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The Dresden Files => DFRPG => Topic started by: Ryan_Singer on June 30, 2010, 10:07:27 PM

Title: The Laws of Magic and non-mortal casters
Post by: Ryan_Singer on June 30, 2010, 10:07:27 PM
Hi Everyone,

I'm having trouble finding a rule in YS. I'm starting up a DFRPG game based in San Francisco (we'll be physically playing in Redwood City, and are still recruiting!).

One of my players wants to play an intelligent Zombie (artifact of a ritual gone wrong). We've statted him as having Kemmlerian necromancy as a package like Seelie Magic, which is not normally allowed under the rules, but I'm making an exception as he is basically a walking necromantic battery.

My question is a simple one: If he kills a human with Magic, does he get the Lawbreaker stunt?

In game, the Warden's won't go after him, as he'll be the accorded ambassador of Colma, a city-state of the dead.

I haven't decided yet how stringent to be with the Laws of Magic when it comes to him.

--
Ryan
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on June 30, 2010, 10:24:34 PM
Are his mind and soul basically human?

That's the question you should be asking, if you say yes, then he gets Lawbreaker, if no, then he does not.
Title: Re: The Laws of Magic and non-mortal casters
Post by: JosephKell on June 30, 2010, 10:37:53 PM
My personal bias is that PCs have to be free-willed.

The laws aren't about fair.  They are meant to prevent mortal practitioners (in this case I read "mortal" as "free-willed") from becoming monsters.  And the reason the Wardens try to take out the first time offenders is because multiple offenders are way more dangerous.

The more broken a person becomes by lawbreaking, the more monstrous their mind becomes, and the less they are likely to refrain from further acts.

A "free-willed zombie" (I call them revenants) should be just as vulnerable.  He is basically a dead human that is still walking around.

Fae, demons, and others don't hex because they are of such a singular resolve that they just do things.  They don't have free-will, the part of the brain that says "Is this such a good idea?"
Title: Re: The Laws of Magic and non-mortal casters
Post by: Ryan_Singer on June 30, 2010, 11:14:45 PM
Are his mind and soul basically human?

That's the question you should be asking, if you say yes, then he gets Lawbreaker, if no, then he does not.

Yes. His mind and soul are basically human.

I agree with you guys, I'm going to enforce the Laws of Magic with regard to this character.
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 12:14:42 AM
I'm going to provide a dissenting opinion here.  There are two main reasons the laws of magic *shouldn't* be applied to the character you've described.

The first reason is in character: The way mortal practitioners work, they have to absolutely believe in what they're doing.  That's where the lawbreaker powers come from - if you kill with magic, that requires a self-image as someone who kills with magic.
Sponsored magic doesn't work that way: it's more like someone gave you a gun - killing with it is bad, sure, but it's not Bad to the level of applying lawbreaker stunts.  (Note: There is a great deal of debate on this point, and it's overall probably pretty iffy.  See, for example, the discussion here: http://www.jimbutcheronline.com/bb/index.php/topic,18574.0.html where there's a fair amount of discussion, some good ideas, and absolutely no definitive answer.)
Think of, for comparison, these examples:
A faerie knight uses summer magic to kill someone at the order of his queen.  Does the knight need to worry about the laws of magic?  I would say no; he's not using mortal magic.
A shaman has cut a deal with a fire spirit, channeling (fire) to represent this.  She asks the fire spirit to burn a couple of thugs that are attacking her, and the flames kill them.  Does the shaman have to worry about the laws of magic?  I would say partially - it's not her power, so no lawbreaker stunt, but the wardens are probably going to be interested...

The second reason is out of character - essentially, you're telling your player "Here, you can buy this four point sponsored magic.  But if you ever do anything with it, you're going to have to buy lawbreaker stunts, and if you use it three or more times you're going to have to start changing aspects."  Remember, necromancy itself is against the laws of magic; if this character has to work within the laws, they're paying an awful lot of refresh for something they can't effectively use.

As an alternative, consider just giving the character, say, a trouble aspect of "Walking Necromantic Battery" - they can invoke it to generate minor necromantic effects, but mostly it's going to get compelled to, say, wilt plants nearby, or have necromancers come try to use the character in some ritual, or have wardens show up to try and destroy the character so that they can't be used in anybody's ritual, or... etc.
Title: Re: The Laws of Magic and non-mortal casters
Post by: lankyogre on July 01, 2010, 12:17:49 AM
I'd think that it depends on a pair of questions. One being is his mind mostly "mortal" and two, is his magic from him or somewhere else.


Essentially like Wyvern said. If it is your magic, then its guided solely by your thoughts and you have to believe in it. If its not your, ...
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 12:27:57 AM
Essentially like Wyvern said. If it is your magic, then its guided solely by your thoughts and you have to believe in it. If its not your, ...

I disagree with this point completely, and have argued it at length. My argument comes down to: Whoever's magic it is, you're the one exercising your Will to make it happen (as evidenced by your use of Conviction and Discipline) and it's that will, that complete belief that this must happen, that taints your soul.



Now, for the character in question, I'd suggest that Lawbreaker (Fifth) [-2] should definitely be part of the package, and I'd consider all his Aspects tainted by it already (what with being a Zombie) and thus not subject to further change. It's even really useful if you do that, since with Kemmlerite Necromancy you can use Necromancy Control bonuses on Evocation (which I'd totally say Lawbreaker counts for).
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 01:59:00 AM
Deadmanwalking: Does that mean you'd also apply the laws of magic (and lawbreaker stunts) to non-human beings?  After all, they have to apply their wills to use, say, unseelie magic (or whatever they've got).  Does a black court vampire have to buy lawbreaker stunts on top of evocation and thaumaturgy if they want to use magic to kill, raise undead, or break people's minds?

If your answer is "No, of course not" - then obviously merely having a Will isn't the defining factor.  What about near-human creatures?  A changeling?  A scion?  A red court vampire?  A white court vampire?  A sentient corpse that still has a human mind and soul attached to it?  A free-willed golem that never had a human mind or soul, but acts more or less human anyway?  Where's the dividing line?

I choose to place that distinction at "Are you using mortal magic?"  In other words, the laws of magic are an issue for a focused practitioner, sorcerer, or wizard.  (Of course, the Wardens may not be quite so picky...)
Title: Re: The Laws of Magic and non-mortal casters
Post by: JosephKell on July 01, 2010, 03:45:47 AM
Deadmanwalking: Does that mean you'd also apply the laws of magic (and lawbreaker stunts) to non-human beings?  After all, they have to apply their wills to use, say, unseelie magic (or whatever they've got).  Does a black court vampire have to buy lawbreaker stunts on top of evocation and thaumaturgy if they want to use magic to kill, raise undead, or break people's minds?

If your answer is "No, of course not" - then obviously merely having a Will isn't the defining factor.  What about near-human creatures?  A changeling?  A scion?  A red court vampire?  A white court vampire?  A sentient corpse that still has a human mind and soul attached to it?  A free-willed golem that never had a human mind or soul, but acts more or less human anyway?  Where's the dividing line?

I choose to place that distinction at "Are you using mortal magic?"  In other words, the laws of magic are an issue for a focused practitioner, sorcerer, or wizard.  (Of course, the Wardens may not be quite so picky...)
Ryan said that the character is basically a human.. but dead.

The dividing line is free-will.

If a deadman/revenant/"free-willed zombie" just had a non-necromancy form of spellcasting, I wouldn't require a lawbreaker (unless there was a different reason for it, like this wizard died using his death curse, but is back, so he has the Lawbreaker-1st), but the Kemmlerian Necromancy bit does seem to mandate Lawbreaker (5th) [-2].

(click to show/hide)
  Sponsored magic is no guard against lawbreaking.  We haven't seen evidence that the faerie knights have used their sponsored magic to kill mortals (why would they need to?  They just need to pop up behind them and shoot or stab them).
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 04:38:46 AM
Oddly enough, I would've used your example as a demonstration of my point; the character you list isn't running off sponsored magic.  She's got thaumaturgy, and is a focused practitioner.  Sure, she's also got a sponsored magic for a bit of extra oomph - much like a certain wizard who we know backed up his magic with hellfire - but she's using a core of normal mortal magic, and has to deal with lawbreaker stunts because of that.
Title: Re: The Laws of Magic and non-mortal casters
Post by: CMEast on July 01, 2010, 04:58:20 AM
I don't think the natural law would apply to a zombie, just as it wouldn't apply to a ghoul or vampire.

However, the lawbreaker stunt might be a useful way to model the magic itself, it being especially effective at killing, just like a standard refinement.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Slife on July 01, 2010, 08:15:37 AM
Ryan said that the character is basically a human.. but dead.

The dividing line is free-will.

Thomas doesn't have lawbreaker, and he's extremely close to baseline human (enough humanity for TRU LUVTM, to directly oppose his own nature, and to be converted into a black court vamp).  Heck, as a player character he'd have more refresh than Harry.
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 01, 2010, 08:24:27 AM
Thomas hasn't broken any magic laws though.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Wordmaker on July 01, 2010, 08:46:09 AM
I'm a bit more forgiving about the Lawbreaker Stunt, mainly because I believe the descent into evil and corruption should be a choice rather than an accident.

For Sponsored Magic, I take each case seperately and judge it based on the nature of the magic. For Kemmlerian Necromancy, a mortal spellcaster is definitely going to get the Lawbreaker Stunt, because I see it as a particualr school of magic rather than acting as a conduit for power that's not your own.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 10:24:00 AM
Deadmanwalking: Does that mean you'd also apply the laws of magic (and lawbreaker stunts) to non-human beings?  After all, they have to apply their wills to use, say, unseelie magic (or whatever they've got).  Does a black court vampire have to buy lawbreaker stunts on top of evocation and thaumaturgy if they want to use magic to kill, raise undead, or break people's minds?

If your answer is "No, of course not" - then obviously merely having a Will isn't the defining factor.
 

My answer is "No, of course not." on things like the Fae and the Black Court but that doesn't mean what you want it to.

Magic twists the soul, you must believe in it utterly to make it work. Really, truly, believe in the effect. That's why breaking a Law changes you, it means you're the kind of guy who'll break that Law. Harry Dresden is a killer. He doesn't like that about himself, but it's true. He'll kill people quickly and efficiently without a second thought if he feels the need, and that's what Lawbreaker (First) means.

Now to make that decision you need a mortal Will but not mortal Magic. There's a distinction.

Creatures who are inherently slaves to their nature (the Fae and the Black Court) don't really have the ability to choose to be twisted in that fashion. They are what they are and are incapable of resisting or changing that in the way that gaining Lawbreaker would imply (because, to me, gaining Lawbreaker is always a choice, a matter of intent never just the whims of fate).

What about near-human creatures?  A changeling?  A scion?  A red court vampire?  A white court vampire?  A sentient corpse that still has a human mind and soul attached to it?  A free-willed golem that never had a human mind or soul, but acts more or less human anyway?  Where's the dividing line?

I choose to place that distinction at "Are you using mortal magic?"  In other words, the laws of magic are an issue for a focused practitioner, sorcerer, or wizard.  (Of course, the Wardens may not be quite so picky...)

Everything you've just listed but the Red Court can and would gain Lawbreaker if they broke the Laws. Why wouldn't they? Are you really saying that if Harry killed a guy with pure Soulfire or Hellfire he'd not get Lawbreaker? Really? Does that seem in the spirit of the books to you? Because it doesn't to me. The Laws have grey areas but they're very real, and saying that people using Sponsored Magic can just break them seems the height of violating the spirit of the world.


Leaving logic aside entirely, there's the mechanics stuff: Why should Joe, who paid 4 Refresh for his magic, not be limited in the same ways as Steve who paid 8 (for Sorcerer + Sponsored Magic)...and if Steve isn't limited then how do you distinguish between 'pure' sponsored magic and what Harry does with Hellfire, or Madge with Outsider Magic? And why would him putting the exact same thought processes and willingness and belief into the spell not result in the same consequences?

It's not the magic itself that changes you, it's believing, with all your heart and soul, on a level that defines you, that that man needs to be dead now (or whatever other Law you're breaking).
Title: Re: The Laws of Magic and non-mortal casters
Post by: Belial666 on July 01, 2010, 11:39:57 AM
A few things to consider;


1) A wizard killing a human gets Lawbreaker. A wizard killing a nonhuman does not. Why? Do they believe any less in killing with magic? Would they destroy any less of a person if they burned Thomas to ashes or ripped Lily's heart out of her chest?
2) A wizard using mind-magic gets Lawbreaker. Molly believed that what she was doing, using her magic to help someone else, was good. She did not know of the damage it could do to others so there is no way that factored into her beliefs. So why, exactly, is she more monstrous for believing in something when, to her knowledge, it had no drawbacks at all?
3) Let's look at Kumori. Lawbreaker - Fifth. She believes that death is something one should fight against and ultimately conquer. And she is more monstrous for it. Come again? Isn't that what thousands upon thousands of doctors all around the planet are trying to do? Isn't it there in a certain book that death was not part of the plan, is a very bad thing, and it will be ultimately conquered?


Lawbreaker has less to do with believing in what you are doing - that it should and must be done - than in believing in the subversion of the purpose of magic itself. To violate any of the Seven Laws, you reach out with the powers of Life - the magic of this world - and do something with them they are not made to do, turning them against their purpose. And you have to believe - absolutely - that misusing life itself should and must be done. It doesn't matter if you are doing something noble and good - Life was not meant to forcibly rearrange someone's mind so you are misusing it. Life was obviously not made to kill and Life was not intended to be used in corrupting its physical vessels into other forms that don't work and can't support it. And it was not meant to upset the order of the Universe by manipulating death, time and anything beyond this reality either.


So, you use mortal magic to do things it was not meant to do and you believe they should be done? Lawbreaker. You use powers other than mortal magic to do such things and their nature is not opposed to them? No Lawbreaker.
Title: Re: The Laws of Magic and non-mortal casters
Post by: ahunting on July 01, 2010, 11:49:19 AM
Kemmlerian Necromancy is really the exception when Sponsored magic is concerned. It is the only sponsored magic which straight up requires you to already be a FULL WIZARD. Really its just a specialization of an existing magical Skill. Where Seelie/unseelie magic, the power sources is the fae, and there for doesn't actually require your character to believe in the evil act they are committing, they only have to believe in fairies. Kemmlerian Necromancy is actually just shifting your power source from life to death, and if your ready to get on that band wagon making you throw a little harder. It still requires the belief component and thus still leads to the breaching of the laws of magic.
 To be fair on this topic I am certain a Warden who sees a Kemmlerian enhanced spell is gonna try and kill you  just for that. He/she isn't really going to stop and ask themselves has this death power wizard actually really killed someone with his evil Death magic?
 

Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 12:02:44 PM
1. This has to do with the simple fact that, nice folks though they might be, Thomas and Lily are not human, and are not percieved as such. They're, not to put too fine a point on it, monsters. One preys on humanity, and neither think, react, or are truly, in any meanigful sense, human. That's clear just talking to Lily, and abundantly clear if you get to know Thomas (who tries to be human...but can't always manage it). They're people, and possibly not deserving of death, but on some level, most people killing them aren't going to consider them such any more than Harry thinks of Ghouls as human.

Now, if Harry killed Thomas with magic, I'd give him Lawbreaker, because he thinks of Thomas as a human being no matter how much the evidence disagrees. I'd give someone who murdered one of the Red Court thinking they were human Lawbreaker as well. It's a crime of intent, like Attempted Murder on a dead man.

2. Sure. But why do her motives matter? She reached out and she changed things, warped human minds to be who and what she wished them to be. That...changes someone. She is now the kind of person who believes that they can do that. Just a bit closer to the kind of person who does so casually and for their own convenience.

3. Again, intent maters in the sense of intent to break the Law, not what you indend to achieve with that breaking. Motive is meaningless, it's deciding to do it that matters. And she's not necessarily more monstrous...she's the kind of person who thinks she knows better than the rest of the universe who should live and die. She's slowly succumbing to Hubris, but Lawbreaker doesn't necessarily make you evil, it twists your nature to fit the Law you broke. Kumori's Aspects are likely all twisted by now as she grows more and more obsessed with her goal of ending death, and all her Aspects reflect that. Is she a monster? Maybe, it depends on one's pont of view, but she's not who she was before she started breaking the Law.


And I disagree, but even assuming you're right: Barring Outsider magic, isn't all magic at heart part of the same thing? Wouldn't all of it feel or be equally subverted by something that goes against the nature of itself? Regardless of source, it's all the world's natural magic, isn't it?
Title: Re: The Laws of Magic and non-mortal casters
Post by: ahunting on July 01, 2010, 12:28:26 PM
A few things to consider;

1) A wizard killing a human gets Lawbreaker. A wizard killing a nonhuman does not. Why? Do they believe any less in killing with magic? Would they destroy any less of a person if they burned Thomas to ashes or ripped Lily's heart out of her chest?
2) A wizard using mind-magic gets Lawbreaker. Molly believed that what she was doing, using her magic to help someone else, was good. She did not know of the damage it could do to others so there is no way that factored into her beliefs. So why, exactly, is she more monstrous for believing in something when, to her knowledge, it had no drawbacks at all?
3) Let's look at Kumori. Lawbreaker - Fifth. She believes that death is something one should fight against and ultimately conquer. And she is more monstrous for it. Come again? Isn't that what thousands upon thousands of doctors all around the planet are trying to do? Isn't it there in a certain book that death was not part of the plan, is a very bad thing, and it will be ultimately conquered?

If a character uses magic to kill a monster it doesn't warp his immortal soul. This is a foundation of the game. If Thomas under the effects of his demon goes charging down to kill say Molly and she blows him to little pieces I wouldn't give her player lawbreaker. If Lilly who is now an Sidhe and there for an immortal creature of Life gone wild, while in under orders of her queen is forced to blow up some folks, I don't really have an issue with a wizard defending themselves blasting her with magic (Not that such a thing is likely).

Wizards that us Psychomancy to force someone to act and/or feel in a certain way get law breaker. We saw the merlin us telepathy he didn't get law breaker. One the 2nd point Just because you think something has no draw back doesn't mean that it still not wrong. Every action has reaction, the result of those folks having their mind twisted left one of them permanently insane, and the other seriously mentally and spiritual damaged.

Kumori doesn't have law breaker. She does have Kemmlerian Necromancy. Now is there a difference between wanting to Kill Death and save lives? That's a moralistic discussion, and there are pros and cons on that but it is beyond the scope of my argument. 

In the end it comes down to this. MORTALS have CHOICE. If you take that choice away from them with magic you will suffer lawbreaker.


Title: Re: The Laws of Magic and non-mortal casters
Post by: Belial666 on July 01, 2010, 01:20:53 PM
Because it does not follow that will and choice have to do with Lawbreaker. Bear with me;

Fact: Magic is based on belief. To use it, you must believe in what you are doing.
Fact: Using magic in a certain way changes you because you believe in that way.
Fact: Motive is meaningless in Lawbreaker, it's deciding to do it that matters.
Fact: What someone believes in may not be the truth, or even close to reality.


So, I am a wizard. I see a building full of monsters. I believe, absolutely, that they must be destroyed. I destroy them. Without my knowledge, innocent people were in that building. I never chose to destroy them but I did. Lawbreaker or no Lawbreaker?

I am a wizard. In a fight for my life between my team and some enemies I blast an enemy... and miss. The blast accidentally kills one of my human teammates instead. I never chose to kill them but I did. Lawbreaker or no Lawbreaker?

I am a rising talent in mental manipulation. I do not know that this can destroy a mind and I try to help my friends. I destroy their minds instead. I never believed in destroying my friends. How could I? I didn't even know the magic could do it. Lawbreaker or no Lawbreaker?

I am a rising talent and my mentor is teaching me to contact Outsiders, telling me they are benevolent spirits that can help us gain power to cure the sick, heal the wounded if only we choose to ask for their help and call them. I believe in helping others absolutely so I call outsiders. I definitely did not know about or believe in violating the borders of the Universe but I do it anyway. Lawbreaker or no Lawbreaker?

I have a talent in chronomancy. I have no knowledge of chronomancy being bad-nobody there to teach me-so there is no reason for me to believe it bad or wrong. In fact, I believe that glimpsing the future and averting disasters thus saving innocent lives is a good thing and it is my duty to do it, my responsibility to the power I was given. Why would I become more monstrous from my belief in saving lives?



If, in the above situations, it is my belief in magic and my own will that change me into a monster, how could I cast these spells to do things I did not believe in? If my belief and will do not matter, how can Lawbreaker be linked to them?
(in short, applying Lawbreaker through belief and choice simply does not work because belief and choice are based on knowledge. Wrong knowledge can and does shape our choices and beliefs or even cause results we would not believe in.)
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 01:42:01 PM
Because it does not follow that will and choice have to do with Lawbreaker. Bear with me;

Fact: Magic is based on belief. To use it, you must believe in what you are doing.
Fact: Using magic in a certain way changes you because you believe in that way.
Fact: Motive is meaningless in Lawbreaker, it's deciding to do it that matters.
Fact: What someone believes in may not be the truth, or even close to reality.

Nice summary. Yeah, that's most of it. Check out the entirety f harry's discussion on the Laws during Proven Guilty for a whole lot of evidence supporting my point.

So, I am a wizard. I see a building full of monsters. I believe, absolutely, that they must be destroyed. I destroy them. Without my knowledge, innocent people were in that building. I never chose to destroy them but I did. Lawbreaker or no Lawbreaker?

No Lawbreaker. Harry didn't get it for exactly this reason during Grave Peril.

I am a wizard. In a fight for my life between my team and some enemies I blast an enemy... and miss. The blast accidentally kills one of my human teammates instead. I never chose to kill them but I did. Lawbreaker or no Lawbreaker?

No Lawbreaker, though the Wardens might be problematic. You can't get Lawbreaker by way of accident.

I am a rising talent in mental manipulation. I do not know that this can destroy a mind and I try to help my friends. I destroy their minds instead. I never believed in destroying my friends. How could I? I didn't even know the magic could do it. Lawbreaker or no Lawbreaker?

Lawbreaker. The Fourth Law isn't about destroying someone's mind (though it does) it's about believing you have the right to re-order someone's mind in accordance with your own will.

I am a rising talent and my mentor is teaching me to contact Outsiders, telling me they are benevolent spirits that can help us gain power to cure the sick, heal the wounded if only we choose to ask for their help and call them. I believe in helping others absolutely so I call outsiders. I definitely did not know about or believe in violating the borders of the Universe but I do it anyway. Lawbreaker or no Lawbreaker?

I'm leaving aside the unlikelihood of this (Outsiders are really blatantly bad), but it's worth noting anyhow.

Lawbreaker. The Outsiders are Call of Cthulhu style reality-bending horrors, the act of touching them with your Will and bringing them through is not good or safe for you and who you currently are. It is very likely indeed to change you.

I have a talent in chronomancy. I have no knowledge of chronomancy being bad-nobody there to teach me-so there is no reason for me to believe it bad or wrong. In fact, I believe that glimpsing the future and averting disasters thus saving innocent lives is a good thing and it is my duty to do it, my responsibility to the power I was given. Why would I become more monstrous from my belief in saving lives?

More monstrous? Maybe not, but not everything that reduces Refresh is monstrous. Is the Doctor Stunt? I think not. By manipulating time, you are (not unlike the Kumori example) demonstrating hubris on an epic scale, and it's an act that will change you, inherently and greatly.

If, in the above situations, it is my belief in magic and my own will that change me into a monster, how could I cast these spells to do things I did not believe in? If my belief and will do not matter, how can Lawbreaker be linked to them?
(in short, applying Lawbreaker through belief and choice simply does not work because belief and choice are based on knowledge. Wrong knowledge can and does shape our choices and beliefs or even cause results we would not believe in.)

Okay, to make this clear, the way this works is really simple: The Laws are laws of reality...sorta. The Laws were made because believing in and focusing on those things to the extent required to cast a spell is such an extreme act that it twists the mind. That's why they're Laws.
Title: Re: The Laws of Magic and non-mortal casters
Post by: ahunting on July 01, 2010, 02:17:48 PM

Fact: Magic is based on belief. To use it, you must believe in what you are doing.
Agreed
Fact: Using magic in a certain way changes you because you believe in that way.
Agreed
Fact: Motive is meaningless in Lawbreaker, it's deciding to do it that matters.
Yes and No, deciding is irrelevant, action is really all that matter.
Fact: What someone believes in may not be the truth, or even close to reality.
Agreed

So, I am a wizard. I see a building full of monsters. I believe, absolutely, that they must be destroyed. I destroy them. Without my knowledge, innocent people were in that building. I never chose to destroy them but I did. Lawbreaker or no Lawbreaker?
Lawbreaker killed humans. Harry Already broke that law.

I am a wizard. In a fight for my life between my team and some enemies I blast an enemy... and miss. The blast accidentally kills one of my human teammates instead. I never chose to kill them but I did. Lawbreaker or no Lawbreaker?
Lawbreaker.

I am a rising talent in mental manipulation. I do not know that this can destroy a mind and I try to help my friends. I destroy their minds instead. I never believed in destroying my friends. How could I? I didn't even know the magic could do it. Lawbreaker or no Lawbreaker?
Lawbreaker, See Molly.

I am a rising talent and my mentor is teaching me to contact Outsiders, telling me they are benevolent spirits that can help us gain power to cure the sick, heal the wounded if only we choose to ask for their help and call them. I believe in helping others absolutely so I call outsiders. I definitely did not know about or believe in violating the borders of the Universe but I do it anyway. Lawbreaker or no Lawbreaker?
Lawbreaker, having a SOB mentor sucks, doesn't change the fact reality hates you for talking with Horrors from beyond the gates.

I have a talent in chronomancy. I have no knowledge of chronomancy being bad-nobody there to teach me-so there is no reason for me to believe it bad or wrong. In fact, I believe that glimpsing the future and averting disasters thus saving innocent lives is a good thing and it is my duty to do it, my responsibility to the power I was given. Why would I become more monstrous from my belief in saving lives?

Chronomancy is kind of the interesting one. As far as I can tell you only get in trouble here if you go back. Going forward doesn't really change anything. But for the sake of your argument you jump back in time to the hindenburge and you get everyone off before it goes BOOM. Well now you have cause untold amounts of changes to the time stream, with a good possibility of causing a paradox. In that case Lawbreaker. Don't go against the currents of time, see FATE.

If, in the above situations, it is my belief in magic and my own will that change me into a monster, how could I cast these spells to do things I did not believe in? If my belief and will do not matter, how can Lawbreaker be linked to them?
(in short, applying Lawbreaker through belief and choice simply does not work because belief and choice are based on knowledge. Wrong knowledge can and does shape our choices and beliefs or even cause results we would not believe in.)

Its not about believing what you did was right or wrong. Its about whether in gaming it IS right or wrong. In the end your GM will always be arbiter of "reality" the laws don't care if you think its just or injust it cares if you did it with magic or not.

If you do any of those things with technology or mundane skill there would be no question of law breaker. It may still be "wrong" but it won't cost your character refresh.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Slife on July 01, 2010, 02:54:21 PM
Thomas hasn't broken any magic laws though.
He's killed people using magical abilities.
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 01, 2010, 02:59:46 PM
You'll have to show me where that happened.  Unless you refer to his feeding on people through his demon.  Because that isn't magic.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 03:04:53 PM
He's killed people using magical abilities.

Indeed. I assume you mean with Emotional Vampire?

From YS p. 241 under "Non-Spellcasting Enthrallment" but equally applicable to killing things:

"For the purposes of game rules, such powers are already assumed to have assessed the costs for holding such sway over another’s mind. No Red Court vampire is going to get slapped with a Lawbreaker stunt for addicting someone to his narcotic saliva. To be frank, with all the other abilities that come along for the ride, he’s already made himself inhuman enough."


And from a logic perspective, Thomas doesn't need to will or believe for his demon to eat someone, quite the reverse in many cases.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Slife on July 01, 2010, 03:26:17 PM
And you don't neccessarily need to will or believe for your fey court stuff or mordite-fueled necromantic energy to kill people either.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 03:30:20 PM
And you don't neccessarily need to will or believe for your fey court stuff or mordite-fueled necromantic energy to kill people either.

Um, as Harry clearly demonstrates with Hellfire (in White  Night if I recall) yes you do.
Title: Re: The Laws of Magic and non-mortal casters
Post by: ahunting on July 01, 2010, 03:56:07 PM
Let me Illustrate this with a little story i like to call best of Intentions.

So one day your L33t self wakes up and is like, Man I'm gonna do something Awesome today.
Gonna Save a Bunch of lives and be really cool about it. So you think about the awesomest thing you can do and deiced that your gonna kill Hitler with your l33t magical hadouken. 

(This decision is not a breach the laws of magic, you have decided your gonna kill someone, and you believe you can do it, but until you actually do it your not guilty.)

So your like now how am i gonna kill Hitler? Dude lived back in time and junk, thats tough to get around, there are like Currents and junk. But it cool because Mom told me as long as what your doing is right there now way anything you do to get there is wrong.

But your not sure how yet, so whip out your Banana phone and your call your best bro. It rings and eventually it picks up. Your Like What up my Elder god brother of another mother 'Thulu?! And Thulu's like nutz, bro I haven't heard from you in Eons and junk. And your like yeah my B dude. But I needz a favor, you see there's this punk Hitler i gotta clip, cause he's like Evil and junk, THulu's like yeah i heard he's pretty bad, but didn't he like live a whole time ago and junk? But your like yeah so needz to go back in time. THulu's like no problem B. I got just the ritual. But your gonna needz some help and junk. So you chat with Thulu and get it all worked out.

(Ok at this point  by my definition you have broken the law. You called up an horror from beyond the gate on your Banana phone and gotten some knowledge aka power from your Elder god brother of another mother. But you had the best of intentions and your mom told you Cuthulu was a cool guy, so by the previous logic your still good to go!)

Ok so the ritual is complex and junk. You need like a talking dog, and a sweet princess pony with sparkly eyes, and there's a bunch of chanting involved, and there is a couple places that require you to have some help. So you call up your Possy and tell'em to come over cause you got a plan that you need their help with.

They get over and you have some anti-pasta and junk. Your tell'em your plan and all them think this is a great idea. But two of them kinda get weird one ya. But you need those two's help so you just slap a little compulsion on them to help their brother out with a little brillant piece of awesome. You don't go all renfield on'em. Just make it so they just wanna help a brotha out, ya know?

(Ok so here we have another law broke, you with the best of intention and no knowledge this could be bad have made it so your friends wanna help you out! How could that be wrong? Right?)

Ok so now you need to find a talking dog and princess poney with sparkling eyes. Well you know this crazy murderer dude who lives next door. He's a hitter for the local gang pure mortal but one bad dude. So your like man it would be way better if that dude was a talking pomeranian. Then he could help you out and junk, and wouldn't shoot people anymore. So you go next do and you put the old Biomancy whammy on him, and turn him into a lovely Pomeranian-Cho Mix and as a bonus he can talk! Sweet work Bro!

That only leaves you with a sparkling princess poney with sparkling eyes. As it happens your walking down the street and you see that chick from the princess diaries (it happens to be your girl friend favorite movie so you have seen it like 100 times) So your like Hey Princess, can i get your help for a sec? So you get her back to your places and you do some better living thru biomancy on her, and she is now a princess pony with sparkling eyes. BingoDesu!

(so now you have broken another laws, by my logic, having changed people into animals, but you did it for good reasons and you can always turn the princess back later right?)

So you get your Ritual on like ya do, and with your friends and some sacrifices and your talking dog and the princess poney with sparkling eyes; You Sling your a$$ back in time to the 1930!!! Sweet dude! Your going back in time to save a like a Billions lives and junk.

(yeah broke another law, again you had no idea this was anything but saving millions of innocent people.No way that could be wrong!)

Ok so your back in 1930s and junk, and cause thulu told you how to do this you got vaxinated and stuff, and have some antique bills from your dads coin collection, so you buy a plan ticket to Germany Righteous! So off you go to german where you know he's gonna be at this court house or some junk. So you show up and their he is! That SoB! walking out like he owns the place. So your Like HAADDDOOOOKEEENNNN!!!! Throwing a super fierce fireball at him. (You believe you can kill him, you have decided to kill him, and now your trying to kill him) But little did you know that Hitler was the one who taught M-Bison his l33t skillz and so Hitler does a  little head stomp dodge followed up with some Pyscho crusher junk. And your coughing up blood as the court house full of people your hadoken set on fire burns to ashes with everyone in it.

(So now under my logic you have broken the first law. No because you tried to kill Hitler, but because you just killed a whole lot people by accident. But under your logic their no way that could be wrong cause you didn't mean to hadoken that building just that SoB hitler. )

But your not phase Hitler escapes with a little rough jumping and some psycho flying. So your like Man! I never knew Hitler was such an evil BA. So you know your gonna need some help. So you run into the burned out shell of a court house and find a bunch of bodies, and you think back to what Mama told you. "Its never wrong to raise Zombies to help kill hitler Son" you can just picture her saying that while she was hold yagosathotbh's tentacle at dinner. 
(yeah another law down!!! Woot!! Or not? How could your mom teach your wrong?!)

So you raise those people up to help you out, and you chase after hitler zombies in tow.

So you catch up with hitler just in time to see him duck into his panic vault. Yelling at Gerbals to tell you nothing.  So you beat on the door and release its made of Unobtanium, NUTZ! Can't get in and Junk, so you look at Gerbals and are like tell me now how to get in!!! But Gerbals just cuts out his tongue and spits blood on you.  So your jump in his head and see that the Combination is, 1 2 3, and your like Junk!! I never would have thought of that.

So you open the door and shoot hitler in the mouth with a nice Hadoken YAY! Mission accomplished Awesome.

(So in this part you have broken 1 more law, you invaded Gerbals Mind, and took info, You don't get credit again for killing hitler ether b/c Hitler is a monster, or more likely B you had already broken the law when you destroyed the court house. I wonder which??)

Intention has nothing to do with, Decision also aren't the "deciding" factor, what you do and what happens as a result are all that count. Any Questions?
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 01, 2010, 04:02:14 PM
could you please retype that post in English, so that I might have a chance to read it?
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 04:06:43 PM
Are you really saying that if Harry killed a guy with pure Soulfire or Hellfire he'd not get Lawbreaker?

Yes, actually, I would.  The catch there is that I don't think you can actually use "pure" hellfire or soulfire.  Yes, I know the book lists them as full sponsored magics that can be taken separately (unlike, e.g. kemmlerian necromancy) - but from their use in the novels, I don't see that happening.  We never see hellfire used as anything other than extra oomph behind normal fire evocation, and even soulfire is described as adding to an existing magic rather than being used on its own.  Both of these are set up as additional power sources that get tacked on to existing mortal magic; there's no evidence that either of them can be used in a "pure" state in the first place.

But if you could?  No, I wouldn't apply lawbreaker stunts to that.  If you've got a holy man who uses pure soulfire and smites a foe with it, he's not going to be dealing with lawbreaker stunts - though he may be dealing with a rather annoyed divine sponsor, not to mention all the purely mundane repercussions of murder.  Likewise, if someone's got a pact with a demon for power and somehow has "pure" hellfire - he won't have to worry about lawbreaker stunts, but, well, he's got rather bigger problems anyway.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 04:23:55 PM
ahunting: First, I'm with luminos, I really can't read that example at all. From context, I think I understand what you're getting at, though:


You're radically misinterpretting what I meant by Intent and I never used the word Decision.

Intent, as I'm using it here, is meaning to break the Law. Not meaning to break what you think the Law is, but meaning to Take A Life, or Swim Against The Currents Of Time, or whatever. You have to mean to do it, and take magical actions to do so...but your success or failure is irrelevant.

So, if you kill a guy, intentionally, your motives are meaningless, you get Lawbreaker. If you kill a Ghoul thinking it's a human being, you get Lawbreaker. If you burn down a building your best friend told you was empty (or filled with only Red Court), and later find out it had three people in it? That's when you don't get it, because you legitimately never meant to kill anybody. If you try to kill a guy with magic, but he gets lucky and survives you still get Lawbreaker.

If you give a guy AIDS with Ritual Magic and he gets killed by a truck before it can kill him you get Lawbreaker because you meant to kill with magic, and carried out that intent. But on the other hand if you give him a cold and he happens to sneeze and fall into traffic, you do't get Lawbreaker, because your spell was never meant to be anything more than an inconvenience.


See what I mean by Intent now? I can see other valid options for how the Laws work, but this one seems to best fit the books and what acts should actually damage or change one's very soul.


wyvern: Noted.

Let's address the mechanical aspect of this again: Why should Steve, with Fire Channeling and Biomancy get Lawbreaker for doing things Mickey, with Seelie Magic doesn't? Mechanically, I mean. Ignoring Lawbreaker is pretty sweet as powers go, why does Mickey get it for free?
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 05:00:15 PM
Mechanically?  Because a sponsored magic is dramatically more limited than mortal magic.
Even if we disregard the wide-open power offered by full evocation or thaumaturgy (and the fact that a user of mortal magic can upgrade to those quite cheaply), even if we say that, for example, channeling and ritual for air magic covers roughly the same breadth of effect as seelie magic... Even then, the user of pure sponsored magic has to deal with their sponsor.  They've got an attached agenda to every spell they cast, whether they like it or not.  They've got the threat hanging over them that if their sponsor decides it doesn't like what they're doing with that power, they might lose the power, or die, or worse.  While this shouldn't come up that often with PCs, it's still there, and has potential repercussions at least as vicious as taking on lawbreaker stunts you didn't want.

I'd also note that ignoring lawbreaker stunts if you're using pure sponsored magic isn't something you'd get to pick and choose about.  One could easily reverse that question and ask, why should Steve get easy access to the extra power offered by lawbreaker stunts, when, mechanically, Mickey can't?  I mean, Lawbreaker is pretty sweet as powers go; it's like getting a stacking refinement bonus; why should Mickey never have access to it?  Mechanically, the answer is just that they're different kinds of powers, with different sets of restrictions on them.


Oh, and an important footnote: I don't think your position is inherently wrong.  It's different than mine, certainly, but it's a perfectly valid interpretation of the rules, and I wouldn't complain about playing in a game where that was the deciding mechanism behind whether to inflict lawbreaker stunts or not.
(Though I might complain if someone decided to make an idiot savant character and say "Well, I don't get lawbreaker stunts, because I never meant to kill that guy; sure, I threw a fireball at him, but the notion that it might be lethal just never crossed my mind..." or even "Yeah, I threw a max strength fireball at him, but that's because I thought he had a powerful shield in place and anything less wouldn't even slow him down..." - but if people are *trying* to be cheeseweasels, well, that's a social issue, not something you can fix with a change in interpretation of rules.)
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 05:53:07 PM
Hmmm. I think applying Lawbreaker is, on balance, more bad than good, but I do see your point.

It just seems to me that that's more a matter of being an Emissary in general, not Sponsored Magic in particular, and better handled through Aspects and roleplaying than anything else. I know that in my game (despite Ariax being really nice and useful thus far) the player who is the Dragon Ariax's Emissary (and occasional boy-toy) is scared to death of her and lives in fear of my random rolls for her current mood. He has no Sponsored Magic, just physical enhancement stuff. But it's not a function of the magic, it's a function of being someone's bitch. I have another player, an originally Winter-spawned Changeling, who recieved Seelie Magic for services rendered to the Summer Court, no inherent strings attached. He hasn't accrued Sponsor Debt yet in play, and his magic has all been Summer-themed so he hasn't had any issues with that sort of thing as of yet.

In short, I think that sort of thing is part of having a patron, not having Sponsored Magic. Harry, for example, doesn't have to deal with that shit with Uriel despite having Soulfire. Why? Because he just has the Sponsored Magic not the full master/servant relationship.


And, while I obviously think I'm correct (and more accurate to the books) I should note that I wouldn't have any issues playing in a game using your ruling either. It's the GM's world, the players just play in it.

And (barring the much more likely disallowing of the character) I'd have anyone with that poor at Cause/Effect relationships die as follows: A gunshot goes off, and clearly it doesn't occur to him to dodge, since Guns going off and people dying have nothing to do with each other, right? But then, I take a dim view of that particular kind of rules abuse.
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 06:59:58 PM
Hm.  That can be debated either way, I think.  There's definitely some stuff on YS287&289 that implies that you would need to deal with the sponsor, at least a bit, even for "sponsorless" or no-strings-attached sponsored magic, and even if you avoid the debt mechanic entirely.  There's even a brief mention of some possible agendas for soulfire.

And, yes, most of the time these restrictions are going to come up through aspects and roleplaying - but the same goes with lawbreaker stunts; unless you've got a deliberately evil game running, the stunts themselves are unlikely to come into play, and most practitioners of mortal magic are going to treat the laws of magic as things they just can't do - kinda like how someone wielding seelie magic just can't use it to freeze or decay something.  The mortal practitioner can break those laws at a price; the practitioner of pure sponsored magic can't - at least, not without finding a whole new sponsor.

As for the idiot-savant - yes, disallowing the character is, imo, the right way to go.  Still, it's an interesting thought-experiment for investigating the extremes of what is or isn't lawbreaking.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Crion on July 01, 2010, 07:56:49 PM
Just tossing in my two cents in the matter. Most of the argument has been pretty valid, and I'm finding it an enjoyable read, but I thought I might as well add something, even though parts of it have already been said.


First off, I think a human using any form of magic in violation of the laws should get a lawbreaker stunt. Yes, there are PLENTY of gray areas that can be used to argue it (and some of them may make an interesting game session or three while dealing with the Warden fallout), but I do believe that it is the intent of the magic that causes it. Remember how it is explained multiple times that emotion and will fuel and control magic. Human beings have to believe in what they are doing, believe it is "correct" ; if they don't, it doesn't work. Personally, I view the Lawbreaker stunts as something to penalize you for purposely using magic in violation of these laws, and reality (or the magic itself) takes it's toll out on you (madness/paranoia for mind magic, bloodlust and anger for murder, etc).

Note how I say a "human." Humans have a different take on magic than the "monsters." Creatures of magic/from the Nevernever don't have free will or choice; they have the very nature of what they are. Magic is who and what they are, and by not using magic as deemed by their natures is akin to a mortal breaking the laws of magic. Therefore, I can't really see a Sidhe Lord being given a lawbreaker stunt because he truly is doing what his nature, the very thing that fuels his magic (and some would argue is his magic) demands of him.

Take a thought on hexing again. When a human practices magic, the energy causes technology to go haywire. This is rooted in human doubts and concerns, their own lines of thought, emotions, etc. Human minds/psyches/spirits are just too chaotic, for lack of a better term, to be able to full control every aspect of their magic. Monsters don't have that issue at all, because they embodiments of the magic they use.

With that thought, I'm seeing this whole thing as "If a mortal uses magic in violation of the laws, it's a Lawbreaker stunt (but it can be argued), but if a 'monster' does it in accordance to their own natures, it isn't."

Hopefully I'm being coherent. It's been a long week ^^;
Title: Re: The Laws of Magic and non-mortal casters
Post by: JosephKell on July 01, 2010, 08:16:27 PM
1) A wizard killing a human gets Lawbreaker. A wizard killing a nonhuman does not. Why? Do they believe any less in killing with magic? Would they destroy any less of a person if they burned Thomas to ashes or ripped Lily's heart out of her chest?
Things without free will are in many ways animals (or forces of nature) that can talk.  You can't rehabilitation something without free will.  If something presents itself as sufficiently dangerous, you kill it, or failing that try to banish or contain it.

Free will represents possibilities and potential.  And killing that leaves a scar.  And the more scarred you become, the more monstrous.

Killing a mortal (free-willed individual) in self defense still gets you a lawbreaker (1st).  It just doesn't result in a beheading.

But kill a red court or black court vampire and who cares?  All it was going to do is kill, drink blood, and maybe create more vampires.

As to why killing White Courts doesn't violate the first law.  It probably depends on the white court vampire and the situation.  Killing them when they are hunting is fine (the demon is pretty close to the surface), but killing one when he/she is sun bathing on its rooftop is probably a no-no.  I think in this very specific case (it is an outlier) Mouse's perspective is the right one.  Mouse growls at Thomas's demon, not at Thomas.

Quote
2) A wizard using mind-magic gets Lawbreaker. Molly believed that what she was doing, using her magic to help someone else, was good. She did not know of the damage it could do to others so there is no way that factored into her beliefs. So why, exactly, is she more monstrous for believing in something when, to her knowledge, it had no drawbacks at all?
Same as above.  Mindbending, in some ways, is even more dangerous that killing.  Because if you mindbend a non-human you are exposing your mind to its mind and who knows what messed up stuff goes on in there.

Quote
3) Let's look at Kumori. Lawbreaker - Fifth. She believes that death is something one should fight against and ultimately conquer. And she is more monstrous for it. Come again? Isn't that what thousands upon thousands of doctors all around the planet are trying to do? Isn't it there in a certain book that death was not part of the plan, is a very bad thing, and it will be ultimately conquered?
Playing god always twists a person's brain.  Hence the lawbreaker.  Even if someone didn't use Kemmlerian necromancy.  Heck, even under the condition that someone made themselves a "living dead" humans (why is it "humans" and not "humen?") it is still twisted.

But I still thing that sponsor magic should suffer all the same non-political drawbacks of mortal magic.  You accrue lawbreakers (and if your sponsorship doesn't result in accord protection, you might face political consequences too).  Using sponsored magic to do horrible things means you are working for a person that approves of those horrible things (maybe even wants them) and you are enabling that behavior.  You are taking in that malevolence and aiming it at another being of possibilities.

As I said before, mortals aren't just strings on Fate's loom, as Harry witnessed when he soulgazed Molly, there were many avenues should could move down.

Just now it occurred to me that maybe the reason "monsters" can't be gazed could be that they don't have the choices mortals have (therefore there is nothing to gaze).  They follow the path their nature dictates, and therefore they don't have to see what is ahead or reflect on what is behind, for them there is only now.

And yes, it is possible that some "pure-mortals" default to being monsters.  A reinfield pop into mind.  But it could also be a person that has just stopped viewing others as people and just gone dark.  Like Cowl and Kumori.  Going refresh negative is supposed to represent loss of humanity (and free will, YS66 "This is the dividing a mortal's free will from a monster's unnatural compulsions").  I don't think killing those character represents a law being broken nor would turning them into fluffy bunnies (unless turning a cat into a mouse was a lawbreaker).

So:
1.  The first time a particular law is broken, you get Lawbreaker (xth) [-1].  Bringing you closer to negative refresh.
2.  The second time a particular law is broken, you get Lawbreaker (xth) [-2].  And you change a permanent aspect.
3.  The 5th (and ever 3rd time after that) you break the same law, you change another permanent aspect.
Sum: Max of -14 refresh and at least all 7 aspects changed.  Easier to be compelled to be bad (fate points) and easier to tag to be bad.
Result: MONSTER.

This is why the political consequence of lawbreaking is summary execution.  A guy with only a single Lawbreaker (xth) [-1] is easier to kill that same guy a few years later that has broken the same law 25 times (refresh -2, and all 7 aspects changed).
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 08:28:53 PM
Hm.  And that brings us right around to a question on hexing - does a mortal (or any free-willed being), using purely sponsored magic, run the risk of accidentally hexing things?  I'd tend to say no, and point at Fix as my premiere example.  But, like the application of the laws of magic, this is something that people have demonstrably different opinions on.

Let's look at Kumori again.  As she's statted in OW, she doesn't have a lawbreaker stunt.  But is clearly a necromancer, guilty of violating the fifth law of magic.  Yup.  No, I don't have an explanation for that.

As for what sorts of targets you get lawbreaker for turning into newts - there's a discussion of the grey areas on YS233, with a conclusion that this should vary from game to game depending on the judgment of the gaming group involved.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 08:46:07 PM
On Hexing:

Unlike Lawbreaking, I actually do let people with only Sponsored Magic to get away without Hexing. That is explicitly a Mortal M<agic thing, not a general magic one. But I don't think it's nearly as big a deal as the Laws.

On Kumori:

All stats in OW are based on what we actually see them do, and they just generally didn't worry about Lawbreaker too much. If you look at who has Lawbreaker in the Early Bird PDF it's...highly inaccurate (and one of their few major statting issues). There was a thread here where people pointed out stuff, and Lawbreaker not being on people it should've been was one of the issues (Grevane lacked Lawbreaker (Fifth) once for example). Kumori never got mentioned there and thus, I suspect, never fixed.

Or, to put it simply: I'd bet you almost anything it's a minor error, not a message of any sort.

On Nonhumans:

Yeah, where the line between human and monster lies is definitely something that should be decided by each GM individually.
Title: Re: The Laws of Magic and non-mortal casters
Post by: smoore on July 01, 2010, 09:51:22 PM
I've thought about this all day and I'll try to boil my thoughts down to as simple as possible. To take the lawbreaker stunt a character needs to have 2 things, a soul/free will and to be under the authority of the White Council.

The zombie has the soul/free will but isn't under the White Council's authority being a representative of another Accord Signatory. So your zombie can do acts all day which stain his soul but cant get Lawbreaker for them. This doens't mean he's not a bad guy, or that the Council won't send the Wardens after him for being an evil bastard to their wards (mortals) he just doesn't get Lawbreaker to go with it. Being a minor member of a signatory doesn't exclude the Council from destroying someone, Dresden does it all the time. It just means their might be bigger ramifications if the persons actions wern't sanctioned by the Accords. While the Accords may say Trolls can eat wayward children on bridges they probably don't give intelligent zombies license to kill mortals with magic or enthrall them at will.
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 01, 2010, 10:11:37 PM
Getting the lawbreaker stunt has nothing to do with whether or not the White Council will prosecute you for your actions.  The stunt represents an internal change in the person with it, not an external political fact.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 10:29:18 PM
Getting the lawbreaker stunt has nothing to do with whether or not the White Council will prosecute you for your actions.  The stunt represents an internal change in the person with it, not an external political fact.

Yep. The external political fact doesn't have a system to it, it just involves the Wardens coming for you.
Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 01, 2010, 10:53:27 PM
All stats in OW are based on what we actually see them do, and they just generally didn't worry about Lawbreaker too much. If you look at who has Lawbreaker in the Early Bird PDF it's...highly inaccurate (and one of their few major statting issues). There was a thread here where people pointed out stuff, and Lawbreaker not being on people it should've been was one of the issues (Grevane lacked Lawbreaker (Fifth) once for example).

That's actually really good information to have, thanks.  Means I don't have to worry I'm doing something wrong if I decide to add lawbreaker stunts to people like Kumori or Cassius.

Other than that, I'm probably stepping out of this conversation now; I've made my opinion visible and had some good discussion (thanks, by the way) on various options of where to put the limits of lawbreaker-ness.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 01, 2010, 11:36:53 PM
That's actually really good information to have, thanks.  Means I don't have to worry I'm doing something wrong if I decide to add lawbreaker stunts to people like Kumori or Cassius.

Cool. I'm happy to be of help.  :)

Other than that, I'm probably stepping out of this conversation now; I've made my opinion visible and had some good discussion (thanks, by the way) on various options of where to put the limits of lawbreaker-ness.

Understood. Nice talking with you, and see you around.
Title: Re: The Laws of Magic and non-mortal casters
Post by: smoore on July 02, 2010, 12:53:48 AM
Getting the lawbreaker stunt has nothing to do with whether or not the White Council will prosecute you for your actions.  The stunt represents an internal change in the person with it, not an external political fact.

From the book:
Quote
when broken, lead to a fundamental change in the nature of the person who broke them. The White Council also enforces them as laws, but thats in addition to the fundamental change. You could say the Laws exist as two separate concepts with 99% overlap - the Wardens of the White Council enforce once concept (law), while reality metaphysically enforces the other (nature).

Without the external enforcement or at least the possibility of it a character is getting a +1 (or more) bonus to lots of magic (like all killings or enthrallments), for -1 refresh. Its to cheap.  If you remove the authority of the White Council from over a character (by tying them some other Signatory of the Accords) they can not be allowed to get Lawbreaker and the bonuses that go with it. Its unfair to the other spellcasting players and is not in the spirit of game balance.
Title: Re: The Laws of Magic and non-mortal casters
Post by: JustinS on July 02, 2010, 01:15:09 AM
1 refresh is +2 points of item focus, or refinement bonus.

Lawbreaker is a stunt equivalent. +1 combat skill in a limited but useful situation.

From the book:
Without the external enforcement or at least the possibility of it a character is getting a +1 (or more) bonus to lots of magic (like all killings or enthrallments), for -1 refresh. Its to cheap.  If you remove the authority of the White Council from over a character (by tying them some other Signatory of the Accords) they can not be allowed to get Lawbreaker and the bonuses that go with it. Its unfair to the other spellcasting players and is not in the spirit of game balance.

Title: Re: The Laws of Magic and non-mortal casters
Post by: wyvern on July 02, 2010, 01:21:15 AM
Ok, I was wrong - I do have something more to say.

Smoore: Whether the lawbreaker stunts are "too cheap" depends entirely on your perspective.  If you're looking purely at the mechanics of building a powerful spellcaster, then yes, they're too cheap.  But if you look at it from a perspective of making a character, from the perspective of what your aspects are and *who* you are, they're absurdly expensive, and all too capable of turning a player character into an insane NPC monster - even if the White Council is for whatever reason unable to hunt you down.

JustinS: Lawbreaker is a +1 per point... but that +1 stacks with refinement bonuses.  They're scary powers in terms of, well, raw power.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Slife on July 02, 2010, 02:06:19 AM
i dunno; it almost seems as if kemmlrite necromancy should get its own laws, based on how the books describe it; maybe even a lawbreaker whenever you don't kill someone with it.
Title: Re: The Laws of Magic and non-mortal casters
Post by: JustinS on July 03, 2010, 03:21:33 AM
Ok, I was wrong - I do have something more to say.

Smoore: Whether the lawbreaker stunts are "too cheap" depends entirely on your perspective.  If you're looking purely at the mechanics of building a powerful spellcaster, then yes, they're too cheap.  But if you look at it from a perspective of making a character, from the perspective of what your aspects are and *who* you are, they're absurdly expensive, and all too capable of turning a player character into an insane NPC monster - even if the White Council is for whatever reason unable to hunt you down.

JustinS: Lawbreaker is a +1 per point... but that +1 stacks with refinement bonuses.  They're scary powers in terms of, well, raw power.
But it is a power, not a stunt, so gets a little bonus.
The other big thing is that while it is raw power, it does have the 'makes everything look like a nail' effect.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 10:52:23 AM
Overall I'd say the Laws of Magic in the Dresden-verse are a little over-the-top in a "it's a bit artificial" kind of way.

That said, I think as far as the game is concerned they are meant to be there more to balance the game than anything else.  Altering and reading minds is insanely powerful, heck even Mind Tricks in Star Wars games are pretty darn awesome and the D-verse allows much larger effects.  I don't think anyone can argue that messing with undead isn't also very potent.  Same goes with time travel.  The Outer Gates bit is, I think, largely meant to be on a plot level (though personally I feel that the "researching" bit should just be a legal measure and not a game mechanic, depends on how heavy the GM wants the plot device).  So Lawbreaker for all that makes sense from a purely game balance and plot perspective.

That leaves transforming and killing.  Now, some transforming seems a bit silly to count as a lawbreaker, to me.  If you are repairing tissue damage, removing scares, or a little cosmetic surgery, then that seems rather silly to slap lawbreaker on it (certainly over the top from a game balance perspective).  If you are doing something that alters/destroys the mind, then that goes largely into the area of the first law.  (Augmentation beyond a normal human could be considered similarly, or just on a game balance level as OP if you don't restrict it in some way).  That brings us to the first law, which is a bit murky.  Killing someone with magic.  Now, from a purely RP perspective, killing someone with magic and normally seems about the same to me.  If you purposefully incinerate someone with magic, you have to BELIEVE magic can be used to kill and that they should die.  If you knowingly shoot to kill someone, then that's really no different, honestly.  Seems a bit odd for the game to make a difference though.  On the other hand, magic can be crazy-powerful, hitting huge areas and killing people from far, far away that couldn't otherwise be killed.  Lawbreaker helps keep it under control if humans or sufficiently human-like creatures are around.

Of course, to go to the OP's original concern, I think there is something more interesting afoot from a different perspective.  Presumably, if a non-mortal kills someone with magic, they don't change because they don't have any choice in the matter; it is merely part of their nature.  On the other hand, I find it more odd the other way around.  Harry can kill talking things with magic, things that can think and learn (yet can't change their nature somehow), and that's OK.  Seems a bit screwed up to me if killing people is problematic.  Something is really off with those ethics.

In the end, I think you have to take the power of magic and the universe and just consider magic to have very special rules.  Magic alters you more easily and changes you more easily.  These changes are overreactions to what you are doing compared to how it would work if you did it any other way.  That's why you can't be a wizard-psychiatrist or bring a recently dead loved one back to life whereas if you could do it with science it would be OK (you don't see behavioral therapists or doctors turning into monsters)*.

*Worst case you get surgeons who are egotistical jerks, really, well, beyond the people who are monsters for other reasons.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 03, 2010, 02:05:35 PM
The theory is:

Most people who kill someone with a gun do it on reflex, or because they were under orders, or to save their own life, or even in pursuit of righteous vengeance. They do it without focusing their entire will and being onto the idea that this guy needs to die and nothing else. by believing in his death so hard it happens. The only people who approach that level of focus on the death itself and not anything else are seial killers and those truly focused on revenge...and both of them should be pretty fucked up in just about the same ways as those who get Lawbreakeer (First).

The same applies to the surgeon/magician comparison. It's flawed because the surgeon doesn't need to believe, with all the certainty of a megalomaniacal narcissist, that he has not only the ability, but the right to change who and what people are physically. He  might think so, but he doesn't need to believe it into working so it's unlikely to be the same depth of belief.

And a Wizard doesn't need to become a horrible monster just because he has Lawbreaker, or even because it changes his Aspects. Many do but one who goes in with the best of intentions into Second, Fifth, Sixth, and possibly even Fourth law territory might simply become arrogant and obsessive to a dangerous degree.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 02:20:38 PM
The theory is:

Most people who kill someone with a gun do it on reflex, or because they were under orders, or to save their own life, or even in pursuit of righteous vengeance. They do it without focusing their entire will and being onto the idea that this guy needs to die and nothing else. by believing in his death so hard it happens

Even one of the books mentions how this isn't the case.  Green soldiers can hit targets well, but they almost always suck at hitting people.  They unconsciously avoid it.  It takes will and a decision to do it most times.

I don't see how it is all that different with magic anyhow.  You toss a fireball at someone you aren't thinking "kill, kill, kill" necessarily.  You could just be thinking "fire, fire fire" or "get him away" or "make him stop" or any number of things (maybe even that he isn't human).  Even thoughts like that will come as a reflex in time.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 03, 2010, 02:29:57 PM
Even one of the books mentions how this isn't the case.  Green soldiers can hit targets well, but they almost always suck at hitting people.  They unconsciously avoid it.  It takes will and a decision to do it most times.

That's not precisely what's said, nor is it true. It used to be true, but current military training has mostly gotten rid of the problem by sheer reflex training, so they litrally fire at targets in a combat situation without thinking about it.

But that's neither here nor there, even someone who cold-bloodedly tortures and kills a man for money is (on some level) partially thinking about the money, not the death itself. Think about the focus required for that, the belief required to, for that moment, be thinking of nothing but his death. That's not something anyone else usually has to deal with, and it changes you, deeply and profoundly.

I don't see how it is all that different with magic anyhow.  You toss a fireball at someone you aren't thinking "kill, kill, kill" necessarily.  You could just be thinking "fire, fire fire" or "get him away" or "make him stop" or any number of things (maybe even that he isn't human).  Even thoughts like that will come as a reflex in time.

No, you're not. If you were only thinking those things then you couldn't kill the man. You have to visualize what's going to happen exactly in order to make it occur...and that includes what damage you want your spell to do.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 02:37:05 PM
You have to visualize what's going to happen exactly in order to make it occur...and that includes what damage you want your spell to do.
Then avoiding lawbreaking is super-easy.  Hostage situations are also easy.  Just don't imagine the fire/whatever hurting anyone you don't want it to.  Being a bit facetious here, as obviously Harry has demonstrated in the books that magic can have unforeseen consequences that you didn't imagine (like burnt b it iuildings).  Once you make fire, then it is fire and acts like fire.
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 03, 2010, 02:48:25 PM
Its not a case of imagination, its a case of will.  If you will it not hurt anyone, then you can't perform a magic effect designed to hurt people. 
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 02:58:25 PM
Its not a case of imagination, its a case of will.  If you will it not hurt anyone, then you can't perform a magic effect designed to hurt people. 

That's blatantly not the case.  Many, many times Harry talks about how fire and other natural effects will behave naturally once created.  Will allows you to control them better.  Clearly if they behave naturally (and we see this all over the place), a lack of control could easily cause a death by magic.  The characters just luck out since the D-verse doesn't seem to have friendly fire.
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 03, 2010, 03:01:59 PM
I don't think any is arguing that you get a lawbreaker for summoning fire, which then kills someone after acting outside of your influence.  You get lawbreaker when, through pure force of will, you propel that fire at someone and kill them.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 03:07:22 PM
I don't think any is arguing that you get a lawbreaker for summoning fire, which then kills someone after acting outside of your influence.  You get lawbreaker when, through pure force of will, you propel that fire at someone and kill them.

Backtracking a bit.  This line of conversation started because I was talking about how purposefully killing someone with a gun or the like (which many people in the books do and they WANT that outcome), isn't any different that willing it to happen with magic.  Unless, of course, you tack on special "magic is extra corrupting 'n stuff" to bolster the justification for the laws and how they work in the book and in the game.  The slippery slope fallacy seems to largely NOT be a fallacy with regards to magic, which forces one to conclude magic must be special in that way.

That point got side-tracked a bit, I think into involuntary deaths through various means, but I think you have a point and we can steer this back to my original thoughts on willful killing.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 03, 2010, 03:32:29 PM
I'm not sure what I can say to make my point more clear: Magic requires a psychological commitment to the act on a level that nobody sane would ever do without magic, and that kind of commitment to killing or acts of hubris changes somebody.

I'm a Psych major, and this makes perfect sense to me based on the way magic is described (must focus one's entire being and will on the magic to make it work). Almost nobody believes things that deeply, and those that do are seen as fanatics or madmen. So in a way, all Wizards are mad by society's standards (and not just for believing in the existence of magic), megalomaniacs of a sort. Those who break the Laws twist that pre-existing madness into the kind that is focused on the Laws they broke.


Think of it like a religious fanatic suddenly converting, it's that big a change of focus in the Wizard's thought processes, because it has to be to make it work.
Title: Re: The Laws of Magic and non-mortal casters
Post by: JustinS on July 03, 2010, 07:33:53 PM
While I disagree with DMW on the laws and pure sponsored magic. I totally agree with what he said about mortal magic and the law. It is drawn from what you are. Your aspects affect how and what you do. It is fed by your identity and desires.

'I want to get away' is different from 'I want to get away at all costs'

The example of Molly shows the path of good intentions, and how easy it is to justify expediency.
Look at The Sight, and how interacting with magic stays with you for the rest of your life...
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 08:49:31 PM
I'm not sure what I can say to make my point more clear: Magic requires a psychological commitment to the act on a level that nobody sane would ever do without magic, and that kind of commitment to killing or acts of hubris changes somebody.

I'm a Psych major, and this makes perfect sense to me based on the way magic is described (must focus one's entire being and will on the magic to make it work). Almost nobody believes things that deeply, and those that do are seen as fanatics or madmen. So in a way, all Wizards are mad by society's standards (and not just for believing in the existence of magic), megalomaniacs of a sort. Those who break the Laws twist that pre-existing madness into the kind that is focused on the Laws they broke.


Think of it like a religious fanatic suddenly converting, it's that big a change of focus in the Wizard's thought processes, because it has to be to make it work.

Killing someone with magic, for example, only requires that you truly, really want that person dead and believe you can do it.  THAT level of commitment is entirely possible with a gun, especially for someone trained to fully commit to things (as all Wizards are).  Heck, we see Harry purposefully kill people quite a bit and he has no doubts or reservations at the time, and he even remarks upon this (once or twice doubts later, but that's 100% allowable even with magic).

Further, the laws ARE overdone from a point of realism.  They are kinda of like the Categorical Imperative on steroids (where the rules are arbitrarily overgeneralized).  Just because you 100% believe person X should die, doesn't mean that desire stands in a vacuum, there can be very, very good reasons for that such as "people who rape children should die" or "killing someone to prevent the death of loved ones is ok".  Obviously killing people isn't necessarily bad (though it often is), but this is highly dependent on the reasons.  Fully believing those reasons is not as rare as you think, especially for people trained to be able to fully commit to something (at least in the short term while the act is being done).  Heck, a good way to do that is just to not think about the fully ramifications of what you are doing until after it's done.  You file that away and devote your will to the task at hand...that's not THAT hard a skill, even if many people aren't capable of that level of focus.
Title: Re: The Laws of Magic and non-mortal casters
Post by: ahunting on July 03, 2010, 09:15:25 PM
From the book:
Without the external enforcement or at least the possibility of it a character is getting a +1 (or more) bonus to lots of magic (like all killings or enthrallments), for -1 refresh. Its to cheap.  If you remove the authority of the White Council from over a character (by tying them some other Signatory of the Accords) they can not be allowed to get Lawbreaker and the bonuses that go with it. Its unfair to the other spellcasting players and is not in the spirit of game balance.
These forces are and should be separate.  (yes if you do the cost out for the bonus for law breaker you do get a lot more bang for your refresh.) But most Wizards in the game are going to be riding the bleeding edge of refresh. So if they collect the 3 law breaker cost its totally possible they will drop to 0 Refresh and lose the character.

Also just because the two mechanic are separate doesn't mean it happens in a vacuum. Someone gets blown up or some how otherwise magically killed there is a good chance that it will be reported, and that this information may well fall into the hands of the wardens. Or if they fudge around with darker forces, who's to say the regional commander won't get a call from the gatekeeper to ordering them to start looking into this.

Lawbreaker itself isn't a huge deal, Harry started the game with one law broken. What is more dramatic character wise in the imposition of an outside authority into their lives. Wardens just like cops are people first and instruments of social or this case magic policy second. But it can be an interesting session, how do your players react when a warden shows up to check them out?

Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 03, 2010, 10:46:50 PM
Killing someone with magic, for example, only requires that you truly, really want that person dead and believe you can do it.  THAT level of commitment is entirely possible with a gun, especially for someone trained to fully commit to things (as all Wizards are).  Heck, we see Harry purposefully kill people quite a bit and he has no doubts or reservations at the time, and he even remarks upon this (once or twice doubts later, but that's 100% allowable even with magic).

True! But you're forgetting something: Harry has Lawbreaker (First). He is able to kill instantly and with no doubt because he's already done it with magic. Now some people could've easily done the same, don't get me wrong, but the level of needed focus is still much lower than doing it with Magic, which is part of why it's so easy for Harry.

Further, the laws ARE overdone from a point of realism.  They are kinda of like the Categorical Imperative on steroids (where the rules are arbitrarily overgeneralized).  Just because you 100% believe person X should die, doesn't mean that desire stands in a vacuum, there can be very, very good reasons for that such as "people who rape children should die" or "killing someone to prevent the death of loved ones is ok". 


But are their motives really that clear and direct? I'd kill in both situations you describe, and only allow myself to do so for the reasons stated, but mine wouldn't be, they'd be all wrapped up in hate and rage and a desire for revenge.  And that's inevitably going to be part of the magic, and thus part of what you believe. Killing a guy with magic doesn't make you a monster (look at Harry)...but you keep doing it, in varying situations, then more and more it's gonna be those negative emotions that are internalized as when it's okay to kill: When you're angry, or hate a guy. Now it could be argued that this doesn't apply if you only kill people in one specific situation, and I might even allow that to not grant Lawbreaker again in that very specific situation (your wife being in mortal danger, say), but broadening it by killing when your sister's in danger would still get you a kill on your tally.

Having Lawbreaker doesn't make you evil, it makes you the guy who'll break that Law. Harry Dresden isn't a bad guy, but he is a killer and as cold and certain a killer as people who've been doing it for years despite only having killed human bengs a handfull of times. That's what having Lawbreaker does to you.

Obviously killing people isn't necessarily bad (though it often is), but this is highly dependent on the reasons.  Fully believing those reasons is not as rare as you think, especially for people trained to be able to fully commit to something (at least in the short term while the act is being done).  Heck, a good way to do that is just to not think about the fully ramifications of what you are doing until after it's done.  You file that away and devote your will to the task at hand...that's not THAT hard a skill, even if many people aren't capable of that level of focus.

Again, I don't think we're quite hitting the same wave-length about the insane level of devotion required for magic to work. It's not just devotion to a cause, it's enough to give suicide bombers the heebie-jeebies. Yeah, that's actually a good comparison, it requires being significantly more devoted to making X happen, than you need to be to blow yourself up.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Drachasor on July 03, 2010, 11:58:16 PM
True! But you're forgetting something: Harry has Lawbreaker (First). He is able to kill instantly and with no doubt because he's already done it with magic. Now some people could've easily done the same, don't get me wrong, but the level of needed focus is still much lower than doing it with Magic, which is part of why it's so easy for Harry.

I don't think it is that different inherently.  Harry really has some trouble working up to killing people without doubts.  Of course, the issue with his mentor was very different emotionally compared any time he's killed a mortal and was also an act of desperation.
 
But are their motives really that clear and direct? I'd kill in both situations you describe, and only allow myself to do so for the reasons stated, but mine wouldn't be, they'd be all wrapped up in hate and rage and a desire for revenge.  And that's inevitably going to be part of the magic, and thus part of what you believe. Killing a guy with magic doesn't make you a monster (look at Harry)...but you keep doing it, in varying situations, then more and more it's gonna be those negative emotions that are internalized as when it's okay to kill: When you're angry, or hate a guy. Now it could be argued that this doesn't apply if you only kill people in one specific situation, and I might even allow that to not grant Lawbreaker again in that very specific situation (your wife being in mortal danger, say), but broadening it by killing when your sister's in danger would still get you a kill on your tally.

I wouldn't think there'd be any doubt in killing someone to save your sister's life (unless you are unusually estranged, perhaps).  Magic is also about will, so you don't necessarily need to have a whole bunch of hate and emotion built in (that's just a short-cut for some and handy for the emotionally).  Doubts are the main obstacle.  I'd think even killing to defend your wife gets you lawbreaker (Harry has it).  My argument is that whatever is going on with the magic produces a kind of psychic backlash.

Having Lawbreaker doesn't make you evil, it makes you the guy who'll break that Law. Harry Dresden isn't a bad guy, but he is a killer and as cold and certain a killer as people who've been doing it for years despite only having killed human bengs a handfull of times. That's what having Lawbreaker does to you.

It makes you less human, getting you closer to zero refresh.  Also, Dresden might seem really cold now, but you have to bear in mind that in the first book he was pretty gentle overall.  He's gotten colder and it's had zero to do with having lawbreaker.

Again, I don't think we're quite hitting the same wave-length about the insane level of devotion required for magic to work. It's not just devotion to a cause, it's enough to give suicide bombers the heebie-jeebies. Yeah, that's actually a good comparison, it requires being significantly more devoted to making X happen, than you need to be to blow yourself up.

There's nothing in the books that suggests this is the case though.  Molly certainly isn't a fanatic for altering people's brains when she did it.  Certainly no more so than someone killing in self-defense with a gun or in the defense of a loved one.  There's really no indication that Harry was some sort of fanatic for killing people with magic either, rather he was just traumatized by all the trauma he had been through.

Further go beyond killing.  Harry uses fire all the time, but that doesn't make him insanely devoted to fire and hence a pyromaniac.  There's something odd at work regarding the rules of magic.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Deadmanwalking on July 04, 2010, 01:16:32 AM
I don't think it is that different inherently.  Harry really has some trouble working up to killing people without doubts.  Of course, the issue with his mentor was very different emotionally compared any time he's killed a mortal and was also an act of desperation.

Sure, but he still knows, in his heart of hearts, that he's a killer. That's a large part of what bothers him about it.
 
I wouldn't think there'd be any doubt in killing someone to save your sister's life (unless you are unusually estranged, perhaps). 

Doubt? No. Anger and hatred at the guy trying to do it? God yes. My point was...well, I'll get to that in a moment.

Magic is also about will, so you don't necessarily need to have a whole bunch of hate and emotion built in (that's just a short-cut for some and handy for the emotionally).  Doubts are the main obstacle. 

True! I'm just saying that, inevitably (unless one is a sociopath, and likely even then...rage is one of the things they do feel) killing somebody in any situation where you have to use magic to do it is likely to be in some part influenced by rage and hate. I mean, think about it.

I'd think even killing to defend your wife gets you lawbreaker (Harry has it). 

Oh, it does. I was saying that, debatably, you shouldn't get it a second time for having to do the same thing again. But would if you were in a different situation (even if only slightly so, hence the sister reference).

My argument is that whatever is going on with the magic produces a kind of psychic backlash.

So's mine. Sorta, anyway. I'm just explaining why there's a psychic backlash.

It makes you less human, getting you closer to zero refresh.  Also, Dresden might seem really cold now, but you have to bear in mind that in the first book he was pretty gentle overall.  He's gotten colder and it's had zero to do with having lawbreaker.

Um, having Counselor or Doctor decreases your Refresh too, but I don't think it makes you less human. It makes you a certain kind of person, one more bound by their nature, but not less of one.

There's nothing in the books that suggests this is the case though.  Molly certainly isn't a fanatic for altering people's brains when she did it.  Certainly no more so than someone killing in self-defense with a gun or in the defense of a loved one.  There's really no indication that Harry was some sort of fanatic for killing people with magic either, rather he was just traumatized by all the trauma he had been through.

Further go beyond killing.  Harry uses fire all the time, but that doesn't make him insanely devoted to fire and hence a pyromaniac.  There's something odd at work regarding the rules of magic.

Ah! But I'm not saying they're fanatics per se, I'm saying they need the same level of belief as a fanatic for magic to work at all. They're as devoted to magic as a whole as ever any fanatic was to their cause. They have to be. And, by focusing that level of will and belief on something inherently traumatic, psychologically speaking, they've twisted themselves as well as twisting or killing others.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Fedifensor on July 17, 2010, 03:24:11 PM
Maybe I'm getting this wrong, but isn't one of the jobs of the Summer Knight and the Winter Knight to kill mortals who would otherwise be protected from the fey (via thresholds, etc)?  Granted, you could use that as an argument either way - the two Summer Knights we've seen, based on all the evidence we've seen to date, are/were nice guys.  Lloyd Slate was a complete bastard, who has undoubtedly killed several times with sponsored magic.

However, I have yet to find a writeup for an NPC with sponsored magic (only) who has Lawbreaker, which indicates that the intent of the authors is that sponsored magic doesn't count towards breaking the Laws of Magic.  However, sponsored magic has debt, which incurs its own costs.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Rel Fexive on July 17, 2010, 05:55:58 PM
Actually, I think they just didn't bother with Lawbreakers for everyone who someone thinks should have them, unless it's really obvious they should (Harry, necromancers, Molly, etc).  Interesting interpretation, though.
Title: Re: The Laws of Magic and non-mortal casters
Post by: luminos on July 17, 2010, 06:30:27 PM
  Lloyd Slate was a complete bastard, who has undoubtedly killed several times with sponsored magic.

However, I have yet to find a writeup for an NPC with sponsored magic (only) who has Lawbreaker, which indicates that the intent of the authors is that sponsored magic doesn't count towards breaking the Laws of Magic.  However, sponsored magic has debt, which incurs its own costs.

For the most part, they didn't give lawbreakers to character in OW unless those people actually broke one of the laws on screen.  It is pure speculation that Lloyd Slate killed using magic.  Using that as a premise for an argument is question begging, because that is one of the conclusions that have yet to be reached.

Also, the sponsored magic has debt line of argument is broken from a rules mechanics perspective.  The debt is a compel, in exchange for using a fate point you don't already have.  Its exactly the same as the fate point invoke/compel mechanics every one else uses, except it can work on credit, whereas no one else has that option.
Title: Re: The Laws of Magic and non-mortal casters
Post by: Nomad on July 17, 2010, 08:12:08 PM
One note about Kumori: This might be a veeeeeery long shot but technichally, you don't have to work with free willed beings to use necromancy. If she has been careful like a... well madwoman, she could have developed her abilities by draining the ambient life and using it as fuel instead of dense fuel rods (ie humans).

Maybe she can do things that take enough power equvalent to a blood sacrifice (1, Male, Adult, Any Ethnicity please) by turning 13 acres of grass yellow.
All we can be absolutely sure about is the little fact that necromancy (like mind magic) is extremely easy to abuse and follow to a dark path.

Edit: And no, in the book the guy on the ground had just died. Brain death occurs somewhere between 60 and 300 seconds after heart stops pumping blood. You could argue that all she did was empowering his whole body (minus the brain) externally so it could overcome the shock effects of the wound. It is this close (__| |__) to the border but I would argue that act wasn't actually a lawbreaker. (Just a massive use of cold magic. Edit 2: sorry I call necromancy cold magic.)
Title: Re: The Laws of Magic and non-mortal casters
Post by: JosephKell on July 17, 2010, 09:44:18 PM
One note about Kumori: This might be a veeeeeery long shot but technichally, you don't have to work with free willed beings to use necromancy. If she has been careful like a... well madwoman, she could have developed her abilities by draining the ambient life and using it as fuel instead of dense fuel rods (ie humans).
Kumori violated the 5th law during Dead Beat when she saved that guy's life in front of the EMTs.  He was gone and she brought him back.

And I have been hesitant to say this (because I don't believe these debates actually make a difference) by Fix always brought a gun when he confronted Dresden, despite being better with magic (guns is believed to be Fair, while his discipline is Good).  Why?  Because Dresden is mortal and Fix doesn't want to start down the slippery slope and risk becoming like Lloyd Slate.