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Topics - AstralBlade

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DF Spoilers / Nemesis & Vampire Courts Vs Mab.
« on: May 04, 2021, 04:05:45 PM »
Ok, we have a WAG today. Specifically detailing why Mab wants to ally with the White Court and is using Dresden to do it.

At this point Nemesis has strong ties or infiltrated all of the known Vampire Courts.

The Reds before they were wiped out were summoning Outsiders during the war with the White Council and timing most of their major offensives in cases Harry was handling that had Major Implications and consequences for both Mab and the state of the Supernatural world. This happened during Summer Knight, Dead Beat, Proven Guilty and is also supported by the fact the Reds were snubbing Mab by using the Ways.

The Black Court. In Grave Peril, Mavra was working closely with Bianca, who had ties to Cowl and Kumari. In Dead Beat, Mavra coincidentally she sent Dresden after the Word of Kemmerer  *exactly* when Cowl and Kumori were going after it. Her motivations were hinted at Necromancy and its abilities to control Blampires, however I doubt that was the *only* reason. It seemed more like she used Dresden as a cat's paw to act on her behalf without outwardly acting against her "allies". Mavra again pops up during Battle Ground with Dracula during another Nemfected sponsored assault on Mab and the Accords.

The White Court; Most obviously and firstly, during Blood Rites where Lord Raith was helping the cult of "porn star sorceresses" use Outsider sponsored entropy curses. Madge was even possessed by HWWB.

We see White Court vampire possession by an Outsider again in White Night by Vittorio Malvora who had enlisted Madrigal Raith's help and involvement. In Turn Coat we also see Madeline Raith also be enlisted on behalf on the Traitor in the search for Donald Morgan, this works two-fold by also implicating the White Court in engaging in hostilities with the White Council. Lastly, in Battle Ground where we find out Justine is also infected by Nemesis and possessed and was able to blackmail Thomas into acting against the Svartelves, which again, brings the White Court into hostilities.

My theory is, Mab is definitely aware of this and seeking to marry off Dresden to ally the Winter Court and White Court are two fold. One, it gives Mab a concrete ally and try to cut off Nemesis' playback taking over or manipulating the White in further hostilities as they will essentially be backed by Mab and vice-versa. Two, Dresden has a knack for disrupting the plots of Nemesis and exposing their plants. Having Dresden in such close proximity to the White Court might force any other Nemfected or allies of Nemesis to expose themselves in an attempt to avoid detection by Nemesis or take Dresden out. Mab gets 3 for 1 deal, a concrete ally in the White Court, potentially getting any Nemesis plants to expose themselves or get taken out by Dresden, and third outmanuevering  Nemesis before they subvert the entirety of the remaining Vampire Courts to their side.

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DFRPG / Question about Evocation Maneuvers and how they resolve.
« on: October 21, 2014, 06:34:27 PM »
This is an example:

"So, lemme just lay this all out. I'm not ruling, yet.
 Thomas and Harry are dueling against Madrigal and Doucheknocker (don't remember the other dude's name).

Thomas attacks Madrigal, places maneuver of Dazed for 5 Shifts. Madrigal can keep the Aspect on himself and let Thomas tag it whenever, or roll to Overcome it. If Thomas is still harassing Madrigal, Madrigal has to roll a 5 or better to overcome. If Thomas switches to Doucheknocker, then the roll to Overcome becomes 0. Either way, the Aspect stays until it's removed.

This is RAW; there's no dispute here.

Harry blasts Doucheknocker with an 8-shift Ventas Servitas! and knocks him on his ass. He puts 6 shifts into the Maneuver and 2 into Duration. Doucheknocker can roll to Overcome or not, same as Madrigal. However, if he doesn't, then Harry has to tag it within two more rounds, or it goes away. If Doucheknocker chooses to roll to Overcome, he has to beat the 6 shifts if Harry continues harassing him, or a +0 if Harry switches to Madrigal. Or, he can just wait for it to go away on its own.

Still thinking about how to rule, here, but I think the dispute is whether Harry's wind spell should have an Overcome of +0 or +6 when he switches targets, yeah?"

Essentially my group has come to impasse about how this should be ruled. I personally think after switching targets the roll becomes +0 because thematically you can't power an ongoing spell on Doucheknocker while focusing on Madrigal.

The opposition is that you've already paid for duration which mean the spell continues regardless of your target. So to remove the aspect it is +6 to beat.

My GM is currently split 55/45. in the latter's favor. I just wanted to come here for some perspective, and get some of the vets opinions.

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DFRPG / Using Weapons as defense?
« on: September 11, 2013, 03:02:47 AM »
So i picked weapons with the understanding it can defend against other physical attacks, as well being my main attacking skill. But recently, my gm decided to nix that by saying i can ONLY use weapons to defend against other weapons. I can't use it to defend against fangs or claws or even fists. I have to dodge those with athletics. Which i think is pretty unfair. Is this unreasonable? Did I miss something in the rules? Or am i just being that guy who feels treated unfairly because my character is being nerfed?

I'd like to hear some input from the board.

EDIT: Before he nerfed Weapons block for me, i took the Stunt Riposte, which i could use to pretty good effect, but which is now pretty much useless as we fight monsters the majority of the time.

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For those of you who need a reference;
http://en.wikipedia.org/wiki/Archer_(Fate/stay_night)

Just scroll down to abilities and you'll get a fairly good idea of what I'm trying to do. For those that don't want to read the wiki page, ill give a short explanation. Archer is a faker, someone who projects, traces and reinforces weapons stored within his mind to make tangible, and often deadly weapons. If he has seen it, he can trace the object in his mind and then project it into reality, its like conjuration at evocation speed, but not as much effort and for more return i guess.

This would only be for weapons or rather "combat" weapons, no Guns, armor, grenades bazookas or etc. So the kills are pretty much, Tracing, Alteration, and Projection. Which corresponds to the following skills in the DV; Weapons(knowledge of weapons and what it looks, history, and capabilities), Craftsmanship(composition of weapon, materials used in forging, durability), and Conviction(making the projected image become a reality). My question is what powers would i use? How could i make this fit into the Dresdenverse? What powers could i feasibly take to imitate or tweak to closely resemble what im trying to do? Also, there is the matter of his Reality Marble in which he takes you to his own reality made up of this barren landscape with every weapon he's ever projected or has recorded data on, it kinda works as a demesne, because he can influence this place to fit his image, granted he would not be able to shift the ground or affect the landscape past what i already make as it's base, he could only affect the weapons.

Any tips, or help would be greatly appreciated, or if people think i should probably just scrap the idea. I always told myself i wouldn't be THAT guy but i find this concept extremely interesting and would like if possible to play around with it.

Archer in action, skip to 3:45 to see the Reality Marble and what i envision.

http://www.youtube.com/watch?v=cBe9HZ1wnrw


Should also note, that the power level would be Submerged

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DFRPG / Question about "Weapons"(Attacking) vs "Weapons"(defending)
« on: November 16, 2011, 04:38:26 AM »
Lets say some attacks me with a Large Cleaver(weapon rating 2) and i defend with a Katana(weapon rating 2), We both get the same roll. Do i take any stress?

It's my understanding that i don't because the weapon ratings negate each other, kinda like how in a Fist fight a tie results in no damage? I believe at most an aspect should be placed on my character.

Any thoughts or some examples of rulings?

By the way, i saying this only applies in negating damage not as a way to do reverse damage(unless you want to because of a strong shift in defense's favor).

Thanks in advance.

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