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The Dresden Files => DFRPG => Topic started by: computerking on October 16, 2011, 01:28:01 AM

Title: Merfolk, What are they?
Post by: computerking on October 16, 2011, 01:28:01 AM
Are merfolk standard Faeries, or could they be distant cousins to the fomor that weren't banished because they didn't choose the fomor's side? Has anyone played or played with a merfolk Changeling character? If so, what are your insights about them?
Title: Re: Merfolk, What are they?
Post by: The Mighty Buzzard on October 16, 2011, 03:58:29 AM
I'd go with none of the above.  They're more greek/sailors than celtic/germanic origin, so not really either fae or fomor.  Not that I have a lot of use for merfolk at the moment.  Pretty much all of the PCs are air breathers and they're in a landlocked state.
Title: Re: Merfolk, What are they?
Post by: Richard_Chilton on October 16, 2011, 05:31:07 AM
Or all of the above - different creatures could collectively be called merfolk by the ignorant land dwellers.

So some of them could be Fae while others could be one of several independent races (each associated with a different mythology?) and then there are the ones associated with the Fomor - whose beauty turns to hideousness as they go from kissing sailors to drowning them.

Richard
Title: Re: Merfolk, What are they?
Post by: ways and means on October 16, 2011, 06:04:15 AM
Considering the History of Formor as given they make the most sense given their aquatic nature.
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Title: Re: Merfolk, What are they?
Post by: The Mighty Buzzard on October 16, 2011, 04:49:06 PM
Considering the History of Formor as given they make the most sense given their aquatic nature.
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Was that an actual direct quote?  If not, it's likely hugely wrong.  I mean, for starters, the fae don't even make up a majority of what is still active in the Nevernever.  And there are still plenty of non-fae creatures wandering around the mortal plane who never so much as get their feet wet.  Add to that the fact that most of the world is covered in water and the likelihood of the Fomor even making up a majority of the water dwelling creatures isn't good enough to put money on.
Title: Re: Merfolk, What are they?
Post by: Richard_Chilton on October 16, 2011, 05:22:14 PM
I think the exact quote from Ghost Stories is:
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Which comes after this bit from Bob:
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Which (of course) is a reference to the short story Curses
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Hope this helps.

Richard
Title: Re: Merfolk, What are they?
Post by: The Mighty Buzzard on October 16, 2011, 05:31:53 PM
Some, but not really.  It still leaves them hugely undefined in both scope and nature.  Good for Jim, bad for us.
Title: Re: Merfolk, What are they?
Post by: sinker on October 16, 2011, 06:18:57 PM
There are a large variety of "merfolk" myths from all over the place. Asia, the Mediterranean, the pacific coast of the Americas, pretty much anywhere where there was water. Find one you like and go with it.
Title: Re: Merfolk, What are they?
Post by: Guldor on October 18, 2011, 09:11:52 AM
I actually have a player, who plays a half undine. I´m modelling merfolk more or less after the ancient greek origins and assume that they are some kind of independent fae court. Since we are playing in germany, more exactly Bremen, the fae of the north sea are an important force of the local supernatural politics. The player itself doesn´t really belong to this merfolk, since I thought of a darker breed of merfolk faeries, who life in the deep, cold reaches of the ocean, and who are some kind of cruel seers, who belong to the winter court.
Title: Re: Merfolk, What are they?
Post by: devonapple on October 18, 2011, 05:00:22 PM
D&D, for reference, has a variety of potential merfolk from multiple origins: human, elf, fey. Which is not to insist we emulate D&D, so much as encourage folks to develop merfolk as they will, and give them origins as suits the story you want to tell. If done with finesse, it may continue to be viable in spite of the revelation of new canonical information.
Title: Re: Merfolk, What are they?
Post by: Ren on October 18, 2011, 09:50:43 PM
Well I dunno about cannon but the Miami-based Game I've been running since January focuses a lot around the Merfolk Nation which I am treating as a type of Fae, sort of a Court of the Sea. I also have them tied to Atlantis as their original home before it was destroyed at the command of the Olympian Gods. The True Fae Merfolk are generally referred to as "Sirens" and the Wildfae and other beasts would be related to the Fomors, though in my world there are also group of refugees from Olympus living amongst the Mer Court; mostly lesser deities, shape-shifters and children of Poseidon who were not allowed into Olympus when it was sealed off from the rest of the world.