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Messages - JGray

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31
DFRPG / Re: New GM Questions
« on: July 22, 2014, 01:27:50 PM »
Okay! One last question and I think I'm ready to run the game.

How long does shapeshifting take? I can't seem to find a reference. Would you consider it a supplemental action or a full action?

32
  You are either a liar or you don't have the slightest idea what you're talking about.

Uncool, dude.
 
As for the rules not quite simulating the books? You're right. No game EVER perfectly simulates the source material. Jim Butcher doesn't have to follow game theory or worry about game balance when writing.

33
DFRPG / Re: The Forest People
« on: July 21, 2014, 02:46:59 AM »
Maybe half of glamour? Just the veil aspect of it?

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DFRPG Resource Collection / Re: Campaign Setting
« on: July 21, 2014, 12:44:45 AM »
I've worked up data for my Dresden Files RPG campaign entitled Ray of Sunshine. It takes place in Orlando, Florida.

The Faces: http://rayofsunshine.imagination-evolution.net/index.php/Who%27s_Who

and

Locations: http://rayofsunshine.imagination-evolution.net/index.php/Occult_Orlando

35
DFRPG / Re: The Forest People
« on: July 19, 2014, 07:25:15 PM »
Hmm. Some sort of custom stealth power seems like a good idea. Maybe a variation of Cloak of Shadows that works in forests instead of shadows? I'm not sure if all Forest People are immune to magic or if that was just... that one special example. Certainly we were shown Forest People scions aren't immune in one of the short stories.

---

To have something put together for now, I went ahead and created a Swamp Ape (Forest Person) with Hulking Size, Supernatural Strength, Supernatural Toughness, Supernatural Recovery, Inhuman Speed, Cloak of the Swamp (like Cloak of Shadows but it works in swamps not the dark), Evocation (elements: earth, water, spirit) and Thaumaturgy (specialization: veils). The Catch was a +1 one that she's vulnerable to chemical attacks. That was a total -22 refresh.

36
DFRPG / The Forest People
« on: July 18, 2014, 02:03:33 PM »
One of the Faces in my Orlando campaign is Sings to the Heart, a skunk ape (Florida branch of the Forest People) who writes romance novels.

I've looked but I can't find any speculation or write-ups on Forest People in general and Strength of a River in His Shoulders for the DFRPG anywhere. Has anyone tackled this topic?

37
DFRPG / Re: Seeking NPC Feedback
« on: July 17, 2014, 01:27:35 AM »
The item in question was crafted by a wizard, with the NPC's help as a ritual assistant., as a thank you for her tireless efforts running his day to day affairs. I think I'm going to let her have them just as a nice surprise should it ever come up. Thanks for the thoughts. They helped me sort through it.

38
DFRPG / Re: New GM Questions
« on: July 17, 2014, 12:36:24 AM »
Thanks again for the replies. You've clarified some things and made me think about others. Narphoenix, I appreciate the sponsored magic write-up but the player has no interest in being a spellcaster. She's more akin to the Knights of the Cross.

I do have a few more magic questions if y'all will indulge me.

1. When casting an offensive spell, how do shifts beyond the spell's original power level count? I.e. if I cast a 4 shift fireball spell and get a result of 7 on my roll+skill+foci bonus, does the fireball count as a Weapon:4 or a Weapon:7? Does the target roll to defend against a difficulty of 4 or a difficulty of 7? Do I add the difference between my roll and the target's roll to the stress caused by the attack?

2. As I understand it, you can't create a Focus Item with more + bonuses than your Lore rating. You also can't create an Enchanted Item with a greater effect than your Lore rating. Is this a blanket rule? Or can you use extra item slots to increase a bonus rating on Focus Items beyond Lore and an effect on Enchanted Items greater than Lore?

3. And one last question on thresholds. Would you consider the abandoned ghost house in the Night Fears case file from Evil Hat to have one? Or has it been abandoned so long that the threshold has died away?

Thanks again!

39
DFRPG / Re: New GM Questions
« on: July 15, 2014, 11:44:15 PM »
Thanks for the feedback so far! It is really helping me sort things. I think I've sorted out how Thresholds affect each of my group's supernatural characters.

  • The zombie monk bonded to a justice spirit will need to make a Discipline vs Threshold roll just to enter uninvited and then will lost power much like a wizard. Lose too much power and damage will begin due to losing her Living Dead power.
  • The reporter who turns into a cat via a magic item won't be affected at all as a human. As a cat, she will be subject to the laws of hospitality. Since the power source is the Cat Sith, the technicality is based on faerie black and white "letter and not spirit of the law" logic. She's only supernatural in the cat form.
  • The focused practitioner loses her powers as the rules already describe.
  • The agent of the Furies with the magic revolver will have a compel she'll need to overcome to use the weapon's powers.

I've come up with a few more questions to ask. Thank you for your patience in answering them.

  • This never seems to be specified in the books. What's the consensus - is an invite past a threshold permanent? Once invited, always invited? Or does it only last until the invitee leaves?
  • In the books you occasionally see non-sponsored magic in the hands of laypeople who likely don't have spellcasting powers. Thomas uses multiple tracking spells, for example, in one short story. I also believe Harry teaches a couple of people how to make a magic warding circle. What's the consensus on how that is being done?
  • The rules do not suggest it can be done, but has anyone experimented with allowing someone with evocation/channeling to use magic in defense rolls? Rereading the books, it doesn't seem like Harry is using his "action" to activate his shield bracelets. Or is that a function of the focus item itself?
  • In the vein of house rules, what's the thought on allowing focused practitioners to buy refinement in order to add bonuses to their specialties?

Thanks again for your thoughts and answers.

40
I am curious. Wouldn't a simple house rule to the Refinement power, allowing focused practitioners to buy specialties for their chosen field, fix any issue with modeling Mortimer as portrayed in later books?

41
DFRPG / Re: New GM Questions
« on: July 14, 2014, 04:12:06 PM »
A nice group of answers and something I can chew on as I sort through the system. Thank you.

Which brings me to my next question. I'm trying to decide what effect a threshold would have on each of my player's characters.  The focused practitioner will obviously leave some of her power at the door but what about:

1. The zombie monk fused to a spirit of Justice?
2. The lawyer given a magic pistol that marks her as an agent of the Furies?
3. The reporter with the pendant from the cat sith that turns her into a house kitty?
4. And the descendant of the goddess Epona?

Any thoughts there?

42
DFRPG / New GM Questions
« on: July 13, 2014, 08:19:15 PM »
Hello. I have gotten to run a couple of test scenarios for players in an attempt to learn the rules. I have been able to answer most of the questions that arose by going back and rereading the rules but a few are confusing me and I hope y'all can help.

1. How are the stress boxes gained from Toughness powers affected by the Catch? If a goblin has a physical stress track of OOO(OO) due to Inhuman Toughness and suffers 4 points of Physical Stress from an iron weapon do I mark off the 4th stress track box or is he Taken Out?

2. Can a block be used as an attack? For example, if X says she will cover Evil Dude with her pistol and shoot him of he seems to be attacking would that be a block that inflicts Physical Stress?

3. If a ferromancer (Mage who works with metal) uses evocation to wrap a chainlink fence around an enemy (and uses extra shifts to purchase pronounced duration) is this counted as a general block that prevents most actions or a grapple that let's the Mage still take other actions? Or is it a maneuver that adds an Aspect?

4. Evocation focus items need to be declared as offensive or defensive. What if they are used for maneuvers or blocks? If a block is cover fire would that be considered offensive or defensive? Is a maneuver to put an Increased Personal Gravity Aspect on a target considered offensive or defensive?

Thank you very much for humoring a GM who is new to this system.

43
DFRPG / Re: League of Extraordinary Gentlemen 1938 2.0
« on: July 11, 2014, 07:24:07 PM »
Interesting characters who were "active" in 1938:

Tarzan
Hercule Poroit
Miss Marple
Dr. Elwin Ransom of Out of the Silent Planet by CS Lewis
Morgan Teutenberg of Torchlight to Valhalla by Gale Wilhelm
Father Edward J. Flanagan of Boy's Town
Dick Tracy

Just a few off the top of my head.

44
DFRPG / Re: Seeking NPC Feedback
« on: July 11, 2014, 07:04:49 PM »
Okay, so I should be making the Refresh for each pure mortal character two less? -10 and 0 respectively?

And Melendwyr, that makes sense. The glasses were a gift from the wizard who owns the commune Moondove lives in (and runs in his stead).

45
DFRPG / Re: League of Extraordinary Gentlemen 1938 2.0
« on: July 11, 2014, 03:48:29 PM »
Having watched more episodes of Dora than I care to admit (I have a 5 year old daughter) I can confirm that Dora has both parents and grandparents and they show up with alarming regularity.

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