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DFRPG / Re: Pure mortal to supernatrual character
« on: August 18, 2011, 09:01:20 AM »When you talk about what's possible and you get too far afield from what's probable, at some point you're effectively just changing the topic.
With a long enough lever you can move the world. The challenge isn't in realizing this, it's in making the lever.
There are levers enough already made for us poor PMs. The challenge isn't in making one, it's in seeing the huge pile of them already all around you.
As to possible and probable? That's all on the player and GM. With enough planning and resources possible skips right over probable and becomes almost certain. But that's boring. The really good fights are the ones that Vegas would give 3:1 or higher odds against you. Which is why PMs are so much fun to play; the longer the odds, the better the victory dance.