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DFRPG / Viability of Vanilla Mortals in a Multiple Wizard Game
« on: June 13, 2015, 10:59:21 AM »
For the past 3 years I've been the exclusive heavy hitting wizard in our games. Recently I decided to change it up so I created a van helsing type vanilla mortal for our submerged game. I'm just having a really damn difficult time making the adjustment. I'm curious about what the place of vanilla mortals is in high refresh games. I understand that stunts are really good and in messing around with it I've found some really broken combos with guns, but nothing even relatively close to magic. Is their place in the game to just be a jack of all trades or put all stunts into a skill and make them insanely good at that one thing thing? It all seems kind of useless when I could've easily done some thaumaturgy or made potions and boom.
How do you make useful vanilla mortals in high refresh games?
How do you make useful vanilla mortals in high refresh games?