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Messages - fantazero

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46
Display Case / Re: Perfect Casting, part 2
« on: July 05, 2013, 04:46:19 AM »
I have major problems with both of these: One is too pretty and the other is Jeff Winger.

Kitsch looks like he'd make a great Thomas.


47
Display Case / Re: Perfect Casting, part 2
« on: June 17, 2013, 03:31:58 PM »
Why has no one mentioned Nathan Fillion or James Marsters?

48
Display Case / Re: Perfect Casting, part 2
« on: June 11, 2013, 02:49:58 AM »
I've never heard of him, but that picture looks like he's trying to do a circa 1990 Jeff Goldblum impersonation.

yep

49
Display Case / Re: Perfect Casting, part 2
« on: May 01, 2013, 10:55:45 PM »
I'm with Chiana - ABSOLUTELY NO CHARLIE SHEEN.
He's a train wreck waiting to happen.

Waiting?

50
DFRPG / Re: A few seconds ahead - How strong is it?
« on: May 01, 2013, 12:58:09 PM »
Actually I do agree that moving the trapping from one skill to another does not benefit from some other ability that keys off the original skill. To me, the game is a competition or a tournament. At least the character generation portion is. The competition is all the other concepts in my head. I feel cheated if if I didn't build someone who's got the best possible efficiency. It's a roleplaying game, so therefore I game, most "roleplayers" are so enamoured of the "roleplaying" that they lose sight that it is first and foremost a game and games have winners. The way I see it, the best stories are built around maximally efficient top tier characters. And during character generation, spending all skill points and refresh and shaping Aspects in the Top Tier Way should be, at the minimum, the primary concern. I find optimised builds easily shape up into interesting concepts.
From the Show Community
I WON D&D and it was Advanced


Sorry I'll skip Min-Maxing if it gets in the way of fun or story. The Fate system is supposed to be getting away from the crunchy munchkin days of D&D, Shadowrun Ect.

Fate is supposed to be about your character and his/her aspects.

On the Left is Crunch Games. On the Right is Story Games



_________________________________________________________|____________________________________________________________________________________
D&D 1-2                                                                               Dresden       Fate                                 Dogs in the Vinyard                   Prime Time Adventure
                D&d 3.5              Pathfinder                                                                                                                                                                                                 Fiasco
           Shadowrun                          Pathfinder       


51
DFRPG / Re: Fate Core Conversion
« on: April 28, 2013, 04:11:02 PM »
I agree that consolidation of Skills is a good thing. When you do something like that would you also be mandated to decrease the amount of Skill Points you give you when creating a character? To put this in context... for a Dresden Files game, if you were to adopt PHYSIQUE (Might + Endurance), FIGHT (Fists + Weapons), drop Presence to split it up into RAPPORT and PROVOKE -- would you reduce Chest Deep from 30 Skill points to ... ? Or just keep it the same because the difference is negligible?
I'd do less Skills points as well. Same with Refresh.
Stream Line that sucker.

Also less Dice Rolls unless the outcome Is Interesting.

52
DFRPG / Re: Fate Core Conversion
« on: April 28, 2013, 02:53:05 PM »
Less Skills= More Better
Burglary and Stealth and can be rolled into one skill

53
DFRPG / Re: Fate Core Conversion
« on: April 26, 2013, 01:23:50 PM »
Move
Talk
Fight
Magic

and done  ;D

54
Author Craft / How to make a Publisher Angry
« on: April 23, 2013, 07:08:28 PM »
http://jodierennerediting.blogspot.com/2013/04/what-not-to-do-when-beginning-your.html


hat NOT to do when Beginning Your Novel - Advice from Literary Agents
Compiled by Chuck Sambuchino, over at his excellent blog, Writer Unboxed.

Here's the beginning of this compilation of great advice for novelists from literary agents:


In a previous Writer Unboxed column, I discussed the value of starting your story strong and how an “inside-out” approach to narrative action can help your case. But just as important as knowing what to do when beginning your novel is knowing what not to do.

No one reads more prospective novel beginnings than literary agents. They’re the ones on the front lines — sifting through inboxes and slush piles. And they’re the ones who can tell us which Chapter 1 approaches are overused and cliche, as well as which techniques just plain don’t work. Below find a smattering of feedback from experienced literary agents on what they hate to see the first pages of a writer’s submission. Avoid these problems and tighten your submission!

FALSE BEGINNINGS

“I don’t like it when the main character dies at the end of Chapter 1. Why did I just spend all this time with this character? I feel cheated.”
- Cricket Freeman, The August Agency

“I dislike opening scenes that you think are real, then the protagonist wakes up. It makes me feel cheated.”
- Laurie McLean, Foreword Literary

IN SCIENCE FICTION

“A sci-fi novel that spends the first two pages describing the strange landscape.”
- Chip MacGregor, MacGregor Literary

PROLOGUES

“I’m not a fan of prologues, preferring to find myself in the midst of a moving plot on page 1 rather than being kept outside of it, or eased into it.”
- Michelle Andelman, Regal Literary

“Most agents hate prologues. Just make the first chapter relevant and well written.”
- Andrea Brown, Andrea Brown Literary Agency

“Prologues are usually a lazy way to give back-story chunks to the reader and can be handled with more finesse throughout the story. Damn the prologue, full speed ahead!”
- Laurie McLean, Foreword Literary

EXPOSITION/DESCRIPTION
...

For more invaluable advice from literary agents for avoiding reader (and agent) turnoffs in your first pages, click HERE to read the rest of this post at Chuck Sambuchino's blog


Food for thought-Fanta

55
Display Case / Re: Perfect Casting, part 2
« on: April 22, 2013, 02:33:01 AM »
I've always pictured Michael Carpenter as taller and more more substantial than Ewan McGreggor, more like HUGE Jackman.

fixed that for you

56
DFRPG / Re: Organizing an DF RPG Online Game
« on: April 21, 2013, 11:53:04 PM »
I'm starting to organize for an online chat oriented DF RPG game supporting play at any time. Right now I'm working on technical/development related tasks as me and the other owner are tossing around ideas for what the game should look like.  I'm turning to the experienced players here to see what thoughts, comments, or concerns there would be for creating such a game.

Cheers,

Jeff

ever hear of roll 20 and google hangouts? I'm curious how it would work

57
DFRPG / Re: Tiger Fate Core Extra
« on: April 18, 2013, 09:46:16 PM »
Didn't Spirt of the Century had a Side Kick Stress track?
I'd say make him take a Aspect and a Stunt related to his Tiger.

58
Display Case / Re: Perfect Casting, part 2
« on: April 17, 2013, 11:58:19 PM »
She pulls off the cooky mad and personality switches very well in Firefly, which is what I primarily know her from.  I haven't watched Mad Men or anything else she's been in.  I could see her doing the Lea laugh and anger of GP very well.  And Lea's supposed to have an ample bosom, which is described as it gets ironed in GP.  But she's also described as lithe and thin, or the like, which doesn't fit C-Hen.
I have two good reasons for liking her  ;)

59
Display Case / Re: Perfect Casting, part 2
« on: April 17, 2013, 06:14:01 PM »


And Done


you guys need to relax

Left to Right
Marcone
Bob
Fae Princess (Summer and Winter)
Merlin
Butters
Harry
Molly
Murphy

Also

Feel free to report how awesome llamas are




60
Display Case / Re: Perfect Casting, part 2
« on: April 16, 2013, 02:17:59 AM »

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