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DFRPG / Re: New GM, question on being Taken Out by a big attack and avoiding consequences.
« on: July 03, 2014, 07:54:29 PM »
1) Being Taken Out means your attacker decides your ultimate fate. If McKilligan the Bunrinator, 1st Lawbreaker extraordinaire, hits you with a Weapon 10 attack +11 bolt of banefire that takes you out, chances are the only thing left out of you will be some blackened teeth and a pile of ash at best. You can still decide exactly how you will be reduced to ashes within reason - screaming all the time, going in silence or throwing your death curse at the last second - but you cannot decide not to get burned because you were taken out.
2) Concession cannot happen after an enemy attack roll to save you. After you see that McKilligan the Burninator has reduced you to a pile of blackened teeth and smoking ashes it is too late to decide you should have taken some consequences and ran like hell, instead.
3) Even if you concede a battle, that does not mean you can get out Scot free. You may run like hell once you realize McKilligan the Burninator can reduce you to a pile of smoking ashes and blackened teeth at a flick of the wrist but that doesn't stop him from following you and immediately starting another conflict by hurling a bit of Banefire at your face if he really wants to kill you. After all, this is a new battle and your concession only covered the last one.
In short, if an enemy really wants to kill you and you aren't strong or smart enough to stop them, they'll kill you. Because hey, if it were THAT easy to avoid death, every single enemy you ever fought in the game would be impossible to kill and you'd never be able to accomplish anything. Sort of like superhero comics.
2) Concession cannot happen after an enemy attack roll to save you. After you see that McKilligan the Burninator has reduced you to a pile of blackened teeth and smoking ashes it is too late to decide you should have taken some consequences and ran like hell, instead.
3) Even if you concede a battle, that does not mean you can get out Scot free. You may run like hell once you realize McKilligan the Burninator can reduce you to a pile of smoking ashes and blackened teeth at a flick of the wrist but that doesn't stop him from following you and immediately starting another conflict by hurling a bit of Banefire at your face if he really wants to kill you. After all, this is a new battle and your concession only covered the last one.
In short, if an enemy really wants to kill you and you aren't strong or smart enough to stop them, they'll kill you. Because hey, if it were THAT easy to avoid death, every single enemy you ever fought in the game would be impossible to kill and you'd never be able to accomplish anything. Sort of like superhero comics.