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Messages - chadu

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1
DFRPG / Re: Running Evil Acts
« on: December 20, 2011, 08:19:51 PM »
Much agreed that this is an RP-focused casefile. That was by intent; and it is challenging.

If you're curious, I made a post on some "DVD Extras" that got cut from Evil Acts here: http://chadu.livejournal.com/788733.html

Let us know how it goes if you run it!

2
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 18, 2011, 10:00:10 PM »
But Alex is the Stage Manager! SM's aren't allowed to throw the show!

Oh, Alex wouldn't be in on such shenanigans.

Now, that's pretty extreme and you have to earn that kind of ire, and it can't make anyone else look bad, and you can't do that to really talented performers no matter how bad you hate them, because that hurts the show. But if the performer sucks anyway, and they're jerks...

My point being, ON stage revenge is tightly proscribed.

My point being: community theater.  :P  (Community theater actor friends have told STORIES.)

Seriously, though: I think petty bullshit is one of the reasons the ritual can go so, so wrong. (I mean, with a devotee of the Muses around, you'd think it'd go fairly well as a matter of course...)


3
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 16, 2011, 10:38:24 PM »
I have to say that as a techie I'd be SHOCKED. Appalled. Blacklisted. No matter how bad you hate them, you don't mess with the show. Now that's not to say there's nothing one can DO. We can make YOU look bad without making the SHOW look bad. It's a subtle, vengeful art. ;)

And the mentality of the Chorus is now displayed (only from the actor side, and mostly aimed at other actors rather than techies).

4
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 14, 2011, 11:40:51 AM »
I'm wondering if any of you would be willing to take that on with us. The concept intrigues me, however not having your insights I'm not sure about treading that path. Can you do so without revealing anything that you aren't supposed to?

Specifically I'm wondering what sort of problems you see in making that change. Obviously Prospero and Miranda's motivations change as discussed, but what else?

Well, the key thing, setting-wise (and this is the whole issue for the entire DFRPG enchilada) is we only see things through Harry's perspective in the casefiles, filtered through Billy for the RPG.

This means:
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Ultimately, we can't talk about or make stuff up out of whole cloth any stuff Jim hasn't shown -- or told us about during our writing of stuff -- yet. That's why there's only a little information about say, dragons or the Jade Court. Indeed, some of this is because Jim hasn't made it up yet.

It made writing the RPG a challenge. Ultimately, IMAO, the only way it could have been written was as a first-person POV from a character in the series -- then again, that was my idea, so I may be biased. ;)

(If you have the PDFs, do a search for the word "speculation" to see where we deviate/analyze/extrapolate from WoJ in the books, online, or in backchat conversations.)

Does that make sense?

5
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 09, 2011, 12:06:00 AM »
Thanks so much for the behind the scenes glimpses, Tate and Chad! Quite fascinating to eavesdrop on.

Huzzah!

There seems to be so much mystery or confusion about how stuff gets done in this hobby/industry -- writing, art direction, art, editing, layout, publishing, sales, distribution, the finances (publisher, freelancer, distro, retailer, etc.)  -- that I am always happy to be as transparent about stuff as I reasonably can.

In this hobby/industry, we really aren't competitors: it's too small for that. We're compatriots. (For the most part, playing DFRPG doesn't mean I'm not going to buy/play/run Gamma World or Fiasco or cribbage.)

And, frankly: talking/writing is how I find out what I think... So, discussing the whole process from cow to hamburger with Tate has been awesome like whoa for me!

6
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 08, 2011, 11:57:47 PM »
Very well. I shall nitpick. To an excessive degree, because my personality demands it.

1. Evil Acts suggests using Alertness for eavesdropping, but I was under the impression that Investigation was the skill used for that.

That one was my bad.

10. Pat has the entire wizard template and better casting skills than Harry in Storm Front. So why is he not considered a wizard?

In-story/in-character reasons -- he's a sorcerer, and never had a White Council master or been tested by the Wardens. That's why he's trying to hitch himself to Prospero's star in one option. (In the second option, it's possible he is sorta newly Prospero's apprentice alongside Miranda; the "alongside Miranda" is more important to him than "Prospero's apprentice.")

4. Miranda has an offensive veil. Weird, but probably not against a rule or anything.
5. The chorus should not have specializations.
6. Incite Emotion with Performance is not, as far as I know, possible be the rules as written. There's a strong argument to be made that it should be, though. I can probably find a thread about this if you want.
(snip)
Also, how did you come up with Sycorax's stats and tricks? I'm not really sure how to represent her mechanically without handwaving.

There is a certain amount of handwavium built into these bits, simply to make the scenario more interesting:
  • #5 is for characterization and plot complication from minor, almost faceless NPCs.
  • #4 & #6 are rules-drifts well within the high and low tides of RAW, in my opinion.
  • Sycorax's stats & tricks: If you read some of the back and forth between Tate and I above, you'll see that in the draft I was given, she was a plague demon, which didn't really work well. My editors and I went round and round on what to make her -- an entropy demon, a mortal witch trapped in a pocket dimension of the Nevernever, a Hecatean Hag, etc. (Indeed, up until late in the process, Sycorax was "some sort of non-Hecatean monster Hag from somewheres.") If you read the SPOILER comments between Tate and I, you'll see what he was going for -- but I didn't know that at the time. AND YET, we ended up with a write-up that's kinda close to how I -- wearing my setting guru hat -- would have rules handwaved it if that first option had been stuck with, given some SPOILERY details from Ghost Story.

So, any handwavium complaints can be totally laid at my feet.

Me, as a relative tyro at the underlying system, would really like to see how some of Sycorax's unique abilities would be mechanized. (Some of the discussion on the Spoiler Quarantine Zone sub-board is talking about at least one of them, in light of Ghost Story.)

Ignoring all that, I've noticed quite a few loose plot hooks in this writeup. Is that intentional?

To quote Captain John Sheridan, "Abso-fragging-lutely."  ;D

There was a whole section I had thought about discussing methods for dropping this scenario wholesale into a running campaign or turning it into a whole campaign of its own, which was very briefly outlined Didn't make it past the transition from handwritten bullet-points outline to electronic bullet-points outline, much less draft zero.

As it is, we're left with just the tantalizing suggestion that you can do it. Here's the entirety of my hyper-brief outline (written in crazy-Chad-speak) for it before it went the way of the dodo:
  • DON'T PUSH... FLOW.
  • The Community Theater is a Location in the campaign City.
  • Prospero is the Face of the Community Theater. He's a WCW, but mostly an entertainer/academic, not a monster hunter. Campaign PCs should KNOW of him. He is THE LOCAL GUY, for certain values of THE GUY. He may have a THINGY OF IMPORTANCE for later session.
  • Offer potential PCs up as pre-gens for campaign. Any not taken, use as Faces or session NPCs.
  • Use all NPCs as Faces or session NPCs, except Metzger.
  • Miranda has a SITCH that intersects a session as a subplot; how do the PCs respond? Decide if she's helpful or harmful at first.
  • Start introducing NPC DUDES. Try and get at least one of them in deep with a PC, good/ill.
  • Cross paths Prospero; THINGY OF IMPORTANCE or INFO PLEASE. BRAID in how they reacted to Miranda's SITCH.
  • A Face or a session NPC becomes important/useful in a session.
  • Kill a dude from the supernatural set of the theater crowd FILTHY. Resolve.
  • Start Evil Acts scenario as subplot. 2 session subplot, 1 session FULL PLOT.
  • BRAID in campaign subplots and recurring characters to Evil Acts FULL PLOT: audience members, allies, enemies, opportunists.
  • End campaign or use aftermath for more plot seeds.

So, yeah -- if my earlier DVD Extra about creepy things during the rehearsal period would have been the better part of a page, this whole discussion outlined above would have been at least a thousand words or two. Call it 3 pages or so?

7
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 08, 2011, 09:20:15 PM »
I probably should have left Sycorax as I originally intended but a little bit of under-confidence kicked in and I started thinking, "Well, he is the professional.  I'm sure he knows best."  So I didn't argue my case for leaving her as written.

Oh, there'd be setting-based issues with having Sycorax be an
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, believe you me. It would be a tricky bit of writing to stay true to the Dresdenverse canon and our insights into it.

I think this is where I have the hard time.  I can write a technical manual for software that even my mom can understand but putting down my thought processes on how I handle players in a game is a little harder.

This is where everybody writing RPG stuff has a hard time. Writing's difficult enough as it is, but clearly being able to express how you handle a myriad around the table and system mechanics intersections in a constrained number of words? Oy!

As I said above.. this is where I lost it.  I thought I had a really good idea but apparently could not convey it to the editor in such a way as to give him the same confidence in the material.  It reflected back to me and I ended up giving him subpar material.  Luckily, it landed in the hands of someone who got what I was going for, even though it no longer showed.

And being able to convey it is a difficult skill to learn!

However, consider this: maybe it's less about someone being able to pick up on what you were going for, but rather more about that the parts you cared most about were written strongly enough to convey enough of your original intent for someone to get there.

Excitement is the garden of excellence. (/pompous)

 ;D


8
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 08, 2011, 08:19:27 PM »
Oddly enough, the original adventure, which I ran at Origin's for the DFRPG release, was closer to the final published version than the final draft I turned in.  I'll come back to that.

Very interesting.

As some of what's listed could be construed as spoilerish, we'll continue with the spoiler alert.

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I see. I had the same issue coming up with Truth & Justice and Zorcerer of Zo demos when I went to Gen Con.

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I dig all that.

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Right. All that is pretty straightforward.

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Here's one of the key differences, I think, between our drafts:

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Aha!

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I'm gonna say that the awesome and the didn't work come down to the same thing...

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Aha! 2: Electric Boogaloo!

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I am now illuminated!

I hope I've shared some behind the scenes goodness, as well as whatever minimal advice I have in my back-pocket.


9
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 08, 2011, 05:43:25 PM »
They worry about page counts on free PDFs?

Weird... But that stuff does add to the document.

Not to speak for Fred, but only for myself as a nano-publisher, it makes sense to worry more about wordcount/pagecounts on a free PDF: it's taking up resources (writers, artists, editors, layout artists, publishers, money, time, sweat, etc.) for no direct revenue.

There's a good argument that free material can generate intangible assets like goodwill and "free" advertising (and I agree with that argument!), but measuring the actual bottom-line impact of intangibles is 90% a gut-feeling process.

Does that make sense?

10
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 08, 2011, 03:09:28 PM »
    I'm all for discussing the process the case file went through. I enjoyed creating and running it for the con and then attempting to flesh it out for you guys.  I'm not a writer by any means and would love to hear more of your process of expanding and tweaking my ideas.  Along with any suggestions you have for how to better plot out a story line.

    Cool. If folks want to see some "behind the scenes" discussion of how the RPG sausage gets made, here's your chance!

    I will be tagging all material from or developed for the published version of the casefile with SPOILER tags, just in case.

    Okay! Tate's original version of the casefile is quite different than the published one. It's more up-front investigative, over three or four scenes, where all the various clues eventually lead the PCs to the performance/ritual. Looks to work pretty well in that regard. Also, proto-Prospero is a sorcerer and worshipper of proto-Sycorax (a plague demon), and is purposefully trying to summon her.

    The published version's set-up is different (see below).

    Let me ask you a few questions:
    • Where did you get your basic ideas for the casefile's plot?
    • How did you select/develop NPCs and PCs?
    • How did you arrange your scenes?
    • How did it play at the con -- what worked really well in it and what didn't work as well?

    From my end, here's some non-spoiler ideas I had when I heard about the first draft.

    The plot had to do with The Tempest, and I:
    • Was jazzed by that.
    • Expected a strong influence by the text of the play upon the casefile (on themes, plot, characters, and "color").
    • Expected some theater-related interesting bits of blocking, business, terminology, etc.
    • Started wondering how The Tempest translates in the Dresdenverse.

    I think everyone reading can agree you'd get all that from the casefile's blurb, right?

    Okay, let's go to SPOILERTOWN...

    (click to show/hide)

    So, yeah.

    I'll be interested to hear how this version plays "in the wild."



    [/list]

    11
    DFRPG / Re: New Free Casefile: Evil Acts!
    « on: September 08, 2011, 11:34:07 AM »
    Have a fair number of nitpicks, but don't want to intrude. Are you guys looking for critiques?

    Feel free... It's the Internet! ;)

    Note that I personally am only going to be so-so on discussing nuts and bolts mechanics, except the weird tweaks I threw in that got vetted (Sycorax's slowly expanding whammy and the 1dF NPC vs. NPC quicky resolution).

    12
    DFRPG / Re: New Free Casefile: Evil Acts!
    « on: September 08, 2011, 03:49:21 AM »
    Hey Chad.  This is Tate.  The poor schlub who wrote the original manuscript.  It's great to see how you took my original fever-filled ramblings and actually made them coherent.  Great job on making something that I mostly had written down on napkins and food wrappers into something that actually works.

    Tate Ricker, people. Give him some respect and love! WHOO!

    (Major fist-bump, dude!  )

    Your core ideas + my pedantic English major lit-crit crap = (maybe) something interesting and fun for people to roleplay with!

    If you wanna, contribute here or on my linked (above) LJ post on "DVD extras" on your process, play, construction, and experience -- that could give different groups different play-style approaches to this casefile. (Note that we've already seen people posting -- positively! -- about the version you ran last year.)

    Hey, you and I could even have a dialogue over the different drafts, if you're interested in that.

    For example, your original draft is much more con-slot constructed; the draft I did is more amorphous. Draft 1 would give a satisfying play-thru in 4 hrs; draft 2 might play-thru (satisfying or unsatisfying; nothing is assured) from anywhere from about 2 hrs to 6.

    So, it sounds like we could talk about pacing and stuff like that. If you want to, cool; if not, cool.

    13
    DFRPG / Re: New Free Casefile: Evil Acts!
    « on: September 07, 2011, 06:03:03 PM »
    Also, you can see some "DVD extras" for Evil Acts over here:

    http://chadu.livejournal.com/788733.html


    14
    DFRPG / Re: Fred Hicks talks about "Rumors From The Paranet"
    « on: April 14, 2011, 06:26:17 PM »
    The Catch Up chapter is a beast that threatens to feast upon the succulent eyemeats of the Underkoffler.

    Not as of last night -- I broke the beast's back and tore it into seven fun-sized chunks.

    Catch-Up: 1
    Robot from the Future: 2

    HA!

    15
    DFRPG / Re: "Official" Perspective on Lawbreaking
    « on: March 15, 2011, 08:52:30 PM »
    If I may ask:  What about the limits of "human"?

    At my table?

    * White Court Vampires = Fair Game
    * White Court Virgins = Off Limits [1]
    * Denarians  = Fair Game
    * Winter Knight  = Fair Game [1]
    * Red Court Infected  = Fair Game
    * Werewolves = Off Limits
    * Loup-Garou  = Fair Game

    [1] WC Virgins and the Sidhe Knights would, in the final analysis, be treated as noted above, but I would totally be playing up the ambiguity in the midst of the game for drama's sake. (Heck, I could even be argued around on making the Virgins fair game and the Knights off limits!)



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