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Messages - the neurovore of Zur-En-Aargh

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2341
Author Craft / Re: Beginnings
« on: December 19, 2006, 09:40:39 PM »
I do not, in general, like hook beginnings. Some stories want a hook, and some want a net. Mind you, I'm OCDish enough that I have only once that I can remember since 1990 not finished a novel that I started.  Your milage may vary - and probably does, because I think in kilometres.

Three opening paragraph(ish)s of mine:

--
To tell a tale should be a simple thing.  They are not little deeds, these
of which I write.  To set down heroic acts as they occurred, one after the other
in order from beginning to end, should be enough to bring into being a romance
fit to fire a dead man's heart.  And yet it is not.  Before quill touch scroll
or spell of remembrance mark the world, there are a thousand thousand decisions
to be made.  I have cursed my tale and consigned it to perdition in yonder fire
more times than you would well credit, and yet.  And yet.  The story must be
told.  I do not doubt that some wretched poxy half-telling of those times has
made its way to your ear - minstrels will earn their drink on it until all
worlds' end, and with no more of truth in their recitals than in any other
tawdry ballad told over a fire.  I wish my tale to shine forth true and bright
as steel, and find myself at once perplexed.
--

There had been thirty thousand humans on the Cyrano de Bergerac when it arrived in this system; thirty thousand individuals of that extroverted, fascinating, endlessly strange species had come to live on the planet which they named Elysium, a hundred and fifty Earth years and nearly two hundred of the planet's own in the past. DeepSight had no idea how many more lives thirty thousand humans might bring into being over that span of time, with a whole planet to fill, but the number would not be small.

According to the signals there were twenty-eight of them left alive in the Elysium system.
--
They think they understand it, now, this Secretary of State Linebarger and his bleedin' shadow soldiers. They give me these books to read and take my notes and comments as if it mattered. They think they know where it began and why it came out this way and why the rats are here in the Big Apple after my hide, after so long. And maybe they do. But they weren't there at the beginning, and I was, before anyone knew who Onkel Adolf was, before the Iron Moons and Mosley and the Bomb and everything. To listen to them, you'd think it was that poor mad bastard in Serbia who set the course of the twentieth century, but I was there ten years later when the shot came that really changed history, shivering in the rain on Upper Mount Street in ratty old pants and boots way too big for me, in O'Sullivan's squad that had made a bollocks of things as usual, waiting for word from the Big Fella to tell us what to do next. Seemed so little at the time, just another street fight in a city full of street fighting, but I remember it, oh yes; March 22nd in the year of Our Lord nineteen hundred and twenty-eight, at half-past ten in the morning. I was there the day Jack Kennedy died.


2342
Author Craft / Re: Working against yourself
« on: December 19, 2006, 04:38:01 PM »
Oddly, Civilization III is the one that keeps me up at night when I should be writing instead...  ;D

Civilization II is awesome!  I spend my writing breaks on Civ 4, though.  You should check that one out if you haven't yet.  It's the best one so far.

Pfft.  Civ III completely broke the trade system, which was one of the best things about Civ II, and messed with the diplomacy, and I'm not enamoured of its changes to combat, though I like the way it handles culture.  Civ 4 is very pretty but that's not a substitute for gameplay, and the new combat system with all the promotions is to my mind even further from fun.

Mind you, I speak as a player who most enjoys building globe-spanning empires mostly peacefully, and there are lots of other ways people enjoy playing Civ-type games for which I'm entirely willing to concede that other iterations may be better.  [ The freeware Civ-clone communities seem to attract an awful lot of people whose primary interest is in the games as wargames. ]

2343
Author Craft / Re: Your Writer's Place
« on: December 19, 2006, 04:28:26 PM »
As of this summer's exciting adventure in home-buying, I finally have a study of my own to write in, with a nice big double bed in which to sprawl with my laptop and notes spread out around me.  At the risk of sounding fourteen, one of the things I like best about it is that the walls are all dark red.

Unfortunately, my writing habits of working from after work Friday into the small hours of Saturday morning and then sleeping late on Saturday are kind of impaired by the people upstairs having small children sleeping in the room above my study, who get out of bed at 6 am and have discovered that jumping off the bed onto the floor really hard and loud is Fun.  But with luck they will grow out of it.

2344
Author Craft / Re: One or many documents?
« on: December 19, 2006, 04:23:34 PM »
One chapter, one document, in early draft.  Because when I'm using multiple POVs, I frequently find myself needing to shuffle them around in later drafts.

My preferred word processor for writing is Protext, which is DOS-based, because basically nothing could induce me to have Windows on a machine I wanted to write on.  I also use emacs sometimes. This is relevant because Protext has limits in how large a file it's reliable with.

2345
Author Craft / Re: Plot points
« on: December 14, 2006, 08:37:39 PM »
I tend to get plot as "here is key scene A that happens about the middle.  Here is key scene B that happens right next to the end. Now what can you do to get the right set of people to be in the right places and react in the right ways to make a story out of this ?" I'm not comfortable starting without knowing where I am going, but it's very rare for me to write more than a couple of thousand words without them telling me something new and useful that can feed in to that process; my outlines are tools to be continually refined and updated, they don't actually match  the book well until the book's written and usually rewritten a couple of times too.

2346
Author Craft / Re: Working against yourself
« on: December 14, 2006, 08:34:01 PM »
I continually work against myself.  Working on one story and get an idea for another, end up abandoning Story A to work on Story B and then - lo and behold! - here comes idea for Story C.

Trick is to find something you really should be doing, and then with that firmly fixed in your mind, be productive on something else.  It works for me in writing and day job alike. And even if it doesn't work, getting something done on any story is certainly more productive than sitting around playing Civilization II all night, and that's temptation enough that I can feel all happy when I manage not to do it.

2347
Author Craft / Re: Working against yourself
« on: December 14, 2006, 04:52:46 PM »
It depends.  *puts English major hat on*  Technically...no.  But for character speech, and for things that are written in first person (which is really just more character speech), it's more acceptable.  Pretty sure you could probably get away with it some, I doubt there's any contraction police that are gonna come around and bust you for it (except the people that do my editing for me. Oi.)

Voice is character.  Sam Spade and d'Artagnan will use contractions in very different ways. Do what's right for the character.

2348
Author Craft / Re: Mr. Butcher's Techniques
« on: December 11, 2006, 07:43:21 PM »
I've heard Steven Brust talk about his process, which basically seems to be making it up as it goes along, and if the plot gets stuck, the characters sit around and have meals and talk about stuff until he finds a way forward and then he goes back and cuts the intervening stuff.

Tim Powers, on the other hand, has every conversation and every event down on post-it notes and arranges and shuffles them all in great detail on a huge whiteboard and gets that all sorted before he actually writes the thing.

That two such disparate methods have produced brilliant novels is somewhat heartening to me; my own process is definitely somewhere near midway between these extremes.

The thing that would interest me about Jim's technique is how he approaches the really large-scale plot arc of the Dresden books, which I'm finding ever more impressive as the series goes on.  There aren't all that many examples of whole things of comparable length and complexity - King's Dark Tower books, Sandman and Mike Carey's Lucifer, Babylon 5... the Aubrey/Maturin books kind of grow into an arc as they go along, as do Anthony Price's brilliant David Audley/Jack Butler books, but both of those are too perfectly done for the seams to be visible to me in ways I can learn from.

2349
Author Craft / Re: Wordcount!
« on: December 11, 2006, 07:35:10 PM »
The thing I finished first draft of at the end of October, first half of a duology*, is almost dead on a hundred thousand words.  From previous experience, that will probably go down by about 10% all the way through on further passes.

The thing I read back through and tightened since then, is 149,048 words. I want to reread the end of that where I made most of the changes on this pass one more time to be sure it flows, and then I'll be thinking about finding it a home.

*I'm not sure whether to call it one book or two, but at that length it's unlikely to be bound as one physical object; first half is fairly standard story-shaped adolescent protagonist in world-saving situation, second half will be same character middle-aged with two kids discovering the world's not as saved as it appeared and having family responsibilities and not just being able to rush off and have adventures any more. The gap between them is sort of "and then we went away and became fishmongers and did nothing with the plot nature for the next twenty-two years".

2350
Author Craft / Re: Working against yourself
« on: November 28, 2006, 05:43:36 PM »
I have a problem with wanting everyone to be good inside, so a lot of my villains become good guys or at least not-so-bad.

Very few people are villains from their own viewpoint.

2351
Author Craft / Re: Hark! (Characters)
« on: November 21, 2006, 07:40:59 PM »
It depends on what the story is.

What comes to me first is usually either a story shape or a world.  So I often find myself doing the metaphorical equivalent of shouting into the darkness at the back of my head "OK, I've got a vacancy here, 1998 real-world setting, male, early 20s, nurturer, pretty much asexual, has to be someone who will respond to key event X this way in chapter 9 and behave this way in key scene Y in chapter 27. Any takers ?" Then when someone turns up who can fit that part, I start writing and learn about them as I go along - got a whole subplot out of that guy, largely to do with a couple of younger people assuming that because he was not noticably responding to women in a couple of situations where they assumed all straight men would, he must be gay rather than just someone with almost no sex drive; and there was his family background, and what he did with his life, and so on. Complications ensued.  On the other hand, I get people who come out of that darkness and don't fit any current projects and just sort of mill around, more or less well-behaved.

2352
Author Craft / Re: 6 word stories
« on: November 16, 2006, 07:20:51 PM »
6-word SF story ?

"The sun rose in the west."

[ It would not surprise me at all if that's already been thought of, but it just came to me independently. ]

2353
Author Craft / Re: Returning to a story
« on: November 09, 2006, 06:52:12 PM »
My work and home situation is such that I usually get to write one night a week, and it's usually Friday; I try to finish a chapter, or at least come to a reasonable break point within a chapter, every session.  [ My chapters tend to come out between two and four thousand words, for what that's worth. ]

It's certainly easier to get going again when the next bit is going to be fun and I know how it goes, but the combination of being a bit obsessive-compulsive and knowing I have limited time to do this in usually gets me putting words on the screen even when the next bit does not appear immensely exciting.

2354
Author Craft / Re: Bloody Research
« on: November 07, 2006, 09:14:33 PM »
Where do you go to get information on "taboo" subjects?  I'm not really talking about alternative sex lifestyles, but more of "What is the best way to crack open the skull to get to the brain?"

If I were looking for that, I'd start from cookery; people do fry calves' brains, for example. Or alternatively from surgery.


2355
Author Craft / Re: Readers--what would you like to see?
« on: November 02, 2006, 09:08:52 PM »
Has anyone stumbled across a series - or even a lone book - that fits the bill.  It would have to be fairly new - or fairly old - as I've read just about everything on the B&N bookshelf.


Oh, also, Gerard Houarner's The Beast that was Max and Road to Hell are sort of in this direction; paranormal assassin rather than detective, but it's a similarish sort of world.  Fair warning; they are very dark indeed, in a bloody rather than an existential sort of way.

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