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DFRPG / Game Balance and the Laws
« on: February 09, 2010, 04:51:55 PM »
How important to game balance are setting specific structures like the Laws of Magic and, say, Vampires dependence on Feeding? That is, it seems pretty clear that the latter would be a positive cost refresh "flaw", but the former -- going by Harry's character sheet, which is awesome -- seems more implicitly rolled into character design. So I'm curious to what extent you think I might unbalance the System by dramatically altering the Setting (I'm excited about using the DFRPG rules for other settings such as Alpha Omega or Shadowrun, for example).
My guess is that it doesn't matter very much because those things are mechanically dealt with by compels or even out-and-out plot devices, but I'm curious if the power level of, say, Evocation is in part dependent on the fact that you're not allowed to kill people.
I'm new to Fate, but it's often asserted that it's hard to build an unbalanced character -- there's too much advantage to be gained by having interesting flaw aspects (and indeed this is one of the things that makes this system so profoundly enticing for me). To take things to one extreme, if I just used the DFRPG rules for a supers campaign of some kind, and stripped away all the flaws from templates by default, would that significantly alter the baseline power of a 10-refresh character?
My guess is that it doesn't matter very much because those things are mechanically dealt with by compels or even out-and-out plot devices, but I'm curious if the power level of, say, Evocation is in part dependent on the fact that you're not allowed to kill people.
I'm new to Fate, but it's often asserted that it's hard to build an unbalanced character -- there's too much advantage to be gained by having interesting flaw aspects (and indeed this is one of the things that makes this system so profoundly enticing for me). To take things to one extreme, if I just used the DFRPG rules for a supers campaign of some kind, and stripped away all the flaws from templates by default, would that significantly alter the baseline power of a 10-refresh character?