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The Dresden Files => DFRPG => Topic started by: ohiowarden on February 17, 2014, 03:55:35 AM

Title: Need help on a supernatural fight
Post by: ohiowarden on February 17, 2014, 03:55:35 AM
So i'm wanting to make a supernatural fight kind of keen to a Buffy like character but i guy. That can go toe to toe with supernatural things using fist/swords. I'm thinking of having supernatural toughness as my only power and the rest stunts with 10 refresh any ideas?
Title: Re: Need help on a supernatural fight
Post by: Taran on February 17, 2014, 04:22:57 AM
Buffy was strong, fast and could heal...

If you want Super-toughness, I'd at least take inhuman recovery and inhuman str.
So with all that, you're at -5 refresh (assuming a +3 catch)

A fists stunt, like footwork
A fists stunt that let's you use a few different weapons with Fists (YS has one, but I forget the name)
An extra minor consequence to go with your recovery power
You could go with another fist stunt...but I think an intimidate stunt would be cool...
A stunt to boost initiative or alertness

High Fists; Endurance;
buffy could use a x-bow...so maybe mid to high guns skill.
Mid to high Athletics, alertness
Mid discipline and/or conviction; Lore; Investigate

Edit:  Additional ideas:
http://www.jimbutcheronline.com/bb/index.php/topic,33368.0.html
Title: Re: Need help on a supernatural fight
Post by: ohiowarden on February 17, 2014, 04:27:53 AM
what would a +3 catch be?
Title: Re: Need help on a supernatural fight
Post by: Tedronai on February 17, 2014, 04:33:11 AM
what would a +3 catch be?
Readily available but not typically carried (silver, cold iron, fire...)
researchable by those with access to appropriately restricted materials (wizard's library, etc)

or

available to a small class of individuals (mortal magic, etc)
common knowledge by those-in-the-know (sunlight v red/black vampires)
Title: Re: Need help on a supernatural fight
Post by: Taran on February 17, 2014, 04:34:21 AM
Bullets?  If you want your powers to work against monsters, have "mortal wrought weapons" be your catch.  You might even get more than +3 depending on how easy it is to research.  It still might protect you against some fae or demon-made weapons, but on the whole, a regular Joe could hurt you(unless he tried to punch you).

I think Cold Iron is a +3 (but that doesn't really fit buffy).

Poison is +3 but it makes you susceptible to Red Court vamps

Really a lot of things can be +3 depending on how researchable it is.  Fire is +3, I think....I'm too lazy right now to look at my books. (thankfully ninja'd by Tedronai)
Title: Re: Need help on a supernatural fight
Post by: ohiowarden on February 17, 2014, 04:37:01 AM
i dont overly what to play Buffy but a Buffy like character that fights supernatural things.
Title: Re: Need help on a supernatural fight
Post by: Taran on February 17, 2014, 01:01:53 PM
I think my advice still stands.  If you're going toe to toe with super naturals, you'll need toughness and, I think, recovery is invaluable because you are going to get hurt and being able to cure in the middle of a fight is great.  The STR power will just make you kick more ass...but you can do extra damage with stunts too.

I like the Mortal weapons catch...but if you want to be tough against the occasional mortal too, it's easy to take a Catch of Fire or Poison.
Title: Re: Need help on a supernatural fight
Post by: Cadd on February 17, 2014, 02:02:07 PM
I' actually recovery higher than Toughness. The main reason I see isn't even the "heal in combat" portion - it's being able to arrive at the next conflict not burdened down by a Moderate and a Severe Consequence without needing to wait a month between "hunts"! The faster out-of-conflict healing is really the strongest thing in the long run! Having Recovery powers really makes the higher types of Consequences a lot less scary to take - they aren't gonna stick around nearly as long as otherwise!

I'd also look a lot at where are your supernatural powers coming from?
Is the character a mortal flavorwise, just action-hero level resilient and quick back in the fight? If so, I'd and always formulate the Mild Consequence I plan on shrugging off as something you could "fight through" and pick a "natural" catch like Fire or Poison.

Is there some kind of "gift" in play - you're imbued to fight back against the darkness? Then definitely a catch like "Mortal Weapons" or heck - maybe even "Pure Mortal" as the catch! I'd rule it valid to have a catch based not on how the damage is done, but by who. I'm not entirely sure what value to set the latter one to, that really depends on the tables definitions - I can see it as anything from +2 to +4.

Then pick stunts - and formulate your own - to get you to land hits and deal damage. I'd also recommend to keep your adjusted refresh no lower than 3 or 4 so you realistically always have a few FP's! Those, along with well formulated Aspects, can really help out in a fight - say to declare that you just happens to have the material/weapon available to satisfy the catch of whatever you're fighting! ;)



Sort-of Off Topic tangent regarding Catch Value - Why is Cold Iron calculated as +3? The way I read the guidelines it really should be +4 (Practically everyone knows and Iron is not hard to find). Of course, most would only get +3 anyway due to not having more than 4 Refresh affected by it, but those that have still only get +3 in OW!
Title: Re: Need help on a supernatural fight
Post by: narphoenix on February 17, 2014, 02:39:12 PM
Sort-of Off Topic tangent regarding Catch Value - Why is Cold Iron calculated as +3? The way I read the guidelines it really should be +4 (Practically everyone knows and Iron is not hard to find). Of course, most would only get +3 anyway due to not having more than 4 Refresh affected by it, but those that have still only get +3 in OW!

No, we will not be starting one of Those Topics again, no sir we will NOT.
Title: Re: Need help on a supernatural fight
Post by: Cadd on February 17, 2014, 02:59:24 PM
Ah, it's one of those horses that should have been shipped to the glue factory a long while ago, is it? If so - sorry for bringing it up, and please ignore it, it is not relevant to the actual discussion at hand! ;)
Title: Re: Need help on a supernatural fight
Post by: Taran on February 17, 2014, 08:15:46 PM
Just make the a Catch what you reasonably think it should be.  Use the books as guidelines and not as Law.  Sanctaphrax has a revised "catch" in the resource section that is based on how often you might run into a situation where your catch is met.
Title: Re: Need help on a supernatural fight
Post by: ohiowarden on February 18, 2014, 01:52:39 AM
thanks for the help guys here is what i came up with

telflon persona +1 armor to social attacks
coner on my eye: +2 when noticing details
step into the blow: after failed def +1 counterattack
redirected force: after a successful defense add a maneuver.
footwork: use fist to dodge
armed arts: use 2 weapons with fist
tought stuff 1 armor
no pain. no gain. 1 additonal mild
-1 IoP sn toughness +1 for item, -4 for toughness, i was given a lycanthrope pelt bracer making my catch getting +2
one of my ancestors was a monster hunter and they kill a lycanthrope and got the pelt.
Title: Re: Need help on a supernatural fight
Post by: InFerrumVeritas on February 18, 2014, 01:41:43 PM
thanks for the help guys here is what i came up with

telflon persona +1 armor to social attacks
coner on my eye: +2 when noticing details
step into the blow: after failed def +1 counterattack
redirected force: after a successful defense add a maneuver.
footwork: use fist to dodge
armed arts: use 2 weapons with fist
tought stuff 1 armor
no pain. no gain. 1 additonal mild
-1 IoP sn toughness +1 for item, -4 for toughness, i was given a lycanthrope pelt bracer making my catch getting +2
one of my ancestors was a monster hunter and they kill a lycanthrope and got the pelt.

Tough stuff and Supernatural Toughness do not stack.  Wasted stunt.
Dropping No Pain, No Gain too and picking up Inhuman Recovery is a better idea.

What is the catch on the lycanthrope thing?
Title: Re: Need help on a supernatural fight
Post by: ohiowarden on February 18, 2014, 01:56:25 PM
oh ok didn't know that. The catch is silver.
Title: Re: Need help on a supernatural fight
Post by: wyvern on February 18, 2014, 04:12:02 PM
Sort-of Off Topic tangent regarding Catch Value - Why is Cold Iron calculated as +3? The way I read the guidelines it really should be +4 (Practically everyone knows and Iron is not hard to find). Of course, most would only get +3 anyway due to not having more than 4 Refresh affected by it, but those that have still only get +3 in OW!
Just to give you an answer: we don't really know why cold iron is only listed as +3, but the best explanation I've heard for it is: because knowing that all fae are vulnerable to cold iron is only half of the relevant "knowing" - you also need to know that the thing you're facing is fae, and that is typically much less obvious.  Small Favor comes to mind, here, where Harry had to go do research to figure out what the Gruffs were.
Title: Re: Need help on a supernatural fight
Post by: Mr. Death on February 18, 2014, 05:38:30 PM
Tough stuff and Supernatural Toughness do not stack.  Wasted stunt.
Tough Stuff explicitly says it does stack.

Quote
Tough Stuff: The stuff of blunt trauma—fists,
sticks, and stones—pose little trouble for you.
Against such things, you have a natural Armor:1
(which stacks with other forms of protection).
This does not apply to things like blades, bullets,
and burns, but it makes you a beast in a burly
brawl.
Title: Re: Need help on a supernatural fight
Post by: Cadd on February 18, 2014, 06:22:03 PM
Tough Stuff explicitly says it does stack.

I always read that as it only stacking with stuff like mundane armor and such - but it doesn't actually say that, so by RAW it does stack with Toughness powers... Interesting, and as there will be few things that negate Toughness but not the stunt*, the end result is a sort of not-quite-halfway point between Supernatural and Mythic Toughness...

*Basically - punching with some sort of silver implement (such as rings) that aren't "sharp" enough to negate Tough Stuff...
Title: Re: Need help on a supernatural fight
Post by: InFerrumVeritas on February 19, 2014, 01:00:22 PM
I always read that as it only stacking with stuff like mundane armor and such - but it doesn't actually say that, so by RAW it does stack with Toughness powers... Interesting, and as there will be few things that negate Toughness but not the stunt*, the end result is a sort of not-quite-halfway point between Supernatural and Mythic Toughness...

*Basically - punching with some sort of silver implement (such as rings) that aren't "sharp" enough to negate Tough Stuff...

Fair enough.  Still, you're better off with Inhuman Recovery.  You get a lot more bang for that two refresh than those two stunts.
Title: Re: Need help on a supernatural fight
Post by: Taran on February 19, 2014, 01:02:18 PM
I agree.  Recovery is really nice. 
Title: Re: Need help on a supernatural fight
Post by: Cadd on February 19, 2014, 07:02:10 PM
Fair enough.  Still, you're better off with Inhuman Recovery.  You get a lot more bang for that two refresh than those two stunts.
Oh I absolutely agree! Like I wrote above - the capacity to recover consequences one step faster is worth a lot more than a bit of armor.
Title: Re: Need help on a supernatural fight
Post by: ohiowarden on February 20, 2014, 05:59:14 PM
yeah i think i'll get Inhuman Recovery
Title: Re: Need help on a supernatural fight
Post by: Silverblaze on March 10, 2014, 10:01:37 PM
Why not both recovery and the stunts long term?

Also, the conversation we ("WILL NOT HAVE"):

Easy way to explain it.  Powers shouldn't be made free.

+3 catches aside from immunity; make all the powers cost -1 refresh.
-2
-2 (-4) two more than the previous
-2 (-6) two more than the previous
+3 refresh
= 3

-4 means something was effectively free.

Oddly worded but I think it is more of a balance issue than a "makes sense" issue.