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The Dresden Files => DFRPG => Topic started by: wyvern on October 11, 2011, 07:54:09 PM

Title: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 11, 2011, 07:54:09 PM
Got a player who wants to attack someone on accorded neutral ground (using relatively subtle powers - but still, definitely an attack).  I've OOC pointed out that this is a bad idea, and that it's going to invite repercussions from things rather scarier than any of the PCs, but the player seems pretty well set on doing so anyway, and I'm not big on telling people (metaphorically speaking) "No, you can't poke the sleeping dragon with a pointy stick"* - especially when the character doesn't have the lore skill / experience to understand what they're messing with.

Of course, the fae will hardly consider ignorance to be a viable defense.

So what I'm looking for is thoughts on how neutral ground is enforced.  Who's likely to notice if it gets violated?  Who's likely to show up to punish transgressors?  What sorts of punishments are likely?  Is there any reasonable result that doesn't completely destroy the PC, or should I start preparing a darwin award?  This is stuff I had never really thought about before, because I'd just assumed that the situation wasn't going to come up...

To provide a bit more detail: I'm using a transplanted copy of the Neutral Grounds coffee shop from the Baltimore example city.  The PC has decided that he "needs" talented allies, and that the obvious way to acquire such is by using the addictive saliva power to spike drinks of various minor talents at said coffee shop.

*Footnote: this may actually be a bit closer to literal than it at first appears; the local winter emissary type entity is an ice drake with a rather vicious reputation...
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: ways and means on October 11, 2011, 08:03:13 PM
You could give the particular neutral grounds a guardian spirit to enforce the issue, also I think the consequences only happen if someone makes a complaint under the accords (Harry knocks someone out in a Neutral Ground).
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 11, 2011, 08:14:31 PM
I'd always assumed that "didn't count" just because there was no magic / power involved in that attack...  but I could see it going the way you suggested, too.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 11, 2011, 08:20:43 PM
Ultimately, Neutral Ground is enforced by the threat of retaliation by agents of other Signatories.

It's all well and good for the host/proprietor to be able to maintain some order and civility, but it isn't the real deterrent, and it's not necessarily even a half-realistic expectation. If McAnally is found beat up in his place, it's not his failure at keeping the peace: he is just the mortal beneficiary of the ANG situation.

At the end of the day, you don't start trouble in ANG if you are under a Signatory faction because a) it is tacit permission for the offended faction to pulp the offender in self-defense/retribution, and/or b) it has the potential to pull your faction into an all-out war with that faction unless your own people decide to give you up.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Ghsdkgb on October 11, 2011, 08:21:54 PM
(Harry knocks someone out in a Neutral Ground).
Are you talking about Morgan in Storm Front? That doesn't count at all, because they're of the same faction (they're both White Council). It's only if one signatory attacks another that the violations occur, and then only if the offended party chooses to seek reparations. At least, that's how I'd always interpreted it.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Silverblaze on October 11, 2011, 08:24:12 PM
Who enforces it?

Other signatories...likely the offedned faction...with a mediator sometimes if such a thing is possible...

However...

They are Mab's Unseelie Accords.   Depending upon the nature and extent of the offense...it could be any minion of winter to...Mab.   That ice drake might show up and take an offending hand (extreme consequence time!)

As the GM you have to remember one thing though,  for a first offense, by an ignorant party, with a relatively minor attack.... I'd lean toward a semi - lenient consequence (not death or making the PC unplayable) with a firm and obvious caveat: Do this again...and the smiting will commence.  Also do not punish the whole party (unless they take appropriate actions to damn them as well) for one persons actions.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 11, 2011, 08:28:44 PM
Huh.  There's a lot more emphasis on faction than I'd expected.  I mean, if you attack someone of a different faction anywhere, then the accords cover what they're allowed to do in response.  I'd been assuming ANG was a flat-out ban on offensive use of powers, against anyone, regardless of faction.

Hm.  Would someone using magic to attack a mortal on ANG constitute a violation of ANG?  I'd have thought yes - but it seems that not many here agree with me.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 11, 2011, 08:32:25 PM
One of my thoughts would be is this person technically a member of an accorded faction? You said they didn't have the knowledge that it was bad and usually all accorded factions make it a point to educate their members so that they don't get in trouble for what an uneducated member does. Additionally from the power set I assume this is a RCI? Could be a rogue member or more appropriately a rogue asset? These are all questions to ask because if the player in question isn't a member of the accords then nothing bad happens from an accords standpoint. Doesn't mean somebody isn't going to be mad though.

For the most part though I believe each faction polices itself. Any action Mab takes would be against the faction as a whole, so it behooves them to make sure all of their members stay in line.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Silverblaze on October 11, 2011, 08:44:34 PM
Mortals aren't signatories. Pretty sure ANG doesn't apply.  Mortals (99%+) know nothing of the supernatural factions.

(click to show/hide)

Pretty sure KotC aren't signatories also...hence the reason:

(click to show/hide)
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 11, 2011, 08:59:14 PM
Mortals aren't signatories. Pretty sure ANG doesn't apply.  Mortals (99%+) know nothing of the supernatural factions.

(click to show/hide)

Hm.  I should go re-read that - but I'm pretty sure the gun wasn't relevant; the relevant thing was the "are you willing to declare war on Chicago?"  And I'd been under the impression that nobody there expected anything to happen until Harry left.
...But, again, haven't read that passage in a while, so I may be misremembering.

Yes, the accords in general don't protect mortals at all.  (Or protect from mortals, come to think of it.)  But there's certainly something that makes all those minor talents think ANG is safe...  [edit]And it's certainly not because they think the White Council, or any other accorded faction, is going to stand up for them.[/edit]

As for the duel with Ortega, and other events like that: they're totally not relevant - those events did not happen on ANG in the first place.  This, I think, shows one of the big disconnects between how I'm thinking about ANG versus others here: by some of the interpretations I've read in this thread, ANG is meaningless - you've put the emphasis on the "accorded" part, and totally ignored the "neutral ground" part.  If a person from faction A attacks person from faction B anywhere, the accords allow for repercussions, retaliation, weregilds, mediation, etc.  So, if that's already there, what's the point in declaring somewhere as accorded neutral ground, if it's no more "neutral" than anywhere else?
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Richard_Chilton on October 11, 2011, 09:03:29 PM
There's a scene in one of the books where Mab talks about "MY accords" being violated.

And then there's the whole
(click to show/hide)
that goes to show that Mab gets upset when people break the deal they have made with Her.

That's important to remember.  They aren't the Fairy Accords or the Sidhe Accords - they are the Unseelie Accords.  Maybe she had to negotiate points with people, but they are her rules.  I'm not saying that she'll personally come by to handle things, but she will remember who did what.

Richard
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: LordDraqo on October 11, 2011, 09:08:35 PM
I think 'twould be perfectly acceptable for the Winter Emissary to walk up to the Player and let him know that he's attracted the attention of the Winter Queen, and then ask which Signatory Faction was willing to sponsor the poor sod for the Unseelie variation on The Doom of Damocles. That gives the character a new Aspect with which to replace their Trouble Aspect and the GM has a new handle on the character.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 11, 2011, 10:00:59 PM
My thoughts are that just because you can't kill the other guy doesn't mean that you can't tussle, and since the accorded factions are mostly supernatural heavy hitters what happens when those guys tussle? Collateral damage (which I'm guessing is the affectionate title some of these factions have for mortals and minor talents).

Of course if you want to be purely technical minor talents are under the white council's skirt so to speak.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Becq on October 12, 2011, 01:32:59 AM
To my understanding, the applicable rules regarding ANGs per the Accords are:
* Certain places can be signed on as Accorded Neutral Territory. This means that signatories of the Accords do not start any conflict on the premises, and are bound by their honor to take any fights outside.
* There is no spirit of the law, only the letter of the law.
Note that the "letter of the law" states that starting conflict violates the ANG, without specifying anything regarding a target.  This means that instigating violence against a mortal is a violation.  Also, it means that anyone instigating violence is no longer protected in any way.  This means that while mortals and other non-signatories are protected by the ANG, they only retain that protection so long as they abide by the rules.

I see this as being a bit analogous to international treaties, such as the Geneva Convention.  In general, all signatories are expected to follow the treaty provisions, even when dealing with non-signatories.  And all non-signatories are expected to follow them, too, lest they incur the wrath of the signatories.

So how does enforcement work?  Well, we've seen some of that in the novels.  In general, the violator's faction is expected to make good in some way that is aggreable to the others.  This could include any of the following:
* the violator's faction punishing the violator in a way found satisfactory to the violated faction
* the violator being turned over to the violated faction for punishment (or the violator's faction could simply withdraw protection from them, which is largely the same)
* as a default, a duel is always considered an acceptable resolution so long as the proper rules are adhered to
* if the violator or his faction does not follow through with one of the above, then the violator's faction loses protection of the Accords and the offended faction is free to war against them.  This is often undesirable to the faction being warred against.

In the case of a mortal being attacked, then I imagine any of the factions could choose to take offense, should they have a grudge to bear.  For that matter, I imagine that even when the offense is between two signatories, a third party (who wanted to settle a grudge) could jump in 'in defense' of the faction that was attacked.

In your particular case, my suggestion would be to find a suitably fancy font and print out a nice card with the following written on it:
o Violator of the Unseelie Accords
Then show the card to the player and tell him that this new aspect will be his should he follow through with the attack -- permanently, until satisfaction has been had by any aggrieved parties.  Give him the choice, much the same as if he was violating the Laws of Magic, but leave the decision to the player.

Should he accept the aspect, you now have a new plot hook to compel whenever you deem it appropriate.  For example, any time the character might otherwise be protected by his faction, or whenever an entity might otherwise be reluctant to attack the player due to percieved protection by the Accords or the player's former faction.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Sanctaphrax on October 12, 2011, 03:07:38 AM
Giving the character an aspect is a good idea, I think.

Perhaps someone who violates ANG becomes an "outlaw" of sorts. Anyone is allowed to kill them or steal from them or whatever without repercussions. It'd make for a highly efficient method of enforcement.

Not sure if that fits with canon though.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 12, 2011, 03:15:09 AM
I think Becq covered it well!  It's all politics...and aspects.  :)
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: The Mighty Buzzard on October 12, 2011, 04:09:06 AM
Personally, I'd have some moderately heavy hitter from either Winter, the White Council, or the Red Court show up and stomp on him until he either concedes or is taken out.  Then I'd have him change an aspect to something reflecting the encounter.  Possibly toss him a point of debt to each signatory and the proprietor also.  Nobody said the TO had to be fatal.

Oh, and I'd have the proprietor ban him from the place too.  Just on general principles.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 12, 2011, 04:42:44 AM
Oh, and I'd have the proprietor ban him from the place too.  Just on general principles.

This.  For the ANG I've had in my game, I knew from the get-go that the punishment for breaking the accords would mean a permanent ban from ever coming back to that location again for that character, and also that the major powers in the area (in this game the White Council due to Wizard presence, the Red and White Court, as well as any fae running around) know this individual has broken the accords.  This would give them the Trouble Aspect "Marked", which meant until the individual or the faction he/she represented made some kind of major penance for the transgression, they're marked as an individual who broke the rules and doesn't follow them, and as such the other groups have no real obligation to follow the rules while interacting with them.  Which means no guarantee of safe parley when talking with other groups, no real ability to call in favors, and being killed by one of them wouldn't result in any consequence on their part.

Luckily, my players in one game at least in some form know about Neutral Ground, and know not to screw around with it.  And in the other game, one of the characters actually owned the ANG, so there was that extra pressure to not screw around with another player's stuff.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 12, 2011, 05:29:41 AM
I always got the feeling that the organization was held responsible rather than the individual. When the accords have been broken in the novels it's always the faction that is setting up the recompense. From a mortal standpoint this makes sense, because what's to stop an organization from ordering someone to break the accords and then simply denying any involvement, but more importantly from a Fey standpoint one member can't act individually. What one does is always representative of what the greater organization wants.

Though I could understand the proprietor banning the individual simply because that's what they might do.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: The Mighty Buzzard on October 12, 2011, 02:58:05 PM
Yeah, that's why I included the Red Court.  They're the faction most likely to be giving out a proper smackdown for one of their members violating ANG, unless it was a Court approved violation.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: VVolf on October 14, 2011, 02:32:33 AM
In your particular case, my suggestion would be to find a suitably fancy font and print out a nice card with the following written on it:
o Violator of the Unseelie Accords
Then show the card to the player and tell him that this new aspect will be his should he follow through with the attack -- permanently, until satisfaction has been had by any aggrieved parties.  Give him the choice, much the same as if he was violating the Laws of Magic, but leave the decision to the player.

Should he accept the aspect, you now have a new plot hook to compel whenever you deem it appropriate.  For example, any time the character might otherwise be protected by his faction, or whenever an entity might otherwise be reluctant to attack the player due to percieved protection by the Accords or the player's former faction.

If this is something which the character has already done, then perhaps have the local winter court drake drop by to inquire how he intends to pay off the grievous debt he owes to the Unseelie court for violation of their accords...  with a heavy implication the drake intends to take a down-payment of his arse and work his way up. Here the PC could attempt to bolt, likely getting banned from building, and live with his new Violator aspect... or he could opt out of that aspect by making an agreement with the winter court... which I'm sure there's no way for that to come back and bite him... none what so ever...  *cackles maniacally*

After all, this is the fae... deals, balance, and favors.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: VVolf on October 14, 2011, 02:38:43 AM
To provide a bit more detail: I'm using a transplanted copy of the Neutral Grounds coffee shop from the Baltimore example city.  The PC has decided that he "needs" talented allies, and that the obvious way to acquire such is by using the addictive saliva power to spike drinks of various minor talents at said coffee shop.

Just for additional clarification, if he is buying the drinks, spiking them, offering them to people, and they accept, then I don't believe there's any violation. If he's spiking the drinks the patrons ordered themselves then he's in violation against the owner of the establishment and against those who's drinks he spiked.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 14, 2011, 03:48:06 AM
Just for additional clarification, if he is buying the drinks, spiking them, offering them to people, and they accept, then I don't believe there's any violation. If he's spiking the drinks the patrons ordered themselves then he's in violation against the owner of the establishment and against those who's drinks he spiked.

No, it's still a pretty major violation.  That scenario would only count if the targets were ALREADY AWARE of their drinks being drugged, and they drank it anyway.  What he's doing above is still breaking the neutrality of the place by secretly doing injury to those who went to the place expecting a safe haven.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 14, 2011, 06:36:34 AM
Unless he pulls the same 'recreational' excuse that Bianca employed, saying something along the lines of, 'Here, this one's got a little extra kick; I think you'll like it,' as he hands his victim the drink.  At which point he can, narrowly, claim that he informed them of the intoxicating effects of the beverage, and thus that they accepted it 'knowingly'.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 14, 2011, 06:59:39 AM
Unless he pulls the same 'recreational' excuse that Bianca employed, saying something along the lines of, 'Here, this one's got a little extra kick; I think you'll like it,' as he hands his victim the drink.  At which point he can, narrowly, claim that he informed them of the intoxicating effects of the beverage, and thus that they accepted it 'knowingly'.

Depending on who runs the neutral ground, as well as who's the one drugging people, pretty sure that wouldn't fly either.  If groups could get away with stuff like that, it'd leave way too much room open for factions to screw around with it.  And from what we've seen, the factions do not screw around with Accorded Neutral Ground.  Hell,
(click to show/hide)
, and even HE knew better than to try and pull anything on neutral ground.  And you know if he could have gotten away with it, he would have.

They take that stuff seriously.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 14, 2011, 07:27:40 AM
I'm pretty sure Neutral Ground does not provide more protection than the Laws of Hospitality.  Supernatural nations tend to take those rather seriously, too.  And with all of those guests (everything from the White Court's black sheep to a Dragon) at Bianca's little shindig, not one of them raised a formal complaint about an unannounced 'recreational drugging' of the beverages.

As for the person 'running' the Neutral Ground, they can declare you unwelcome in their establishment entirely independently of any breach of the Accords.  And any breach of the Accords is entirely independent of what they deem acceptable in their establishment.
And that's even assuming that someone in-the-know 'runs' the Neutral Ground, and that it's not merely Central Park, or a local sporting stadium with an oblivious management.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 14, 2011, 12:50:33 PM
I'm pretty sure Neutral Ground does not provide more protection than the Laws of Hospitality.  Supernatural nations tend to take those rather seriously, too.  And with all of those guests (everything from the White Court's black sheep to a Dragon) at Bianca's little shindig, not one of them raised a formal complaint about an unannounced 'recreational drugging' of the beverages.

As for the person 'running' the Neutral Ground, they can declare you unwelcome in their establishment entirely independently of any breach of the Accords.  And any breach of the Accords is entirely independent of what they deem acceptable in their establishment.
And that's even assuming that someone in-the-know 'runs' the Neutral Ground, and that it's not merely Central Park, or a local sporting stadium with an oblivious management.

I'm fairly certain Bianca's place was not Accorded Neutral Ground.  It was her place, which meant it was her territory.  But the accords never officially made it a neutral ground.  As such, there was really nothing the accords could do that would keep her from doing anything, since everyone technically had made a choice to go there.

Accorded Neutral Ground means that everyone agrees "we do not pull any shit there, ever, and expect serious repercussions if we do".
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: ways and means on October 14, 2011, 01:35:39 PM
Duke Ortega didn't attack Harry before hand because that would undermine the purpose of the action in the first place (plot stuff), as for othering drugged drinks as long as you don't lie and say they are not drugged you are OK, it was the choice of whoever drinks them to drink them and you were just making the drinks taste better with your drug. Remember there is no spirit of the law.   
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: ARedthorn on October 14, 2011, 02:18:56 PM
I've seen a few quotes saying that the accords are enforced by the offended party...

Which is a little like saying that if North Korea invades South Korea, the UN will tell South Korea to defend themselves.
The accords are defended by ALL parties, not just the offended one, or they're worthless.

Mab in particular is the biggest threat, since she wrote them. That said, if you're part of a signing party, does that mean you are, by inclusion, part of a binding contract with Mab?

Cause... then enforcement becomes a bit... more. More severe, more terrifying, more swift, more... everything.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 14, 2011, 06:20:40 PM
I'm fairly certain Bianca's place was not Accorded Neutral Ground.  It was her place, which meant it was her territory.  But the accords never officially made it a neutral ground.  As such, there was really nothing the accords could do that would keep her from doing anything, since everyone technically had made a choice to go there.

Accorded Neutral Ground means that everyone agrees "we do not pull any shit there, ever, and expect serious repercussions if we do".

It didn't need to be Accorded Neutral Ground.  The guests were there as Guests under the Laws of Hospitality.  That means that, not only was Bianca not allowed to 'pull any shit' against them, but furthermore, would have been required to DEFEND them against anyone else attempting to 'pull any shit'.
And not ONE of the emissaries from [how many Accord signatories?, including Lea representing Mab] made even a whiff of complaint.
Which can only mean that 'recreational drugging' didn't count as 'shit being pulled'.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Richard_Chilton on October 14, 2011, 06:46:12 PM
Which can only mean that 'recreational drugging' didn't count as 'shit being pulled'.

No - that was explained during the novel.  The Red Court position was that Dresden, through his own carelessness, accidentally drank something designed to heighten the flavour of the blood the Red Court would be drinking.  He wasn't even attacked - he merely did something that not even the most consciously host could have conceived him doing.  And what does he do? He breaks the guest law by attacking his host for doing something that she was legally entitled to do.

If the poison had killed him then they probably would have had to pay a fine.  Or maybe Bianca would have to been turned over to the White Council for Justice.  There wouldn't have been a war over a low ranking member of the White Council dying... Now if it had been a Warden, then I could maybe see a war, just as there was a war over the death of Red Court Noble.

And it's the Accords that matter more than guest law because the invitation never promised safe passage.  Blanca's house wasn't neutral ground but the party was happening under the Accords.  Dresden was the White Council representative - invited under the accords - which is why he was thinking of going there even before the crap started to happen. 

Bianca was just going to twist the wording of the accords to kill Dresden (White Council rep), kill Thomas and claim Justine (insulting White Court rep), trap Lea with an unbalanced gift (Winter Court rep), impress the Dragon (Accords freeholder), all under the eyes of the two cloaked figures (who might have represented another accord faction).  If she was able to legally do all of that then she would have declared herself a Major Player.

Richard
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 14, 2011, 07:08:58 PM
No - that was explained during the novel.  The Red Court position was that Dresden, through his own carelessness, accidentally drank something designed to heighten the flavour of the blood the Red Court would be drinking.  He wasn't even attacked - he merely did something that not even the most consciously host could have conceived him doing.  And what does he do? He breaks the guest law by attacking his host for doing something that she was legally entitled to do.

If the poison had killed him then they probably would have had to pay a fine.  Or maybe Bianca would have to been turned over to the White Council for Justice.  There wouldn't have been a war over a low ranking member of the White Council dying... Now if it had been a Warden, then I could maybe see a war, just as there was a war over the death of Red Court Noble.

And it's the Accords that matter more than guest law because the invitation never promised safe passage.  Blanca's house wasn't neutral ground but the party was happening under the Accords.  Dresden was the White Council representative - invited under the accords - which is why he was thinking of going there even before the crap started to happen. 

Bianca was just going to twist the wording of the accords to kill Dresden (White Council rep), kill Thomas and claim Justine (insulting White Court rep), trap Lea with an unbalanced gift (Winter Court rep), impress the Dragon (Accords freeholder), all under the eyes of the two cloaked figures (who might have represented another accord faction).  If she was able to legally do all of that then she would have declared herself a Major Player.

Richard

Which, when compared to this scenario, differs quite a bit.  This character intends to knowingly spike drinks that he fully intends for minor talents; innocent people in a neutral ground that DOES guarantee safety from the factions who agreed to the accords. There's a reason anytime something is about to go down between wizards or vampires and such, the minor talents know to head to Mac's pub.  Because they won't drag their fight into that place, and will leave the people inside it alone.  Plus, he intends to use the narcotic saliva to control them into attacking what the editted first post claims is a Drake, and a Winter Emissary.  Again, on the Neutral Grounds.

In short, the character is breaking the neutrality of the neutral grounds by purposefully performing a mental stress attack and causing addiction in neutral individuals, with the intent of sicking them on a much more powerful entity that they likely have little chance against and would likely end in their deaths, and said entity is also a powerful servant of Winter and Mab, the one who mainly pushes for these accords.

Yes, this character is heavily boned.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 14, 2011, 08:16:30 PM
Hm.  Definitely some good thoughts here.  My conclusions at the moment:

1) What he's planning on doing does constitute a violation of accorded neutral ground.  He might be able to find a way around that, if he had a copy of the accords on hand and a good lawyer - but neither of those things is true.
2) Consequences will depend on who reports said violation, who it's reported to, and whether or not the character tries to further escalate the conflict when some existing power takes an interest.  (While I'm not entirely pleased with the situation, it'll at least give me a nice demonstration of why the concession rules are in the game...)
3) At a minimum, we're looking at the character being permanently banned from that particular neutral ground, and being harassed by fae whenever the opportunity presents itself.  (And when all the pixies in the area are told it's open season on one target... you can be sure that there will be opportunities aplenty.)  At a maximum, an extreme consequence along the lines of "owned by Winter" or "hunted by assassins" or... etc.  Depends on how things go down, but it's unlikely to be pleasant.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Becq on October 14, 2011, 08:23:23 PM
I'd take it a step further.  In affect, by violating the terms of the Accord, he is withdrawing himself from the Accord and thereby losing all protections thereof.  This, unless of course his faction backs his actions or tries to negotiate an alternate resolution.

Regardless of what you decide the ramifications are, you should make them clear to your player before the player's final decision is made, just as with Lawbreaking.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 14, 2011, 08:31:32 PM
I would ask again. Is he technically a member of an accorded faction? If someone goes up to a red court noble and asks if he's under their protection/fealty what would their response be? Has he been actively fighting against them?

If he isn't part of the red court (or some other accorded faction I suppose) then he simply has none of the protection of the accords at all and anyone is already free to screw with him in any way they please.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 14, 2011, 08:34:06 PM
The character is definitely not an official member of any accorded faction, though there's likely to be some legal wrangling involved in anyone figuring that out for certain.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 14, 2011, 08:40:01 PM
Disagreements as to the nature of the Laws of Hospitality aside, if he's not a member of any Accorded faction, then he can't violate the Accords.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 14, 2011, 08:45:09 PM
He can definitely piss off the members who might desire the neutrality of that space, but that's another matter.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Becq on October 14, 2011, 08:48:29 PM
The character is definitely not an official member of any accorded faction, though there's likely to be some legal wrangling involved in anyone figuring that out for certain.
Then the point is probably moot.  Any faction can do to him as they will regardless of his actions (though they cannot themselves normally violate ANG to do so).  By his violation the terms ANG, he makes himself a fair target anywhere, any time, including an ANGs, since he initiated the conflict.

This is not to say that the offended party or other parties would automatically start sending hired killers after him; they might respond with more subtlety ... or not at all, if they don't really care about the incident.  Regardless, I would say that giving the violator an appropriate aspect.  If you'd rather stick to mechanics, you could even run the response as a large-scale social conflict as the leadership of the victimized faction denounces the player, spreading knowledge of his dishonorable act.  This could result in (social) consequences, or even a (social) take-out or concession.  An extreme consequence, thus altering one of his aspects to reflect that he is considered a pariah by some or all Accord signatories, is one possible result.  For example, the character might go from Former Red-Court Vampire to Accord-breaking Former Red-Court Vampire.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 14, 2011, 08:57:47 PM
Disagreements as to the nature of the Laws of Hospitality aside, if he's not a member of any Accorded faction, then he can't violate the Accords.
Were the location anywhere other than accorded neutral ground, I'd agree with you, and the repercussions would be limited to whatever the victim(s) could arrange for.

But I see ANG as being more general than that; at least by my interpretation, the accords don't say "and there shall be no conflicts between members of the accords on ANG"; it says something more like "all members of the accords shall be responsible for enforcing the neutrality of ANG".  Not being a member of the accords doesn't give you a free pass to ignore ANG.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Becq on October 14, 2011, 09:04:04 PM
Disagreements as to the nature of the Laws of Hospitality aside, if he's not a member of any Accorded faction, then he can't violate the Accords.
You could look at it that way, and be right.  You could also look at it this way: signatories of the Accords can't start any conflict on the premises (even against non-signatories).  But once the conflict has been started (by the player) the offended party could certainly claim that the conflict never ends, thus allowing them to legally attack the player in any ANG.  And for that matter, any other faction could legally attack the player in any ANG, so long as the offended party chooses not to end the conflict.

Thus, the person loses all ANG protection until the offended party decides otherwise.  (Which makes it no different than saying that the player was bound by the ANG rules and lost protection by violating them.)

Edit to add: Ask yourself how a Fae would interpret the rules of the Accord/ANG, having been the victim of the attack?
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 14, 2011, 09:12:11 PM
Actually what wyvern is saying sounds accurate, and if true then all accorded members would actually be bound to not have conflict within ANG (and furthermore, prevent conflict). They would be within their rights to boot the character out (under the pretense that the character would disrupt the neutrality) and would be free to do whatever once outside.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Becq on October 14, 2011, 09:15:46 PM
Actually what wyvern is saying sounds accurate, and if true then all accorded members would actually be bound to not have conflict within ANG (and furthermore, prevent conflict). They would be within their rights to boot the character out (under the pretense that the character would disrupt the neutrality) and would be free to do whatever once outside.
Change the italicized word "have" to "start".  And there's no rule binding them to prevent conflict; the Red Court has tried to push Dresden into starting conflicts on ANG at least once or twice.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 14, 2011, 10:57:30 PM
There are two stipulations with regards to ANGs explicit in the canon.
The first, that no signatory start conflict within.
And the second, that any signatory that finds themselves in a conflict within take that conflict outside.

ie. even if a non-signatory starts a conflict within an ANG territory, signatories cannot simply claim that 'he started it' and commence with the pummeling (except in the case where that pummeling is expressly to the purpose of moving the conflict out of ANG).
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 15, 2011, 12:10:59 AM
There are two stipulations with regards to ANGs explicit in the canon.
The first, that no signatory start conflict within.
And the second, that any signatory that finds themselves in a conflict within take that conflict outside.

ie. even if a non-signatory starts a conflict within an ANG territory, signatories cannot simply claim that 'he started it' and commence with the pummeling (except in the case where that pummeling is expressly to the purpose of moving the conflict out of ANG).

If a non-signatory starts a conflict within an ANG territory, they're going to die.  Horribly.  Or something just as bad is going to occur.  Because the only hope Minor Talents and someone who is apparently Red Court but not Red Court has to survive in that world is to not be noticed or to not make yourself more trouble than you're worth.

If a guy not protected by the accords tries to convince a bunch of innocent people to attack a Drake, he's going to die.  Or at least wish that was it.

Plus, I find it hard to believe that a Red Court vampire, short of a member of St. Giles', would not be under their protection, or would ever consider themselves not a part of it.  Even if THEY don't, they technically, physically, are.  The Red Court is more than just some masquerade, it's a race.  You're a red court vampire, and what you do as a red court vampire affects all of their standing.  And a lone red court going around breaking the accords reflects very poorly on them.  Hell, knowing the vampires they may kill him themselves and offer up his body as retribution, especially if he refuses to be a member of their organization.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: sinker on October 15, 2011, 12:57:43 AM
I believe we're talking about a Red Court Infected, being that Red Court Vampires are not usually a playable template. I'm not even sure how the politics of being Infected work.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 15, 2011, 01:38:25 AM
If a non-signatory starts a conflict within an ANG territory, they're going to die.  Horribly.  Or something just as bad is going to occur. 

At this point I'd like to point out that Knights of the Cross are not signatories.  And wouldn't necessarily roll over and die the way some minor talent or other minor player would.
Moving on.

Plus, I find it hard to believe that a Red Court vampire, short of a member of St. Giles', would not be under their protection, or would ever consider themselves not a part of it.  Even if THEY don't, they technically, physically, are.  The Red Court is more than just some masquerade, it's a race.  You're a red court vampire, and what you do as a red court vampire affects all of their standing.  And a lone red court going around breaking the accords reflects very poorly on them.  Hell, knowing the vampires they may kill him themselves and offer up his body as retribution, especially if he refuses to be a member of their organization.

Here, I'd personally agree with you, but as I understand it, the GM of that particular game has decreed it (or allowed it to be decreed) otherwise.


@sinker
I would imagine they work rather similarly to those of Minor Talents (technically under the protection of the White Council, but it rarely comes up and folks rarely really care unless things are really hitting the fan), but that would just be my guess using the closest known equivalent.
Although, there may have been talk of how the Accords view Changelings mentioned in passing in Summer Knight, but it's been too many months since I read that last to recall details (I think it's similar to the above re: minor talents with added complexity from the Fae parent's allegiance within the Courts).
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 15, 2011, 04:16:15 AM
At this point I'd like to point out that Knights of the Cross are not signatories.  And wouldn't necessarily roll over and die the way some minor talent or other minor player would.

Very true, I didn't consider Knights of the Cross under the non-signatories.  Though considering who they are...well, dang near all supernaturals know who they represent, and pretty much treat them with respect unless they have the upper hand.  Plus, with their power, they probably wouldn't be involved in a conflict on Accorded Neutral Ground unless they were meant to be there to stop one.  That whole "you'll be where you're meant to be" power.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 15, 2011, 04:27:19 AM
If a KotC was 'supposed' to oppose a particular evil, by physical conflict if necessary, I don't think it would matter to them that that evil claimed the 'protection' of Neutral Ground.
I think the Knight's response to that would be something along the lines of, 'There is no neutrality in the war against Evil.'
But I was really only using them as an example to demonstrate that there are non-signatories who can hold their own in a fight, even against some serious heavy-hitters (true dragons, for instance).
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Raidensparx on October 15, 2011, 04:33:33 AM
If a KotC was 'supposed' to oppose a particular evil, by physical conflict if necessary, I don't think it would matter to them that that evil claimed the 'protection' of Neutral Ground.
I think the Knight's response to that would be something along the lines of, 'There is no neutrality in the war against Evil.'
But I was really only using them as an example to demonstrate that there are non-signatories who can hold their own in a fight, even against some serious heavy-hitters (true dragons, for instance).

I agree, not contesting that.  They're just usually the ones who already have the backing of a powerful faction, just one that may not have signed the Accords.  Where as the character in the example given was apparently not backed by them, and in fact would be in just as much danger from the faction he would have belonged to.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 24, 2011, 09:22:27 PM
I've been thinking about the Accords lately, and what I really want is a list of hypothetical situations and answers. Such a desire may be counter to the Unseelie Accords' potential as a plot wildcard, and remove some of its narrative flexibility (or is it narrative oozibility?).

In short, it may be something we just aren't allowed to have, for narrative freedom. But I still want to know, because even if the Accords are themselves supposed to be incredibly inscrutable without serious legal translation, I as a GM want a framework for its use. Would that mean I have to answer these questions for myself? Or am I really missing the "spirit" (ha ha) of the Accords: that they are truly supposed to cut one way on one day, owing to extenuating circumstances, but cut another way the next time because of a new context?

For example: under which of the following circumstances can the White Council Wizard attack the Red Court Vampire and rescue its victim, without provoking war between the White Council and the Red Court? Ditto if the victim is being instead victimized by a Fairy or a White Court Vampire?

White Council Wizard, walking down a public street, sees a Red Court Vampire feeding on some guy.
White Council Wizard, walking down an alley, sees a Red Court Vampire feeding on some guy.
White Council Wizard, at a Red Court Vampire's house, sees the RCV feeding on some guy.
White Council Wizard, at a Red Court Vampire's house, sees the RCV enslaving some guy.

White Council Wizard, walking down a public street, sees a Red Court Vampire feeding on a child.
White Council Wizard, walking down an alley, sees a Red Court Vampire feeding on a child.
White Council Wizard, at a Red Court Vampire's house, sees the RCV feeding on a child.
White Council Wizard, at a Red Court Vampire's house, sees the RCV enslaving a child.

White Council Wizard, walking down a public street, sees a Red Court Vampire feeding on a friend of the Wizard.
White Council Wizard, walking down an alley, sees a Red Court Vampire feeding on a friend of the Wizard.
White Council Wizard, at a Red Court Vampire's house, sees the RCV feeding on a friend of the Wizard.
White Council Wizard, at a Red Court Vampire's house, sees the RCV enslaving a friend of the Wizard.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: wyvern on October 24, 2011, 09:45:45 PM
For reference, the PC in my game decided to do something else, and thus there is no actual further accords issue there.  Yay!

Now, to address Devonapple's question.

Note that - given the lack of info on the accords - I make no claim that these answers are anything more than just my opinion.

The scenarios you've listed: Depends first on witnesses.  If you destroy the RCV, and nobody saw you, the Red Court can't start a war because they don't have proof.
Depends secondly on the rank of the RCV; it's plausible that a non-"nobility" RCV would not be enough to justify war, even if killed for "no reason".  However, in that instance, you would still have to offer some form of reparation, most likely a weregild paid in gold.

However, there are some things that would change that.
For example, if the victim was operating under your orders, then you could come to that person's defense - and would be justified to destroy the RCV if it pushed the issue, though doing so would also obligate you to pay a weregild.
Alternatively, if the victim was someone who - according to the accords - was affiliated with the white council - then you could defend them as above.  (I.E. the victim is a minor talent or another wizard.)

Of course, in either of those cases, you'd best hope the victim hadn't already done something to provoke action under the accords (such as sneaking into the vampire's house, or attacking them first) - because if they have, then the RC has its excuse for war the instant you claim responsibility for said victim.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 24, 2011, 10:06:57 PM
Good comments!

My examples (in my mind) assumed no malice on the part of the victim - simply being a victim (no trespassing or obvious crime against the supernatural entity which would logically evoke a "self-defense" option).

Basically, I want to know whether or not a human member of an Accord Signatory (White Council) is expected to, all things being equal, turn around and walk away if they happen upon a predator from another Accord Signatory preying upon an "innocent" human?

Does a predatory from an Accord Signatory have a right to feed without retaliation?

Does that right wane a little if they are being overt about it? Is the rival Signatory supposed to request parlay with the local Red Court Baron and say "hey, your d00dz are feeding with a little less discretion than we feel is ideal for our Accords, so you better fix it or I'm going to have to act on it"?
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 24, 2011, 10:10:17 PM
For example: under which of the following circumstances can the White Council Wizard attack the Red Court Vampire and rescue its victim, without provoking war between the White Council and the Red Court? Ditto if the victim is being instead victimized by a Fairy or a White Court Vampire?

White Council Wizard, walking down a public street, sees a Red Court Vampire feeding on some guy.
White Council Wizard, walking down an alley, sees a Red Court Vampire feeding on some guy.
White Council Wizard, at a Red Court Vampire's house, sees the RCV feeding on some guy.
White Council Wizard, at a Red Court Vampire's house, sees the RCV enslaving some guy.
As far as the Accords are concerned, who the victim is only matters if the victim is part of one of the signatory groups.  It's not going to make a distinction between stranger / child / friend.  Only between signatory & non-signatory. 

As for war, that's dependent on three questions:  1) Does the offended party want war?  2) Can the offended party come up with enough of a justification to keep third parties out?  (This is easy as far as the Accords go - if the letter of the agreement was breached, third parties have no excuse to interfere.)  3) If the offended party doesn't want war, was the offense enough a strike at their prestige to force a response?

In the books case of Red Court vs White Council, it's made clear the RC was looking for an excuse and had been planning war for decades if not centuries.  All they wanted was an excuse. 
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 24, 2011, 10:43:30 PM
As for war, that's dependent on three questions:  1) Does the offended party want war?  2) Can the offended party come up with enough of a justification to keep third parties out?  (This is easy as far as the Accords go - if the letter of the agreement was breached, third parties have no excuse to interfere.)  3) If the offended party doesn't want war, was the offense enough a strike at their prestige to force a response?

Ultimately, I want my White-Council-Savvy sorcerer to be able to confidently point to an Accord-protected supernatural predator enjoying a meal of tasty human, and say to his mortal friends either:

A) "Yes, this is atrocious, but it must be tolerated in order to keep a greater peace - these creatures have secured the right to hunt and feed according to a great Accord between their kind and many other supernatural factions, including the White Council of Wizards, which I have told you, governs mortal spellcasters like me. But if they touch one of you, I'll kill'em."

B) "Yes, this is atrocious, but it must be tolerated in order to keep a greater peace - these creatures have secured the right to hunt and feed according to a great Accord between their kind and many other supernatural factions. But if they touch one of you, I'll protest very strongly for reparations."

C) "That's not good. Okay, look. You: flank him on the left. Kid: you run him down the middle. I'll cover that exit - whatever you do, we can't leave any evidence or witnesses: if we get caught, it's going to cost us seriously, or worse: it could lead to war. Let's do this."
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 24, 2011, 11:09:23 PM
Sure, I can understand that.  Problem is, the Accords haven't been articulated.  Even if they were, I think a big dose of self interest will decide any declaration of war.  But without the specific rules you're really stuck with just self interest.

Have you tried writing your version of the Accords yet?  If not, I suggest something like the following:If you have written a version, I'd like to see it!
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 24, 2011, 11:29:38 PM
If you have written a version, I'd like to see it!

I have nothing close to a written version, but it is a good idea, if for no reason other than my own reference. And your line items seem fairly sound.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Richard_Chilton on October 25, 2011, 12:16:59 AM
There's a good example of how the Accords work in the short story Even Hand.  Since that is one of the rarer stories I'll put the rest in spoilers.
(click to show/hide)

So that's basically it.  There are times when you can fight (and possibly kill) a member of a different Accord Nation, but you have to plan things carefully and be ready to pay (sometimes in cash) afterward.

There are a couple other examples of handling an "act of War" in the books including:
- give us the criminal and we'll call it even (Summer Knight)
- Honest duel between champions to settle things (Death Masks)

Can anyone else name other examples?

Richard
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 25, 2011, 12:35:28 AM
Good example Richard, I'd forgotten Even Hand.   :-[

It does bring up a couple of points:
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 25, 2011, 01:41:28 AM
Gogoth's objections from way back in Restoration of Faith tell a little bit of a different tale as to 'hunting rights' as they relate to the Accords.
(click to show/hide)
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 25, 2011, 02:15:36 AM
Gogoth's objections from way back in Restoration of Faith tell a little bit of a different tale as to 'hunting rights' as they relate to the Accords.
That may have more to do with the class / status of the troll than anything else.  He wasn't a noble...he may well have been the next thing to a runaway serf as far as Faerie is concerned.  After all, he didn't have a home in the Nevernever and didn't claim a noble's protection. 

I suspect the Accords are like Animal Farm...some are "more equal" than others.   ;)
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 25, 2011, 03:00:10 AM
That may have more to do with the class / status of the troll than anything else.  He wasn't a noble...he may well have been the next thing to a runaway serf as far as Faerie is concerned.  After all, he didn't have a home in the Nevernever and didn't claim a noble's protection. 

Almost wholly speculation.  Most especially the 'runaway serf' bit.
As for the location of his home, it could just as easily have been located in the Nevernever right where it intersected with 'under the bridge'.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 25, 2011, 03:14:26 AM
To clarify, I wasn't speculating the troll was a runaway.  I'm simply pointing out he had little or no status within the fae community - at least no status relative to the story or situation.  Whatever his situation with the accords and whether or not Harry broke them, he couldn't count on a signatory to back him up.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 25, 2011, 03:33:11 AM
Whatever his situation with the accords and whether or not Harry broke them, he couldn't count on a signatory to back him up.

Still more speculation, though.
We know he wasn't one of the Sidhe.  We don't know much of anything else relevant to his standing within Faerie's political community.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 25, 2011, 03:48:26 AM
Still more speculation, though.
Not at all.  You neglected to note the "relative to the story" qualification.  We know what happened in the story.  He didn't threaten the scary wizard with someone else, the wizard took him down with impunity, and no one backed up the poor troll.   ;)
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 25, 2011, 04:06:29 AM
He couldn't count on a signatory to back him up within the timeframe of the story, sure, but, then, that consisted of a bare handful of scenes, in game terms, and is not really relevant to a discussion of consequences for any game substantially more long-term.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Richard_Chilton on October 25, 2011, 04:26:44 AM
The Summer Court has signed on.
The Winter Court has signed on (duh, it's named after them).

The Wyldfae? Did they sign on? I don't think so.

It depends on how the Accords are worded, but if it says "Naughty children who cross bridges can be eaten by trolls" then a Wyldfae troll could exploit that - but he wouldn't have a signatory behind him if something went wrong.

Or maybe there's a self defense clause in the "trolls eat kids" bit that allows them a champion.

Or maybe the troll was living in exile because he pissed the wrong lord off.

Or maybe (and this is the most likely bit) Jim didn't have the accords all worked out when he wrote that story.  That he had a broad outline but not the details.

Those are four valid options and there's no way to tell which is true... Other than asking Jim.

Richard
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 25, 2011, 11:51:25 AM
He couldn't count on a signatory to back him up within the timeframe of the story, sure, but...
I really let myself get derailed over a minor example, didn't I?   :-[  Whatever the troll's status, my point stands.  When it comes to the accords, social status matters.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: Tedronai on October 25, 2011, 07:23:20 PM
The Wyldfae? Did they sign on? I don't think so.

And even this implication is speculation.
We have no information regarding his Court affiliation (or lack thereof).

There was a reference buried in the books somewhere to Faerie (as in the whole of the realm, and not merely one of the Courts, or even both of them) potentially taking action on a violation of the Accords.  I believe it was in reference to the RC incursion into Unseelie territory, but I could be wrong, there.



@Umbralux:
Yes, social status matters when calculating the appropriate response to an incident.
It does not, however, matter when deciding whether an 'incident' occurred (though it might render the incident so miniscule that it is ignored in favour of continued passable relations).
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: UmbraLux on October 25, 2011, 10:10:01 PM
It does not, however, matter when deciding whether an 'incident' occurred...
I'm tempted to quote someone and say this is just speculation...   ;) 

Accords discussion is always going to be a combination of extrapolation and personal points of view.  Call it speculation if you prefer.  If details are ever published we'll have more, until then I'll extrapolate and speculate away!   8)

Back to the subject of what the Accords may mandate, we have:Given the disparate signatories and mutually opposing goals, I don't think it would be much more involved.  However, there is at least one area where agreement might have been found:  dealing with Outsiders.  Other possibilities include: keeping humanity ignorant, controlling / policing associate groups, and some form of sanctuary.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: zenten on October 25, 2011, 11:32:34 PM
About the PC in the OP, I think it's interesting that no one mentioned the most important point, the PC would have to be caught.

As to the Accords in general, how I run things is that I go based off of explicit examples in the books, and I assume that the Accords are very Byzantine, with the letter being all that matters.  If a rule needs to be brought up that hasn't come up before I handle it with Lore Declarations.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 25, 2011, 11:38:04 PM
About the PC in the OP, I think it's interesting that no one mentioned the most important point, the PC would have to be caught.

"Don't get caught" is a mantra which should not be forgot, of course!

However, this is a magical game, with supernatural powers, retrocognition, thaumaturgical research, people who automatically know whatever is written anywhere at any time, the White God sending Knights of the Cross places, and Ineffable Things Struggling to Break Into the World: not getting caught can be a bit of a challenge.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: zenten on October 26, 2011, 12:12:08 AM
OK, but most of those aren't going to care about the PC's plan.  It's not like a Knight of the Cross is likely to show up and start checking to see if the drinks are spiked.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: devonapple on October 26, 2011, 03:48:41 PM
OK, but most of those aren't going to care about the PC's plan.  It's not like a Knight of the Cross is likely to show up and start checking to see if the drinks are spiked.

Depends on the plot. Perhaps not this particular caper, but depending on who was potentially going to be harmed by such a scheme, I can see the White God directing one of His Knights into such a situation. But I mention it only for the sake of completion.
Title: Re: Neutral Grounds - enforcement / repercussions?
Post by: SunlessNick on October 26, 2011, 11:29:32 PM
Quote
Follow "Old World" courtesy & hospitality conventions.  (Would this actually be part of the Accords?  Or would it simply state something along the lines of "don't break your given word"?)  -  UmbraLux
My immediate reaction would be to think it's extremely likely that there would be specific hospitality rules.  It squares with the kind of cultures many of the signatories are drawn from, and with a setting where (human) thresholds can be supernatural phenomena in themselves.

On the other hand, when Harry went to visit Maeve that first time, I find it hard to believe that her actions would not have constituted the breaking of any likely version of such rules.  Granted, it's Maeve, and perhaps Mab punished her afterwards.