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Messages - danthehut

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DFRPG / Re: Fate for newbs (aspects in particular)
« on: July 29, 2011, 10:47:34 PM »
You might try starting from Fate Points instead of from Aspects.  Tell them that fate points are a currency.  You get them at the start of an adventure, or when the GM decides to screw you over.  You can spend them whenever you want +2 to a roll or a re-roll.

Then, when they try to spend a fate point, let them know that they need to justify it by pointing to an aspect.  This leads into the idea that no fate points ever change hands without an aspect involved.

Next, you can bring up the idea of declarations, assessments, and maneuvers in terms of "you can roll to find/create an aspect when there isn't a good one already there" and that the reward for doing so is a free, invisible fate point (called a 'tag') that can only be spent on that newly found/created aspect.

I love this ^^^^^ Great Idea.

I used some aspects from the NPC side, but i dont think they caught on to what was happening.

What i was doing was when they stated what they were doing I would ask "Do any aspects you have or on the scene help with what your trying to do?"


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DFRPG / Fate for newbs (aspects in particular)
« on: July 29, 2011, 09:07:57 PM »
So I've run the sample adventures available from DriveThru for my game group a few weeks back and it went pretty well for the most part.

The hardest part i found was in getting them to use Aspects effectively, even at all.

The magic system, which I thought would be the most complicating part of it, ran smoother then i expected.. and combat and stress/consequence tracking went well.

But every time i tried to explain compels, declarations, invoking, or basically anything involving aspects i just got blank stares.

Anyone else run into problems with this? Maybe the problem was with how i tried to explain those mechanics to the group. Any suggestions on how to provide this info to the table when they all dont own the books themselves?

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DFRPG / Re: Were-Form Catch and Inhuman Toughness/Recovery
« on: March 31, 2011, 09:26:11 PM »
Can the same catch satisfy the requirement for two inhuman abilities that require a catch?

I would guess it does, but still only provides a +1.

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DFRPG / Re: Were-Form Catch and Inhuman Toughness/Recovery
« on: March 31, 2011, 08:05:58 PM »
ok, so i reread billy's stat block in OW and he dosent have inhuman toughness or recovery. so there goes my confusion.

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DFRPG / Were-Form Catch and Inhuman Toughness/Recovery
« on: March 31, 2011, 07:15:14 PM »
Reading through the powers I see that Inhuman Toughness/Recovery mention you must take a catch.

However looking at the Were-From template I see no catch mentioned, and the examples provided in OW (Billy Border) show no catch for were forms with those abilities.

Also some samples people have made on the board dont seem to have a catch indicated for those powers, and others do.

Am I missing something here? Or do you not need to take a catch if you have the powers only in your were-form. Is that considered catch-y enough?

6
I wish i could have "liked" the first two responses in this thread.

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DFRPG / Re: Stun?
« on: February 25, 2011, 03:35:21 AM »
I would think it would be more like being taken out, although i could see it being a maneuver that puts an aspect of "stunned" on them.

8
DFRPG / Re: Magic Scrying Mirror Item of Power
« on: February 03, 2011, 02:44:27 AM »
Here was our first attempt at putting these ideas together. We went back and forth a few times via email on it..

Let us know if this seems to fit rules wise:

John the Prestor's Mirror [-3]
Sponsored Magic Item
Counts as the 2 focus item slots for ritual.

Description: You possess the mytical mirror of John the Prestor

Musts: High concept must include reason for item.

Skills Affected: Scholarship, Lore, Investigation, Conviction

Effects:
--------------------------------------------------------------

Holy
  • :

This item is a powerful holy symbol in
its own right. Its very touch is like holy water
or that of a cross or other symbol of faith
backed by the belief of the possessor.

Unbreakable
  • :

As an Item of Power, it cannot be
broken, save through dedicated magical ritual
predicated upon perverting its purpose.

Item of Power [+1]:
It's a Mirror.

Rituals (Divination) [-2]:

Divine Purpose [+1]:
May Only be used with true selfless purpose in mind and heart. (ie cannot be used for selfish gain).

Divine Insight [-1]:
Aspect can be tagged for a +1 bonus to skills affected listed above.

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DFRPG / Re: Magic Scrying Mirror Item of Power
« on: February 02, 2011, 08:31:05 PM »
awesome idea. I love the sponsored magic idea. I'll run it by my player and see what he thinks. Thanks.

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DFRPG / Magic Scrying Mirror Item of Power
« on: February 02, 2011, 06:19:53 PM »
I'm looking to create a Magic Mirror that basically provides the ability to perform scrying magic with it, like a crystal ball kinda, for a non wizard (true believer) template.

I'm not sure how to stat out a power like that and looking for some help.

My current thinking is the mirror just grant a single use of thamaturgy for and a bonus like a Focus Item, granting "ŠŠ Provide inaccessible knowledge" from the "what can you do with it" on YW262 or Divination as mentioned on YW275.

Thoughts or Suggestions?

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DFRPG / Re: 3rd DFRPG book in the works?
« on: January 31, 2011, 07:57:05 PM »
Haven't they mentioned the next book with be the paranet book?

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Part of Mac's ability to be a good ANG was (i thought) in how it was constructed to disrupt magical energies (13 pillars, tables in odd locations, etc.).

Obviously thats not going to disrupt a creature with supernatural toughness from coming in and busting shit up, but maybe ANG's get a type of threshold which force beings to leave part of their strength at the door, and the layout of the place disrupts it somewhat as well.

14
I initally felt that Mac's was unique in it's ANG status.. but it makes sense that there would be similar places in other cities, if not multiple ANG's in other cities.

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DFRPG / Re: "rare" character templates
« on: January 30, 2011, 02:53:28 AM »
I like the option of these classes being available, but I see them more as templates (well thats exactly what they are called) for adjusting them to your own game with their own magic items.. ie knight of the cross lie character with a similar magical artifact..

Also white court virgins seem like they could totally be more numerous... but still knowing who they are. How many white court virgins dont want to turn completely and fight it?

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