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Messages - Aminar

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391
DFRPG / Re: Spirit Spell
« on: February 22, 2011, 06:58:42 AM »
But it can easily function the same way as blocking perception.  It fits flavor wise, functions nigh on identically to a RAW example but with a different skill, and isn't really broken given these facts.  Especially given that the character is doing this out of flavor motivations.  In that sense it is really awesome.  I'd love it if my players were that creative...  granted I require justifications and personality reasons for any spell.  My non-offensive wizard uses mental blocks against moving on supernaturally strong foes frequently.  He has yet to break anything doing so. (granted my average roll of -2 breaks the campaign a bit, but that is just my DM dice.) 
I guess this is one more flavor over function argument although I would argue it is RAW, just not specifically mentioned.  And filled with Flavor, which strikes me as the name of the game here.  And I would say that once the type of block is resisted it can't just be put back up again the same way.  They have overcome their fear of ghosts for the scene kind of thing...  But that is once again a flavor call.

392
DFRPG / Re: Spirit Spell
« on: February 22, 2011, 06:41:13 AM »
Make them roll both, Discipline to act and Guns to attack.  Gain the right to attack against this fear effect.  It's well within the scope of what the game wants (to tell an interesting story).  The spell is a block that is resisted, a mental block instead of a physical one.  It's like an evocation illusion. 
Veils are described as blocks on sight within RAW.  Would you roll guns to see through a veil?  Nope, you would roll alertness to spot them and then roll your attack.  Same idea.

393
DFRPG / Re: Spirit Spell
« on: February 22, 2011, 06:13:48 AM »
With a DM handling things right that should never happen.  Technically yes the DM should choose what they resist with, but if creating a fear based effect the obvious answers are discipline or conviction.  You always choose what they resist with in a sense.  They resist with something that dodges/blocks the effect.  Dodging fire requires athletics or a shield.  Dodging fear requires willpower or discipline.

Admittedly Blocks always hit, and against weak willed individuals a mental block is a real pain, same as throwing  a physical block against a weak person would be.  That's good use against those opponents, exploiting their weakness so that just throwing a horde of mooks doesn't stop the enemy.  Now throw that same thing at a fetch.  The fear based creature is just going to laugh, it doesn't know fear(likely a tag).  Throw that same spell at John Marcone and he'll make his roll.  Once they break the block it is gone and they continue on with what they do. 



394
DFRPG / Re: Spirit Spell
« on: February 21, 2011, 11:56:24 PM »
I see nothing wrong with the spell.  It's beautifully cinematic, and functionally seems effective.  Admittedly I would go with Discipline or Conviction to resist.  From there I would have it put a fog style aspect on the field, essentially giving -2 to spot a person at a cost of 2 power from the block.

As far as a fog effect going away once anybody has resisted it, the rational way to handle that is that a block like this goes away for a the resisting person once they have resisted.  Remember the story is more important and logical breaches due to rules kill stories more than slightly OP spells. 

395
Considering the character is Sherlock Holmes given 3 pages of reading the general justification is, "Because that's what Holmes does."  That said, the idea is pretty brilliant.  I've been debating doing some kind of Holmes referencing somewhere in my Campaign.

396
DFRPG / Re: Character Help...
« on: November 11, 2010, 06:39:17 AM »
Hmm, he's dating Death, an apprentice of Kemmler, and the son of Asmodeus.  He's got some high profile past.  Maybe someone powerful wants him bad.  Think something like Nicodemus has been trying to recruit him for years, Mab is jealous of Death, and the remaining Kemmlerites are trying to bust him up.  Tie that up with a strong desire not to be controlled and you have a nice trouble.  

Call it-I help me, not you.  Go away.

397
DFRPG Resource Collection / Re: Custom Power List
« on: November 11, 2010, 02:23:35 AM »
I enjoy crossover ideas and thought I'd throw this out for a quick balance check.

Staff of the Word(-3)
Item of Power given to Knights of the Word by the Lady of the Lake.
Gives
Sponsored Evocation as per the ability Evocation
Sponsor requires that the user be on a mission for full effect.
+1 to lore, discipline, conviction while casting.(In reparation for no item slots.)
Can be tagged as sponsored 2 times per scene, 3 times max per session.

Is part of the Knight of the Word Class which requires
Emissary of Power(-1)
Gives +1 to all rolls versus demons while on a mission.
The Sight(Limited)(-1)
Modified Cassandra's Tears(-0)
-Apocalyptic Dreams showing Consequences of failure.

For Reference this comes from Terry Brooks the Word and the Void Series.

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