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DFRPG / Houserule proposal: first Rote spells in scene give no default stress
« on: July 21, 2014, 08:23:12 PM »
I find myself frustrated by the meager-seeming amounts of magic that characters can manage to throw around in a single DFRPG conflict. Yet the stress mechanic is too important to eliminate or massively overhaul. I've come up with a hypothetical houserule that might permit characters to throw around more magic without blowing the limits entirely:
The first time a particular Rote spell is used in a given scene, it generates no 'default' stress. Stress that comes from channeling more energy than Conviction permits, or ignoring the requirements for spoken verbal triggers, and so forth, still applies. But the single point of stress that comes from casting any spell? Isn't present for the first in-scene casting.
Thoughts?
The first time a particular Rote spell is used in a given scene, it generates no 'default' stress. Stress that comes from channeling more energy than Conviction permits, or ignoring the requirements for spoken verbal triggers, and so forth, still applies. But the single point of stress that comes from casting any spell? Isn't present for the first in-scene casting.
Thoughts?