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DFRPG / Re: Spirit Spell
« on: February 22, 2011, 06:58:42 AM »
But it can easily function the same way as blocking perception. It fits flavor wise, functions nigh on identically to a RAW example but with a different skill, and isn't really broken given these facts. Especially given that the character is doing this out of flavor motivations. In that sense it is really awesome. I'd love it if my players were that creative... granted I require justifications and personality reasons for any spell. My non-offensive wizard uses mental blocks against moving on supernaturally strong foes frequently. He has yet to break anything doing so. (granted my average roll of -2 breaks the campaign a bit, but that is just my DM dice.)
I guess this is one more flavor over function argument although I would argue it is RAW, just not specifically mentioned. And filled with Flavor, which strikes me as the name of the game here. And I would say that once the type of block is resisted it can't just be put back up again the same way. They have overcome their fear of ghosts for the scene kind of thing... But that is once again a flavor call.
I guess this is one more flavor over function argument although I would argue it is RAW, just not specifically mentioned. And filled with Flavor, which strikes me as the name of the game here. And I would say that once the type of block is resisted it can't just be put back up again the same way. They have overcome their fear of ghosts for the scene kind of thing... But that is once again a flavor call.