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DFRPG / alright been mashing rules
« on: April 25, 2015, 11:13:12 PM »
new power option spell and physical immunity, low cost way to give you temp immunity to physical damage, not so bad all on its own for 1 refresh you have a spell that you can keep going for a fair amount of time that keeps the bads from ever doing physical harm.
but thats not all, combine this with spell defense using defensive roll. Now you can enact a shield spell that is actually armor against all physical attacks and you can do it at the drop of a hat. Now while the description focuses on shielding not armor it doesnt rule out armor or anyother on the fly spell you can use to defend. It only says you cant convert the shield into armor and it ends when the turn does. You could easily opt for armor instead of shield and absorb the hits for one turn. But with the new option power option spell and physical immunity you have the same spell-armor, to its extreme conclusion and it will last longer then a turn.
I think a nice over powered way to boost the defense of wizards
but thats not all, combine this with spell defense using defensive roll. Now you can enact a shield spell that is actually armor against all physical attacks and you can do it at the drop of a hat. Now while the description focuses on shielding not armor it doesnt rule out armor or anyother on the fly spell you can use to defend. It only says you cant convert the shield into armor and it ends when the turn does. You could easily opt for armor instead of shield and absorb the hits for one turn. But with the new option power option spell and physical immunity you have the same spell-armor, to its extreme conclusion and it will last longer then a turn.
I think a nice over powered way to boost the defense of wizards