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Messages - vultur

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991
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: September 07, 2010, 07:16:33 AM »
Chimera
High Concept: Fire-Breathing Monstrosity
Other Aspects: Volcano Dweller, Three Heads

Skills:

Superb (+5): Fists
Great (+4): Endurance, Alertness
Good (+3): Athletics, Survival
Fair (+2): Might, Stealth
Average (+1): Conviction, Presence

Stunts:
No Pain, No Gain (Endurance)

Powers:
Breath Weapon [-2]
Claws (Venomous) [-3]
Inhuman Speed [-2]
Inhuman Recovery [-2]
Supernatural Toughness [-4]
  The Catch [+1]: lead
Supernatural Strength [-4]

Stress:

Mental OOO
Physical OOOO(OOOO), Armor:2, +1 mild consequence
Social OOO

Total Refresh Cost: -17

Notes:
All-around physical powerhouse, with Weapon: 6 claws and poison on top, immense toughness and some Recovery in case something gets past that. Plus it breathes fire. No wonder it took a hero to stop this thing...

992
DFRPG / Re: redone Denarians
« on: September 06, 2010, 01:59:00 AM »
I'd have had Ursiel's pinnacle combat skills at Superb instead of Fantastic, just one short of Shiro's Fantastic Weapons.

Possible, but he seems to be a pretty crazy powerhouse ... still Weapon: 8 claws are probably enough.

EDIT: Ursiel's stats reshuffled to top out at Superb.

993
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: September 03, 2010, 10:53:12 PM »
Well, my theory could still hold if in your example, Harry was actually casting the spell (complete with Discipline roll to affect the target) but that the power for the spell was being supplied by the rings rather than his own reserves.  Could a non-spellcaster have activated the rings?  I'm not sure, but I don't think so.  (As opposed to the more passive impact of his duster's enchantment or of a magic sword.)



I agree here. If you use Thaumaturgy Crafting to make a preternaturally sharp sword, using that to kill a mortal isn't a Law violation (but if you crafted the sword with the *intent* to kill mortals with it, that might be); but 'active' magic always is, even if it's from an item.

994
DFRPG / Re: redone Denarians
« on: September 03, 2010, 10:25:24 PM »
Thorned Nhamshiel should not have a base human form at all; he is the Fallen, entirely taking over the mortal host. THAT is why he was so angry at Dresden wielding Soulfire against him.

He may use his combat-form 100% of the time, but I think the ability to change is fundamental to Denarian nature.

Quote
Also, he should not have recovery. He should have toughness instead; he did not recover from Harry's attacks even a day later (anyone with recovery would have recovered in only scenes) but he did survive being hurled completely through several walls.

IIRC it's said somewhere in SmF that all the Denarians have impressive healing abilities, so I made that part of the 'basic Denarian template'. Still, I think you're right here; it's been removed.

995
DFRPG / Re: Stress Boxes
« on: September 03, 2010, 09:17:26 PM »
I disagree;

(click to show/hide)

Hmm. I read it that
(click to show/hide)

996
DFRPG / Re: Duplicating Kincaid's actions
« on: September 03, 2010, 09:14:03 PM »
In SmF, Kincaid manages to take out several Denarians, each with a single shot.  In one case, he manages to take out two with the same bullet.

I'm trying to figure out how he managed to do this under the rules, given his stated stats and with your average Denarian having mythic toughness.  

My take is that most Denarians DON'T have Mythic Toughness. The idea that Denarians tend to be plot device level characters isn't really supported by the books -- most of what they've been seen doing in combat is not that impressive compared to, say, Morgan or Luccio. Harry is usually able to fight any one Denarian on pretty even terms, barring Nicodemus.


I'd give most Denarians Inhuman Toughness, reserving supernatural and mythic levels for those like Ursiel. My stats have the Obsidian Statue Denarian as having a physical stress track of OOO(OO), Armor:1, +1 mild consequence, for example.

997
DFRPG / Re: redone Denarians
« on: September 03, 2010, 08:59:15 PM »
Ursiel
High Concept: Denarian Brute
Other Aspects:

Skills (combat form)
Fists, Might
Superb (+5): Fists, Might, Endurance
Great (+4): Athletics, Conviction, Intimidation
Good (+3): Alertness,  Presence, Survival
Fair (+2): Discipline, Lore, Stealth
Other skills default to Average (physical) or Mediocre (otherwise).


Skills (human form)
Superb (+5): Presence, Conviction, Contacts
Great (+4): Discipline, Resources, Stealth
Good (+3): Athletics, Endurance, Fists
Fair (+2):  Lore, Might, Weapons
Other skills default to Average (physical) or Mediocre (otherwise).

Powers
Beast Change [-1]
Demonic Co-pilot [-1]
Supernatural Recovery [-4]
 The Catch: holy stuff [+2]
Human Form [+1] affecting:
Claws [-1]
Hulking Size [-2]
Inhuman Speed [-2]
Mythic Strength [-6]
Mythic Toughness [-6]
 The Catch: holy stuff

Stress
Mental OOOO
Physical OOOOOO(OOOOOO), Armor:3, +1 mild consequence
Social OOO (human form: OOOO)

Total Refresh Cost:
-20

Notes: A pure physical brute, and absolutely terrifying in that form of conflict, with Weapon: 8 claws and a massive physical stress track.

998
DFRPG / Re: redone Denarians
« on: September 03, 2010, 08:39:34 PM »
Thorned Namshiel
High Concept: Denarian Archmage
Other Aspects: Ancient Arrogance

Skills (combat form)
Fantastic (+6): Conviction
Superb (+5): Discipline, Lore
Great (+4): Endurance, Fists, Might
Good (+3): Alertness, Athletics, Weapons
Fair (+2): Contacts, Resources, Scholarship, Stealth
Other skills default to Average.

Skills (human form)
Fantastic (+6): Contacts
Superb (+5): Lore, Discipline
Great (+4): Conviction, Resources, Rapport
Good (+3) Endurance, Presence, Deceit
Fair (+2): Alertness, Investigation, Weapons
Other skills default to Average.

Powers:
Beast Change [-1]
Supernatural Recovery [-4]
 The Catch: holy stuff [+2]
Demonic Co-pilot [-1]
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-8]
Lawbreaker (First) [-2]
Sponsored Magic (Hellfire) [-2]
Human Form [+1] affecting:
Claws [-1]
Inhuman Toughness [-2]
 The Catch: holy items [+1]
Spell Eater [-2]: see Namshiel's entry in Our World

Specializations
Evocation - Elements: Fire, Spirit, Water; Control: Fire +2, Spirit +3, Water +1; Power: Fire +2, Spirit +3, Water +1.
Thaumaturgy - Control: Entropomancy +1, Summoning/Binding +2; Complexity: Entropomancy +1, Summoning/Binding +2

Focus Items
Hellfire Ring (+1 Offensive Control with Fire and Spirit)


Stress
Mental OOOO (+1 mild consequence in combat form)
Physical OOOO(OO), Armor:1
Social OOOO +1 mild consequence

Total Refresh Cost: -27

Notes: Probably the strongest Denarian in pure spellcasting might, Namshiel can throw 11-shift spirit evocations if he intends to kill with them.

999
DFRPG / Re: redone Denarians
« on: September 02, 2010, 10:43:47 PM »
Beast Change gives them the double skill pyramids, yes.

You're right, Namshiel should be a more powerful spellcaster...

1000
DFRPG / Re: redone Denarians
« on: September 02, 2010, 06:41:20 PM »
Tessa (Polonius Lartessa)
High Concept: Denarian Mantis-Freak
Other Aspects: Wife and Rival of Nicodemus Archleone; Two Millennia of Experience

Skills (combat form)
Fantastic (+6): Discipline
Superb (+5): Conviction, Lore
Great (+4): Athletics, Endurance, Fists
Good (+3): Alertness, Might, Weapons
Fair (+2): Contacts, Resources, Scholarship, Stealth
Other skills default to Average.

Skills (human form)
Fantastic (+6): Resources
Superb (+5): Rapport, Discipline
Great (+4): Conviction, Lore, Contacts
Good (+3) Deceit, Presence, Athletics
Fair (+2): Alertness, Endurance, Weapons
Other skills default to Average.

Powers:
Beast Change [-1]
Demonic Co-pilot [-1]
Supernatural Recovery [-4]
  The Catch: holy items [+2]
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-6]
Lawbreaker (First) [-2]
Lawbreaker (Second) [-1]
Sponsored Magic (Hellfire) [-2]
Human Form [+1] affecting:
Claws [-1]
Inhuman Speed [-2]
Inhuman Toughness [-2]
 The Catch: holy items

Specializations
Evocation - Elements: Air, Earth, Fire, Spirit; Control: Air +1, Fire +2, Spirit +1; Power: Air +1, Fire +2.
Thaumaturgy - Control: Biomancy +2, Crafting +1, Summoning/Binding +1; Complexity: Biomancy +1

Focus Items
Lightning Ring (+1 Offensive Power with Air and Fire)
Chitin Ring (+1 Complexity with Biomancy)


Stress
Mental OOOO (+1 mild consequence in combat form)
Physical OOOO(OO), Armor:1
Social OOOO +1 mild consequence

Total Refresh Cost: -26

Notes: One of the stronger Denarians in spellcasting, Tessa can throw 8-shift fire evocations (10-shift with her First Lawbreaker bonus); her Law-breaking biomancy is also quite frightening.

1001
DFRPG / Re: Statting a Denarian
« on: September 02, 2010, 06:32:17 PM »
I'm working them out on the "redone Denarians" thread at the moment; so far I have them all (barring Nic!) in the -12 to -26 range. (Tessa comes in at -26, and I have her as the most powerful [in Refresh cost; Ursiel is possibly scarier] barring Nicodemus).

1002
DFRPG / Re: redone Denarians
« on: September 02, 2010, 06:14:04 PM »
Rosanna
High Concept: Denarian Sorceress
Other Aspects: Facade of Innocence, Fire Away!

Skills (combat form)
Superb (+5): Conviction, Discipline
Great (+4): Alertness, Endurance, Fists
Good (+3): Deceit, Lore, Athletics
Fair (+2): Contacts, Resources, Stealth
Other skills default to Average (physical) or Mediocre (otherwise).

Skills (human form)
Great (+4): Deceit, Presence, Discipline
Good (+3): Athletics, Alertness, Contacts, Lore, Conviction
Fair (+2): Endurance, Guns, Investigation, Resources, Stealth
Other skills default to Average (physical) or Mediocre (otherwise).

Powers:
Beast Change [-1]
Demonic Co-pilot [-1]
Supernatural Recovery [-4]
 The Catch: holy stuff [+2]
Evocation [-3]
The Sight [-1]
Refinement [-1]
Sponsored Magic (Hellfire) [-2]
Lawbreaker (First) [-1]
Human Form [+1] affecting:
Inhuman Toughness [-2]
 The Catch: holy stuff
Wings [-1]

Specializations
Evocation - Elements Air, Fire, Spirit; Control: Fire +1, Spirit +1; Power: Fire +1.
Thaumaturgy - Control: Entropomancy +1

Focus Items
Soul Ring (+1 Defensive Power with Spirit)


Stress
Mental OOO (OOOO +1 mild consequence in combat form)
Physical OOOO(OO), Armor:1
Social OOOO (+1 mild consequence in combat form)

Total Refresh Cost: -14

Notes: A Denarian of moderate power. Her Hellfire-backed fire magic is her primary offense, and (in combat-form) she has the mental stress track to back it up.

1003
DFRPG / Re: Stress Boxes
« on: September 01, 2010, 07:42:31 AM »
I don't think
(click to show/hide)

1004
DFRPG / Re: Statting a Denarian
« on: September 01, 2010, 03:27:42 AM »
With a handful of exceptions, they are likely considerably more powerful than the 12 or so refresh you grant them, which is barely more powerful than a young Harry Dresden early in the series.

Well, Harry tends to come off very well against all but the very top level (Ursiel, Nic, Tessa) unless greatly outnumbered. And the 12ish refresh is only for the very weakest, like Obsidian Statue, who goes down to one bullet. I'd put Ursiel and Tessa at about -20, but they're exceptional.
I'd say the 'average' should be -15 to -16.

In Small Favor, they're really only that effective due to great numbers. 

Quote

(click to show/hide)


If so, I don't remember it. I can imagine that they all have the *potential*, but I severely doubt the thug-types like Ursiel and Obsidian Statue actually ever bothered to learn.

1005
DFRPG / redone Denarians
« on: September 01, 2010, 03:24:23 AM »
I've said on a couple threads that I think Denarians tend to be over-estimated, so here are how I'd stat some of them..

Obsidian Statue ... -12 (this post)
Magog ... -16
Rosanna ... -17
Cassius/Saluriel ... -19
Ursiel ... -20
Tessa ... -26
Thorned Namshiel ... -27


"Obsidian Statue"
High Concept: Denarian Thug
Other Aspects: Big Bruiser

Skills (combat form)
Superb (+5): Might
Great (+4): Athletics, Fists, Conviction
Good (+3): Alertness, Endurance, Weapons  
Fair (+2): Discipline, Intimidation, Lore
Other skills default to Average (physical) or Mediocre (otherwise).

Skills (human form)
Great (+4): Discipline, Presence, Conviction  
Good (+3): Deceit, Endurance, Athletics, Stealth
Fair (+2): Contacts, Intimidation, Lore, Weapons
Other skills default to Average (physical) or Mediocre (otherwise).

Stunts: No Pain, No Gain (Endurance): +1 physical mild consequence

Powers
Beast Change [-1]
Demonic Co-pilot [-1]
Supernatural Recovery [-4]
 The Catch: holy stuff [+2]
Human Form [+1] affecting:
Claws [-1]
Inhuman Toughness [-2]
 The Catch: holy stuff
Inhuman Speed [-2]
Supernatural Strength [-4]

Stress
Mental OOOO
Physical OOO(OO), Armor:1, +1 mild consequence
Social OOO (human form: OOOO)

Total Refresh Cost: -12

Notes: One of the weakest of the Denarians in terms of total refresh spent, but still frighteningly strong. His Claws represent stony fists in combat form, not literal claws; with these massive fists and his great strength, he has Weapon: 6.

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