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DFRPG / Taking Cover...
« on: May 10, 2012, 01:13:25 PM »
How do you guys handle this?
It would seem most appropriate to start with a Maneuver and then tag the resulting aspect. But... If the character wants to STAY behind the cover and continue getting the bonus, he either has to A) spend a Fate Point every round, or B) spend his action on a new Maneuver.
The other way, I suppose, would be to use the character's Stealth skill to block all attacks against him. But again, the character would be constantly using all his actions to block.
Is there a good way to allow someone to, for example, shoot at an enemy from around a corner and still gain some benefit from hiding behind that corner?
Thoughts?
It would seem most appropriate to start with a Maneuver and then tag the resulting aspect. But... If the character wants to STAY behind the cover and continue getting the bonus, he either has to A) spend a Fate Point every round, or B) spend his action on a new Maneuver.
The other way, I suppose, would be to use the character's Stealth skill to block all attacks against him. But again, the character would be constantly using all his actions to block.
Is there a good way to allow someone to, for example, shoot at an enemy from around a corner and still gain some benefit from hiding behind that corner?
Thoughts?