Here's what I'd do -
Blackstaff [-?]
It Is What It Is. It's a gnarled wooden staff that seems somehow semi-living. Weapon:1, if you hit someone with it.
Indestructible.
Black Magic Eater. Whenever you would otherwise be forced to take a Lawbreaker stunt while holding the Blackstaff, you instead suffer a (Weapon:0) mental attack at Legendary.
No Item of Power Discount [+0]. The Blackstaff can be summoned to the hand of its bearer instantaneously, regardless of distance or even the barrier between the Nevernever and the mortal world.
THE BLACK STAFF (-3 if you already have Evocation and Thaumaturgy, or -5 if you do not)
Description: You possess the Black Staff, a powerful magical focus that aids in corrupting the fundamental forces of nature. It will also protect from the backlash of those actions... for a price. Currently both an office and an item of power, the Senior Council has deemed this a necessary but secret evil to protect the world against foes that would use the Laws of Magic against them.
Musts: You must have a high concept that represents either the item or both the Office of the Black Staff and the item itself.
Skills Affected: Conviction, Discipline, Lore
Effects:
Karma Indulgence (reskinned All Are Equal Before God). The item known as the Black Staff is a force of natural entropy and is useful for that purpose; whether it's causing or perverting death, breaking minds, transforming to break or destroy, subverting time, or seeking beyond the natural world, it will absorb the consequences of such actions... for a price. When casting a spell that would violate one of the Laws of Magic, the wielder of the Black Staff may spend a fate point to ignore the Lawbreaker stunt for one particular law for the duration of the scene. If a new law is broken in that same scene and the wielder wishes protection from that, then a new fate point must be spent.
All Things Are Made To Broken (Sponsored Magic). This is a power conduit to more easily break the Laws of Magic and can only be used for that purpose. Benefits: Standard sponsored magic benefits. It also provides +1 to the power or complexity threshold on any spell intended to break a law of magic. It doesn't particularly care for the consequences of said actions and any backlash is flavored as dark tendrils drilling into the arm of the wielder.
It is what it is: A short staff made of gnarled wood. Shadowy power emanates from it.
One time discount: +2
Unbreakable
I'd call that a -0 item, personally.
Hm. I'm kind of iffy on the idea of spending Refresh to avoid the Laws. Non-humans get that bonus for free.
I'm not sure this really applies to anything PCable (by default assumptions). White Courts and Red Court Infected, etc. are stated to not get lawbreaker for mental control by their innate abilities, but that's not spellcasting.
Everything that's in "Types and Templates" has a human soul, so it's at least not obvious to me that any of them would be immune to lawbreaker if they had spellcasting. (Sponsored Magic lawbreaker is a whole other argument ... but I'd certainly say a whampire or nixie changeling who can get away with Incite Emotion would still incur lawbreaker if they also had Thaumaturgy and used that for mind control.)
I'm not sure this really applies to anything PCable (by default assumptions). White Courts and Red Court Infected, etc. are stated to not get lawbreaker for mental control by their innate abilities, but that's not spellcasting.
That's an interesting take on things. Do you have any posts in any of the Laws threads above that help to flesh out your point of view on this? I'd be interested in learning more.
True.
But NPCs are built along the same rules as PCs, and they don't spend Refresh on avoiding Lawbreaker.
And mechanically, things work better if you don't have to spend Refresh to break the Laws.Can you expand on that?
Here's a thought though and it's possible it's covered in existing Laws threads so I'd have to look it over, but would spells cast using Sponsored Magic invoke some kind of lawbreaker?
3. Is Sponsored Magic Subject To The Laws?
http://www.jimbutcheronline.com/bb/index.php/topic,18296.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,18296.0.html)
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http://www.jimbutcheronline.com/bb/index.php/topic,18574.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,18574.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,16270.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,16270.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,30067.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,30067.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,35871.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,35871.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,36015.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,36015.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,29919.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,29919.0.html)
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http://www.jimbutcheronline.com/bb/index.php/topic,30762.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,30762.0.html)
http://forum.rpg.net/showthread.php?591109-Dresden-Files-RPG-Questions-about-Sponsored-Magic (http://forum.rpg.net/showthread.php?591109-Dresden-Files-RPG-Questions-about-Sponsored-Magic)
http://rpg.stackexchange.com/questions/15442/are-changelings-with-sponsored-magic-subject-to-the-laws-of-magic (http://rpg.stackexchange.com/questions/15442/are-changelings-with-sponsored-magic-subject-to-the-laws-of-magic)
http://www.jimbutcheronline.com/bb/index.php/topic,24028.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,24028.0.html)
Having to spend Refresh on Lawbreaker if you break a Law is a problem for a few reasons. In no particular order...
-It removes the possibility of a Lawbreaking storyline for most spellcasters, since most casters only have 1 Refresh. If they break a Law, you can't play them any more.
-It handicaps people who play Harry-like characters. Harry's First Lawbreaker is a total waste of Refresh, and it makes him weaker than a Submerged character is supposed to be.
-It makes the Laws too scary. We see a lot of debates about what the Laws are here in the RPG section of the forum. That used to puzzle me, since the Laws aren't actually an RPG thing. But since having your Refresh taken away is so scary, the Lawbreaker rules make people treat the Laws quasi-religiously.
Thank you Sancta. You seem to be able to pull those out of thin air at the drop of a hat.
Good points....
...but I think the Laws really are supposed to be that scary.
The staff looks pretty good and I'll add it to the various lists if you don't object.
I could see Sacrificial Lamb being abusable, since it lets you draw on two stress tracks in the same scene, but I'd be willing to allow it if I was GMing. At least on a trial basis.
You know, i'd be willing to writeup a Blackstaff sponsored magic. An interesting idea for a BBEG is a former Blackstaff who retained the staff's power and is now training a group of wizardly assassins called The Blackstaffs. And they become their own power under the Unseelie Accords, and try to steal the original Blackstaff from the White Council. Actually, that's not a terrible character concept for a wizard- an escaped apprentice of that Order, who wields this magic that gives him such a leg up on other wizards.
Having to spend Refresh on Lawbreaker if you break a Law is a problem for a few reasons. In no particular order...
-It removes the possibility of a Lawbreaking storyline for most spellcasters, since most casters only have 1 Refresh. If they break a Law, you can't play them any more.
-It handicaps people who play Harry-like characters. Harry's First Lawbreaker is a total waste of Refresh, and it makes him weaker than a Submerged character is supposed to be.
-It makes the Laws too scary. We see a lot of debates about what the Laws are here in the RPG section of the forum. That used to puzzle me, since the Laws aren't actually an RPG thing. But since having your Refresh taken away is so scary, the Lawbreaker rules make people treat the Laws quasi-religiously.
-It encourages people to use the Laws as a club with which to punish "unbalanced" actions. This is a bad idea and the laws don't work well for that.
A non-free Power that lets you dodge the Laws is an outgrowth of the mandatory-Power-purchase rule, and that's bad.
I don't know what the writers intended, but I think there's a problem if people are so afraid of Lawbreaker that they won't even entertain the possibility that they just broke a Law.
Since Lawbreaking is effectively instant death for many characters, people will tie themselves into knots to justify not taking it. And that leads to arguments of the non-fun kind.
As for Sacrificial Lamb, I just modeled the power after the Varied Techniques ability of Supernatural Martial Arts from the Resource Wiki, which one of my players uses. It is likewise a -1 Refresh add on to the existing power...
...I'd like you to clarify your fourth point, if you don't mind.
I do see your point.
What I meant was that in setting, it seems like most spellcasters (who aren't already evil) are pretty terrified of Lawbreaking.
Hmm... for those that are worried about the story elements behind breaking the laws (y'know, the execution)... if a Warden spoke to them would they know necessarily about any crime? I would go with No. There does seem to be some way to tell (a soul gaze, maybe sussing out an aspect if you are suspicious enough, and getting close to one of Ancient Mai's ward hounds), but I wouldn't think that unless for some very odd reason they have a strange sense that lets them sniff out that dark magic that they would even automatically know something had happened.