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Messages - Miso

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DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 22, 2010, 10:19:56 AM »
The Laws Of Magic are a way of balancing the gameplay imho.
Wizards are extremely powerful. The Laws are a way of restricting them.
Otherwise I would imagine that every player just plays a wizard if there is almost no downside to being a wizard.

It should be made clear to the players (meta-wise) that some actions they are about to take will make them break a law. As a GM I would say: "Hey, if you do this, it will go against the 1st law. Are you sure that you wanna do that?"
If the player is ok with that I have no problem to reduce the refresh.
On the other hand I wouldn't come up with seemingly "monster" npcs to kill just to say afterwards: "Hey this was a person with a soul, you killing it was against 1st law. Your char is now down to refresh 0, goodbye".
One's not a jerk as GM...
To put it in a nutshell: I don't think it is hard to avoid breaking the laws if you describe the situations clearly. I would use the Laws Of Magic game-wise to balance the game.

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DFRPG / Re: NPC Fate Points
« on: August 20, 2010, 09:12:42 AM »
From what I've read so far (sorry, no play examples to draw from yet) I don't think I'd go with tag compels. I just re-read the pages on how compels work and it sounds like if you want to make that sort of call as a player against an NPC you're intended to pay for it.
...

I think JesterOC has pinned it down neatly in another thread:
There is an economy to fate point use, and I wish it was a bit more clearly stated.  Here is my take on it.

Effect                                   Cost
Narrative control that benefits the player = Free Die roll, Setup action or 1 Fate
Give yourself a re-roll or a +2 = Setup Action or 1 Fate
Narrative control that Limits the actions of an enemy = 1 Fate Plus the enemy gets the Fate if accepted or looses a fate point if declined.

The fate point is the most expensive way to accomplish the effects listed.
It appears that the game considers player narrative control to be the least expensive effect, because it can be put into effect with a free die roll.
Next costly is giving yourself a bonus or a re-roll, this costs either a tag (which in effect is costing you an exchange and only on a successful die roll).
Finally a compel is the most costly because it will always cost you 1 fate and it may not always work as intended (but it will always do something).

p.s.
I only bring this up, because it helps me understand how to arbitrate invokes for effects and compels, because it indicates that compels are considered more costly than declarations and thus any invokes for effects that border on the strength of a compel should be carefully considered.


As for invoking consquences for your own benefit:
It still costs you 1 FP so I would rule that it is ok. FP are the currency of your game. If you are willing to spend your (sometimes hard earned) FP to invoke...


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DFRPG Resource Collection / Re: Sample Combat
« on: August 19, 2010, 03:00:12 PM »
I don't see it the other way around.  To me, what Voldy suffered is a compel.  It's a potent effect that had no roll, denied actions, and occured out of line of sight and immediate action.  But if it works for you and your game, go for it.

If you word it this way you are clearly right.
I stand corrected.
I think it's a bit confusing that the players couldn't tag Voldys Shattered Rips. I can imagine that my players will complain about that.

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Ok, thanks, that already helps a lot. Can't wait to try it out.

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DFRPG Resource Collection / Re: Sample Combat
« on: August 19, 2010, 10:10:10 AM »
p200 YS. If you get a net 0, you still hit but no additional stress.

Yes but: if you tie with a 0 and you have a weapon rating, you add the weapon rating to the zero-shift attack. Thus inflicting 4 stress.
YS 202 "Weapon Rating"

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DFRPG / Looking for pregen characters with low power level for starters
« on: August 19, 2010, 07:32:44 AM »
So, none of us know FATE but I'm willing to play the GM.

I'm looking for pregen characters with the power level "Feet In The Water" or "Up Your Waist" to get started. Perhaps even without spellcasting characters.
I want to focus on the system as it doesn't seem to be a totally easy one to wrap your head around if you're new to it.

Any ideas?

Is there any one-sheet available, too?

(If this question has been asked before: I'm sorry, I didn't find it with the search function...)

 :)

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DFRPG Resource Collection / Re: Sample Combat
« on: August 19, 2010, 07:20:07 AM »
I can live with that but I wanted to have it clarified.
I think you can see it the other way round, too.

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DFRPG Resource Collection / Re: Sample Combat
« on: August 19, 2010, 01:53:01 AM »
After rereading the rules for invoking for effect, compels, and all the examples in the book I can find. I agree that having V fall in the stairs is a compel and not an invoke for effect. It makes PC's using narrative control to short circuit much more costly which I think it more beneficial.

Thanks for clarifying all this folks, especially before our game tonight.

JesterOC

I don't want to be a spoilsport but I'm asking myself if this isn't indeed a tag.  ???
Take the example on YS 106, headline Tagging:
Harry assesses an aspect via skill roll and is due to a tag.
This tag is spend as +2 dice roll. Harry doesn't spend a fate point because it's a free tag.
"This is clearly to the Shadowman's detriment, but since the tag was free for Harry, the Shadowman doesn't get a fate point."

If I'm not mistaken, Voldy's aspect Shattered Ribs wasn't tagged so I think the GM could rule that tripping off Voldy counts as a tag without a fatepoint for him.

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