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Messages - The Mighty Buzzard

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46
DFRPG / Re: Questions on Seelie Magic
« on: November 03, 2011, 10:19:57 PM »
'Safely' is a relative term.
He can 'safely' call up that power in that it will cost him only a single mental stress to do so.  Whether he can then control that power without having to resort to backlash or fallout is another matter, and one that is in the hands of the Dice Gods, though the odds are not in his favour.
It is hypothetically possible for any character with channeling or evocation (or a sponsored version thereof, for that matter) to create a rote of an arbitrarily high power level.  The spell being a rote merely means that the character is assumed to have rolled 0 on the dice for controlling the power.  If that's insufficient to the power they called up, well, good luck with that.

Yeah, I've got a player with a rote five above what he can control with a zero control roll.  He fills his 4th mental stress bubble and invokes an aspect every time he uses it.  He's planning on changing it next time I let him to use both physical and mental stress tracks to boost it a little more.

47
DFRPG / Re: A new toy to play with for NPC creators
« on: November 03, 2011, 12:50:25 AM »
I love this and will be using it for my own campaign in the near future.

If plain-text or html formatting would help, I can add it in.

Non-reply side note: Here's the source in case I get struck by a meteor or get an attack of religion and decide to become a monk.  It's beer-ware licensed.  That means you can snake the code and use/modify it for anything but if we're ever in physical proximity and you dug it, you have to buy me a beer.

http://ashbentiel.mine.nu/npcs.pl

48
DFRPG / Re: A new toy to play with for NPC creators
« on: November 02, 2011, 09:27:13 PM »
Pure Mortal checkbox now actually does something.  Anything else can wait till I've had a bit of coffee.

49
DFRPG / Re: Evocation vs Mental/Social Track
« on: November 02, 2011, 02:44:53 AM »
Yeah, I could see it running like that well enough.  I'm not sure my personal brain could stretch far enough to keep two separate scenes pictured at the same time though.  Guess I could give it a shot and find out.

50
DFRPG / Re: Evocation vs Mental/Social Track
« on: November 02, 2011, 12:36:30 AM »
Possibly.  Though given the number of oddball, disparate, and down contradictory beliefs people can hold I'm not sure knowledge of what's going on is really needed.  :)

Mortal evocators are almost certainly intimately familiar with those kind of contradictions.

Question though, do we want to delve into such a min-game creation here?  We may have derailed this thread enough...

Heck no!  The only way I could justify burning up that much play time on one evocation is if it were the culmination of a story-arc-ending battle.

51
DFRPG / A new toy to play with for NPC creators
« on: November 01, 2011, 11:04:59 PM »
So, Sanctaphrax and I've been trying to get the Generic NPCs list in order and filled into the wiki lately.  It occurred to me that it would make things easier if everyone had a tool to input the data once and get all the data back formatted for copy and paste to both the board and the wiki in one go.

To that end, I wrote this ugly little bit of perl: NPC Formatilizer 9000

Feel free to play around with it.  Everything should be working except the Plain Mortal checkbox (I just forgot about it).  My to-do list includes that and counting up power/stunt costs and calculating Total Refresh Cost from the script instead of you having to add it up in your head.  The Additional Notes field at the bottom is for npc description or anything else that doesn't readily fit into the other boxes.

Bear in mind, this is running on my home server.  That means that it will occasionally be unavailable when my DSL connection is cycling, when I have all the bandwidth tied up playing Global Thermonuclear War, or in the event of zombie apocalypse.

Comments and suggestions welcome.

52
DFRPG / Re: How do YOU pronounce ...
« on: November 01, 2011, 08:46:32 PM »
Also, I have a digital copy of that one, MBuzzard... and there's another one that's got a few bits that skipped by the editor. They're quite funny. I could probably be convinced compile them for your enjoyment... so far as I'm aware, it's not copyright piracy to share a clip (or boy, is YouTube in trouble).

Unfortunately, it is.  Youtube has service provider immunity from the DMCA though since it's registered, only supplies the service not the content, and complies with DMCA notices from copyright holders.

There'd be fair use arguments for educational and newsworthy uses but the courts have ruled that's a defense rather than a right and we don't fall into any fair use categories in any case.

The above was my take on applicable copyright law as someone who follows it as a hobby and as a content producer.  I am not a lawyer and nothing I've ever said should be taken as legal advice.

53
DFRPG / Re: The Accords and the Black Court
« on: November 01, 2011, 08:06:46 PM »
Woj states that the other powers had grown worried about how powerful the blampires were becoming. I would imagine that now that they have been knocked down nobody plans on letting them stand back up again.

Congratulations, you've just stuck Tubthumping in my head.

54
DFRPG / Re: How do YOU pronounce ...
« on: November 01, 2011, 07:58:48 PM »
There's an audio book that shipped with something that should have been edited out.  Well, with a couple of things that needed editing, but at one point Marsters is faced with a latin chant and says something like: "Well how am I supposed to pronounce that? Hell, does anyone want to wait for a couple of hours so we can get a latin speaker in? No, that would be stupid.  I'll just pronounce it BLAH and sound confident and only latin geeks will know if I nailed it or not."
Then goes back to reading, pronouncing it BLAH and making it sound as if he knew what he was saying.

In short - you can't always trust the audio books for pronunciation.

Richard

I so need a copy of that now.

55
DFRPG / Re: Evocation vs Mental/Social Track
« on: November 01, 2011, 01:33:47 AM »
Remember that every use of this against a mortal is Lawbreaking, and should result in the attacker gaining the stunt and possibly suffering an aspect shift.

Not possibly, definitely.  It's an effect of Lawbreaker.

56
DFRPG / Re: Evocation vs Mental/Social Track
« on: October 31, 2011, 01:52:42 AM »
I really don't see the point in nerfing wizards' mental attacks.  It's not like their power is significantly more phenomenally cosmic with mental evocation.  The ones it's going to hurt worst are finger wagglers anyway, seeing as they're the only ones who use their mental track for anything but something to hold their hat.

57
DFRPG / Re: has anyone tried an incremental advancement houserule?
« on: October 30, 2011, 06:56:02 PM »
No.

But surviving to tell the tale, does.

If you do it and survive, it's heroic.  If not, it's just stupid.

58
DFRPG / Re: How long until a BCV is obviously not alive?
« on: October 30, 2011, 06:50:24 PM »
Probably.  Unless they've been chilling in an industrial freezer, most of the decomp smell is going to be gone in a year and wouldn't have set in for those she turned that evening.  Blood Rites is the only one I can think of with BCVs that were old enough to smell but young enough for it to not have worn off; I can't remember if it was mentioned there.

59
DFRPG / Re: The Accords and the Black Court
« on: October 29, 2011, 08:52:31 PM »
Last set of Accords were supposedly finalized about the time Harry moved to Chicago.  I'd have to check the timeline to get any more accurate.

Stoker's book was published in 1897.

60
DFRPG Resource Collection / Re: Custom Power List
« on: October 29, 2011, 08:43:05 PM »
That's significantly better but still effectively a deus ex machina for anyone you're only going to see once.

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