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Messages - John 1:17

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16
DFRPG / Maps
« on: January 07, 2010, 10:32:00 PM »
So, I was wondering, are you going to include maps? Like maps with the dresdenverse ley lines? Because that would be pretty great. It would be good to know where all the ley lines are in the dresdenverse without having to try and wing it.

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DFRPG / Re: Big News on a Target Publication Date
« on: January 06, 2010, 08:55:21 PM »
That makes sense. Ok, thanks.

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DFRPG / Re: Big News on a Target Publication Date
« on: January 06, 2010, 09:32:33 AM »
So, where would we be able to pre-order such a thing? And is there any way to set it up at the store right now? or relatively soon, so that we can pre-order? cause, you know, if I'm going to have my money already spoken for... I would like it just gone... so I know its already paid for and I don't have to worry.

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Calendar Event Discussion / Re: Where are the comming events
« on: January 05, 2010, 07:34:21 PM »
He should come to Eugene instead of Portland this year... It is the second largest city in Oregon... and is it apparently the third largest metro area in the state... Just saying... plus you know, Eugene is more central, easier for people from southern Oregon to get to.

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Display Case / Re: Perfect Casting, part 2
« on: January 03, 2010, 05:26:12 AM »
how about Vin Diesel (with hair) as Kincaid

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 05:04:30 AM »
i love the twist this has taken....

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 03:22:14 AM »
so they would speak Latin like the ancients in Stargate SG:1? I agree with both belgarion and Shecky. There would be a change in what was spoken, and even if it wasn't a HUGE change... there could still be problems. just look at Germany, Austria, and Switzerland... they all speak German, but they all have their own words, dialects, and so forth. just cause you know the language of one doesn't mean you know the language of the others. Or look at English. We have Australian, American, British, heck, even in American, you take someone like me from the pacific northwest, and drop em in the south.... cant understand three quarters of whats being said. even though i am fluent in English.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 01:27:17 AM »
they would still have their native tongues though, and those would bleed over into their current language. like how english has been tainted with other languages.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 22, 2009, 08:00:21 PM »
Psh, thats only cause of some type of universal translator device. But as I have yet to see a Babel Fish in the series, (my personal favorite such device), I still hold that they do not speak English, Or latin. Personally I think they speak Aleran, a mongrel mix of Latin, French, German, Greek, and English. Because remember, these boys aren't from Rome per se.... they are just a Legion who got picked up and deposited in the back end of no where.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 21, 2009, 10:52:43 PM »
why would they speak english? Anglish as it was called back then was a barbarian tounge. No self respecting Roman would speak it.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 21, 2009, 06:46:47 PM »
lol that would actually be a great ending :P

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 21, 2009, 01:44:02 AM »
Kind of degressing, buuut, While I don't want the series to end, I hope that it goes out in a bang. Like maybe since the two groups are pretty much cut off from each other the Canim, Free Aleran, and First Aleran fight down through the vale into the Wastes south of Kalare, and possibly put up a brave and heroic last push, while everyone else pretty much does a reenactment of the Alamo at Garrison. I just think that everyone dieing and ending out the story that way would be the best way. lol

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 20, 2009, 05:16:40 AM »
hah hah hah! I found it. The reference that made me think the Phrygia would be in the middle.

CuF  Chapter 26 Pg 218-219

"did you notice that he packed those peppermints he kept around?"  Tavi asked.
"Yes. I thought he liked peppermints."
"No. He gets Seasick."
Max frowned. "But Phrygia's thousands of miles from the sea and--oh."

sorry, not trying to nit pick, it was just bugging me lol. But like I said, it is amazing quality, and I think you all for the map.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 19, 2009, 10:56:56 PM »
in response to the last point... could the Wall also be crafted like the Elinarch or the Causeways? It makes sense when you think about it... lol And i understood that the jungle was between the two, it just seems like it should have been slightly closer to Rhodes that Aquitaine.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 19, 2009, 10:16:10 PM »
Love the map, it's pretty fraking amazing, a few things though... Whats the sickly yellow smudge in the feverthorn jungle? and on that note, the placement of the feverthorn jungle makes it look like it would be in Aquitaine's domain... but we know its in Rhodes...

Last nit picky thing.... the placement of Phrygia bugs me... I always pictured it a bit closer to Antillus than that. If for no other reason that to make it easier to respond to major attacks in the middle of the Wall...

But over all, amazing work. Thank you everyone who helped make it possible

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