likely to open it is most likely to be this one or the Odd Gate. The Beast Gate channels the strong primal power of the other side, power more likely to shape you then the other way around. Those who have this gate open can or are stuck with some animal aspect of an animal they resonate with. Depending on the strenght of their gate and luck this can range from full on shape shifting at will to being stuck with bunny ears. As with all Gates the Beast Gate has a cost: in this case losing some aspect of their mind to their animal aspect. The severity of this seems to depend on the will of the affected individual. Can be as minor as a single harmless personality change, to losing your mind entirely to the animal.

Odd Gate aka The Horror Gate or The Legends Gate: The most random of Gates those who have this open should be ready for anything. Any of the fantastic non animal creatures of legend are likely results of the unfortunate souls who have this Gate open. Fairies, demons, dragons, trolls, and just about anything else. Their is no reason to the form a person gets. The costs of this Gate are twofold, the inability to change back to human, and the apparent 50/50 chance of losing your personality to those built into the form.

The Elemental Gate: A very rare Gate to open, those lucky enough to have this gate open find themselves with the ability to summon and control one of the four elements to some degree.These being the classic fire water earth and wind. The cost of this Gate is odd reactions to the elements. For instance a powerful fire elementalist will might develop a water phobia, or might even be hurt by contact with water.

The Seer Gate aka The Fortune Gate: Those rare few who have this Gate open gain the power to see through time. The extent of this power varies to the extreme, some can see the future clearly hundreds of years from now, others just have a strong suspicions of whats going to happen in the next second. Madness is the cost of this Gate, seeming equal to the power the person has. It is said the strongest of these people can see into the other side.

opnions and suggestions would be great.
 

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Author Craft / Re: Classic Magical School Drama all F&$#%d Up
« on: April 25, 2009, 09:26:24 PM »
I very much like the concept of a non hero viewpoint. One of my own story concepts is to invert the role of the classic sword and horse fantasy by turning the innocent insert peasent history here kid into the worlds worst nightmare. Anyway, try for an unexpected role for your character if you want to do something differnt with the magic school setting.

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