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Messages - Ghostfreak

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61
DFRPG / Re: Ideas building an emisarry of Nyarlathotep
« on: June 07, 2018, 10:42:44 PM »
Hmmm; you bring up a very valid point.

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DFRPG / Re: Ideas building an emisarry of Nyarlathotep
« on: June 07, 2018, 03:17:41 PM »
Hmmm. I am listening. The refresh to build said character is 16, skill points is 40.

63
DFRPG / Ideas building an emisarry of Nyarlathotep
« on: June 07, 2018, 11:40:40 AM »
Looking for the advice on how to go about building an emisarry of power whose sponser is the crawling chaos himself and is a huge fan of captain america. So much so that his item of power is a black and white version of cap's shield. 16 refresh and 40 skill points. Please give your experienced thoughts and opinions as I don't wish to build unoptimally; wasting refresh on powers and stunts not needed. My original build was a balance of the physical building blocks and shield stunts to do the captain america thing. The young man is in junior school looking to get a track/sports scholarship for college and by 45 to 48 refresh, we should be all in high school.

64
DFRPG / Re: Reflecting or redirecting a spell with a weapon
« on: May 12, 2018, 10:28:12 PM »
The shield is an example because it would more than likely an item of power, should've added that. My apologies. A magical shield or sword can work, but I chose a shield because a shield gives much more options than a sword. An maybe for the +2 the cost of the stunt would be a 2 refresh cost rather than one, or the +2 can be taken out entirely. I only added that in because I know wizards are capable of casually drumming up so much power with little to almost no trouble; save for bad dice rolls. So being able to meet or beat the attack would be preferable, or if the wizard catches you in the maneuver. Then you would have an opportunity to try and siphon off a bit of the magical energies placed in the maneuver to make getting out a bit easier.

Again as I said, it is an idea that I needed council on to make sure its strong; but not overly so. I am open to suggestions.

65
DFRPG / Re: Reflecting or redirecting a spell with a weapon
« on: May 12, 2018, 09:52:25 PM »
The second is given a +2 because I figured because it was narrowed down to beams or balls of energy. The first is a stunt because not all characters would be able to fit channeling or evocation in a build tight on space.

66
DFRPG / Re: Reflecting or redirecting a spell with a weapon
« on: May 12, 2018, 04:44:16 PM »
Please share your thoughts on these stunts.

Absorption: you can will your shield to roll a weapons vs the shifts of power in a spell effect,and absorb that much. As a subsequent action. If your beat it, the entire spell's energy absorbed. If not, subtract it from the total and the spell hast that many shifts of power left.


Example: Wizard places a maneuver on you using a spell that caused the vines in the area to grab you. He summoned 10 shifts to do it, rolled a discipline of 8. You defend with a 4. On your turn, as a subsequent action, you allow the weapon(obviously it needs to be magical) to absorb the magic. You roll a weapons and get a 7. Out of the 10 shifts used to animate the vines to hold you, you absorb 7 and 3 remain, so on the next exchange you can absorb the remaining 3 and spell falls apart.


Deflect magic: this allows you to deflect magic evocations that are either a beam or a ball of energy, rolling weapons with a +2.



67
DFRPG / Re: Reflecting or redirecting a spell with a weapon
« on: May 11, 2018, 04:06:12 PM »
Hmmm. That is an interesting take on it. I am definitely going to note that down in a file. I think I recall seeing something called might over magic something to that effect. But I cannot find it for the life of me. I am going to put this stunt you have shown on a martial artist.

68
DFRPG / Reflecting or redirecting a spell with a weapon
« on: May 11, 2018, 01:56:16 PM »
Outside of wizards who can counterspells and do other weird and crazy things with magic, is it possible for a character to deflect or redirect said spell through a weapon?

Example. Wizard A is fighting against an Emissary of Power. Said wizard casts an evocation at his opponent but his opponent is able to send it back by beating the attack with a weapon or something if that nature. How would be expressed through a stunt? I asked because I am trying to see what a stunt made for this purpose would be able to do and how would it he worded.

69
DFRPG / Re: Questions about the power web.
« on: March 11, 2018, 03:11:41 PM »
Very nice indeed. I especially like the shield boomerang. Very useful indeed. The dm allowed me to make a stunt to use my armor value as the weapon grade so that helped alot.

My shield is my sword: armor value is also treated as the weapon grade.

Would a +2 to maneuvers and blocks with my shield to strong or no?

70
DFRPG / Re: Questions about the power web.
« on: March 10, 2018, 03:08:28 AM »
I waas thinking something along the lines of Captain America and the like.  Or if there is anything better out there I can glean from, then please share. I am open to suggestions and ideas.

71
DFRPG / Re: Questions about the power web.
« on: March 09, 2018, 07:39:46 PM »
Hmmm. Never thought about it like that. My dm does not allow custom powers but is open to stunts that can do cool things. Provided it makes sense from a story point of view. Because I found the power in book 3 an thought how cool it would be to apply to certain situations. Niche though they maybe. I thank you for your experienced thoughts. It was very much needed. Also, would there happen to be any cool stunts or tricks that I can do with a shield? I've been searching high and low but can't seem to find any. Or could you point me in the right direction? Thanks in advance.

72
DFRPG / Re: Questions about the power web.
« on: March 09, 2018, 04:49:23 PM »
Creature feature: Web (-2) you may spin a web like a spider, cover an area with sticky ectoplasmic goo or similar effect. Make a weapon attack. If the roll is successful, the target is subject to a block against movement, with a strength equal to to your weapon skill. A subsequent successful attack or an attack made while invoking an appropriate aspect, will convert this block to a grapple.

Sticky (-1) this upgrade to web allows you to place a Webbed aspect on the zone. While this aspect is in place all zone borders are increased by a value equal to your weapon skill.

73
DFRPG / Questions about the power web.
« on: March 09, 2018, 12:35:34 PM »
Wanted to ask what is everyone's experience with the web power from paranet papers? I am considering taking it on a character I have in mind. But would like it to have a little more oomph to it, if that is even possible. Is it worth the 3 refresh? Is it a hinderance? Please share your thoughts and experiences for I am eager to hear your thoughts and ideas.

74
DFRPG / Re: Technomancy
« on: February 01, 2018, 11:43:34 PM »
Much appreciated everyone! Such awesome ideas!

75
DFRPG / Technomancy
« on: February 01, 2018, 05:21:50 AM »
Looking for ideas on how one would be able to do a technomancer (combinig magic and technology to great effect.) Could someone point in the right direction or maybe even offer ideas of how to accomplish this?  Many thanks in advance!

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