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Messages - citadel97501

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1
DFRPG / Re: Request A Character
« on: December 18, 2014, 08:25:53 AM »
Aliyah Saab (Submerged)
The White Council is kind of an awful organization in a lot of ways. It's an unelected shadow government which claims the right to execute anyone, no matter their age or nationality, who breaks rules which it doesn't tell the public about. That's why Aliyah isn't a Warden.

But although she can't in good conscience be a Warden, she still wants to do Warden-esque things. So she's working as a crime scene investigator for her local police department. She seems very good at her job, and her co-workers love her...but the truth is, she knows jack-all about crime scene investigation. She's faking it with divination spells. Most of her equipment is broken, since she's a notable hexer even for a wizard, and she wouldn't know how to use it even if it was functional.

So far, she's been able to save lives and solve crimes without revealing herself. She's even taken care of some magical problems for the city, without anybody noticing. But she's not sure how much longer she can keep this up.

High Concept: CSI Wizard
Trouble Aspect: Huge Fraud
Other Aspects: Bane Of Technology, Critic Of The Council, Very Popular
Skills:
Superb: Lore
Great: Contacts, Deceit, Discipline
Good: Athletics, Conviction, Empathy
Fair: Alertness, Rapport, Resources
Average: Guns, Endurance, Presence
Stunts:
Police Network (Contacts): +2 to Contacts among police officers.
Faking It (Deceit): +2 to Deceit when pretending to be qualified for her job or covering up magical incidents.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Magic:
Evocation (Fire, Earth, Spirit): +1 spirit power
Thaumaturgy: +1 divination control
Foci: gun (+1 offensive spirit power and control)
Enchanted Items: 4 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

Thank you this is awesome...

2
DFRPG / Re: Request A Character
« on: December 17, 2014, 12:00:46 AM »
I would like to request a Wizard Cop, not a Warden an actual police officer...
:)

3
DFRPG / Re: Aspects with holy fire?
« on: December 15, 2014, 01:31:22 AM »
Thank you all, I did end up taking Holy Touch.  After the ST removed the Righteousness must, as the character didn't need that part. 

4
DFRPG / Aspects with holy fire?
« on: December 14, 2014, 03:09:19 AM »
Hello all,
I was just wondering what you would allow someone to do with a breath weapon that is basically fire with the holy aspect?  I am playing a nephilim character and took the power but wanted to be able to use it for stuff besides combat?

5
DFRPG / Dragon Shouts from Skyrim?
« on: December 07, 2014, 06:11:21 AM »
Hello all,

I have been playing the crap out of Skyrim for the last week, and I was just wondering how you would mimic the dragon shout abilities in DFRPG?

6
DFRPG / Re: The Irregular at Magic Highschool?
« on: November 21, 2014, 07:23:15 AM »
Here is the information in a compressed form, it leaves out some of the unusual things. 

Basically the world seems to be 5 to 10% wizards with a strong bent towards a scientific focus on magic.  The world is perpetually in a state of high alert due to tensions and war between all of the major countries most use wizards as their military arm due to efficiency.  Terrorist groups exist usually supported by enemy governments.  No monsters, everyone is as much or as little of a monster as they choose to be. 

Magic usually requires massive calculation and spell formulas to use, but the Caster Assist Device allows you to get around this. 

Most wizards ie use a Caster Assist Device, which basically allows evocation speed effects which is normally not even possible due to the formula for spells being overly complex.  These seem to have a number of design elements and can be mass produced with quality varying by skill of a Magical Engineer allowing more efficiency or technical spell use.  A few characters use gun like CAD's but a vast majority use what looks like a modern smart phone, or a bracer with a keypad. 

In the country the characters are from there are 10 major clans with specialties in certain kinds of magic.  They are usually the most powerful magic users think of them as the White Council with less rules...In addition to these things there are martial arts based magic styles, such as Shinobi fighting skills which focus on speed.  This I think makes it easy to have some powers such as inhuman strength or inhuman speed available. 

There are no enchanted items that can be used by non-magicians, or to be set up as continuous devices. 

7
DFRPG / The Irregular at Magic Highschool?
« on: November 19, 2014, 08:54:52 AM »
Hello all,
I just sat down and binge watched the whole tv series (Irregular at Magic Highschool) on Netflix and loved every minute of it, so I was interested in seeing if anyone had came up with a way to do it using the DFRPG rule set?  I can only think of three major options.

Evocation with CAD (Casting Assist Devices) being Foci that only work with Rotes...
Thaumaturgy with Enchanted Items...
Sponsored Magic: Focusing on specific clan types, with Foci that only work with Rotes...

8
DFRPG / Re: All Creatures Equal Before God?
« on: November 17, 2014, 09:42:46 PM »
Soulfire does something similar that might fit a bit better. It's a 1 refresh surcharge as well, but it only reduces the toughness power by 1 step and doesn't cost any fate point to activate. Feels like it would fit better.

Well the group has a few to many spell casters in it, so I was leaning away from Sponsored Magic but that is a good point.  I will probably bump the cost up to 2 refresh thank you. 

9
DFRPG / All Creatures Equal Before God?
« on: November 17, 2014, 10:03:26 AM »
Hello all,

I was thinking the "All Creatures Equal Before God" part of the Sword of the True Cross power set could be appropriate for a soul fire style breath weapon.  Am I off base, or does this seem appropriate as a 1 point add on for Breath Weapon, if the breath weapon can't get strength bonuses due to its type?

It does seem expensive for 1 point, since it does nothing without a fate point but when active it seems kind of nasty to me?

10
DFRPG / Re: Fire Vs. Constructs
« on: November 11, 2014, 08:47:30 PM »
It should be noted that since most constructs are formed with Thaumaturgy and a lot of power, counter-spelling one is going to be very difficult with a straight up evocation spell.  I would highly suggest just burning it to ash, this is supported pretty well by the books.  Here are three in spoilers just off hand...

Harry vs.
(click to show/hide)
Harry vs.
(click to show/hide)
Harry vs.
(click to show/hide)

11
DFRPG / Re: Maneuvers to get armor or weapons?
« on: November 08, 2014, 10:51:27 PM »
Basically I was thinking being able to craft up armor like Michael's (- the kevlar of course...)
-So basically Armor with a rating of 2 as a quick little evocation, but I do think Thaumaturgy is a better fit?

12
DFRPG / Maneuvers to get armor or weapons?
« on: November 08, 2014, 06:15:50 AM »
Hello all,

I was just wondering if you would allow someone to use earth magic to apply the aspects Armed or Armored as part of an evocation spell?  This just seems cool to me but the items would be crude unless you had very good craftsmanship skills?

13
DFRPG / Foci Item double check?
« on: November 07, 2014, 09:28:05 AM »
Hello all,
I am kind of exhausted right now and I want to make sure I have this down correctly?  Can I have a foci that provides a benefit to earth magic like this, or is it violating the way benefits have to be broken up, and it needs to have a +1 in 3 different effects like +1 to earth offense control, earth defense control, earth defense power?

Earth Bracers:                      3
   -Earth Defense:
      -Control:                  +2
      -Power:                  +1

14
DFRPG / Re: Earth channeling Crusader
« on: November 07, 2014, 01:33:05 AM »
I would probably use earth to create a giant prism using 13th century understanding or lack there of.  They did see telescopes while in the holy land. 

15
DFRPG / Creating things with magic?
« on: November 07, 2014, 01:28:57 AM »
Hello all,

I was looking over Ars Magica, after looking over the Earth Channeling Crusader thread, and I was just wondering but would you need to spend powers for duration shift if using earth magic to create a wall, or something similar, or should many things done with that type of spell be permanent unless broken through?

Example:
-Creating a wall of stone or Foxhole by using earth magic, and taking cover behind/inside it?
-Would you need to spend power for long durations on a block, or would these just count as aspects?

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