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Messages - superpsycho

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31
Author Craft / Re: posesivnes of charicters
« on: April 15, 2014, 05:40:05 PM »
I'm sure a really good writer could get a lot of things out of one of my characters I'd never even thought of but if they were a really good writer why would they need to.

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Author Craft / Re: posesivnes of charicters
« on: April 15, 2014, 02:58:39 AM »
If anyone fanficced any of my work, my emotional response is "Go for their eyes with a teaspoon."
It depends on the purpose I'd written the story for. If it's for publication, then of course I don't want people using my material but I've written short stories as an exercise for people to rewrite. Those they can use anyway they want simply because that's what they are for. Though I might get ticked if they put the original out as their own.

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Author Craft / Re: posesivnes of charicters
« on: April 14, 2014, 10:48:52 PM »
I have just started writing short story's and never understood writers dread of fan fiction till now. I have come up with a character and I don't ever want someone else using that character. anyone else feel possessive of there writing.
I think any author who spends time developing a character is going to be a little possessive of them at minimum, and potentially a whole lot if the character is unique and required a lot of time, effort and imagination.

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Author Craft / Re: Who Rules: Story or Character?
« on: April 14, 2014, 07:12:43 PM »
While working on the climactic scenes of The Sequel, I discovered, somewhat to my surprise, that deliberately writing myself into a corner, setting the scene aside overnight, and then coming back to it worked quite well. In the past, I've gone out of my way to avoid putting characters into impossible situations from which the only apparent escape is 1. death, or 2. some sort of ridiculous deus ex machina, but I found that after a short rest period a third, more workable solution inevitably presented itself.
Sometimes that's all it takes is a good night sleep or a chance to dream all the variations in the wee hours of the dawn in that mid-state between being awake and being asleep.

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Author Craft / Re: Who Rules: Story or Character?
« on: April 14, 2014, 05:11:35 PM »
Great example. In fact, I'd say to keep the fear of heights and re-work the scene to accommodate it. Having a character forced to confront their fears in dangerous situations is awesome!
What makes a good story is the conflict, not just with a villain, but with our own human nature. Fear of heights, dealing with crowds, being shot at, being shot, anything and everything depending on the character. If we plan a story out so far and with so much detail that there are no surprises, we can miss the accidental conflicts that can occur between a character and the story as we write it.

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Author Craft / Re: Who Rules: Story or Character?
« on: April 14, 2014, 01:20:20 PM »
I very much believe in taking responsibility for what I write. The story and characters are what I want them to be. I make changes because I realise one choice will work better, or a different action makes more sense based on what I've established so far, but that's all me. If I want to change something, or have the plot go a certain way, I'll make that happen, and change what I need in order to make it work.
The key line: "change what I need in order to make it work." Often we have the beginning, ending and then a series of scenes that get us from one to the other. It may be something that's formally outlined or just in our head. In the beginning, we have the basics of our central characters roughed out, then as we move through the story they develop based on events.

If we have a character where it was convenient they be afraid of heights for a scene or two, we can't very well have them on the edge of a building in scene seven without some overwhelming reason. And even if we write in a good reason, their fear can't just disappear. It has to be dealt with and agonized over, which means their actions aren't going to be fast. If in the original scene they are running across building tops without a thought, then we have a problem.

To make it all work, something has to change, either rewriting the scenes so they aren't afraid of heights or rewrite the scene where they're jumping across buildings without a care in the world.

Moving from scene to scene, developing subplots and establishing motivation can cause a character to develop a personality. That's not a bad thing, it can bring a story to life. But it sometimes leads the story in a direction we originally hadn't intended, so we end up having to make things work somehow.

37
Author Craft / Re: Any Grad Students/Scientists/Technical Writers?
« on: April 14, 2014, 03:57:04 AM »
Or to the free beer offered by the conference organizers! (No joke. The lines wrap around entire aisles in the exhibit hall.)  It's kind of comforting, really: one lousy talk won't derail your career.

There's a certain amount of lack-of-expertise inherent in any committee that is required to have members from outside the field, not to mention a certain amount of...reluctance? to adopt mathematical methods in a field that is traditionally dominated by observation and (verbal) description.  I'm going to have to write my thesis in accessible language for those reasons, but I also want to write in a style that's understandable to everyone.  I hate it when technical papers play "hide the verb" with subordinate clauses-- it makes it really hard to grasp the authors' main argument.
Like any good mystery, you have to ask interesting questions then answer them until you've laid out the whole story. If you just say the first step is to determine such and such, then it's going to be pretty dry. If instead you say, the first question is 'can we determine such and such, within a specific range of accuracy, considering we have these variables', then you've got a chance people will pay attention. If the answer isn't obvious, then they'll want to know the answer.

 

38
Author Craft / Re: Who Rules: Story or Character?
« on: April 13, 2014, 05:14:03 PM »
This is a false dichotomy for me.  I get my characters in the first place by saying "I have this story which will need a person who will make this set of decisions in these circumstances, what would that person be like" so for that character to become someone who won't do what the plot demands just isn't going to happen.
While I design characters for a specific role, there is always some variation in both story and character, enough that they do affect each other to some degree. Just like events shape a person, so do events in a story shape a character.  But I avoid letting a character affect the original story too much. I want them making tough decisions that would go against the grain. The inner conflict of those decisions and living with the results often are the difference between a decent story and a great story.

I don't want to create robots that go through the motions, the story dictating every move. As I write each character, I become that character trying to decide how am I going to handle the situation that confronts me. If I'm having difficulty deciding how a character would react then I'll seek advice from the person who is close in personality to the character I know. If the character is a child then I'll ask one of my grandkids.

The object of a story is to capture and impact the audience; getting them to be involved with a character, feeling for them and rooting for them.

39
Author Craft / Who Rules: Story or Character?
« on: April 13, 2014, 04:01:29 AM »
I've heard more than a few authors say that once their characters are fully developed they often will take over and drive the story and plot. Others prefer the characters, no matter how well developed, stay within the original borders of the story.

The preference may be dictated by the degree the author outlines their stories or if he just starts from the beginning and lets things happen from there. And certainly well developed characters in a series would govern any new story lines an author creates to avoid having them go against type.

Do your characters come alive and rule or does the story? Will a character cause you to change a story or plot in the middle of a book because it's something the character (as you've developed it to that point) would not do?
 

40
Author Craft / Re: "The Report" (imperical data on self publishing $)
« on: April 12, 2014, 11:08:48 PM »
Conversely, The Deposed King, I know a couple somebodies who have several books on Kindle who haven't had much success at all, despite being definitely readable, and making an attempt at advertising.
There are variables. A book may be readable but compared to other books in the genre it doesn't standout or that market is saturated --more authors than readers.

It's the same with advertising, there's a lot of factors that go into marketing. It's just not a good ad but where it's placed. Just putting up a blog isn't enough, who have to know how to get search engines to the page.

One of the best ways to get a book on Amazon started, is make the first day free, so all your friends and family can get it. Then they can do reviews over the following week or two after the book's release. If the reviews make the book sound interesting, and the first people that buy it agree (and right more reviews) then it might pick up speed from there.

The author should pay attention to the reviews, good and bad. That way you're always improving and correcting the weak areas with each new book. Just readability often isn't enough. There has to be some emotion for the reader at the end of the book. The first, is that it was satisfying.

41
I like to use name lists.  An easy one to do are Baby Names.  But I actually prefer to just do a simple google search and find those sites with Irish or Romanian or Greek names that also have descriptions that go along with the names.

This makes it easy to have non-space funky names that aren't all over the map and can also be a bit period or strange world culture indicative and help add flavor to the world without straining my brain.  If a name comes to me by itself that's cool but on the whole I find it a lot easier to just go to the list and pick out a cool name, one that fits with where I want the new secondary to go with.



The Deposed King
I do the same thing. Establish the background of the character then find a name that matches.

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Community Cork Board / Staying Alive: Survive Deadly Encounters
« on: April 11, 2014, 03:37:18 PM »
A new book Staying Alive: How to Act Fast and Survive Deadly Encounters from Barron's will be available May 13 at all the regular outlets and can be pre-ordered now. Among the Authors are some friends and I had the privilege of doing some of the editing on it. If you're responsible for the lives of others, even if it's just your own family, this book gives you the type of information that can save lives in a crisis.

From Lt. Col. Dave Grossman - Author of On Combat and On Killing

Staying Alive is absolutely essential reading for anyone who wants to protect themselves, their family, or our society.  Schools, police, military, emergency responders, policy makers, parents, and individual citizens will value greatly from this book.

43
Author Craft / Re: Any Grad Students/Scientists/Technical Writers?
« on: April 11, 2014, 12:41:10 AM »
Speaking and writing are different, though. Writing, you can assume people are there because they want to be reading it.

Academic speaking, on the other hand, 10% of the audience will like no matter what you say, 10% will disagree no matter what you say, and the other 80% are thinking about sex.  (I understand it's possible to modify these figures by doing academic speaking that is actually about sex, but I have no experience in that direction.)
Even when the work is written, the work is speaking to an audience. The audience is this case is the review committee then a suitable publication for peer review, which assumes some level of expertise.

And yes, when speaking to a live audience you're lucky if you don't lose a number of them to a pure lack of interest or to many of life's distractions, especially if the conference is in Las Vegas and most of them were up partying half the night.

44
Character names can be difficult and often a name can well influence how a character is written. Some authors spend a bit of time on names and seem to be able to come up with some vary inventive monikers that match the personality and/or physical features of a character. Mrs Laughingale; for an always jolly and giggling wife or Alfred Stickly; perhaps for a skinny accountant.

Many Sci-Fi authors are prone to create tongue twisters, some of which can be rather suggestive depending on the pronunciation used. If it works with the story, names that provide a little tongue in cheek humor can help the story and the reader's enjoyment.

The title can drive an author to distraction and may change with every chapter. But the title isn't important until a book is finished, then it becomes a key factor. A good placeholder, that will remind the author of what the focus of the story is about, will do until it's all done. Then look for the hook, the insight, or focal point of the story, you can use to pull people in.

Covers can be the big attention getter. It's the billboard, that shouts, "You gotta see this!" As mentioned, a beginner has three choices; hire someone, find a friend that can draw or figure out how to do it themselves.

For those who don't want to fork out the cash to hire someone and have friends lacking of such talents, creating a decent looking cover is not beyond most peoples' abilities. Mainly it requires some research and learning how to use a couple pieces of software, of which there are many free versions. A digital camera doesn't hurt either but no drawing talent is required.

45
Author Craft / Re: Add to the story...
« on: April 09, 2014, 03:36:17 AM »
'Noooo!' My mind screamed, as I started to reach for the handle. 'This can't be!' I was scared, yes --dreadfully so--, but was I crazy? Perhaps it was true; the stress had been building for months. I again listened, closing my eyes, letting my senses reach out to the sounds of the night. A subtle breeze through the pines, branches against the window in the living room, and the clock on the wall, its second hand softly ticking away. If I was mad, would my hearing be so acute?

I inhaled a deep breath to sample the fragrances around me; the hint of pine still present even in the cold of winter, the coffee grinds and banana peels from the trash I'd knocked over, the roses in the vase on the counter and even the smell of pea-soup lingering on the paper towels from where I'd dropped them. Could I be insane if the lightest scent does not escape me?

I opened my eyes to what lie around me; the ceiling light cast a yellow tint upon the room; the roses a deep red, capping the porcelain vase of black and gold, and the walnut cabinets a rich contrast of deep browns. If I were truly mad, would my sight be so sharp and colors so vivid? If not one of my senses had been dulled, am I not fully aware and in command of my faculties? Or . . .  is sanity more than awareness.

I thought myself clever coming here, a chance to focus on my work. But, it is possible I was too clever for my own good; at least it does seem that way now. The strangeness of it all was suffocating, the isolation, the abnormal quiet, and perhaps the thought of creatures unknown to me watching from all the hidden places 'out there'. There was just so much, 'out there', miles of 'OUT THERE', it was maddening and to my mind un-natural.

I needed the sound of the city, the glow of lights to push back the dark. Here the dark was total, a void where everything lurked, ready to pounce, when you least expected it. 'How could anyone live like this?!' No wonder my mind plays tricks upon me, how could it not?

Somehow, I must get through this. Maybe, if I can clear and settle my mind, the snowmen will go away. Just focus on zombies, this book is about zombies, not crazed snowmen gone wild. I grabbed my laptop and went back into the living room to get comfortable. I opened it up and as I began to type, the noise came again. 

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