331
DFRPG / Re: Transportation magic?
« on: June 24, 2010, 02:06:30 AM »
Harry also uses his mother's silver pentacle to using the fact that it is inherited silver to bypass the beast's physical immunity so I'd probably allow the use of the spike to take advantage of Faerie catches. The point of the catch is to reward knowledge and preparation in combat.
I think the spirit of the rules is very much preserved provided that the spell doesn't give the character an "avoid all catches free" card. A stake substantial enough to actually transfer the energy of a six shift attack evocation would be fairly large, not the kind of thing you carry with you on a daily basis, so the character would either have to bring one in preparation for dealing with creatures of a certain type or pay a fate point to have one on hand at the right moment.
As for throwing explosives, I see no real problem with a spellcaster being able to target thrown weapons by expending a point of stress and using Discipline to aim. On the other hand, I wouldn't want to be throwing a ton of magic around something both explodey and designed and built after World War II.
(click to show/hide)
I think the spirit of the rules is very much preserved provided that the spell doesn't give the character an "avoid all catches free" card. A stake substantial enough to actually transfer the energy of a six shift attack evocation would be fairly large, not the kind of thing you carry with you on a daily basis, so the character would either have to bring one in preparation for dealing with creatures of a certain type or pay a fate point to have one on hand at the right moment.
As for throwing explosives, I see no real problem with a spellcaster being able to target thrown weapons by expending a point of stress and using Discipline to aim. On the other hand, I wouldn't want to be throwing a ton of magic around something both explodey and designed and built after World War II.