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The Dresden Files => DFRPG => Topic started by: fantazero on October 05, 2012, 12:57:59 AM

Title: Running Conflicts
Post by: fantazero on October 05, 2012, 12:57:59 AM
Okay, so....

Page 197 on Your Story

Running Conflicts
1. Frame the Scene
2. Establish the Groups in the Conflicts
3. Establish the Initiative
4. Begin the Exchange
 a. Take Actions
 b. Resolve Actions
 c. Repeat Step 4, Beginning a new exchange
-Nevermind
Title: Re: Running Conflicts
Post by: Sanctaphrax on October 05, 2012, 01:51:17 AM
No.

I'm not sure where you got the idea that people have to declare their actions in advance. They don't, and there's no switching target penalty.
Title: Re: Running Conflicts
Post by: Sanctaphrax on October 05, 2012, 02:21:48 AM
Will this (http://www.jimbutcheronline.com/bb/index.php/topic,20530.0.html) do?
Title: Re: Running Conflicts
Post by: Centarion on October 05, 2012, 11:33:44 AM
The declaring action in advance sounds a lot like Mistborn RPG.

Without that part though the rest of the combat seems mostly reasonable (as it it should work under the rules), though the part about Harry failing to maintain his shield is ambiguous. I am not sure a wizard can fail to cast a spell, he can not control it and take backlash/fallout, but that is not just failure and has consequences beyond what you have. Also how does Mouse stop vampire 2.
Title: Re: Running Conflicts
Post by: Mr. Death on October 05, 2012, 02:50:37 PM
No.

I'm not sure where you got the idea that people have to declare their actions in advance. They don't, and there's no switching target penalty.
Also, all the vampires go first, because they would have Inhuman Speed.
Title: Re: Running Conflicts
Post by: Sanctaphrax on October 05, 2012, 10:21:57 PM
Does this make sense...

Not to me.

Also, all the vampires go first, because they would have Inhuman Speed.

They could be WCVs who aren't exerting themselves.
Title: Re: Running Conflicts
Post by: Mr. Death on October 05, 2012, 11:45:29 PM
They could be WCVs who aren't exerting themselves.
If I was up against Murphy, Mouse, and Dresden, I know I would sure as heck be exerting myself.
Title: Re: Running Conflicts
Post by: UmbraLux on October 06, 2012, 02:16:27 AM
Does this make sense (It won't make sense if you dont read the exchange)
It looks a little vague...I'll try and add some detail - hopefully without rewriting unrecognizably.  It's also worth noting that stating what you're attempting to do before you roll the dice is normal.  It's just not necessarily the 'final' action.  Any aspect use, by either protagonist or antagonist will flavor the action.  Perhaps even change it unrecognizably or negate it entirely.  But you still start with your intentions.

In fact, intentions often need to be stated before you even figure out whether the action is best modeled as an attack, block, or maneuver.  Just have to remember that intentions are modified by capabilities, others' actions, and the environment.  Similarly, your initial action may be modified. 

Spoiling your example for rewriting: 
(click to show/hide)