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DFRPG / Re: Yes, A Free Tag Can Invoke For Effect
« on: February 07, 2011, 09:33:21 PM »
Yup, I'd apply the same rules in both directions. Remember, a new negative Aspect should at least once prove to be decidedly disadvantageous to the player or NPC gaining it. Or else, you'll have players who will actively try to acquire Mild Consequences to get some fresh Fate points. Getting hit with a negative Aspect should never be taken lightly.
Although given the whole Free Will vs Nature aspect of this game, I'd still allow a player or NPC to buy out of a Compel by spending a Fate point. But note that that Fate point buy out goes *only* to the GM and not the initiating player as per the standard Compelling Other Aspects section (YS107): "Once the initiating player spends the fate point, he does not get it back even if the target buys out of the compel". Same rule applies for a Tag, just with the difference that the Tag means the initiating player did not have to spend a Fate point.
Although given the whole Free Will vs Nature aspect of this game, I'd still allow a player or NPC to buy out of a Compel by spending a Fate point. But note that that Fate point buy out goes *only* to the GM and not the initiating player as per the standard Compelling Other Aspects section (YS107): "Once the initiating player spends the fate point, he does not get it back even if the target buys out of the compel". Same rule applies for a Tag, just with the difference that the Tag means the initiating player did not have to spend a Fate point.