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« on: April 17, 2010, 12:40:43 PM »
I started getting my DFRPG group together and will try to give the best accounting as possible.
The following story is true. The names have been changed to protect the guilty and avoid copyright lawsuits.
I started to set up the fictional story city of Midnight Bay, a fair sized city on the West Coast about halfway between LA and SanFran.
For an image, I based it on the game world of Stillwater from Saint's Row 2 video game.
My first player Sammi wanted to play a standard White Council Wizard. She had a strong background in D&D 3/3.5 and no previous experence in FATE or Dresden Files, I sugested baseing her character on another idea and updating it to the setting.
Having just finished Mass Effect 2 not too long ago, her inspiration was from the character of Miranda Lawson, a character idea I have been kicking around for a while myself.
Character: Miranda Lawson
High Concept: Gifted Prodigy of the White Council
Trouble: Council Loyalist
Aspects: Keen Mind, Highly Attractive, Excellence in Execution, [open], [open]
Skills:
Suberb(+5): Lore
Great(+4): Discipline, Scholarship
Good(+3): Contacts, Conviction, Resources
Fair(+2): Alertness, Deciet, Presense, Rapport
Average(+1): Athletics, Endurance, Guns, Fists, Weapons
Stunts and Powers:
-3 Evocation, -3 Thaumaturgy, -1 The Sight, 0 Soulgaze, 0 Wizard's Constitution, -1 Refinment
Specializations:
Evocation: Elements (Air, Spirit, Fire) Power (Spirit +1)
Thaumaturgy [open]
Focus Items:
Copper Rod (+1 Power Offense Air)
Whitewood Staff (+1 Power Offense Spirit, Defense Spirit)
Shield Ring (+1 Power Defense Air)
Four Open Enchanted Item Slots (primarily potions)
Starting Refresh: -8
For an "orientation" session, I set up a quick drop-in idea so that anyone else could join in.
Miranda gets a call from the Regional Commader of the Wardens that a mystical tome of occult rituals has just been smuggled into Midnight Bay from an unknown source. The Warden sources say that this book has been out of circulation for quite a while so some of the rituals it contains could be quite dangerous in the wrong hands (ie anyone). Miranda is charged with locating and retrieving it. Pretty much a standard "Item Fetch" quest.