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DFRPG / Some Guidelines for Thaumaturgical Shapeshifting?
« on: April 18, 2010, 02:12:06 PM »I do, however, think we need brief guidelines for Thaumaturgical shapeshifting. It's probably not gonna be available in the midst of combat without buying some other power, but it's clearly an available ability in the setting, and some basic guidelines on difficulty seem somewhat necessary.
I agree. The discussion is underway with the developers' list right now. We're looking at potentially writing a more expanded set of guidelines for posting here on the forums, but I'm also drafting up something that can fit in the available margin space on YS283, the page right after the transformation section, since it's the closest and biggest space available. This is my current draft which just barely fits:
Quote
HARRY: Billy, I’m thinking about the transforming stuff on the previous page. What does it take to transform yourself into a form with new powers? Or someone else for that matter?
BILLY: The simplest answer is that transforming a target is like killing a target, with the taken out result being that they come back in a new form with different powers (that they have to pay refresh points for). Transforming yourself is either about producing a temporary, short-term, specific spell-effect with an obvious shift cost, or it’s about acquiring new powers with spent refresh (or temporarily—see page 92).
EDIT: The simple fact of the matter is that for a regularly shapeshifting spellcaster
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