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DFRPG / Initiative Question
« on: February 20, 2011, 02:57:42 AM »
I have come across a problem in my game, looking for insights, maybe something that I am missing.
Combat is occurring several zones away and has been going on for 3 combat rounds. A bodyguard is protecting her charge, Queen Melody. One of the combatants runs towards QM, and the bodyguard steps between the combatant and her charge. According to the rules of initiative on YS199, "You may opt to delay your actions until a future point in the exchange, allowing you to interrupt someone else's action later in the initiative order. Once this happens, your initiative is set at that point for the rest of the conflict, unless you delay again."
I am having problems with this statement. Because the bodyguard has been waiting, should the bodyguard automatically get to go before the combatant, or do you go strictly off the Alertness skills and in case of ties, Athletics second?
Thanks.
Combat is occurring several zones away and has been going on for 3 combat rounds. A bodyguard is protecting her charge, Queen Melody. One of the combatants runs towards QM, and the bodyguard steps between the combatant and her charge. According to the rules of initiative on YS199, "You may opt to delay your actions until a future point in the exchange, allowing you to interrupt someone else's action later in the initiative order. Once this happens, your initiative is set at that point for the rest of the conflict, unless you delay again."
I am having problems with this statement. Because the bodyguard has been waiting, should the bodyguard automatically get to go before the combatant, or do you go strictly off the Alertness skills and in case of ties, Athletics second?
Thanks.