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DFRPG / Hypnotism in DFRPG
« on: November 12, 2012, 01:25:40 PM »
So I'm going to be playing a charlatan in a 19th century exploration game in the Dresden Files system, and I intend to be using sleight of hand, suggestion and hypnotism to convince people that my character has 'voodoo' powers. Most of this is easily handled with deceit, performance and intimidation with a few stunts but I'm stuck on hypnotism: I can't work out how to model it. I assume I'd need a stunt of some kind under deceit and have 'Hypnotism' be a new trapping, but how would it work? I want it to be at least mostly realistic, so it certainly wouldn't be a mental attack - hypnotism works mostly with the unknowing cooperation of the subject. Manoeuvres on the other hand wouldn't allow me to use long term anchoring, or suggestions.
I don't want to complicate things too much, but I would like a reasonable model for hypnotism to show my DM, who has already okayed the concept. Any help or suggestions are welcome.
I don't want to complicate things too much, but I would like a reasonable model for hypnotism to show my DM, who has already okayed the concept. Any help or suggestions are welcome.