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Topics - Da_Gut

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1
DFRPG / Tech hexing - required for who?
« on: August 10, 2010, 01:01:57 AM »
So, who hexes tech? If you only have ritual - ectomancy, or just Thaumaturgy, do you hex tech like a full wizard? Or is it only folks with the full blown wizard template who adversely affect technology?

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DFRPG / Item of Power, The Crimson Serpent
« on: August 07, 2010, 11:19:20 PM »
The Crimson Serpent.

Made by the wizard Annabelle Lee for her Red Court Infected lover, Brandon Pierce. When he finally succumbed to his curse, and went full Red Court the serpent burned out his heart. Annabelle Lee herself was overwhelmed, and destroyed by the Red Court hit squad. The serpent has been seen once since. It was used for several years by the RCI Patricia Blane. When she turned, the serpent burned out her heart, as well. It hasn't been seen since that time.

A small (16 inches long), pencil thin clockwork serpent. It typically lives in its owners stomach, coming out at call. It varies in shade of red, from bright glittering ruby, to dull, bloody red.

It grants the following abilities.
Breath Weapon - the serpent can linger with its head on the tip of its owners tongue. When willed, its spits the addictive saliva, borrowed from its host.

Inhuman recovery - independent of the blood hunger track.

+1 point to the length of the blood hunger track.

Indepent action: The serpent can travel independently, and when it returns to its host, they can see and hear what it heard, on its travels. While away from its host, the host loses access to the serpents granted abilities.

3
DFRPG / Trouble aspects are the hardest
« on: July 30, 2010, 07:00:05 PM »
Just saying.

Though I'm pondering one "The Red Court hates me and the Loa aren't too fond of me either".

4
DFRPG / In case of emergency, break glass
« on: July 30, 2010, 03:12:45 PM »
So, you've seen those "in case of emergency, break glass" cubbies with water hoses in them, right?

And running water grounds out magic? So, rampaging sorcerer, or murderous spirit from the nevernever on the prowl..... well, thats an emergency, right?
 :D

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DFRPG / Fists, Armed stunt, character help
« on: July 30, 2010, 02:35:53 AM »
Greetings all,

This will be long, and rambling.

Quick, nutshell question - Would Fists, and  its stunt Armed, work, even somewhat, with the aspect "trick knee"? Or, put another way, how viable is it to have a low, or non existent, Athleticism? Basically the stunt would let him use his walking cane as a weapon, including defending against large weapons. Against guns/spells, he would just hit the dirt with full defense, and leave that to his more physically able colleagues. I'm only talking about a fair Fists score - just enough to be a decent amount.

Background: I want to play a Red Court Infected, who is a second tier Order of St. Giles member. Meaning, he just isn't that good in combat. His abilities are geared toward research, and social interaction. He is also a ritual ectomancer, and that triggers his hunger track. The demon co-opted his magic. However, I don't want him to be totally defenseless in physical combat - thats just suicide. So this is a bit of game-ism. On the other hand, I really see him as having a "trick knee" and a walking cane. He just isn't that mobile. Also, there are a ton of social skills, and I need the skill slot from athletics. (Mind, he can function without the cane, and even sprint - just not far, or long, without his knee giving out). I see the knee as a fate point machine.

Addictive Saliva  (-1)
Blood drinker  (-1)
Feeding Dependency (+1) (following two powers depend on)
Inhuman Recovery (-2)
Ritual Ectomancy (-2)
Tattoo's of Saint Giles (-2)
Could I take a two point catch, or am I limited to a one point catch?

I guess the main question is, how debilitating is limited mobility, low athleticism?

And, for something totally different - I like this idea. Construct a "ghost grenade". Capture a few minor ghosts, compress them down into a "grenade" and when you throw the grenade, they explode outward doing an ectoplasmic orgy of damage, before dissipating. If you capture ghosts of those slain by the red court, you can create ghost grenades that only effect full red court vampires. Feasible for an ectomancer?

Badly random post I know, but I'm tired. And brainstorming as much as thinking, trying to see what sticks. I want a tragic character, who I see sacrificing himself down the road to accomplish a major goal. Or who at least lives a life that is nasty, brutish and short - but not TOO short. (I love the doomed fighter, who never, ever, gives up)

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DFRPG / Holy water as a catch
« on: July 30, 2010, 12:56:09 AM »
Would holy water be a good +1 point catch for a red court infected? If not, what do you think would make a good 1 point catch?

7
DFRPG / Empathy versus Rapport
« on: July 29, 2010, 03:43:56 PM »
I'm confusing about the difference between the two skills.

My impression - Empathy is your "muscle" so to speak - its how effective you are at interpreting what you see. Rapport is like control - its how effective you are at drawing out information which you can then digest with Empathy.

So, if that is the case, with the Poet stunt of Performance

Poet: You have an affinity for beauty in written
and spoken language. Your Performance is at
+2 when composing something with words and
is considered to be two higher when used to
modify (page 214) a social skill.

Technically speaking, Poet could (effectively) increase your rapport skill, but not your empathy. Though from a practical matter, it could increase both.

And does it seem reasonable that Poet will, under most circumstances, increase your social skills by one? Since they all heavily rely on language?

8
DFRPG / Red Court infected, Thaumaturgy
« on: July 29, 2010, 12:42:21 PM »
Opinions on:

A red court infected, who was a minor practitioner before infection, who has Ritual ectomancer, or some such. Now, would it be reasonable to take Thaumaturgy with the limitation that full thaumaturgy is under the thrall of his feeding dependency,  (as he draws on the demon for greater power) but his ectomantic abilities don't? To my mind it would be more tragic to have all Thaumaturgy fall under the feeding dependency, as the demon co-opts the guys magic to try and enslave him.

I'm pondering out an idea.

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DFRPG / Hunger track, and Inhuman speed
« on: July 28, 2010, 08:07:08 AM »
So, in any combat for someone with a hunger track, and inhuman speed, they automatically have to roll at the end of the combat to see if they have hunger stress, correct? Even if the only thing they used inhuman speed for is the initiative bonus?

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DFRPG / Could you take an immunity to
« on: July 22, 2010, 02:18:10 AM »
White Court Vampires? Their mind powers, and even physical damage from them (Punching - not being smacked with a big sword, or shot by one?) Just them? What would the cost be?

I've got an idea for a Knight of Erzulie (Voodoo Loa of love/lust), who operates out of New Orleans. I can't see Erzulie liking the white court in any shape, way, size or fashion.

The Knight would be a famous Transvestite performer. When required, he would take on the aspect of Erzulie (i.e, be mounted by her). In Petro war form, two large poison snake whips would sprout from the back of his arms, and would inflict mental damage, and sticky tag the bitten with delirium. He would be an npc, but I think would be a ton of fun. A knight of a specified loa would be someone who is regularly mounted by said loa (marked by the power of the loa). As a general rule, the knight wouldn't serve as a mount for other loa, but this would certainly be possible in unusual situations (pay a fate point or the like).

But, do you think the immunity would be reasonable?

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DFRPG / Brain hurts - magic items, focus items
« on: July 17, 2010, 04:17:42 PM »
Alright, I'm trying to create a wizard, and for some reason, I'm not figuring this out. (Both books + threads on here)

So, here is what I would like for my wizard. Not sure if its doable or not on the stats, but thats what I could use a walk through for all, or some of this. Anything would help.

I have Great Discipline, and Lore (+4). Good (+3) conviction.

The two enchanted items I would like
Boots - a 4 shift magnetic effect that would yank metal to the ground. (He is an earth/water/spirit wizard). Usable once per scene. (Hmm, I had envisioned these working on a group of thugs, but that would be 3 shifts + 1 on zone, and would effect allies too, correct)

Gris-Gris bag.  I would prefer a 6 point block/3 armor use with 2-3 uses per session. But given my stats, I don't think its doable. Would a 5 point effect (4 block/2 armor with 1 shift extended duration) with 2-3 uses per session be doable? Or just go with the standard 4 block/2 armor 3 times per session use? (Which would use 2 item slots, correct?)

And, a potion slot, + one focus item (+1 water, both power and control, defensive).   How cheap could I get the
boots, bag, focus item, and potion slot? I have a stunt I need to get for the character idea. This guy is not particular optimized for power. (He is an inner city wizard mortician in New Orleans, actually.)

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DFRPG / Good compels for "I know (place) like the back of my hand"
« on: July 16, 2010, 12:21:41 AM »
What would be some good compels for the above?

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DFRPG / Wizards and Oceans
« on: July 11, 2010, 02:20:45 PM »
Considering the following from YS (393 and 394)
Frances Scot-Key bridge

Known to locals as the “Key Bridge,” this
bridge carries Interstate 695 across the Patapsco
River as part of the Baltimore Beltway. The
massive flow of the Patapsco River passing 185
feet below, combined with the vast distance to
solid ground on either side, tends to ground
magical energy; it is extremely difficult to
perform any sort of spellcasting on the bridge—
the massive river acts as a Great threshold.

While the bridge is not neutral ground, it
often serves as a meeting place for people who
want to minimize spellcasting during tense
discussions. The tollbooth supervisor, Ellsworth
Dillman, can arrange access to the maintenance
deck of the bridge—out-of-the-way spaces just
under the superstructure of each end of the main
span. These places are very suitable for private
discussions where magic should be suppressed.
Face: Ellsworth Dillman, toll booth employee
(page"384)

So - Wizards and Oceans? No wizards sailed with the pirates?

What massive natural power did Wizards piss off "back in the day" which so disrupts magic over water?

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DFRPG / Ipads and the DFRPG PDF's
« on: July 11, 2010, 01:06:42 PM »
How well do the PDF's display on the Ipad?

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DFRPG / Thalia Grace - (Percy Jackson), her shield
« on: July 10, 2010, 08:40:32 PM »
Thalia Grace, from the Percy Jackson series, wields a collapsible copy of Aegis. I.E, a shield. It has a very realistic engraving of the medusa head on it. It doesn't turn anyone to stone, or anything. But, foes don't like it, meaning (to me, anyway) that it either has an intimidation attack of its own, or somehow augments Thalia's intimidation.

How would you model this aspect of the shield? Simply give it an aspect "Scary shield" which can be tagged to apply to an entire zone?

And if anyone wants to write up the shield, that would be cool too.  :)

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